Quake-2

Quake 2 GPL Source Release
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quake2.001 (39825B)


      1 # Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Application" 0x0101
      6 # TARGTYPE "Win32 (ALPHA) Application" 0x0601
      7 
      8 CFG=quake2 - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "quake2.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
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     17 !MESSAGE NMAKE /f "quake2.mak" CFG="quake2 - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
     22 !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
     23 !MESSAGE "quake2 - Win32 Debug Alpha" (based on "Win32 (ALPHA) Application")
     24 !MESSAGE "quake2 - Win32 Release Alpha" (based on "Win32 (ALPHA) Application")
     25 !MESSAGE 
     26 
     27 # Begin Project
     28 # PROP Scc_ProjName ""
     29 # PROP Scc_LocalPath ""
     30 
     31 !IF  "$(CFG)" == "quake2 - Win32 Release"
     32 
     33 # PROP BASE Use_MFC 0
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     35 # PROP BASE Output_Dir ".\Release"
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     38 # PROP Use_MFC 0
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     40 # PROP Output_Dir ".\release"
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     44 CPP=cl.exe
     45 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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     48 # ADD BASE MTL /nologo /D "NDEBUG" /win32
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     50 RSC=rc.exe
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     53 BSC32=bscmake.exe
     54 # ADD BASE BSC32 /nologo
     55 # ADD BSC32 /nologo
     56 LINK32=link.exe
     57 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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     59 # SUBTRACT LINK32 /incremental:yes /debug /nodefaultlib
     60 
     61 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
     62 
     63 # PROP BASE Use_MFC 0
     64 # PROP BASE Use_Debug_Libraries 1
     65 # PROP BASE Output_Dir ".\Debug"
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     73 # PROP Target_Dir ""
     74 CPP=cl.exe
     75 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
     76 # ADD CPP /nologo /G5 /MTd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
     77 # SUBTRACT CPP /Gy
     78 MTL=midl.exe
     79 # ADD BASE MTL /nologo /D "_DEBUG" /win32
     80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
     81 RSC=rc.exe
     82 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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     84 BSC32=bscmake.exe
     85 # ADD BASE BSC32 /nologo
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     88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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     90 # SUBTRACT LINK32 /nodefaultlib
     91 
     92 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
     93 
     94 # PROP BASE Use_MFC 0
     95 # PROP BASE Use_Debug_Libraries 1
     96 # PROP BASE Output_Dir "quake2__"
     97 # PROP BASE Intermediate_Dir "quake2__"
     98 # PROP BASE Ignore_Export_Lib 0
     99 # PROP BASE Target_Dir ""
    100 # PROP Use_MFC 0
    101 # PROP Use_Debug_Libraries 1
    102 # PROP Output_Dir ".\DebugAxp"
    103 # PROP Intermediate_Dir ".\DebugAxp"
    104 # PROP Ignore_Export_Lib 0
    105 # PROP Target_Dir ""
    106 MTL=midl.exe
    107 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    108 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
    109 CPP=cl.exe
    110 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
    111 # SUBTRACT BASE CPP /Gy
    112 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
    113 # SUBTRACT CPP /Fr
    114 RSC=rc.exe
    115 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    116 # ADD RSC /l 0x409 /d "_DEBUG"
    117 BSC32=bscmake.exe
    118 # ADD BASE BSC32 /nologo
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    121 # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:ALPHA
    122 # SUBTRACT BASE LINK32 /nodefaultlib
    123 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /debug /machine:ALPHA
    124 # SUBTRACT LINK32 /nodefaultlib
    125 
    126 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    127 
    128 # PROP BASE Use_MFC 0
    129 # PROP BASE Use_Debug_Libraries 0
    130 # PROP BASE Output_Dir "quake2__"
    131 # PROP BASE Intermediate_Dir "quake2__"
    132 # PROP BASE Ignore_Export_Lib 0
    133 # PROP BASE Target_Dir ""
    134 # PROP Use_MFC 0
    135 # PROP Use_Debug_Libraries 0
    136 # PROP Output_Dir ".\ReleaseAXP"
    137 # PROP Intermediate_Dir ".\ReleaseAXP"
    138 # PROP Ignore_Export_Lib 0
    139 # PROP Target_Dir ""
    140 MTL=midl.exe
    141 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    142 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
    143 CPP=cl.exe
    144 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
    145 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
    146 # SUBTRACT CPP /Z<none> /Fr
    147 RSC=rc.exe
    148 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    149 # ADD RSC /l 0x409 /d "NDEBUG"
    150 BSC32=bscmake.exe
    151 # ADD BASE BSC32 /nologo
    152 # ADD BSC32 /nologo
    153 LINK32=link.exe
    154 # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA
    155 # SUBTRACT BASE LINK32 /debug /nodefaultlib
    156 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:ALPHA
    157 # SUBTRACT LINK32 /debug /nodefaultlib
    158 
    159 !ENDIF 
    160 
    161 # Begin Target
    162 
    163 # Name "quake2 - Win32 Release"
    164 # Name "quake2 - Win32 Debug"
    165 # Name "quake2 - Win32 Debug Alpha"
    166 # Name "quake2 - Win32 Release Alpha"
    167 # Begin Group "Source Files"
    168 
    169 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    170 # Begin Source File
    171 
    172 SOURCE=.\win32\cd_win.c
    173 
    174 !IF  "$(CFG)" == "quake2 - Win32 Release"
    175 
    176 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    177 
    178 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    179 
    180 DEP_CPP_CD_WI=\
    181 	".\client\cdaudio.h"\
    182 	".\client\client.h"\
    183 	".\client\console.h"\
    184 	".\client\input.h"\
    185 	".\client\keys.h"\
    186 	".\client\ref.h"\
    187 	".\client\screen.h"\
    188 	".\client\sound.h"\
    189 	".\client\vid.h"\
    190 	".\game\q_shared.h"\
    191 	".\qcommon\qcommon.h"\
    192 	".\qcommon\qfiles.h"\
    193 	
    194 
    195 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    196 
    197 DEP_CPP_CD_WI=\
    198 	".\client\cdaudio.h"\
    199 	".\client\client.h"\
    200 	".\client\console.h"\
    201 	".\client\input.h"\
    202 	".\client\keys.h"\
    203 	".\client\ref.h"\
    204 	".\client\screen.h"\
