quake2.dsp (39648B)
1 # Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Application" 0x0101 6 # TARGTYPE "Win32 (ALPHA) Application" 0x0601 7 8 CFG=quake2 - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "quake2.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "quake2.mak" CFG="quake2 - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application") 22 !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application") 23 !MESSAGE "quake2 - Win32 Debug Alpha" (based on "Win32 (ALPHA) Application") 24 !MESSAGE "quake2 - Win32 Release Alpha" (based on "Win32 (ALPHA) Application") 25 !MESSAGE 26 27 # Begin Project 28 # PROP AllowPerConfigDependencies 0 29 # PROP Scc_ProjName "" 30 # PROP Scc_LocalPath "" 31 32 !IF "$(CFG)" == "quake2 - Win32 Release" 33 34 # PROP BASE Use_MFC 0 35 # PROP BASE Use_Debug_Libraries 0 36 # PROP BASE Output_Dir ".\Release" 37 # PROP BASE Intermediate_Dir ".\Release" 38 # PROP BASE Target_Dir "" 39 # PROP Use_MFC 0 40 # PROP Use_Debug_Libraries 0 41 # PROP Output_Dir ".\release" 42 # PROP Intermediate_Dir ".\release" 43 # PROP Ignore_Export_Lib 0 44 # PROP Target_Dir "" 45 CPP=cl.exe 46 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 47 # ADD CPP /nologo /G5 /MT /W4 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 48 MTL=midl.exe 49 # ADD BASE MTL /nologo /D "NDEBUG" /win32 50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 51 RSC=rc.exe 52 # ADD BASE RSC /l 0x409 /d "NDEBUG" 53 # ADD RSC /l 0x409 /d "NDEBUG" 54 BSC32=bscmake.exe 55 # ADD BASE BSC32 /nologo 56 # ADD BSC32 /nologo 57 LINK32=link.exe 58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 59 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 60 # SUBTRACT LINK32 /incremental:yes /debug /nodefaultlib 61 62 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 63 64 # PROP BASE Use_MFC 0 65 # PROP BASE Use_Debug_Libraries 1 66 # PROP BASE Output_Dir ".\Debug" 67 # PROP BASE Intermediate_Dir ".\Debug" 68 # PROP BASE Target_Dir "" 69 # PROP Use_MFC 0 70 # PROP Use_Debug_Libraries 1 71 # PROP Output_Dir ".\debug" 72 # PROP Intermediate_Dir ".\debug" 73 # PROP Ignore_Export_Lib 0 74 # PROP Target_Dir "" 75 CPP=cl.exe 76 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 77 # ADD CPP /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c 78 MTL=midl.exe 79 # ADD BASE MTL /nologo /D "_DEBUG" /win32 80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 81 RSC=rc.exe 82 # ADD BASE RSC /l 0x409 /d "_DEBUG" 83 # ADD RSC /l 0x409 /d "_DEBUG" 84 BSC32=bscmake.exe 85 # ADD BASE BSC32 /nologo 86 # ADD BSC32 /nologo 87 LINK32=link.exe 88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 89 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 90 # SUBTRACT LINK32 /nodefaultlib 91 92 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 93 94 # PROP BASE Use_MFC 0 95 # PROP BASE Use_Debug_Libraries 1 96 # PROP BASE Output_Dir "quake2__" 97 # PROP BASE Intermediate_Dir "quake2__" 98 # PROP BASE Ignore_Export_Lib 0 99 # PROP BASE Target_Dir "" 100 # PROP Use_MFC 0 101 # PROP Use_Debug_Libraries 1 102 # PROP Output_Dir ".\DebugAxp" 103 # PROP Intermediate_Dir ".\DebugAxp" 104 # PROP Ignore_Export_Lib 0 105 # PROP Target_Dir "" 106 CPP=cl.exe 107 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c 108 # SUBTRACT BASE CPP /Gy 109 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 110 # SUBTRACT CPP /Fr 111 MTL=midl.exe 112 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 113 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 114 RSC=rc.exe 115 # ADD BASE RSC /l 0x409 /d "_DEBUG" 116 # ADD RSC /l 0x409 /d "_DEBUG" 117 BSC32=bscmake.exe 118 # ADD BASE BSC32 /nologo 119 # ADD BSC32 /nologo 120 LINK32=link.exe 121 # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /debug /machine:ALPHA 122 # SUBTRACT BASE LINK32 /nodefaultlib 123 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /debug /machine:ALPHA 124 # SUBTRACT LINK32 /nodefaultlib 125 126 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 127 128 # PROP BASE Use_MFC 0 129 # PROP BASE Use_Debug_Libraries 0 130 # PROP BASE Output_Dir "quake2__" 131 # PROP BASE Intermediate_Dir "quake2__" 132 # PROP BASE Ignore_Export_Lib 0 133 # PROP BASE Target_Dir "" 134 # PROP Use_MFC 0 135 # PROP Use_Debug_Libraries 0 136 # PROP Output_Dir ".\ReleaseAXP" 137 # PROP Intermediate_Dir ".\ReleaseAXP" 138 # PROP Ignore_Export_Lib 0 139 # PROP Target_Dir "" 140 CPP=cl.exe 141 # ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 142 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 143 # SUBTRACT CPP /Z<none> /Fr 144 MTL=midl.exe 145 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 146 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 147 RSC=rc.exe 148 # ADD BASE RSC /l 0x409 /d "NDEBUG" 149 # ADD RSC /l 0x409 /d "NDEBUG" 150 BSC32=bscmake.exe 151 # ADD BASE BSC32 /nologo 152 # ADD BSC32 /nologo 153 LINK32=link.exe 154 # ADD BASE LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /machine:ALPHA 155 # SUBTRACT BASE LINK32 /debug /nodefaultlib 156 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:ALPHA 157 # SUBTRACT LINK32 /debug /nodefaultlib 158 159 !ENDIF 160 161 # Begin Target 162 163 # Name "quake2 - Win32 Release" 164 # Name "quake2 - Win32 Debug" 165 # Name "quake2 - Win32 Debug Alpha" 166 # Name "quake2 - Win32 Release Alpha" 167 # Begin Group "Source Files" 168 169 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 170 # Begin Source File 171 172 SOURCE=.