Quake-2

Quake 2 GPL Source Release
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m_medic.h (9041B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/monsters/medic
     21 
     22 // This file generated by ModelGen - Do NOT Modify
     23 
     24 #define FRAME_walk1           	0
     25 #define FRAME_walk2           	1
     26 #define FRAME_walk3           	2
     27 #define FRAME_walk4           	3
     28 #define FRAME_walk5           	4
     29 #define FRAME_walk6           	5
     30 #define FRAME_walk7           	6
     31 #define FRAME_walk8           	7
     32 #define FRAME_walk9           	8
     33 #define FRAME_walk10          	9
     34 #define FRAME_walk11          	10
     35 #define FRAME_walk12          	11
     36 #define FRAME_wait1           	12
     37 #define FRAME_wait2           	13
     38 #define FRAME_wait3           	14
     39 #define FRAME_wait4           	15
     40 #define FRAME_wait5           	16
     41 #define FRAME_wait6           	17
     42 #define FRAME_wait7           	18
     43 #define FRAME_wait8           	19
     44 #define FRAME_wait9           	20
     45 #define FRAME_wait10          	21
     46 #define FRAME_wait11          	22
     47 #define FRAME_wait12          	23
     48 #define FRAME_wait13          	24
     49 #define FRAME_wait14          	25
     50 #define FRAME_wait15          	26
     51 #define FRAME_wait16          	27
     52 #define FRAME_wait17          	28
     53 #define FRAME_wait18          	29
     54 #define FRAME_wait19          	30
     55 #define FRAME_wait20          	31
     56 #define FRAME_wait21          	32
     57 #define FRAME_wait22          	33
     58 #define FRAME_wait23          	34
     59 #define FRAME_wait24          	35
     60 #define FRAME_wait25          	36
     61 #define FRAME_wait26          	37
     62 #define FRAME_wait27          	38
     63 #define FRAME_wait28          	39
     64 #define FRAME_wait29          	40
     65 #define FRAME_wait30          	41
     66 #define FRAME_wait31          	42
     67 #define FRAME_wait32          	43
     68 #define FRAME_wait33          	44
     69 #define FRAME_wait34          	45
     70 #define FRAME_wait35          	46
     71 #define FRAME_wait36          	47
     72 #define FRAME_wait37          	48
     73 #define FRAME_wait38          	49
     74 #define FRAME_wait39          	50
     75 #define FRAME_wait40          	51
     76 #define FRAME_wait41          	52
     77 #define FRAME_wait42          	53
     78 #define FRAME_wait43          	54
     79 #define FRAME_wait44          	55
     80 #define FRAME_wait45          	56
     81 #define FRAME_wait46          	57
     82 #define FRAME_wait47          	58
     83 #define FRAME_wait48          	59
     84 #define FRAME_wait49          	60
     85 #define FRAME_wait50          	61
     86 #define FRAME_wait51          	62
     87 #define FRAME_wait52          	63
     88 #define FRAME_wait53          	64
     89 #define FRAME_wait54          	65
     90 #define FRAME_wait55          	66
     91 #define FRAME_wait56          	67
     92 #define FRAME_wait57          	68
     93 #define FRAME_wait58          	69
     94 #define FRAME_wait59          	70
     95 #define FRAME_wait60          	71
     96 #define FRAME_wait61          	72
     97 #define FRAME_wait62          	73
     98 #define FRAME_wait63          	74
     99 #define FRAME_wait64          	75
    100 #define FRAME_wait65          	76
    101 #define FRAME_wait66          	77
    102 #define FRAME_wait67          	78
    103 #define FRAME_wait68          	79
    104 #define FRAME_wait69          	80
    105 #define FRAME_wait70          	81
    106 #define FRAME_wait71          	82
    107 #define FRAME_wait72          	83
    108 #define FRAME_wait73          	84
    109 #define FRAME_wait74          	85
    110 #define FRAME_wait75          	86
    111 #define FRAME_wait76          	87
    112 #define FRAME_wait77          	88
    113 #define FRAME_wait78          	89
    114 #define FRAME_wait79          	90
    115 #define FRAME_wait80          	91
    116 #define FRAME_wait81          	92
    117 #define FRAME_wait82          	93
    118 #define FRAME_wait83          	94
    119 #define FRAME_wait84          	95
    120 #define FRAME_wait85          	96
    121 #define FRAME_wait86          	97
    122 #define FRAME_wait87          	98
    123 #define FRAME_wait88          	99
    124 #define FRAME_wait89          	100
    125 #define FRAME_wait90          	101
    126 #define FRAME_run1            	102
    127 #define FRAME_run2            	103
    128 #define FRAME_run3            	104
    129 #define FRAME_run4            	105
    130 #define FRAME_run5            	106
    131 #define FRAME_run6            	107
    132 #define FRAME_paina1          	108
    133 #define FRAME_paina2          	109
    134 #define FRAME_paina3          	110
    135 #define FRAME_paina4          	111
    136 #define FRAME_paina5          	112
    137 #define FRAME_paina6          	113
    138 #define FRAME_paina7          	114
    139 #define FRAME_paina8          	115
    140 #define FRAME_painb1          	116