    205 	".\client\sound.h"\
    206 	".\client\vid.h"\
    207 	".\game\q_shared.h"\
    208 	".\qcommon\qcommon.h"\
    209 	".\qcommon\qfiles.h"\
    210 	
    211 
    212 !ENDIF 
    213 
    214 # End Source File
    215 # Begin Source File
    216 
    217 SOURCE=.\client\cl_cin.c
    218 
    219 !IF  "$(CFG)" == "quake2 - Win32 Release"
    220 
    221 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    222 
    223 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    224 
    225 DEP_CPP_CL_CI=\
    226 	".\client\cdaudio.h"\
    227 	".\client\client.h"\
    228 	".\client\console.h"\
    229 	".\client\input.h"\
    230 	".\client\keys.h"\
    231 	".\client\ref.h"\
    232 	".\client\screen.h"\
    233 	".\client\sound.h"\
    234 	".\client\vid.h"\
    235 	".\game\q_shared.h"\
    236 	".\qcommon\qcommon.h"\
    237 	".\qcommon\qfiles.h"\
    238 	
    239 
    240 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    241 
    242 DEP_CPP_CL_CI=\
    243 	".\client\cdaudio.h"\
    244 	".\client\client.h"\
    245 	".\client\console.h"\
    246 	".\client\input.h"\
    247 	".\client\keys.h"\
    248 	".\client\ref.h"\
    249 	".\client\screen.h"\
    250 	".\client\sound.h"\
    251 	".\client\vid.h"\
    252 	".\game\q_shared.h"\
    253 	".\qcommon\qcommon.h"\
    254 	".\qcommon\qfiles.h"\
    255 	
    256 
    257 !ENDIF 
    258 
    259 # End Source File
    260 # Begin Source File
    261 
    262 SOURCE=.\client\cl_ents.c
    263 
    264 !IF  "$(CFG)" == "quake2 - Win32 Release"
    265 
    266 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    267 
    268 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    269 
    270 DEP_CPP_CL_EN=\
    271 	".\client\cdaudio.h"\
    272 	".\client\client.h"\
    273 	".\client\console.h"\
    274 	".\client\input.h"\
    275 	".\client\keys.h"\
    276 	".\client\ref.h"\
    277 	".\client\screen.h"\
    278 	".\client\sound.h"\
    279 	".\client\vid.h"\
    280 	".\game\q_shared.h"\
    281 	".\qcommon\qcommon.h"\
    282 	".\qcommon\qfiles.h"\
    283 	
    284 
    285 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    286 
    287 DEP_CPP_CL_EN=\
    288 	".\client\cdaudio.h"\
    289 	".\client\client.h"\
    290 	".\client\console.h"\
    291 	".\client\input.h"\
    292 	".\client\keys.h"\
    293 	".\client\ref.h"\
    294 	".\client\screen.h"\
    295 	".\client\sound.h"\
    296 	".\client\vid.h"\
    297 	".\game\q_shared.h"\
    298 	".\qcommon\qcommon.h"\
    299 	".\qcommon\qfiles.h"\
    300 	
    301 
    302 !ENDIF 
    303 
    304 # End Source File
    305 # Begin Source File
    306 
    307 SOURCE=.\client\cl_fx.c
    308 
    309 !IF  "$(CFG)" == "quake2 - Win32 Release"
    310 
    311 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    312 
    313 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    314 
    315 DEP_CPP_CL_FX=\
    316 	".\client\cdaudio.h"\
    317 	".\client\client.h"\
    318 	".\client\console.h"\
    319 	".\client\input.h"\
    320 	".\client\keys.h"\
    321 	".\client\ref.h"\
    322 	".\client\screen.h"\
    323 	".\client\sound.h"\
    324 	".\client\vid.h"\
    325 	".\game\q_shared.h"\
    326 	".\qcommon\qcommon.h"\
    327 	".\qcommon\qfiles.h"\
    328 	
    329 
    330 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    331 
    332 DEP_CPP_CL_FX=\
    333 	".\client\cdaudio.h"\
    334 	".\client\client.h"\
    335 	".\client\console.h"\
    336 	".\client\input.h"\
    337 	".\client\keys.h"\
    338 	".\client\ref.h"\
    339 	".\client\screen.h"\
    340 	".\client\sound.h"\
    341 	".\client\vid.h"\
    342 	".\game\q_shared.h"\
    343 	".\qcommon\qcommon.h"\
    344 	".\qcommon\qfiles.h"\
    345 	
    346 
    347 !ENDIF 
    348 
    349 # End Source File
    350 # Begin Source File
    351 
    352 SOURCE=.\client\cl_input.c
    353 
    354 !IF  "$(CFG)" == "quake2 - Win32 Release"
    355 
    356 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    357 
    358 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    359 
    360 DEP_CPP_CL_IN=\
    361 	".\client\cdaudio.h"\
    362 	".\client\client.h"\
    363 	".\client\console.h"\
    364 	".\client\input.h"\
    365 	".\client\keys.h"\
    366 	".\client\ref.h"\
    367 	".\client\screen.h"\
    368 	".\client\sound.h"\
    369 	".\client\vid.h"\
    370 	".\game\q_shared.h"\
    371 	".\qcommon\qcommon.h"\
    372 	".\qcommon\qfiles.h"\
    373 	
    374 
    375 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    376 
    377 DEP_CPP_CL_IN=\
    378 	".\client\cdaudio.h"\
    379 	".\client\client.h"\
    380 	".\client\console.h"\
    381 	".\client\input.h"\
    382 	".\client\keys.h"\
    383 	".\client\ref.h"\
    384 	".\client\screen.h"\
    385 	".\client\sound.h"\
    386 	".\client\vid.h"\
    387 	".\game\q_shared.h"\
    388 	".\qcommon\qcommon.h"\
    389 	".\qcommon\qfiles.h"\
    390 	
    391 
    392 !ENDIF 
    393 
    394 # End Source File
    395 # Begin Source File
    396 
    397 SOURCE=.\client\cl_inv.c
    398 
    399 !IF  "$(CFG)" == "quake2 - Win32 Release"
    400 
    401 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    402 
    403 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    404 
    405 DEP_CPP_CL_INV=\
    406 	".\client\cdaudio.h"\
    407 	".\client\client.h"\
    408 	".\client\console.h"\
    409 	".\client\input.h"\
    410 	".\client\keys.h"\
    411 	".\client\ref.h"\
    412 	".\client\screen.h"\
    413 	".\client\sound.h"\
    414 	".\client\vid.h"\
    415 	".\game\q_shared.h"\
    416 	".\qcommon\qcommon.h"\
    417 	".\qcommon\qfiles.h"\
    418 	
    419 
    420 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    421 
    422 DEP_CPP_CL_INV=\
    423 	".\client\cdaudio.h"\
    424 	".\client\client.h"\
    425 	".\client\console.h"\
    426 	".\client\input.h"\
    427 	".\client\keys.h"\
    428 	".\client\ref.h"\
    429 	".\client\screen.h"\
    430 	".\client\sound.h"\
    431 	".\client\vid.h"\
    432 	".\game\q_shared.h"\
    433 	".\qcommon\qcommon.h"\
    434 	".\qcommon\qfiles.h"\
    435 	
    436 
    437 !ENDIF 
    438 
    439 # End Source File
    440 # Begin Source File
    441 
    442 SOURCE=.\client\cl_main.c
    443 
    444 !IF  "$(CFG)" == "quake2 - Win32 Release"
    445 
    446 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    447 
    448 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    449 
    450 DEP_CPP_CL_MA=\
    451 	".\client\cdaudio.h"\
    452 	".\client\client.h"\
    453 	".\client\console.h"\
    454 	".\client\input.h"\
    455 	".\client\keys.h"\
    456 	".\client\ref.h"\
    457 	".\client\screen.h"\
    458 	".\client\sound.h"\
    459 	".\client\vid.h"\
    460 	".\game\q_shared.h"\
    461 	".\qcommon\qcommon.h"\
    462 	".\qcommon\qfiles.h"\
    463 	
    464 