\win32\cd_win.c 173 174 !IF "$(CFG)" == "quake2 - Win32 Release" 175 176 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 177 178 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 179 180 DEP_CPP_CD_WI=\ 181 ".\client\cdaudio.h"\ 182 ".\client\client.h"\ 183 ".\client\console.h"\ 184 ".\client\input.h"\ 185 ".\client\keys.h"\ 186 ".\client\ref.h"\ 187 ".\client\screen.h"\ 188 ".\client\sound.h"\ 189 ".\client\vid.h"\ 190 ".\game\q_shared.h"\ 191 ".\qcommon\qcommon.h"\ 192 ".\qcommon\qfiles.h"\ 193 194 195 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 196 197 DEP_CPP_CD_WI=\ 198 ".\client\cdaudio.h"\ 199 ".\client\client.h"\ 200 ".\client\console.h"\ 201 ".\client\input.h"\ 202 ".\client\keys.h"\ 203 ".\client\ref.h"\ 204 ".\client\screen.h"\ 205 ".\client\sound.h"\ 206 ".\client\vid.h"\ 207 ".\game\q_shared.h"\ 208 ".\qcommon\qcommon.h"\ 209 ".\qcommon\qfiles.h"\ 210 211 212 !ENDIF 213 214 # End Source File 215 # Begin Source File 216 217 SOURCE=.\client\cl_cin.c 218 219 !IF "$(CFG)" == "quake2 - Win32 Release" 220 221 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 222 223 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 224 225 DEP_CPP_CL_CI=\ 226 ".\client\cdaudio.h"\ 227 ".\client\client.h"\ 228 ".\client\console.h"\ 229 ".\client\input.h"\ 230 ".\client\keys.h"\ 231 ".\client\ref.h"\ 232 ".\client\screen.h"\ 233 ".\client\sound.h"\ 234 ".\client\vid.h"\ 235 ".\game\q_shared.h"\ 236 ".\qcommon\qcommon.h"\ 237 ".\qcommon\qfiles.h"\ 238 239 240 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 241 242 DEP_CPP_CL_CI=\ 243 ".\client\cdaudio.h"\ 244 ".\client\client.h"\ 245 ".\client\console.h"\ 246 ".\client\input.h"\ 247 ".\client\keys.h"\ 248 ".\client\ref.h"\ 249 ".\client\screen.h"\ 250 ".\client\sound.h"\ 251 ".\client\vid.h"\ 252 ".\game\q_shared.h"\ 253 ".\qcommon\qcommon.h"\ 254 ".\qcommon\qfiles.h"\ 255 256 257 !ENDIF 258 259 # End Source File 260 # Begin Source File 261 262 SOURCE=.\client\cl_ents.c 263 264 !IF "$(CFG)" == "quake2 - Win32 Release" 265 266 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 267 268 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 269 270 DEP_CPP_CL_EN=\ 271 ".\client\cdaudio.h"\ 272 ".\client\client.h"\ 273 ".\client\console.h"\ 274 ".\client\input.h"\ 275 ".\client\keys.h"\ 276 ".\client\ref.h"\ 277 ".\client\screen.h"\ 278 ".\client\sound.h"\ 279 ".\client\vid.h"\ 280 ".\game\q_shared.h"\ 281 ".\qcommon\qcommon.h"\ 282 ".\qcommon\qfiles.h"\ 283 284 285 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 286 287 DEP_CPP_CL_EN=\ 288 ".\client\cdaudio.h"\ 289 ".\client\client.h"\ 290 ".\client\console.h"\ 291 ".\client\input.h"\ 292 ".\client\keys.h"\ 293 ".\client\ref.h"\ 294 ".\client\screen.h"\ 295 ".\client\sound.h"\ 296 ".\client\vid.h"\ 297 ".\game\q_shared.h"\ 298 ".\qcommon\qcommon.h"\ 299 ".\qcommon\qfiles.h"\ 300 301 302 !ENDIF 303 304 # End Source File 305 # Begin Source File 306 307 SOURCE=.\client\cl_fx.c 308 309 !IF "$(CFG)" == "quake2 - Win32 Release" 310 311 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 312 313 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 314 315 DEP_CPP_CL_FX=\ 316 ".\client\cdaudio.h"\ 317 ".\client\client.h"\ 318 ".\client\console.h"\ 319 ".\client\input.h"\ 320 ".\client\keys.h"\ 321 ".\client\ref.h"\ 322 ".\client\screen.h"\ 323 ".\client\sound.h"\ 324 ".\client\vid.h"\ 325 ".\game\q_shared.h"\ 326 ".\qcommon\qcommon.h"\ 327 ".\qcommon\qfiles.h"\ 328 329 330 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 331 332 DEP_CPP_CL_FX=\ 333 ".\client\cdaudio.h"\ 334 ".\client\client.h"\ 335 ".\client\console.h"\ 336 ".\client\input.h"\ 337 ".\client\keys.h"\ 338 ".\client\ref.h"\ 339 ".\client\screen.h"\ 340 ".\client\sound.h"\ 341 ".\client\vid.h"\ 342 ".\game\q_shared.h"\ 343 ".\qcommon\qcommon.h"\ 344 ".\qcommon\qfiles.h"\ 345 346 347 !ENDIF 348 349 # End Source File 350 # Begin Source File 351 352 SOURCE=.\client\cl_input.c 353 354 !IF "$(CFG)" == "quake2 - Win32 Release" 355 356 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 357 358 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 359 360 DEP_CPP_CL_IN=\ 361 ".\client\cdaudio.h"\ 362 ".\client\client.h"\ 363 ".\client\console.h"\ 364 ".\client\input.h"\ 365 ".\client\keys.h"\ 366 ".\client\ref.h"\ 367 ".\client\screen.h"\ 368 ".\client\sound.h"\ 369 ".\client\vid.h"\ 370 ".\game\q_shared.h"\ 371 ".\qcommon\qcommon.h"\ 372 ".\qcommon\qfiles.h"\ 373 374 375 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 376 377 DEP_CPP_CL_IN=\ 378 ".\client\cdaudio.h"\ 379 ".\client\client.h"\ 380 ".\client\console.h"\ 381 ".\client\input.h"\ 382 ".\client\keys.h"\ 383 ".\client\ref.h"\ 384 ".\client\screen.h"\ 385 ".\client\sound.h"\ 386 ".\client\vid.h"\ 387 ".\game\q_shared.h"\ 388 ".\qcommon\qcommon.h"\ 389 ".