    141 #define FRAME_painb2          	117
    142 #define FRAME_painb3          	118
    143 #define FRAME_painb4          	119
    144 #define FRAME_painb5          	120
    145 #define FRAME_painb6          	121
    146 #define FRAME_painb7          	122
    147 #define FRAME_painb8          	123
    148 #define FRAME_painb9          	124
    149 #define FRAME_painb10         	125
    150 #define FRAME_painb11         	126
    151 #define FRAME_painb12         	127
    152 #define FRAME_painb13         	128
    153 #define FRAME_painb14         	129
    154 #define FRAME_painb15         	130
    155 #define FRAME_duck1           	131
    156 #define FRAME_duck2           	132
    157 #define FRAME_duck3           	133
    158 #define FRAME_duck4           	134
    159 #define FRAME_duck5           	135
    160 #define FRAME_duck6           	136
    161 #define FRAME_duck7           	137
    162 #define FRAME_duck8           	138
    163 #define FRAME_duck9           	139
    164 #define FRAME_duck10          	140
    165 #define FRAME_duck11          	141
    166 #define FRAME_duck12          	142
    167 #define FRAME_duck13          	143
    168 #define FRAME_duck14          	144
    169 #define FRAME_duck15          	145
    170 #define FRAME_duck16          	146
    171 #define FRAME_death1          	147
    172 #define FRAME_death2          	148
    173 #define FRAME_death3          	149
    174 #define FRAME_death4          	150
    175 #define FRAME_death5          	151
    176 #define FRAME_death6          	152
    177 #define FRAME_death7          	153
    178 #define FRAME_death8          	154
    179 #define FRAME_death9          	155
    180 #define FRAME_death10         	156
    181 #define FRAME_death11         	157
    182 #define FRAME_death12         	158
    183 #define FRAME_death13         	159
    184 #define FRAME_death14         	160
    185 #define FRAME_death15         	161
    186 #define FRAME_death16         	162
    187 #define FRAME_death17         	163
    188 #define FRAME_death18         	164
    189 #define FRAME_death19         	165
    190 #define FRAME_death20         	166
    191 #define FRAME_death21         	167
    192 #define FRAME_death22         	168
    193 #define FRAME_death23         	169
    194 #define FRAME_death24         	170
    195 #define FRAME_death25         	171
    196 #define FRAME_death26         	172
    197 #define FRAME_death27         	173
    198 #define FRAME_death28         	174
    199 #define FRAME_death29         	175
    200 #define FRAME_death30         	176
    201 #define FRAME_attack1         	177
    202 #define FRAME_attack2         	178
    203 #define FRAME_attack3         	179
    204 #define FRAME_attack4         	180
    205 #define FRAME_attack5         	181
    206 #define FRAME_attack6         	182
    207 #define FRAME_attack7         	183
    208 #define FRAME_attack8         	184
    209 #define FRAME_attack9         	185
    210 #define FRAME_attack10        	186
    211 #define FRAME_attack11        	187
    212 #define FRAME_attack12        	188
    213 #define FRAME_attack13        	189
    214 #define FRAME_attack14        	190
    215 #define FRAME_attack15        	191
    216 #define FRAME_attack16        	192
    217 #define FRAME_attack17        	193
    218 #define FRAME_attack18        	194
    219 #define FRAME_attack19        	195
    220 #define FRAME_attack20        	196
    221 #define FRAME_attack21        	197
    222 #define FRAME_attack22        	198
    223 #define FRAME_attack23        	199
    224 #define FRAME_attack24        	200
    225 #define FRAME_attack25        	201
    226 #define FRAME_attack26        	202
    227 #define FRAME_attack27        	203
    228 #define FRAME_attack28        	204
    229 #define FRAME_attack29        	205
    230 #define FRAME_attack30        	206
    231 #define FRAME_attack31        	207
    232 #define FRAME_attack32        	208
    233 #define FRAME_attack33        	209
    234 #define FRAME_attack34        	210
    235 #define FRAME_attack35        	211
    236 #define FRAME_attack36        	212
    237 #define FRAME_attack37        	213
    238 #define FRAME_attack38        	214
    239 #define FRAME_attack39        	215
    240 #define FRAME_attack40        	216
    241 #define FRAME_attack41        	217
    242 #define FRAME_attack42        	218
    243 #define FRAME_attack43        	219
    244 #define FRAME_attack44        	220
    245 #define FRAME_attack45        	221
    246 #define FRAME_attack46        	222
    247 #define FRAME_attack47        	223
    248 #define FRAME_attack48        	224
    249 #define FRAME_attack49        	225
    250 #define FRAME_attack50        	226
    251 #define FRAME_attack51        	227
    252 #define FRAME_attack52        	228
    253 #define FRAME_attack53        	229
    254 #define FRAME_attack54        	230
    255 #define FRAME_attack55        	231
    256 #define FRAME_attack56        	232
    257 #define FRAME_attack57        	233
    258 #define FRAME_attack58        	234
    259 #define FRAME_attack59        	235
    260 #define FRAME_attack60        	236
    261 
    262 #define MODEL_SCALE		1.000000