    465 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    466 
    467 DEP_CPP_CL_MA=\
    468 	".\client\cdaudio.h"\
    469 	".\client\client.h"\
    470 	".\client\console.h"\
    471 	".\client\input.h"\
    472 	".\client\keys.h"\
    473 	".\client\ref.h"\
    474 	".\client\screen.h"\
    475 	".\client\sound.h"\
    476 	".\client\vid.h"\
    477 	".\game\q_shared.h"\
    478 	".\qcommon\qcommon.h"\
    479 	".\qcommon\qfiles.h"\
    480 	
    481 
    482 !ENDIF 
    483 
    484 # End Source File
    485 # Begin Source File
    486 
    487 SOURCE=.\client\cl_newfx.c
    488 
    489 !IF  "$(CFG)" == "quake2 - Win32 Release"
    490 
    491 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    492 
    493 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    494 
    495 DEP_CPP_CL_NE=\
    496 	".\client\cdaudio.h"\
    497 	".\client\client.h"\
    498 	".\client\console.h"\
    499 	".\client\input.h"\
    500 	".\client\keys.h"\
    501 	".\client\ref.h"\
    502 	".\client\screen.h"\
    503 	".\client\sound.h"\
    504 	".\client\vid.h"\
    505 	".\game\q_shared.h"\
    506 	".\qcommon\qcommon.h"\
    507 	".\qcommon\qfiles.h"\
    508 	
    509 
    510 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    511 
    512 DEP_CPP_CL_NE=\
    513 	".\client\cdaudio.h"\
    514 	".\client\client.h"\
    515 	".\client\console.h"\
    516 	".\client\input.h"\
    517 	".\client\keys.h"\
    518 	".\client\ref.h"\
    519 	".\client\screen.h"\
    520 	".\client\sound.h"\
    521 	".\client\vid.h"\
    522 	".\game\q_shared.h"\
    523 	".\qcommon\qcommon.h"\
    524 	".\qcommon\qfiles.h"\
    525 	
    526 
    527 !ENDIF 
    528 
    529 # End Source File
    530 # Begin Source File
    531 
    532 SOURCE=.\client\cl_parse.c
    533 
    534 !IF  "$(CFG)" == "quake2 - Win32 Release"
    535 
    536 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    537 
    538 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    539 
    540 DEP_CPP_CL_PA=\
    541 	".\client\cdaudio.h"\
    542 	".\client\client.h"\
    543 	".\client\console.h"\
    544 	".\client\input.h"\
    545 	".\client\keys.h"\
    546 	".\client\ref.h"\
    547 	".\client\screen.h"\
    548 	".\client\sound.h"\
    549 	".\client\vid.h"\
    550 	".\game\q_shared.h"\
    551 	".\qcommon\qcommon.h"\
    552 	".\qcommon\qfiles.h"\
    553 	
    554 
    555 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    556 
    557 DEP_CPP_CL_PA=\
    558 	".\client\cdaudio.h"\
    559 	".\client\client.h"\
    560 	".\client\console.h"\
    561 	".\client\input.h"\
    562 	".\client\keys.h"\
    563 	".\client\ref.h"\
    564 	".\client\screen.h"\
    565 	".\client\sound.h"\
    566 	".\client\vid.h"\
    567 	".\game\q_shared.h"\
    568 	".\qcommon\qcommon.h"\
    569 	".\qcommon\qfiles.h"\
    570 	
    571 
    572 !ENDIF 
    573 
    574 # End Source File
    575 # Begin Source File
    576 
    577 SOURCE=.\client\cl_pred.c
    578 
    579 !IF  "$(CFG)" == "quake2 - Win32 Release"
    580 
    581 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    582 
    583 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    584 
    585 DEP_CPP_CL_PR=\
    586 	".\client\cdaudio.h"\
    587 	".\client\client.h"\
    588 	".\client\console.h"\
    589 	".\client\input.h"\
    590 	".\client\keys.h"\
    591 	".\client\ref.h"\
    592 	".\client\screen.h"\
    593 	".\client\sound.h"\
    594 	".\client\vid.h"\
    595 	".\game\q_shared.h"\
    596 	".\qcommon\qcommon.h"\
    597 	".\qcommon\qfiles.h"\
    598 	
    599 
    600 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    601 
    602 DEP_CPP_CL_PR=\
    603 	".\client\cdaudio.h"\
    604 	".\client\client.h"\
    605 	".\client\console.h"\
    606 	".\client\input.h"\
    607 	".\client\keys.h"\
    608 	".\client\ref.h"\
    609 	".\client\screen.h"\
    610 	".\client\sound.h"\
    611 	".\client\vid.h"\
    612 	".\game\q_shared.h"\
    613 	".\qcommon\qcommon.h"\
    614 	".\qcommon\qfiles.h"\
    615 	
    616 
    617 !ENDIF 
    618 
    619 # End Source File
    620 # Begin Source File
    621 
    622 SOURCE=.\client\cl_scrn.c
    623 
    624 !IF  "$(CFG)" == "quake2 - Win32 Release"
    625 
    626 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    627 
    628 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    629 
    630 DEP_CPP_CL_SC=\
    631 	".\client\cdaudio.h"\
    632 	".\client\client.h"\
    633 	".\client\console.h"\
    634 	".\client\input.h"\
    635 	".\client\keys.h"\
    636 	".\client\ref.h"\
    637 	".\client\screen.h"\
    638 	".\client\sound.h"\
    639 	".\client\vid.h"\
    640 	".\game\q_shared.h"\
    641 	".\qcommon\qcommon.h"\
    642 	".\qcommon\qfiles.h"\
    643 	
    644 
    645 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    646 
    647 DEP_CPP_CL_SC=\
    648 	".\client\cdaudio.h"\
    649 	".\client\client.h"\
    650 	".\client\console.h"\
    651 	".\client\input.h"\
    652 	".\client\keys.h"\
    653 	".\client\ref.h"\
    654 	".\client\screen.h"\
    655 	".\client\sound.h"\
    656 	".\client\vid.h"\
    657 	".\game\q_shared.h"\
    658 	".\qcommon\qcommon.h"\
    659 	".\qcommon\qfiles.h"\
    660 	
    661 
    662 !ENDIF 
    663 
    664 # End Source File
    665 # Begin Source File
    666 
    667 SOURCE=.\client\cl_tent.c
    668 
    669 !IF  "$(CFG)" == "quake2 - Win32 Release"
    670 
    671 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    672 
    673 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    674 
    675 DEP_CPP_CL_TE=\
    676 	".\client\cdaudio.h"\
    677 	".\client\client.h"\
    678 	".\client\console.h"\
    679 	".\client\input.h"\
    680 	".\client\keys.h"\
    681 	".\client\ref.h"\
    682 	".\client\screen.h"\
    683 	".\client\sound.h"\
    684 	".\client\vid.h"\
    685 	".\game\q_shared.h"\
    686 	".\qcommon\qcommon.h"\
    687 	".\qcommon\qfiles.h"\
    688 	
    689 
    690 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    691 
    692 DEP_CPP_CL_TE=\
    693 	".\client\cdaudio.h"\
    694 	".\client\client.h"\
    695 	".\client\console.h"\
    696 	".\client\input.h"\
    697 	".\client\keys.h"\
    698 	".\client\ref.h"\
    699 	".\client\screen.h"\
    700 	".\client\sound.h"\
    701 	".\client\vid.h"\
    702 	".\game\q_shared.h"\
    703 	".\qcommon\qcommon.h"\
    704 	".\qcommon\qfiles.h"\
    705 	
    706 
    707 !ENDIF 
    708 
    709 # End Source File
    710 # Begin Source File
    711 
    712 SOURCE=.\client\cl_view.c
    713 
    714 !IF  "$(CFG)" == "quake2 - Win32 Release"
    715 
    716 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    717 
    718 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    719 
    720 DEP_CPP_CL_VI=\
    721 	".\client\cdaudio.h"\
    722 	".\client\client.h"\
    723 	".\client\console.h"\