\qcommon\qfiles.h"\ 390 391 392 !ENDIF 393 394 # End Source File 395 # Begin Source File 396 397 SOURCE=.\client\cl_inv.c 398 399 !IF "$(CFG)" == "quake2 - Win32 Release" 400 401 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 402 403 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 404 405 DEP_CPP_CL_INV=\ 406 ".\client\cdaudio.h"\ 407 ".\client\client.h"\ 408 ".\client\console.h"\ 409 ".\client\input.h"\ 410 ".\client\keys.h"\ 411 ".\client\ref.h"\ 412 ".\client\screen.h"\ 413 ".\client\sound.h"\ 414 ".\client\vid.h"\ 415 ".\game\q_shared.h"\ 416 ".\qcommon\qcommon.h"\ 417 ".\qcommon\qfiles.h"\ 418 419 420 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 421 422 DEP_CPP_CL_INV=\ 423 ".\client\cdaudio.h"\ 424 ".\client\client.h"\ 425 ".\client\console.h"\ 426 ".\client\input.h"\ 427 ".\client\keys.h"\ 428 ".\client\ref.h"\ 429 ".\client\screen.h"\ 430 ".\client\sound.h"\ 431 ".\client\vid.h"\ 432 ".\game\q_shared.h"\ 433 ".\qcommon\qcommon.h"\ 434 ".\qcommon\qfiles.h"\ 435 436 437 !ENDIF 438 439 # End Source File 440 # Begin Source File 441 442 SOURCE=.\client\cl_main.c 443 444 !IF "$(CFG)" == "quake2 - Win32 Release" 445 446 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 447 448 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 449 450 DEP_CPP_CL_MA=\ 451 ".\client\cdaudio.h"\ 452 ".\client\client.h"\ 453 ".\client\console.h"\ 454 ".\client\input.h"\ 455 ".\client\keys.h"\ 456 ".\client\ref.h"\ 457 ".\client\screen.h"\ 458 ".\client\sound.h"\ 459 ".\client\vid.h"\ 460 ".\game\q_shared.h"\ 461 ".\qcommon\qcommon.h"\ 462 ".\qcommon\qfiles.h"\ 463 464 465 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 466 467 DEP_CPP_CL_MA=\ 468 ".\client\cdaudio.h"\ 469 ".\client\client.h"\ 470 ".\client\console.h"\ 471 ".\client\input.h"\ 472 ".\client\keys.h"\ 473 ".\client\ref.h"\ 474 ".\client\screen.h"\ 475 ".\client\sound.h"\ 476 ".\client\vid.h"\ 477 ".\game\q_shared.h"\ 478 ".\qcommon\qcommon.h"\ 479 ".\qcommon\qfiles.h"\ 480 481 482 !ENDIF 483 484 # End Source File 485 # Begin Source File 486 487 SOURCE=.\client\cl_newfx.c 488 489 !IF "$(CFG)" == "quake2 - Win32 Release" 490 491 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 492 493 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 494 495 DEP_CPP_CL_NE=\ 496 ".\client\cdaudio.h"\ 497 ".\client\client.h"\ 498 ".\client\console.h"\ 499 ".\client\input.h"\ 500 ".\client\keys.h"\ 501 ".\client\ref.h"\ 502 ".\client\screen.h"\ 503 ".\client\sound.h"\ 504 ".\client\vid.h"\ 505 ".\game\q_shared.h"\ 506 ".\qcommon\qcommon.h"\ 507 ".\qcommon\qfiles.h"\ 508 509 510 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 511 512 DEP_CPP_CL_NE=\ 513 ".\client\cdaudio.h"\ 514 ".\client\client.h"\ 515 ".\client\console.h"\ 516 ".\client\input.h"\ 517 ".\client\keys.h"\ 518 ".\client\ref.h"\ 519 ".\client\screen.h"\ 520 ".\client\sound.h"\ 521 ".\client\vid.h"\ 522 ".\game\q_shared.h"\ 523 ".\qcommon\qcommon.h"\ 524 ".\qcommon\qfiles.h"\ 525 526 527 !ENDIF 528 529 # End Source File 530 # Begin Source File 531 532 SOURCE=.\client\cl_parse.c 533 534 !IF "$(CFG)" == "quake2 - Win32 Release" 535 536 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 537 538 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 539 540 DEP_CPP_CL_PA=\ 541 ".\client\cdaudio.h"\ 542 ".\client\client.h"\ 543 ".\client\console.h"\ 544 ".\client\input.h"\ 545 ".\client\keys.h"\ 546 ".\client\ref.h"\ 547 ".\client\screen.h"\ 548 ".\client\sound.h"\ 549 ".\client\vid.h"\ 550 ".\game\q_shared.h"\ 551 ".\qcommon\qcommon.h"\ 552 ".\qcommon\qfiles.h"\ 553 554 555 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 556 557 DEP_CPP_CL_PA=\ 558 ".\client\cdaudio.h"\ 559 ".\client\client.h"\ 560 ".\client\console.h"\ 561 ".\client\input.h"\ 562 ".\client\keys.h"\ 563 ".\client\ref.h"\ 564 ".\client\screen.h"\ 565 ".\client\sound.h"\ 566 ".\client\vid.h"\ 567 ".\game\q_shared.h"\ 568 ".\qcommon\qcommon.h"\ 569 ".\qcommon\qfiles.h"\ 570 571 572 !ENDIF 573 574 # End Source File 575 # Begin Source File 576 577 SOURCE=.\client\cl_pred.c 578 579 !IF "$(CFG)" == "quake2 - Win32 Release" 580 581 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 582 583 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 584 585 DEP_CPP_CL_PR=\ 586 ".\client\cdaudio.h"\ 587 ".\client\client.h"\ 588 ".\client\console.h"\ 589 ".\client\input.h"\ 590 ".\client\keys.h"\ 591 ".\client\ref.h"\ 592 ".\client\screen.h"\ 593 ".\client\sound.h"\ 594 ".\client\vid.h"\ 595 ".\game\q_shared.h"\ 596 ".\qcommon\qcommon.h"\ 597 ".\qcommon\qfiles.h"\ 598 599 600 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 601 602 DEP_CPP_CL_PR=\ 603 ".\client\cdaudio.h"\ 604 ".\client\client.h"\ 605 ".\client\console.h"\ 606 ".\client\input.h"\ 607 ".\client\keys.h"\ 608 ".\client\ref.h"\ 609 ".\client\screen.h"\ 610 ".\client\sound.h"\ 611 ".\client\vid.h"\ 612 ".\game\q_shared.h"\ 613 ".\qcommon\qcommon.h"\ 614 ".\qcommon\qfiles.h"\ 615 616 617 !ENDIF 618 619 # End Source File 620 # Begin Source File 621 622 SOURCE=.\client\cl_scrn.c 623 624 !IF "$(CFG)" == "quake2 - Win32 Release" 625 626 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 627 628 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 629 630 DEP_CPP_CL_SC=\ 631 ".