Quake-2

Quake 2 GPL Source Release
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m_player.h (7675B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // G:\quake2\baseq2\models/player_x/frames
     21 
     22 // This file generated by qdata - Do NOT Modify
     23 
     24 #define FRAME_stand01         	0
     25 #define FRAME_stand02         	1
     26 #define FRAME_stand03         	2
     27 #define FRAME_stand04         	3
     28 #define FRAME_stand05         	4
     29 #define FRAME_stand06         	5
     30 #define FRAME_stand07         	6
     31 #define FRAME_stand08         	7
     32 #define FRAME_stand09         	8
     33 #define FRAME_stand10         	9
     34 #define FRAME_stand11         	10
     35 #define FRAME_stand12         	11
     36 #define FRAME_stand13         	12
     37 #define FRAME_stand14         	13
     38 #define FRAME_stand15         	14
     39 #define FRAME_stand16         	15
     40 #define FRAME_stand17         	16
     41 #define FRAME_stand18         	17
     42 #define FRAME_stand19         	18
     43 #define FRAME_stand20         	19
     44 #define FRAME_stand21         	20
     45 #define FRAME_stand22         	21
     46 #define FRAME_stand23         	22
     47 #define FRAME_stand24         	23
     48 #define FRAME_stand25         	24
     49 #define FRAME_stand26         	25
     50 #define FRAME_stand27         	26
     51 #define FRAME_stand28         	27
     52 #define FRAME_stand29         	28
     53 #define FRAME_stand30         	29
     54 #define FRAME_stand31         	30
     55 #define FRAME_stand32         	31
     56 #define FRAME_stand33         	32
     57 #define FRAME_stand34         	33
     58 #define FRAME_stand35         	34
     59 #define FRAME_stand36         	35
     60 #define FRAME_stand37         	36
     61 #define FRAME_stand38         	37
     62 #define FRAME_stand39         	38
     63 #define FRAME_stand40         	39
     64 #define FRAME_run1            	40
     65 #define FRAME_run2            	41
     66 #define FRAME_run3            	42
     67 #define FRAME_run4            	43
     68 #define FRAME_run5            	44
     69 #define FRAME_run6            	45
     70 #define FRAME_attack1         	46
     71 #define FRAME_attack2         	47
     72 #define FRAME_attack3         	48
     73 #define FRAME_attack4         	49
     74 #define FRAME_attack5         	50
     75 #define FRAME_attack6         	51
     76 #define FRAME_attack7         	52
     77 #define FRAME_attack8         	53
     78 #define FRAME_pain101         	54
     79 #define FRAME_pain102         	55
     80 #define FRAME_pain103         	56
     81 #define FRAME_pain104         	57
     82 #define FRAME_pain201         	58
     83 #define FRAME_pain202         	59
     84 #define FRAME_pain203         	60
     85 #define FRAME_pain204         	61
     86 #define FRAME_pain301         	62
     87 #define FRAME_pain302         	63
     88 #define FRAME_pain303         	64
     89 #define FRAME_pain304         	65
     90 #define FRAME_jump1           	66
     91 #define FRAME_jump2           	67
     92 #define FRAME_jump3           	68
     93 #define FRAME_jump4           	69
     94 #define FRAME_jump5           	70
     95 #define FRAME_jump6           	71
     96 #define FRAME_flip01          	72
     97 #define FRAME_flip02          	73
     98 #define FRAME_flip03          	74
     99 #define FRAME_flip04          	75
    100 #define FRAME_flip05          	76
    101 #define FRAME_flip06          	77
    102 #define FRAME_flip07          	78
    103 #define FRAME_flip08          	79
    104 #define FRAME_flip09          	80
    105 #define FRAME_flip10          	81
    106 #define FRAME_flip11          	82
    107 #define FRAME_flip12          	83
    108 #define FRAME_salute01        	84
    109 #define FRAME_salute02        	85
    110 #define FRAME_salute03        	86
    111 #define FRAME_salute04        	87
    112 #define FRAME_salute05        	88
    113 #define FRAME_salute06        	89
    114 #define FRAME_salute07        	90
    115 #define FRAME_salute08        	91
    116 #define FRAME_salute09        	92
    117 #define FRAME_salute10        	93
    118 #define FRAME_salute11        	94
    119 #define FRAME_taunt01         	95
    120 #define FRAME_taunt02         	96
    121 #define FRAME_taunt03         	97