    724 	".\client\input.h"\
    725 	".\client\keys.h"\
    726 	".\client\ref.h"\
    727 	".\client\screen.h"\
    728 	".\client\sound.h"\
    729 	".\client\vid.h"\
    730 	".\game\q_shared.h"\
    731 	".\qcommon\qcommon.h"\
    732 	".\qcommon\qfiles.h"\
    733 	
    734 
    735 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    736 
    737 DEP_CPP_CL_VI=\
    738 	".\client\cdaudio.h"\
    739 	".\client\client.h"\
    740 	".\client\console.h"\
    741 	".\client\input.h"\
    742 	".\client\keys.h"\
    743 	".\client\ref.h"\
    744 	".\client\screen.h"\
    745 	".\client\sound.h"\
    746 	".\client\vid.h"\
    747 	".\game\q_shared.h"\
    748 	".\qcommon\qcommon.h"\
    749 	".\qcommon\qfiles.h"\
    750 	
    751 
    752 !ENDIF 
    753 
    754 # End Source File
    755 # Begin Source File
    756 
    757 SOURCE=.\qcommon\cmd.c
    758 
    759 !IF  "$(CFG)" == "quake2 - Win32 Release"
    760 
    761 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    762 
    763 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    764 
    765 DEP_CPP_CMD_C=\
    766 	".\game\q_shared.h"\
    767 	".\qcommon\qcommon.h"\
    768 	".\qcommon\qfiles.h"\
    769 	
    770 
    771 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    772 
    773 DEP_CPP_CMD_C=\
    774 	".\game\q_shared.h"\
    775 	".\qcommon\qcommon.h"\
    776 	".\qcommon\qfiles.h"\
    777 	
    778 
    779 !ENDIF 
    780 
    781 # End Source File
    782 # Begin Source File
    783 
    784 SOURCE=.\qcommon\cmodel.c
    785 
    786 !IF  "$(CFG)" == "quake2 - Win32 Release"
    787 
    788 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    789 
    790 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    791 
    792 DEP_CPP_CMODE=\
    793 	".\game\q_shared.h"\
    794 	".\qcommon\qcommon.h"\
    795 	".\qcommon\qfiles.h"\
    796 	
    797 
    798 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    799 
    800 DEP_CPP_CMODE=\
    801 	".\game\q_shared.h"\
    802 	".\qcommon\qcommon.h"\
    803 	".\qcommon\qfiles.h"\
    804 	
    805 
    806 !ENDIF 
    807 
    808 # End Source File
    809 # Begin Source File
    810 
    811 SOURCE=.\qcommon\common.c
    812 
    813 !IF  "$(CFG)" == "quake2 - Win32 Release"
    814 
    815 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    816 
    817 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    818 
    819 DEP_CPP_COMMO=\
    820 	".\client\anorms.h"\
    821 	".\game\q_shared.h"\
    822 	".\qcommon\qcommon.h"\
    823 	".\qcommon\qfiles.h"\
    824 	
    825 
    826 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    827 
    828 DEP_CPP_COMMO=\
    829 	".\client\anorms.h"\
    830 	".\game\q_shared.h"\
    831 	".\qcommon\qcommon.h"\
    832 	".\qcommon\qfiles.h"\
    833 	
    834 
    835 !ENDIF 
    836 
    837 # End Source File
    838 # Begin Source File
    839 
    840 SOURCE=.\win32\conproc.c
    841 
    842 !IF  "$(CFG)" == "quake2 - Win32 Release"
    843 
    844 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    845 
    846 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    847 
    848 DEP_CPP_CONPR=\
    849 	".\win32\conproc.h"\
    850 	
    851 
    852 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    853 
    854 DEP_CPP_CONPR=\
    855 	".\win32\conproc.h"\
    856 	
    857 
    858 !ENDIF 
    859 
    860 # End Source File
    861 # Begin Source File
    862 
    863 SOURCE=.\client\console.c
    864 
    865 !IF  "$(CFG)" == "quake2 - Win32 Release"
    866 
    867 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    868 
    869 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    870 
    871 DEP_CPP_CONSO=\
    872 	".\client\cdaudio.h"\
    873 	".\client\client.h"\
    874 	".\client\console.h"\
    875 	".\client\input.h"\
    876 	".\client\keys.h"\
    877 	".\client\ref.h"\
    878 	".\client\screen.h"\
    879 	".\client\sound.h"\
    880 	".\client\vid.h"\
    881 	".\game\q_shared.h"\
    882 	".\qcommon\qcommon.h"\
    883 	".\qcommon\qfiles.h"\
    884 	
    885 
    886 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    887 
    888 DEP_CPP_CONSO=\
    889 	".\client\cdaudio.h"\
    890 	".\client\client.h"\
    891 	".\client\console.h"\
    892 	".\client\input.h"\
    893 	".\client\keys.h"\
    894 	".\client\ref.h"\
    895 	".\client\screen.h"\
    896 	".\client\sound.h"\
    897 	".\client\vid.h"\
    898 	".\game\q_shared.h"\
    899 	".\qcommon\qcommon.h"\
    900 	".\qcommon\qfiles.h"\
    901 	
    902 
    903 !ENDIF 
    904 
    905 # End Source File
    906 # Begin Source File
    907 
    908 SOURCE=.\qcommon\crc.c
    909 
    910 !IF  "$(CFG)" == "quake2 - Win32 Release"
    911 
    912 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    913 
    914 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    915 
    916 DEP_CPP_CRC_C=\
    917 	".\game\q_shared.h"\
    918 	".\qcommon\qcommon.h"\
    919 	".\qcommon\qfiles.h"\
    920 	
    921 
    922 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    923 
    924 DEP_CPP_CRC_C=\
    925 	".\game\q_shared.h"\
    926 	".\qcommon\qcommon.h"\
    927 	".\qcommon\qfiles.h"\
    928 	
    929 
    930 !ENDIF 
    931 
    932 # End Source File
    933 # Begin Source File
    934 
    935 SOURCE=.\qcommon\cvar.c
    936 
    937 !IF  "$(CFG)" == "quake2 - Win32 Release"
    938 
    939 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    940 
    941 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    942 
    943 DEP_CPP_CVAR_=\
    944 	".\game\q_shared.h"\
    945 	".\qcommon\qcommon.h"\
    946 	".\qcommon\qfiles.h"\
    947 	
    948 
    949 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    950 
    951 DEP_CPP_CVAR_=\
    952 	".\game\q_shared.h"\
    953 	".\qcommon\qcommon.h"\
    954 	".\qcommon\qfiles.h"\
    955 	
    956 
    957 !ENDIF 
    958 
    959 # End Source File
    960 # Begin Source File
    961 
    962 SOURCE=.\qcommon\files.c
    963 
    964 !IF  "$(CFG)" == "quake2 - Win32 Release"
    965 
    966 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    967 
    968 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    969 
    970 DEP_CPP_FILES=\
    971 	".\game\q_shared.h"\
    972 	".\qcommon\qcommon.h"\
    973 	".\qcommon\qfiles.h"\
    974 	
    975 
    976 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
    977 
    978 DEP_CPP_FILES=\
    979 	".\game\q_shared.h"\
    980 	".\qcommon\qcommon.h"\
    981 	".\qcommon\qfiles.h"\
    982 	
    983 
    984 !ENDIF 
    985 
    986 # End Source File
    987 # Begin Source File
    988 
    989 SOURCE=.\win32\in_win.c
    990 
    991 !IF  "$(CFG)" == "quake2 - Win32 Release"
    992 
    993 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    994 
    995 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