\client\cdaudio.h"\ 632 ".\client\client.h"\ 633 ".\client\console.h"\ 634 ".\client\input.h"\ 635 ".\client\keys.h"\ 636 ".\client\ref.h"\ 637 ".\client\screen.h"\ 638 ".\client\sound.h"\ 639 ".\client\vid.h"\ 640 ".\game\q_shared.h"\ 641 ".\qcommon\qcommon.h"\ 642 ".\qcommon\qfiles.h"\ 643 644 645 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 646 647 DEP_CPP_CL_SC=\ 648 ".\client\cdaudio.h"\ 649 ".\client\client.h"\ 650 ".\client\console.h"\ 651 ".\client\input.h"\ 652 ".\client\keys.h"\ 653 ".\client\ref.h"\ 654 ".\client\screen.h"\ 655 ".\client\sound.h"\ 656 ".\client\vid.h"\ 657 ".\game\q_shared.h"\ 658 ".\qcommon\qcommon.h"\ 659 ".\qcommon\qfiles.h"\ 660 661 662 !ENDIF 663 664 # End Source File 665 # Begin Source File 666 667 SOURCE=.\client\cl_tent.c 668 669 !IF "$(CFG)" == "quake2 - Win32 Release" 670 671 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 672 673 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 674 675 DEP_CPP_CL_TE=\ 676 ".\client\cdaudio.h"\ 677 ".\client\client.h"\ 678 ".\client\console.h"\ 679 ".\client\input.h"\ 680 ".\client\keys.h"\ 681 ".\client\ref.h"\ 682 ".\client\screen.h"\ 683 ".\client\sound.h"\ 684 ".\client\vid.h"\ 685 ".\game\q_shared.h"\ 686 ".\qcommon\qcommon.h"\ 687 ".\qcommon\qfiles.h"\ 688 689 690 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 691 692 DEP_CPP_CL_TE=\ 693 ".\client\cdaudio.h"\ 694 ".\client\client.h"\ 695 ".\client\console.h"\ 696 ".\client\input.h"\ 697 ".\client\keys.h"\ 698 ".\client\ref.h"\ 699 ".\client\screen.h"\ 700 ".\client\sound.h"\ 701 ".\client\vid.h"\ 702 ".\game\q_shared.h"\ 703 ".\qcommon\qcommon.h"\ 704 ".\qcommon\qfiles.h"\ 705 706 707 !ENDIF 708 709 # End Source File 710 # Begin Source File 711 712 SOURCE=.\client\cl_view.c 713 714 !IF "$(CFG)" == "quake2 - Win32 Release" 715 716 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 717 718 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 719 720 DEP_CPP_CL_VI=\ 721 ".\client\cdaudio.h"\ 722 ".\client\client.h"\ 723 ".\client\console.h"\ 724 ".\client\input.h"\ 725 ".\client\keys.h"\ 726 ".\client\ref.h"\ 727 ".\client\screen.h"\ 728 ".\client\sound.h"\ 729 ".\client\vid.h"\ 730 ".\game\q_shared.h"\ 731 ".\qcommon\qcommon.h"\ 732 ".\qcommon\qfiles.h"\ 733 734 735 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 736 737 DEP_CPP_CL_VI=\ 738 ".\client\cdaudio.h"\ 739 ".\client\client.h"\ 740 ".\client\console.h"\ 741 ".\client\input.h"\ 742 ".\client\keys.h"\ 743 ".\client\ref.h"\ 744 ".\client\screen.h"\ 745 ".\client\sound.h"\ 746 ".\client\vid.h"\ 747 ".\game\q_shared.h"\ 748 ".\qcommon\qcommon.h"\ 749 ".\qcommon\qfiles.h"\ 750 751 752 !ENDIF 753 754 # End Source File 755 # Begin Source File 756 757 SOURCE=.\qcommon\cmd.c 758 759 !IF "$(CFG)" == "quake2 - Win32 Release" 760 761 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 762 763 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 764 765 DEP_CPP_CMD_C=\ 766 ".\game\q_shared.h"\ 767 ".\qcommon\qcommon.h"\ 768 ".\qcommon\qfiles.h"\ 769 770 771 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 772 773 DEP_CPP_CMD_C=\ 774 ".\game\q_shared.h"\ 775 ".\qcommon\qcommon.h"\ 776 ".\qcommon\qfiles.h"\ 777 778 779 !ENDIF 780 781 # End Source File 782 # Begin Source File 783 784 SOURCE=.\qcommon\cmodel.c 785 786 !IF "$(CFG)" == "quake2 - Win32 Release" 787 788 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 789 790 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 791 792 DEP_CPP_CMODE=\ 793 ".\game\q_shared.h"\ 794 ".\qcommon\qcommon.h"\ 795 ".\qcommon\qfiles.h"\ 796 797 798 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 799 800 DEP_CPP_CMODE=\ 801 ".\game\q_shared.h"\ 802 ".\qcommon\qcommon.h"\ 803 ".\qcommon\qfiles.h"\ 804 805 806 !ENDIF 807 808 # End Source File 809 # Begin Source File 810 811 SOURCE=.\qcommon\common.c 812 813 !IF "$(CFG)" == "quake2 - Win32 Release" 814 815 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 816 817 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 818 819 DEP_CPP_COMMO=\ 820 ".\client\anorms.h"\ 821 ".\game\q_shared.h"\ 822 ".\qcommon\qcommon.h"\ 823 ".\qcommon\qfiles.h"\ 824 825 826 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 827 828 DEP_CPP_COMMO=\ 829 ".\client\anorms.h"\ 830 ".\game\q_shared.h"\ 831 ".\qcommon\qcommon.h"\ 832 ".\qcommon\qfiles.h"\ 833 834 835 !ENDIF 836 837 # End Source File 838 # Begin Source File 839 840 SOURCE=.\win32\conproc.c 841 842 !IF "$(CFG)" == "quake2 - Win32 Release" 843 844 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 845 846 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 847 848 DEP_CPP_CONPR=\ 849 ".\win32\conproc.h"\ 850 851 852 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 853 854 DEP_CPP_CONPR=\ 855 ".\win32\conproc.h"\ 856 857 858 !ENDIF 859 860 # End Source File 861 # Begin Source File 862 863 SOURCE=.\client\console.c 864 865 !IF "$(CFG)" == "quake2 - Win32 Release" 866 867 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 868 869 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 870 871 DEP_CPP_CONSO=\ 872 ".