    122 #define FRAME_taunt04         	98
    123 #define FRAME_taunt05         	99
    124 #define FRAME_taunt06         	100
    125 #define FRAME_taunt07         	101
    126 #define FRAME_taunt08         	102
    127 #define FRAME_taunt09         	103
    128 #define FRAME_taunt10         	104
    129 #define FRAME_taunt11         	105
    130 #define FRAME_taunt12         	106
    131 #define FRAME_taunt13         	107
    132 #define FRAME_taunt14         	108
    133 #define FRAME_taunt15         	109
    134 #define FRAME_taunt16         	110
    135 #define FRAME_taunt17         	111
    136 #define FRAME_wave01          	112
    137 #define FRAME_wave02          	113
    138 #define FRAME_wave03          	114
    139 #define FRAME_wave04          	115
    140 #define FRAME_wave05          	116
    141 #define FRAME_wave06          	117
    142 #define FRAME_wave07          	118
    143 #define FRAME_wave08          	119
    144 #define FRAME_wave09          	120
    145 #define FRAME_wave10          	121
    146 #define FRAME_wave11          	122
    147 #define FRAME_point01         	123
    148 #define FRAME_point02         	124
    149 #define FRAME_point03         	125
    150 #define FRAME_point04         	126
    151 #define FRAME_point05         	127
    152 #define FRAME_point06         	128
    153 #define FRAME_point07         	129
    154 #define FRAME_point08         	130
    155 #define FRAME_point09         	131
    156 #define FRAME_point10         	132
    157 #define FRAME_point11         	133
    158 #define FRAME_point12         	134
    159 #define FRAME_crstnd01        	135
    160 #define FRAME_crstnd02        	136
    161 #define FRAME_crstnd03        	137
    162 #define FRAME_crstnd04        	138
    163 #define FRAME_crstnd05        	139
    164 #define FRAME_crstnd06        	140
    165 #define FRAME_crstnd07        	141
    166 #define FRAME_crstnd08        	142
    167 #define FRAME_crstnd09        	143
    168 #define FRAME_crstnd10        	144
    169 #define FRAME_crstnd11        	145
    170 #define FRAME_crstnd12        	146
    171 #define FRAME_crstnd13        	147
    172 #define FRAME_crstnd14        	148
    173 #define FRAME_crstnd15        	149
    174 #define FRAME_crstnd16        	150
    175 #define FRAME_crstnd17        	151
    176 #define FRAME_crstnd18        	152
    177 #define FRAME_crstnd19        	153
    178 #define FRAME_crwalk1         	154
    179 #define FRAME_crwalk2         	155
    180 #define FRAME_crwalk3         	156
    181 #define FRAME_crwalk4         	157
    182 #define FRAME_crwalk5         	158
    183 #define FRAME_crwalk6         	159
    184 #define FRAME_crattak1        	160
    185 #define FRAME_crattak2        	161
    186 #define FRAME_crattak3        	162
    187 #define FRAME_crattak4        	163
    188 #define FRAME_crattak5        	164
    189 #define FRAME_crattak6        	165
    190 #define FRAME_crattak7        	166
    191 #define FRAME_crattak8        	167
    192 #define FRAME_crattak9        	168
    193 #define FRAME_crpain1         	169
    194 #define FRAME_crpain2         	170
    195 #define FRAME_crpain3         	171
    196 #define FRAME_crpain4         	172
    197 #define FRAME_crdeath1        	173
    198 #define FRAME_crdeath2        	174
    199 #define FRAME_crdeath3        	175
    200 #define FRAME_crdeath4        	176
    201 #define FRAME_crdeath5        	177
    202 #define FRAME_death101        	178
    203 #define FRAME_death102        	179
    204 #define FRAME_death103        	180
    205 #define FRAME_death104        	181
    206 #define FRAME_death105        	182
    207 #define FRAME_death106        	183
    208 #define FRAME_death201        	184
    209 #define FRAME_death202        	185
    210 #define FRAME_death203        	186
    211 #define FRAME_death204        	187
    212 #define FRAME_death205        	188
    213 #define FRAME_death206        	189
    214 #define FRAME_death301        	190
    215 #define FRAME_death302        	191
    216 #define FRAME_death303        	192
    217 #define FRAME_death304        	193
    218 #define FRAME_death305        	194
    219 #define FRAME_death306        	195
    220 #define FRAME_death307        	196
    221 #define FRAME_death308        	197
    222 
    223 #define MODEL_SCALE		1.000000
    224