    996 
    997 DEP_CPP_IN_WI=\
    998 	".\client\cdaudio.h"\
    999 	".\client\client.h"\
   1000 	".\client\console.h"\
   1001 	".\client\input.h"\
   1002 	".\client\keys.h"\
   1003 	".\client\ref.h"\
   1004 	".\client\screen.h"\
   1005 	".\client\sound.h"\
   1006 	".\client\vid.h"\
   1007 	".\game\q_shared.h"\
   1008 	".\qcommon\qcommon.h"\
   1009 	".\qcommon\qfiles.h"\
   1010 	".\win32\winquake.h"\
   1011 	
   1012 
   1013 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1014 
   1015 DEP_CPP_IN_WI=\
   1016 	".\client\cdaudio.h"\
   1017 	".\client\client.h"\
   1018 	".\client\console.h"\
   1019 	".\client\input.h"\
   1020 	".\client\keys.h"\
   1021 	".\client\ref.h"\
   1022 	".\client\screen.h"\
   1023 	".\client\sound.h"\
   1024 	".\client\vid.h"\
   1025 	".\game\q_shared.h"\
   1026 	".\qcommon\qcommon.h"\
   1027 	".\qcommon\qfiles.h"\
   1028 	".\win32\winquake.h"\
   1029 	
   1030 
   1031 !ENDIF 
   1032 
   1033 # End Source File
   1034 # Begin Source File
   1035 
   1036 SOURCE=.\client\keys.c
   1037 
   1038 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1039 
   1040 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1041 
   1042 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1043 
   1044 DEP_CPP_KEYS_=\
   1045 	".\client\cdaudio.h"\
   1046 	".\client\client.h"\
   1047 	".\client\console.h"\
   1048 	".\client\input.h"\
   1049 	".\client\keys.h"\
   1050 	".\client\ref.h"\
   1051 	".\client\screen.h"\
   1052 	".\client\sound.h"\
   1053 	".\client\vid.h"\
   1054 	".\game\q_shared.h"\
   1055 	".\qcommon\qcommon.h"\
   1056 	".\qcommon\qfiles.h"\
   1057 	
   1058 
   1059 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1060 
   1061 DEP_CPP_KEYS_=\
   1062 	".\client\cdaudio.h"\
   1063 	".\client\client.h"\
   1064 	".\client\console.h"\
   1065 	".\client\input.h"\
   1066 	".\client\keys.h"\
   1067 	".\client\ref.h"\
   1068 	".\client\screen.h"\
   1069 	".\client\sound.h"\
   1070 	".\client\vid.h"\
   1071 	".\game\q_shared.h"\
   1072 	".\qcommon\qcommon.h"\
   1073 	".\qcommon\qfiles.h"\
   1074 	
   1075 
   1076 !ENDIF 
   1077 
   1078 # End Source File
   1079 # Begin Source File
   1080 
   1081 SOURCE=.\game\m_flash.c
   1082 
   1083 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1084 
   1085 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1086 
   1087 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1088 
   1089 DEP_CPP_M_FLA=\
   1090 	".\game\q_shared.h"\
   1091 	
   1092 
   1093 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1094 
   1095 DEP_CPP_M_FLA=\
   1096 	".\game\q_shared.h"\
   1097 	
   1098 
   1099 !ENDIF 
   1100 
   1101 # End Source File
   1102 # Begin Source File
   1103 
   1104 SOURCE=.\qcommon\md4.c
   1105 
   1106 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1107 
   1108 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1109 
   1110 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1111 
   1112 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1113 
   1114 !ENDIF 
   1115 
   1116 # End Source File
   1117 # Begin Source File
   1118 
   1119 SOURCE=.\client\menu.c
   1120 
   1121 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1122 
   1123 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1124 
   1125 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1126 
   1127 DEP_CPP_MENU_=\
   1128 	".\client\cdaudio.h"\
   1129 	".\client\client.h"\
   1130 	".\client\console.h"\
   1131 	".\client\input.h"\
   1132 	".\client\keys.h"\
   1133 	".\client\qmenu.h"\
   1134 	".\client\ref.h"\
   1135 	".\client\screen.h"\
   1136 	".\client\sound.h"\
   1137 	".\client\vid.h"\
   1138 	".\game\q_shared.h"\
   1139 	".\qcommon\qcommon.h"\
   1140 	".\qcommon\qfiles.h"\
   1141 	
   1142 
   1143 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1144 
   1145 DEP_CPP_MENU_=\
   1146 	".\client\cdaudio.h"\
   1147 	".\client\client.h"\
   1148 	".\client\console.h"\
   1149 	".\client\input.h"\
   1150 	".\client\keys.h"\
   1151 	".\client\qmenu.h"\
   1152 	".\client\ref.h"\
   1153 	".\client\screen.h"\
   1154 	".\client\sound.h"\
   1155 	".\client\vid.h"\
   1156 	".\game\q_shared.h"\
   1157 	".\qcommon\qcommon.h"\
   1158 	".\qcommon\qfiles.h"\
   1159 	
   1160 
   1161 !ENDIF 
   1162 
   1163 # End Source File
   1164 # Begin Source File
   1165 
   1166 SOURCE=.\qcommon\net_chan.c
   1167 
   1168 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1169 
   1170 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1171 
   1172 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1173 
   1174 DEP_CPP_NET_C=\
   1175 	".\game\q_shared.h"\
   1176 	".\qcommon\qcommon.h"\
   1177 	".\qcommon\qfiles.h"\
   1178 	
   1179 
   1180 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1181 
   1182 DEP_CPP_NET_C=\
   1183 	".\game\q_shared.h"\
   1184 	".\qcommon\qcommon.h"\
   1185 	".\qcommon\qfiles.h"\
   1186 	
   1187 
   1188 !ENDIF 
   1189 
   1190 # End Source File
   1191 # Begin Source File
   1192 
   1193 SOURCE=.\win32\net_wins.c
   1194 
   1195 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1196 
   1197 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1198 
   1199 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1200 
   1201 DEP_CPP_NET_W=\
   1202 	".\game\q_shared.h"\
   1203 	".\qcommon\qcommon.h"\
   1204 	".\qcommon\qfiles.h"\
   1205 	
   1206 
   1207 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1208 
   1209 DEP_CPP_NET_W=\
   1210 	".\game\q_shared.h"\
   1211 	".\qcommon\qcommon.h"\
   1212 	".\qcommon\qfiles.h"\
   1213 	
   1214 
   1215 !ENDIF 
   1216 
   1217 # End Source File
   1218 # Begin Source File
   1219 
   1220 SOURCE=.\qcommon\pmove.c
   1221 
   1222 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1223 
   1224 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1225 
   1226 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1227 
   1228 DEP_CPP_PMOVE=\
   1229 	".\game\q_shared.h"\
   1230 	".\qcommon\qcommon.h"\
   1231 	".\qcommon\qfiles.h"\
   1232 	
   1233 
   1234 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1235 
   1236 DEP_CPP_PMOVE=\
   1237 	".\game\q_shared.h"\
   1238 	".\qcommon\qcommon.h"\
   1239 	".\qcommon\qfiles.h"\
   1240 	
   1241 
   1242 !ENDIF 
   1243 
   1244 # End Source File
   1245 # Begin Source File
   1246 
   1247 SOURCE=.\game\q_shared.c
   1248 
   1249 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1250 
   1251 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1252 
   1253 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1254 
   1255 DEP_CPP_Q_SHA=\
   1256 	".\game\q_shared.h"\
   1257 	
   1258 
   1259 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1260 
   1261 DEP_CPP_Q_SHA=\
   1262 	".\game\q_shared.h"\