\client\cdaudio.h"\ 873 ".\client\client.h"\ 874 ".\client\console.h"\ 875 ".\client\input.h"\ 876 ".\client\keys.h"\ 877 ".\client\ref.h"\ 878 ".\client\screen.h"\ 879 ".\client\sound.h"\ 880 ".\client\vid.h"\ 881 ".\game\q_shared.h"\ 882 ".\qcommon\qcommon.h"\ 883 ".\qcommon\qfiles.h"\ 884 885 886 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 887 888 DEP_CPP_CONSO=\ 889 ".\client\cdaudio.h"\ 890 ".\client\client.h"\ 891 ".\client\console.h"\ 892 ".\client\input.h"\ 893 ".\client\keys.h"\ 894 ".\client\ref.h"\ 895 ".\client\screen.h"\ 896 ".\client\sound.h"\ 897 ".\client\vid.h"\ 898 ".\game\q_shared.h"\ 899 ".\qcommon\qcommon.h"\ 900 ".\qcommon\qfiles.h"\ 901 902 903 !ENDIF 904 905 # End Source File 906 # Begin Source File 907 908 SOURCE=.\qcommon\crc.c 909 910 !IF "$(CFG)" == "quake2 - Win32 Release" 911 912 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 913 914 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 915 916 DEP_CPP_CRC_C=\ 917 ".\game\q_shared.h"\ 918 ".\qcommon\qcommon.h"\ 919 ".\qcommon\qfiles.h"\ 920 921 922 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 923 924 DEP_CPP_CRC_C=\ 925 ".\game\q_shared.h"\ 926 ".\qcommon\qcommon.h"\ 927 ".\qcommon\qfiles.h"\ 928 929 930 !ENDIF 931 932 # End Source File 933 # Begin Source File 934 935 SOURCE=.\qcommon\cvar.c 936 937 !IF "$(CFG)" == "quake2 - Win32 Release" 938 939 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 940 941 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 942 943 DEP_CPP_CVAR_=\ 944 ".\game\q_shared.h"\ 945 ".\qcommon\qcommon.h"\ 946 ".\qcommon\qfiles.h"\ 947 948 949 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 950 951 DEP_CPP_CVAR_=\ 952 ".\game\q_shared.h"\ 953 ".\qcommon\qcommon.h"\ 954 ".\qcommon\qfiles.h"\ 955 956 957 !ENDIF 958 959 # End Source File 960 # Begin Source File 961 962 SOURCE=.\qcommon\files.c 963 964 !IF "$(CFG)" == "quake2 - Win32 Release" 965 966 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 967 968 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 969 970 DEP_CPP_FILES=\ 971 ".\game\q_shared.h"\ 972 ".\qcommon\qcommon.h"\ 973 ".\qcommon\qfiles.h"\ 974 975 976 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 977 978 DEP_CPP_FILES=\ 979 ".\game\q_shared.h"\ 980 ".\qcommon\qcommon.h"\ 981 ".\qcommon\qfiles.h"\ 982 983 984 !ENDIF 985 986 # End Source File 987 # Begin Source File 988 989 SOURCE=.\win32\in_win.c 990 991 !IF "$(CFG)" == "quake2 - Win32 Release" 992 993 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 994 995 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 996 997 DEP_CPP_IN_WI=\ 998 ".\client\cdaudio.h"\ 999 ".\client\client.h"\ 1000 ".\client\console.h"\ 1001 ".\client\input.h"\ 1002 ".\client\keys.h"\ 1003 ".\client\ref.h"\ 1004 ".\client\screen.h"\ 1005 ".\client\sound.h"\ 1006 ".\client\vid.h"\ 1007 ".\game\q_shared.h"\ 1008 ".\qcommon\qcommon.h"\ 1009 ".\qcommon\qfiles.h"\ 1010 ".\win32\winquake.h"\ 1011 1012 1013 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1014 1015 DEP_CPP_IN_WI=\ 1016 ".\client\cdaudio.h"\ 1017 ".\client\client.h"\ 1018 ".\client\console.h"\ 1019 ".\client\input.h"\ 1020 ".\client\keys.h"\ 1021 ".\client\ref.h"\ 1022 ".\client\screen.h"\ 1023 ".\client\sound.h"\ 1024 ".\client\vid.h"\ 1025 ".\game\q_shared.h"\ 1026 ".\qcommon\qcommon.h"\ 1027 ".\qcommon\qfiles.h"\ 1028 ".\win32\winquake.h"\ 1029 1030 1031 !ENDIF 1032 1033 # End Source File 1034 # Begin Source File 1035 1036 SOURCE=.\client\keys.c 1037 1038 !IF "$(CFG)" == "quake2 - Win32 Release" 1039 1040 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1041 1042 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1043 1044 DEP_CPP_KEYS_=\ 1045 ".\client\cdaudio.h"\ 1046 ".\client\client.h"\ 1047 ".\client\console.h"\ 1048 ".\client\input.h"\ 1049 ".\client\keys.h"\ 1050 ".\client\ref.h"\ 1051 ".\client\screen.h"\ 1052 ".\client\sound.h"\ 1053 ".\client\vid.h"\ 1054 ".\game\q_shared.h"\ 1055 ".\qcommon\qcommon.h"\ 1056 ".\qcommon\qfiles.h"\ 1057 1058 1059 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1060 1061 DEP_CPP_KEYS_=\ 1062 ".\client\cdaudio.h"\ 1063 ".\client\client.h"\ 1064 ".\client\console.h"\ 1065 ".\client\input.h"\ 1066 ".\client\keys.h"\ 1067 ".\client\ref.h"\ 1068 ".\client\screen.h"\ 1069 ".\client\sound.h"\ 1070 ".\client\vid.h"\ 1071 ".\game\q_shared.h"\ 1072 ".\qcommon\qcommon.h"\ 1073 ".\qcommon\qfiles.h"\ 1074 1075 1076 !ENDIF 1077 1078 # End Source File 1079 # Begin Source File 1080 1081 SOURCE=.\game\m_flash.c 1082 1083 !IF "$(CFG)" == "quake2 - Win32 Release" 1084 1085 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1086 1087 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1088 1089 DEP_CPP_M_FLA=\ 1090 ".\game\q_shared.h"\ 1091 1092 1093 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1094 1095 DEP_CPP_M_FLA=\ 1096 ".\game\q_shared.h"\ 1097 1098 1099 !ENDIF 1100 1101 # End Source File 1102 # Begin Source File 1103 1104 SOURCE=.\qcommon\md4.c 1105 1106 !IF "$(CFG)" == "quake2 - Win32 Release" 1107 1108 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1109 1110 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1111 1112 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1113 1114 !ENDIF 1115 1116 # End Source File 1117 # Begin Source File 1118 1119 SOURCE=.