   1263 	
   1264 
   1265 !ENDIF 
   1266 
   1267 # End Source File
   1268 # Begin Source File
   1269 
   1270 SOURCE=.\win32\q_shwin.c
   1271 
   1272 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1273 
   1274 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1275 
   1276 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1277 
   1278 DEP_CPP_Q_SHW=\
   1279 	".\game\q_shared.h"\
   1280 	".\qcommon\qcommon.h"\
   1281 	".\qcommon\qfiles.h"\
   1282 	".\win32\winquake.h"\
   1283 	
   1284 
   1285 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1286 
   1287 DEP_CPP_Q_SHW=\
   1288 	".\game\q_shared.h"\
   1289 	".\qcommon\qcommon.h"\
   1290 	".\qcommon\qfiles.h"\
   1291 	".\win32\winquake.h"\
   1292 	
   1293 
   1294 !ENDIF 
   1295 
   1296 # End Source File
   1297 # Begin Source File
   1298 
   1299 SOURCE=.\client\qmenu.c
   1300 
   1301 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1302 
   1303 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1304 
   1305 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1306 
   1307 DEP_CPP_QMENU=\
   1308 	".\client\cdaudio.h"\
   1309 	".\client\client.h"\
   1310 	".\client\console.h"\
   1311 	".\client\input.h"\
   1312 	".\client\keys.h"\
   1313 	".\client\qmenu.h"\
   1314 	".\client\ref.h"\
   1315 	".\client\screen.h"\
   1316 	".\client\sound.h"\
   1317 	".\client\vid.h"\
   1318 	".\game\q_shared.h"\
   1319 	".\qcommon\qcommon.h"\
   1320 	".\qcommon\qfiles.h"\
   1321 	
   1322 
   1323 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1324 
   1325 DEP_CPP_QMENU=\
   1326 	".\client\cdaudio.h"\
   1327 	".\client\client.h"\
   1328 	".\client\console.h"\
   1329 	".\client\input.h"\
   1330 	".\client\keys.h"\
   1331 	".\client\qmenu.h"\
   1332 	".\client\ref.h"\
   1333 	".\client\screen.h"\
   1334 	".\client\sound.h"\
   1335 	".\client\vid.h"\
   1336 	".\game\q_shared.h"\
   1337 	".\qcommon\qcommon.h"\
   1338 	".\qcommon\qfiles.h"\
   1339 	
   1340 
   1341 !ENDIF 
   1342 
   1343 # End Source File
   1344 # Begin Source File
   1345 
   1346 SOURCE=.\client\snd_dma.c
   1347 
   1348 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1349 
   1350 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1351 
   1352 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1353 
   1354 DEP_CPP_SND_D=\
   1355 	".\client\cdaudio.h"\
   1356 	".\client\client.h"\
   1357 	".\client\console.h"\
   1358 	".\client\input.h"\
   1359 	".\client\keys.h"\
   1360 	".\client\ref.h"\
   1361 	".\client\screen.h"\
   1362 	".\client\snd_loc.h"\
   1363 	".\client\sound.h"\
   1364 	".\client\vid.h"\
   1365 	".\game\q_shared.h"\
   1366 	".\qcommon\qcommon.h"\
   1367 	".\qcommon\qfiles.h"\
   1368 	
   1369 
   1370 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1371 
   1372 DEP_CPP_SND_D=\
   1373 	".\client\cdaudio.h"\
   1374 	".\client\client.h"\
   1375 	".\client\console.h"\
   1376 	".\client\input.h"\
   1377 	".\client\keys.h"\
   1378 	".\client\ref.h"\
   1379 	".\client\screen.h"\
   1380 	".\client\snd_loc.h"\
   1381 	".\client\sound.h"\
   1382 	".\client\vid.h"\
   1383 	".\game\q_shared.h"\
   1384 	".\qcommon\qcommon.h"\
   1385 	".\qcommon\qfiles.h"\
   1386 	
   1387 
   1388 !ENDIF 
   1389 
   1390 # End Source File
   1391 # Begin Source File
   1392 
   1393 SOURCE=.\client\snd_mem.c
   1394 
   1395 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1396 
   1397 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1398 
   1399 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1400 
   1401 DEP_CPP_SND_M=\
   1402 	".\client\cdaudio.h"\
   1403 	".\client\client.h"\
   1404 	".\client\console.h"\
   1405 	".\client\input.h"\
   1406 	".\client\keys.h"\
   1407 	".\client\ref.h"\
   1408 	".\client\screen.h"\
   1409 	".\client\snd_loc.h"\
   1410 	".\client\sound.h"\
   1411 	".\client\vid.h"\
   1412 	".\game\q_shared.h"\
   1413 	".\qcommon\qcommon.h"\
   1414 	".\qcommon\qfiles.h"\
   1415 	
   1416 
   1417 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1418 
   1419 DEP_CPP_SND_M=\
   1420 	".\client\cdaudio.h"\
   1421 	".\client\client.h"\
   1422 	".\client\console.h"\
   1423 	".\client\input.h"\
   1424 	".\client\keys.h"\
   1425 	".\client\ref.h"\
   1426 	".\client\screen.h"\
   1427 	".\client\snd_loc.h"\
   1428 	".\client\sound.h"\
   1429 	".\client\vid.h"\
   1430 	".\game\q_shared.h"\
   1431 	".\qcommon\qcommon.h"\
   1432 	".\qcommon\qfiles.h"\
   1433 	
   1434 
   1435 !ENDIF 
   1436 
   1437 # End Source File
   1438 # Begin Source File
   1439 
   1440 SOURCE=.\client\snd_mix.c
   1441 
   1442 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1443 
   1444 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1445 
   1446 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1447 
   1448 DEP_CPP_SND_MI=\
   1449 	".\client\cdaudio.h"\
   1450 	".\client\client.h"\
   1451 	".\client\console.h"\
   1452 	".\client\input.h"\
   1453 	".\client\keys.h"\
   1454 	".\client\ref.h"\
   1455 	".\client\screen.h"\
   1456 	".\client\snd_loc.h"\
   1457 	".\client\sound.h"\
   1458 	".\client\vid.h"\
   1459 	".\game\q_shared.h"\
   1460 	".\qcommon\qcommon.h"\
   1461 	".\qcommon\qfiles.h"\
   1462 	
   1463 
   1464 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1465 
   1466 DEP_CPP_SND_MI=\
   1467 	".\client\cdaudio.h"\
   1468 	".\client\client.h"\
   1469 	".\client\console.h"\
   1470 	".\client\input.h"\
   1471 	".\client\keys.h"\
   1472 	".\client\ref.h"\
   1473 	".\client\screen.h"\
   1474 	".\client\snd_loc.h"\
   1475 	".\client\sound.h"\
   1476 	".\client\vid.h"\
   1477 	".\game\q_shared.h"\
   1478 	".\qcommon\qcommon.h"\
   1479 	".\qcommon\qfiles.h"\
   1480 	
   1481 
   1482 !ENDIF 
   1483 
   1484 # End Source File
   1485 # Begin Source File
   1486 
   1487 SOURCE=.\win32\snd_win.c
   1488 
   1489 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1490 
   1491 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1492 
   1493 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1494 
   1495 DEP_CPP_SND_W=\
   1496 	".\client\cdaudio.h"\
   1497 	".\client\client.h"\
   1498 	".\client\console.h"\
   1499 	".\client\input.h"\
   1500 	".\client\keys.h"\
   1501 	".\client\ref.h"\
   1502 	".\client\screen.h"\
   1503 	".\client\snd_loc.h"\
   1504 	".\client\sound.h"\
   1505 	".\client\vid.h"\
   1506 	".\game\q_shared.h"\
   1507 	".\qcommon\qcommon.h"\
   1508 	".\qcommon\qfiles.h"\
   1509 	".\win32\winquake.h"\
   1510 	
   1511 
   1512 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1513 
   1514 DEP_CPP_SND_W=\
   1515 	".\client\cdaudio.h"\
   1516 	".\client\client.h"\
   1517 	".\client\console.h"\
   1518 	".\client\input.h"\
   1519 	".\client\keys.h"\
   1520 	".\client\ref.h"\
   1521 	".\client\screen.h"\
   1522 	".\client\snd_loc.h"\
   1523 	".\client\sound.h"\
   1524 	".\client\vid.h"\
   1525 	".\game\q_shared.h"\
   1526 	".\qcommon\qcommon.h"\
   1527 	".\qcommon\qfiles.h"\
   1528 	".\win32\winquake.h"\
   1529 	
   1530 
   1531 !ENDIF 
   1532 
   1533 # End Source File
   1534 # Begin Source File
   1535 
   1536 SOURCE=.\server\sv_ccmds.c
   1537 
   1538 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1539 
   1540 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1541 
   1542 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1543 
   1544 DEP_CPP_SV_CC=\
   1545 	".\game\game.h"\
   1546 	".\game\q_shared.h"\
   1547 	".\qcommon\qcommon.h"\
   1548 	".\qcommon\qfiles.h"\
   1549 	".\server\server.h"\
   1550 	
   1551 
   1552 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1553 
   1554 DEP_CPP_SV_CC=\
   1555 	".\game\game.h"\
   1556 	".\game\q_shared.h"\
   1557 	".\qcommon\qcommon.h"\
   1558 	".\qcommon\qfiles.h"\
   1559 	".\server\server.h"\
   1560 	
   1561 
   1562 !ENDIF 
   1563 
   1564 # End Source File
   1565 # Begin Source File
   1566 
   1567 SOURCE=.\server\sv_ents.c
   1568 
   1569 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1570 
   1571 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1572 
   1573 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1574 
   1575 DEP_CPP_SV_EN=\
   1576 	".\game\game.h"\
   1577 	".\game\q_shared.h"\
   1578 	".\qcommon\qcommon.h"\
   1579 	".\qcommon\qfiles.h"\
   1580 	".\server\server.h"\
   1581 	
   1582 
   1583 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1584 
   1585 DEP_CPP_SV_EN=\
   1586 	".\game\game.h"\
   1587 	".\game\q_shared.h"\
   1588 	".\qcommon\qcommon.h"\
   1589 	".\qcommon\qfiles.h"\
   1590 	".\server\server.h"\
   1591 	
   1592 
   1593 !ENDIF 
   1594 
   1595 # End Source File
   1596 # Begin Source File
   1597 
   1598 SOURCE=.\server\sv_game.c
   1599 
   1600 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1601 
   1602 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1603 
   1604 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1605 
   1606 DEP_CPP_SV_GA=\
   1607 	".\game\game.h"\
   1608 	".\game\q_shared.h"\
   1609 	".\qcommon\qcommon.h"\
   1610 	".\qcommon\qfiles.h"\
   1611 	".\server\server.h"\
   1612 	
   1613 
   1614 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1615 
   1616 DEP_CPP_SV_GA=\
   1617 	".\game\game.h"\
   1618 	".\game\q_shared.h"\
   1619 	".\qcommon\qcommon.h"\
   1620 	".\qcommon\qfiles.h"\
   1621 	".\server\server.h"\
   1622 	
   1623 
   1624 !ENDIF 
   1625 
   1626 # End Source File
   1627 # Begin Source File
   1628 
   1629 SOURCE=.\server\sv_init.c
   1630 
   1631 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1632 
   1633 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1634 
   1635 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1636 
   1637 DEP_CPP_SV_IN=\
   1638 	".\game\game.h"\
   1639 	".\game\q_shared.h"\
   1640 	".\qcommon\qcommon.h"\
   1641 	".\qcommon\qfiles.h"\
   1642 	".\server\server.h"\
   1643 	
   1644 
   1645 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1646 
   1647 DEP_CPP_SV_IN=\
   1648 	".\game\game.h"\
   1649 	".\game\q_shared.h"\
   1650 	".\qcommon\qcommon.h"\
   1651 	".\qcommon\qfiles.h"\
   1652 	".\server\server.h"\
   1653 	
   1654 
   1655 !ENDIF 
   1656 
   1657 # End Source File
   1658 # Begin Source File
   1659 
   1660 SOURCE=.\server\sv_main.c
   1661 
   1662 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1663 
   1664 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1665 
   1666 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1667 
   1668 DEP_CPP_SV_MA=\
   1669 	".\game\game.h"\
   1670 	".\game\q_shared.h"\
   1671 	".\qcommon\qcommon.h"\
   1672 	".\qcommon\qfiles.h"\
   1673 	".\server\server.h"\
   1674 	
   1675 
   1676 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1677 
   1678 DEP_CPP_SV_MA=\
   1679 	".\game\game.h"\
   1680 	".\game\q_shared.h"\
   1681 	".\qcommon\qcommon.h"\
   1682 	".\qcommon\qfiles.h"\
   1683 	".\server\server.h"\
   1684 	
   1685 
   1686 !ENDIF 
   1687 
   1688 # End Source File
   1689 # Begin Source File
   1690 
   1691 SOURCE=.\server\sv_send.c
   1692 
   1693 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1694 
   1695 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1696 
   1697 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1698 
   1699 DEP_CPP_SV_SE=\
   1700 	".\game\game.h"\
   1701 	".\game\q_shared.h"\
   1702 	".\qcommon\qcommon.h"\
   1703 	".\qcommon\qfiles.h"\
   1704 	".\server\server.h"\
   1705 	
   1706 
   1707 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1708 
   1709 DEP_CPP_SV_SE=\
   1710 	".\game\game.h"\
   1711 	".\game\q_shared.h"\
   1712 	".\qcommon\qcommon.h"\
   1713 	".\qcommon\qfiles.h"\
   1714 	".\server\server.h"\
   1715 	
   1716 
   1717 !ENDIF 
   1718 
   1719 # End Source File
   1720 # Begin Source File
   1721 
   1722 SOURCE=.\server\sv_user.c
   1723 
   1724 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1725 
   1726 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1727 
   1728 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1729 
   1730 DEP_CPP_SV_US=\
   1731 	".\game\game.h"\
   1732 	".\game\q_shared.h"\
   1733 	".\qcommon\qcommon.h"\
   1734 	".\qcommon\qfiles.h"\
   1735 	".\server\server.h"\
   1736 	
   1737 
   1738 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1739 
   1740 DEP_CPP_SV_US=\
   1741 	".\game\game.h"\
   1742 	".\game\q_shared.h"\
   1743 	".\qcommon\qcommon.h"\
   1744 	".\qcommon\qfiles.h"\
   1745 	".\server\server.h"\
   1746 	
   1747 
   1748 !ENDIF 
   1749 
   1750 # End Source File
   1751 # Begin Source File
   1752 
   1753 SOURCE=.\server\sv_world.c
   1754 
   1755 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1756 
   1757 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1758 
   1759 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1760 
   1761 DEP_CPP_SV_WO=\
   1762 	".\game\game.h"\
   1763 	".\game\q_shared.h"\
   1764 	".\qcommon\qcommon.h"\
   1765 	".\qcommon\qfiles.h"\
   1766 	".\server\server.h"\
   1767 	
   1768 
   1769 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1770 
   1771 DEP_CPP_SV_WO=\
   1772 	".\game\game.h"\
   1773 	".\game\q_shared.h"\
   1774 	".\qcommon\qcommon.h"\
   1775 	".\qcommon\qfiles.h"\
   1776 	".\server\server.h"\
   1777 	
   1778 
   1779 !ENDIF 
   1780 
   1781 # End Source File
   1782 # Begin Source File
   1783 
   1784 SOURCE=.\win32\sys_win.c
   1785 
   1786 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1787 
   1788 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1789 
   1790 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1791 
   1792 DEP_CPP_SYS_W=\
   1793 	".\game\q_shared.h"\
   1794 	".\qcommon\qcommon.h"\