\client\menu.c 1120 1121 !IF "$(CFG)" == "quake2 - Win32 Release" 1122 1123 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1124 1125 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1126 1127 DEP_CPP_MENU_=\ 1128 ".\client\cdaudio.h"\ 1129 ".\client\client.h"\ 1130 ".\client\console.h"\ 1131 ".\client\input.h"\ 1132 ".\client\keys.h"\ 1133 ".\client\qmenu.h"\ 1134 ".\client\ref.h"\ 1135 ".\client\screen.h"\ 1136 ".\client\sound.h"\ 1137 ".\client\vid.h"\ 1138 ".\game\q_shared.h"\ 1139 ".\qcommon\qcommon.h"\ 1140 ".\qcommon\qfiles.h"\ 1141 1142 1143 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1144 1145 DEP_CPP_MENU_=\ 1146 ".\client\cdaudio.h"\ 1147 ".\client\client.h"\ 1148 ".\client\console.h"\ 1149 ".\client\input.h"\ 1150 ".\client\keys.h"\ 1151 ".\client\qmenu.h"\ 1152 ".\client\ref.h"\ 1153 ".\client\screen.h"\ 1154 ".\client\sound.h"\ 1155 ".\client\vid.h"\ 1156 ".\game\q_shared.h"\ 1157 ".\qcommon\qcommon.h"\ 1158 ".\qcommon\qfiles.h"\ 1159 1160 1161 !ENDIF 1162 1163 # End Source File 1164 # Begin Source File 1165 1166 SOURCE=.\qcommon\net_chan.c 1167 1168 !IF "$(CFG)" == "quake2 - Win32 Release" 1169 1170 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1171 1172 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1173 1174 DEP_CPP_NET_C=\ 1175 ".\game\q_shared.h"\ 1176 ".\qcommon\qcommon.h"\ 1177 ".\qcommon\qfiles.h"\ 1178 1179 1180 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1181 1182 DEP_CPP_NET_C=\ 1183 ".\game\q_shared.h"\ 1184 ".\qcommon\qcommon.h"\ 1185 ".\qcommon\qfiles.h"\ 1186 1187 1188 !ENDIF 1189 1190 # End Source File 1191 # Begin Source File 1192 1193 SOURCE=.\win32\net_wins.c 1194 1195 !IF "$(CFG)" == "quake2 - Win32 Release" 1196 1197 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1198 1199 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1200 1201 DEP_CPP_NET_W=\ 1202 ".\game\q_shared.h"\ 1203 ".\qcommon\qcommon.h"\ 1204 ".\qcommon\qfiles.h"\ 1205 1206 1207 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1208 1209 DEP_CPP_NET_W=\ 1210 ".\game\q_shared.h"\ 1211 ".\qcommon\qcommon.h"\ 1212 ".\qcommon\qfiles.h"\ 1213 1214 1215 !ENDIF 1216 1217 # End Source File 1218 # Begin Source File 1219 1220 SOURCE=.\qcommon\pmove.c 1221 1222 !IF "$(CFG)" == "quake2 - Win32 Release" 1223 1224 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1225 1226 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1227 1228 DEP_CPP_PMOVE=\ 1229 ".\game\q_shared.h"\ 1230 ".\qcommon\qcommon.h"\ 1231 ".\qcommon\qfiles.h"\ 1232 1233 1234 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1235 1236 DEP_CPP_PMOVE=\ 1237 ".\game\q_shared.h"\ 1238 ".\qcommon\qcommon.h"\ 1239 ".\qcommon\qfiles.h"\ 1240 1241 1242 !ENDIF 1243 1244 # End Source File 1245 # Begin Source File 1246 1247 SOURCE=.\game\q_shared.c 1248 1249 !IF "$(CFG)" == "quake2 - Win32 Release" 1250 1251 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1252 1253 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1254 1255 DEP_CPP_Q_SHA=\ 1256 ".\game\q_shared.h"\ 1257 1258 1259 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1260 1261 DEP_CPP_Q_SHA=\ 1262 ".\game\q_shared.h"\ 1263 1264 1265 !ENDIF 1266 1267 # End Source File 1268 # Begin Source File 1269 1270 SOURCE=.\win32\q_shwin.c 1271 1272 !IF "$(CFG)" == "quake2 - Win32 Release" 1273 1274 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1275 1276 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1277 1278 DEP_CPP_Q_SHW=\ 1279 ".\game\q_shared.h"\ 1280 ".\qcommon\qcommon.h"\ 1281 ".\qcommon\qfiles.h"\ 1282 ".\win32\winquake.h"\ 1283 1284 1285 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1286 1287 DEP_CPP_Q_SHW=\ 1288 ".\game\q_shared.h"\ 1289 ".\qcommon\qcommon.h"\ 1290 ".\qcommon\qfiles.h"\ 1291 ".\win32\winquake.h"\ 1292 1293 1294 !ENDIF 1295 1296 # End Source File 1297 # Begin Source File 1298 1299 SOURCE=.\client\qmenu.c 1300 1301 !IF "$(CFG)" == "quake2 - Win32 Release" 1302 1303 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1304 1305 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1306 1307 DEP_CPP_QMENU=\ 1308 ".\client\cdaudio.h"\ 1309 ".\client\client.h"\ 1310 ".\client\console.h"\ 1311 ".\client\input.h"\ 1312 ".\client\keys.h"\ 1313 ".\client\qmenu.h"\ 1314 ".\client\ref.h"\ 1315 ".\client\screen.h"\ 1316 ".\client\sound.h"\ 1317 ".\client\vid.h"\ 1318 ".\game\q_shared.h"\ 1319 ".\qcommon\qcommon.h"\ 1320 ".\qcommon\qfiles.h"\ 1321 1322 1323 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1324 1325 DEP_CPP_QMENU=\ 1326 ".\client\cdaudio.h"\ 1327 ".\client\client.h"\ 1328 ".\client\console.h"\ 1329 ".\client\input.h"\ 1330 ".\client\keys.h"\ 1331 ".\client\qmenu.h"\ 1332 ".\client\ref.h"\ 1333 ".\client\screen.h"\ 1334 ".\client\sound.h"\ 1335 ".\client\vid.h"\ 1336 ".\game\q_shared.h"\ 1337 ".\qcommon\qcommon.h"\ 1338 ".\qcommon\qfiles.h"\ 1339 1340 1341 !ENDIF 1342 1343 # End Source File 1344 # Begin Source File 1345 1346 SOURCE=.\client\snd_dma.c 1347 1348 !IF "$(CFG)" == "quake2 - Win32 Release" 1349 1350 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1351 1352 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1353 1354 DEP_CPP_SND_D=\ 1355 ".\client\cdaudio.h"\ 1356 ".\client\client.h"\ 1357 ".\client\console.h"\ 1358 ".\client\input.h"\ 1359 ".\client\keys.h"\ 1360 ".\client\ref.h"\ 1361 ".\client\screen.h"\ 1362 ".\client\snd_loc.h"\ 1363 ".\client\sound.h"\ 1364 ".\client\vid.h"\ 1365 ".\game\q_shared.h"\ 1366 ".\qcommon\qcommon.h"\ 1367 ".\qcommon\qfiles.h"\ 1368 1369 1370 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1371 1372 DEP_CPP_SND_D=\ 1373 ".\client\cdaudio.h"\ 1374 ".\client\client.h"\ 1375 ".\client\console.h"\ 1376 ".\client\input.h"\ 1377 ".\client\keys.h"\ 1378 ".\client\ref.h"\ 1379 ".\client\screen.h"\ 1380 ".\client\snd_loc.h"\ 1381 ".\client\sound.h"\ 1382 ".\client\vid.h"\ 1383 ".\game\q_shared.h"\ 1384 ".\qcommon\qcommon.h"\ 1385 ".\qcommon\qfiles.h"\ 1386 1387 1388 !ENDIF 1389 1390 # End Source File 1391 # Begin Source File 1392 1393 SOURCE=.\client\snd_mem.c 1394 1395 !IF "$(CFG)" == "quake2 - Win32 Release" 1396 1397 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1398 1399 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1400 1401 DEP_CPP_SND_M=\ 1402 ".\client\cdaudio.h"\ 1403 ".\client\client.h"\ 1404 ".\client\console.h"\ 1405 ".\client\input.h"\ 1406 ".\client\keys.h"\ 1407 ".\client\ref.h"\ 1408 ".\client\screen.h"\ 1409 ".\client\snd_loc.h"\ 1410 ".\client\sound.h"\ 1411 ".\client\vid.h"\ 1412 ".\game\q_shared.h"\ 1413 ".\qcommon\qcommon.h"\ 1414 ".\qcommon\qfiles.h"\ 1415 1416 1417 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1418 1419 DEP_CPP_SND_M=\ 1420 ".\client\cdaudio.h"\ 1421 ".\client\client.h"\ 1422 ".\client\console.h"\ 1423 ".\client\input.h"\ 1424 ".\client\keys.h"\ 1425 ".\client\ref.h"\ 1426 ".\client\screen.h"\ 1427 ".\client\snd_loc.h"\ 1428 ".\client\sound.h"\ 1429 ".\client\vid.h"\ 1430 ".\game\q_shared.h"\ 1431 ".\qcommon\qcommon.h"\ 1432 ".\qcommon\qfiles.h"\ 1433 1434 1435 !ENDIF 1436 1437 # End Source File 1438 # Begin Source File 1439 1440 SOURCE=.\client\snd_mix.c 1441 1442 !IF "$(CFG)" == "quake2 - Win32 Release" 1443 1444 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1445 1446 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1447 1448 DEP_CPP_SND_MI=\ 1449 ".\client\cdaudio.h"\ 1450 ".\client\client.h"\ 1451 ".\client\console.h"\ 1452 ".\client\input.h"\ 1453 ".\client\keys.h"\ 1454 ".\client\ref.h"\ 1455 ".\client\screen.h"\ 1456 ".\client\snd_loc.h"\ 1457 ".\client\sound.h"\ 1458 ".\client\vid.h"\ 1459 ".\game\q_shared.h"\ 1460 ".\qcommon\qcommon.h"\ 1461 ".\qcommon\qfiles.h"\ 1462 1463 1464 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1465 1466 DEP_CPP_SND_MI=\ 1467 ".\client\cdaudio.h"\ 1468 ".\client\client.h"\ 1469 ".\client\console.h"\ 1470 ".\client\input.h"\ 1471 ".\client\keys.h"\ 1472 ".\client\ref.h"\ 1473 ".\client\screen.h"\ 1474 ".\client\snd_loc.h"\ 1475 ".\client\sound.h"\ 1476 ".\client\vid.h"\ 1477 ".\game\q_shared.h"\ 1478 ".\qcommon\qcommon.h"\ 1479 ".\qcommon\qfiles.h"\ 1480 1481 1482 !ENDIF 1483 1484 # End Source File 1485 # Begin Source File 1486 1487 SOURCE=.\win32\snd_win.c 1488 1489 !IF "$(CFG)" == "quake2 - Win32 Release" 1490 1491 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1492 1493 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1494 1495 DEP_CPP_SND_W=\ 1496 ".\client\cdaudio.h"\ 1497 ".\client\client.h"\ 1498 ".\client\console.h"\ 1499 ".\client\input.h"\ 1500 ".\client\keys.h"\ 1501 ".\client\ref.h"\ 1502 ".\client\screen.h"\ 1503 ".\client\snd_loc.h"\ 1504 ".\client\sound.h"\ 1505 ".\client\vid.h"\ 1506 ".\game\q_shared.h"\ 1507 ".\qcommon\qcommon.h"\ 1508 ".\qcommon\qfiles.h"\ 1509 ".\win32\winquake.h"\ 1510 1511 1512 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1513 1514 DEP_CPP_SND_W=\ 1515 ".\client\cdaudio.h"\ 1516 ".\client\client.h"\ 1517 ".\client\console.h"\ 1518 ".\client\input.h"\ 1519 ".\client\keys.h"\ 1520 ".\client\ref.h"\ 1521 ".\client\screen.h"\ 1522 ".\client\snd_loc.h"\ 1523 ".\client\sound.h"\ 1524 ".\client\vid.h"\ 1525 ".\game\q_shared.h"\ 1526 ".\qcommon\qcommon.h"\ 1527 ".\qcommon\qfiles.h"\ 1528 ".\win32\winquake.h"\ 1529 1530 1531 !ENDIF 1532 1533 # End Source File 1534 # Begin Source File 1535 1536 SOURCE=.\server\sv_ccmds.c 1537 1538 !IF "$(CFG)" == "quake2 - Win32 Release" 1539 1540 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1541 1542 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1543 1544 DEP_CPP_SV_CC=\ 1545 ".\game\game.h"\ 1546 ".\game\q_shared.h"\ 1547 ".\qcommon\qcommon.h"\ 1548 ".\qcommon\qfiles.h"\ 1549 ".\server\server.h"\ 1550 1551 1552 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1553 1554 DEP_CPP_SV_CC=\ 1555 ".\game\game.h"\ 1556 ".\game\q_shared.h"\ 1557 ".\qcommon\qcommon.h"\ 1558 ".\qcommon\qfiles.h"\ 1559 ".\server\server.h"\ 1560 1561 1562 !ENDIF 1563 1564 # End Source File 1565 # Begin Source File 1566 1567 SOURCE=.\server\sv_ents.c 1568 1569 !IF "$(CFG)" == "quake2 - Win32 Release" 1570 1571 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1572 1573 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1574 1575 DEP_CPP_SV_EN=\ 1576 ".