   1795 	".\qcommon\qfiles.h"\
   1796 	".\win32\conproc.h"\
   1797 	".\win32\winquake.h"\
   1798 	
   1799 
   1800 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1801 
   1802 DEP_CPP_SYS_W=\
   1803 	".\game\q_shared.h"\
   1804 	".\qcommon\qcommon.h"\
   1805 	".\qcommon\qfiles.h"\
   1806 	".\win32\conproc.h"\
   1807 	".\win32\winquake.h"\
   1808 	
   1809 
   1810 !ENDIF 
   1811 
   1812 # End Source File
   1813 # Begin Source File
   1814 
   1815 SOURCE=.\win32\vid_dll.c
   1816 
   1817 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1818 
   1819 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1820 
   1821 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1822 
   1823 DEP_CPP_VID_D=\
   1824 	".\client\cdaudio.h"\
   1825 	".\client\client.h"\
   1826 	".\client\console.h"\
   1827 	".\client\input.h"\
   1828 	".\client\keys.h"\
   1829 	".\client\ref.h"\
   1830 	".\client\screen.h"\
   1831 	".\client\sound.h"\
   1832 	".\client\vid.h"\
   1833 	".\game\q_shared.h"\
   1834 	".\qcommon\qcommon.h"\
   1835 	".\qcommon\qfiles.h"\
   1836 	".\win32\winquake.h"\
   1837 	
   1838 
   1839 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1840 
   1841 DEP_CPP_VID_D=\
   1842 	".\client\cdaudio.h"\
   1843 	".\client\client.h"\
   1844 	".\client\console.h"\
   1845 	".\client\input.h"\
   1846 	".\client\keys.h"\
   1847 	".\client\ref.h"\
   1848 	".\client\screen.h"\
   1849 	".\client\sound.h"\
   1850 	".\client\vid.h"\
   1851 	".\game\q_shared.h"\
   1852 	".\qcommon\qcommon.h"\
   1853 	".\qcommon\qfiles.h"\
   1854 	".\win32\winquake.h"\
   1855 	
   1856 
   1857 !ENDIF 
   1858 
   1859 # End Source File
   1860 # Begin Source File
   1861 
   1862 SOURCE=.\win32\vid_menu.c
   1863 
   1864 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1865 
   1866 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1867 
   1868 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1869 
   1870 DEP_CPP_VID_M=\
   1871 	".\client\cdaudio.h"\
   1872 	".\client\client.h"\
   1873 	".\client\console.h"\
   1874 	".\client\input.h"\
   1875 	".\client\keys.h"\
   1876 	".\client\qmenu.h"\
   1877 	".\client\ref.h"\
   1878 	".\client\screen.h"\
   1879 	".\client\sound.h"\
   1880 	".\client\vid.h"\
   1881 	".\game\q_shared.h"\
   1882 	".\qcommon\qcommon.h"\
   1883 	".\qcommon\qfiles.h"\
   1884 	
   1885 
   1886 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1887 
   1888 DEP_CPP_VID_M=\
   1889 	".\client\cdaudio.h"\
   1890 	".\client\client.h"\
   1891 	".\client\console.h"\
   1892 	".\client\input.h"\
   1893 	".\client\keys.h"\
   1894 	".\client\qmenu.h"\
   1895 	".\client\ref.h"\
   1896 	".\client\screen.h"\
   1897 	".\client\sound.h"\
   1898 	".\client\vid.h"\
   1899 	".\game\q_shared.h"\
   1900 	".\qcommon\qcommon.h"\
   1901 	".\qcommon\qfiles.h"\
   1902 	
   1903 
   1904 !ENDIF 
   1905 
   1906 # End Source File
   1907 # Begin Source File
   1908 
   1909 SOURCE=.\client\x86.c
   1910 
   1911 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1912 
   1913 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1914 
   1915 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   1916 
   1917 DEP_CPP_X86_C=\
   1918 	".\client\cdaudio.h"\
   1919 	".\client\client.h"\
   1920 	".\client\console.h"\
   1921 	".\client\input.h"\
   1922 	".\client\keys.h"\
   1923 	".\client\ref.h"\
   1924 	".\client\screen.h"\
   1925 	".\client\sound.h"\
   1926 	".\client\vid.h"\
   1927 	".\game\q_shared.h"\
   1928 	".\qcommon\qcommon.h"\
   1929 	".\qcommon\qfiles.h"\
   1930 	
   1931 
   1932 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   1933 
   1934 DEP_CPP_X86_C=\
   1935 	".\client\cdaudio.h"\
   1936 	".\client\client.h"\
   1937 	".\client\console.h"\
   1938 	".\client\input.h"\
   1939 	".\client\keys.h"\
   1940 	".\client\ref.h"\
   1941 	".\client\screen.h"\
   1942 	".\client\sound.h"\
   1943 	".\client\vid.h"\
   1944 	".\game\q_shared.h"\
   1945 	".\qcommon\qcommon.h"\
   1946 	".\qcommon\qfiles.h"\
   1947 	
   1948 
   1949 !ENDIF 
   1950 
   1951 # End Source File
   1952 # End Group
   1953 # Begin Group "Header Files"
   1954 
   1955 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
   1956 # Begin Source File
   1957 
   1958 SOURCE=.\client\anorms.h
   1959 # End Source File
   1960 # Begin Source File
   1961 
   1962 SOURCE=.\qcommon\bspfile.h
   1963 # End Source File
   1964 # Begin Source File
   1965 
   1966 SOURCE=.\client\cdaudio.h
   1967 # End Source File
   1968 # Begin Source File
   1969 
   1970 SOURCE=.\client\client.h
   1971 # End Source File
   1972 # Begin Source File
   1973 
   1974 SOURCE=.\win32\conproc.h
   1975 # End Source File
   1976 # Begin Source File
   1977 
   1978 SOURCE=.\client\console.h
   1979 # End Source File
   1980 # Begin Source File
   1981 
   1982 SOURCE=.\game\game.h
   1983 # End Source File
   1984 # Begin Source File
   1985 
   1986 SOURCE=.\client\input.h
   1987 # End Source File
   1988 # Begin Source File
   1989 
   1990 SOURCE=.\client\keys.h
   1991 # End Source File
   1992 # Begin Source File
   1993 
   1994 SOURCE=.\game\q_shared.h
   1995 # End Source File
   1996 # Begin Source File
   1997 
   1998 SOURCE=.\qcommon\qcommon.h
   1999 # End Source File
   2000 # Begin Source File
   2001 
   2002 SOURCE=.\qcommon\qfiles.h
   2003 # End Source File
   2004 # Begin Source File
   2005 
   2006 SOURCE=.\client\qmenu.h
   2007 # End Source File
   2008 # Begin Source File
   2009 
   2010 SOURCE=.\client\ref.h
   2011 # End Source File
   2012 # Begin Source File
   2013 
   2014 SOURCE=.\client\screen.h
   2015 # End Source File
   2016 # Begin Source File
   2017 
   2018 SOURCE=.\server\server.h
   2019 # End Source File
   2020 # Begin Source File
   2021 
   2022 SOURCE=.\client\snd_loc.h
   2023 # End Source File
   2024 # Begin Source File
   2025 
   2026 SOURCE=.\client\sound.h
   2027 # End Source File
   2028 # Begin Source File
   2029 
   2030 SOURCE=.\client\vid.h
   2031 # End Source File
   2032 # Begin Source File
   2033 
   2034 SOURCE=.\win32\winquake.h
   2035 # End Source File
   2036 # End Group
   2037 # Begin Group "Resource Files"
   2038 
   2039 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
   2040 # Begin Source File
   2041 
   2042 SOURCE=.\win32\q2.ico
   2043 # End Source File
   2044 # Begin Source File
   2045 
   2046 SOURCE=.\win32\q2.rc
   2047 
   2048 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2049 
   2050 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2051 
   2052 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug Alpha"
   2053 
   2054 !ELSEIF  "$(CFG)" == "quake2 - Win32 Release Alpha"
   2055 
   2056 !ENDIF 
   2057 
   2058 # End Source File
   2059 # End Group
   2060 # End Target
   2061 # End Project