\game\game.h"\ 1577 ".\game\q_shared.h"\ 1578 ".\qcommon\qcommon.h"\ 1579 ".\qcommon\qfiles.h"\ 1580 ".\server\server.h"\ 1581 1582 1583 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1584 1585 DEP_CPP_SV_EN=\ 1586 ".\game\game.h"\ 1587 ".\game\q_shared.h"\ 1588 ".\qcommon\qcommon.h"\ 1589 ".\qcommon\qfiles.h"\ 1590 ".\server\server.h"\ 1591 1592 1593 !ENDIF 1594 1595 # End Source File 1596 # Begin Source File 1597 1598 SOURCE=.\server\sv_game.c 1599 1600 !IF "$(CFG)" == "quake2 - Win32 Release" 1601 1602 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1603 1604 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1605 1606 DEP_CPP_SV_GA=\ 1607 ".\game\game.h"\ 1608 ".\game\q_shared.h"\ 1609 ".\qcommon\qcommon.h"\ 1610 ".\qcommon\qfiles.h"\ 1611 ".\server\server.h"\ 1612 1613 1614 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1615 1616 DEP_CPP_SV_GA=\ 1617 ".\game\game.h"\ 1618 ".\game\q_shared.h"\ 1619 ".\qcommon\qcommon.h"\ 1620 ".\qcommon\qfiles.h"\ 1621 ".\server\server.h"\ 1622 1623 1624 !ENDIF 1625 1626 # End Source File 1627 # Begin Source File 1628 1629 SOURCE=.\server\sv_init.c 1630 1631 !IF "$(CFG)" == "quake2 - Win32 Release" 1632 1633 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1634 1635 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1636 1637 DEP_CPP_SV_IN=\ 1638 ".\game\game.h"\ 1639 ".\game\q_shared.h"\ 1640 ".\qcommon\qcommon.h"\ 1641 ".\qcommon\qfiles.h"\ 1642 ".\server\server.h"\ 1643 1644 1645 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1646 1647 DEP_CPP_SV_IN=\ 1648 ".\game\game.h"\ 1649 ".\game\q_shared.h"\ 1650 ".\qcommon\qcommon.h"\ 1651 ".\qcommon\qfiles.h"\ 1652 ".\server\server.h"\ 1653 1654 1655 !ENDIF 1656 1657 # End Source File 1658 # Begin Source File 1659 1660 SOURCE=.\server\sv_main.c 1661 1662 !IF "$(CFG)" == "quake2 - Win32 Release" 1663 1664 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1665 1666 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1667 1668 DEP_CPP_SV_MA=\ 1669 ".\game\game.h"\ 1670 ".\game\q_shared.h"\ 1671 ".\qcommon\qcommon.h"\ 1672 ".\qcommon\qfiles.h"\ 1673 ".\server\server.h"\ 1674 1675 1676 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1677 1678 DEP_CPP_SV_MA=\ 1679 ".\game\game.h"\ 1680 ".\game\q_shared.h"\ 1681 ".\qcommon\qcommon.h"\ 1682 ".\qcommon\qfiles.h"\ 1683 ".\server\server.h"\ 1684 1685 1686 !ENDIF 1687 1688 # End Source File 1689 # Begin Source File 1690 1691 SOURCE=.\server\sv_send.c 1692 1693 !IF "$(CFG)" == "quake2 - Win32 Release" 1694 1695 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1696 1697 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1698 1699 DEP_CPP_SV_SE=\ 1700 ".\game\game.h"\ 1701 ".\game\q_shared.h"\ 1702 ".\qcommon\qcommon.h"\ 1703 ".\qcommon\qfiles.h"\ 1704 ".\server\server.h"\ 1705 1706 1707 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1708 1709 DEP_CPP_SV_SE=\ 1710 ".\game\game.h"\ 1711 ".\game\q_shared.h"\ 1712 ".\qcommon\qcommon.h"\ 1713 ".\qcommon\qfiles.h"\ 1714 ".\server\server.h"\ 1715 1716 1717 !ENDIF 1718 1719 # End Source File 1720 # Begin Source File 1721 1722 SOURCE=.\server\sv_user.c 1723 1724 !IF "$(CFG)" == "quake2 - Win32 Release" 1725 1726 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1727 1728 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1729 1730 DEP_CPP_SV_US=\ 1731 ".\game\game.h"\ 1732 ".\game\q_shared.h"\ 1733 ".\qcommon\qcommon.h"\ 1734 ".\qcommon\qfiles.h"\ 1735 ".\server\server.h"\ 1736 1737 1738 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1739 1740 DEP_CPP_SV_US=\ 1741 ".\game\game.h"\ 1742 ".\game\q_shared.h"\ 1743 ".\qcommon\qcommon.h"\ 1744 ".\qcommon\qfiles.h"\ 1745 ".\server\server.h"\ 1746 1747 1748 !ENDIF 1749 1750 # End Source File 1751 # Begin Source File 1752 1753 SOURCE=.\server\sv_world.c 1754 1755 !IF "$(CFG)" == "quake2 - Win32 Release" 1756 1757 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1758 1759 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1760 1761 DEP_CPP_SV_WO=\ 1762 ".\game\game.h"\ 1763 ".\game\q_shared.h"\ 1764 ".\qcommon\qcommon.h"\ 1765 ".\qcommon\qfiles.h"\ 1766 ".\server\server.h"\ 1767 1768 1769 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1770 1771 DEP_CPP_SV_WO=\ 1772 ".\game\game.h"\ 1773 ".\game\q_shared.h"\ 1774 ".\qcommon\qcommon.h"\ 1775 ".\qcommon\qfiles.h"\ 1776 ".\server\server.h"\ 1777 1778 1779 !ENDIF 1780 1781 # End Source File 1782 # Begin Source File 1783 1784 SOURCE=.\win32\sys_win.c 1785 1786 !IF "$(CFG)" == "quake2 - Win32 Release" 1787 1788 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1789 1790 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1791 1792 DEP_CPP_SYS_W=\ 1793 ".\game\q_shared.h"\ 1794 ".\qcommon\qcommon.h"\ 1795 ".\qcommon\qfiles.h"\ 1796 ".\win32\conproc.h"\ 1797 ".\win32\winquake.h"\ 1798 1799 1800 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1801 1802 DEP_CPP_SYS_W=\ 1803 ".\game\q_shared.h"\ 1804 ".\qcommon\qcommon.h"\ 1805 ".\qcommon\qfiles.h"\ 1806 ".\win32\conproc.h"\ 1807 ".\win32\winquake.h"\ 1808 1809 1810 !ENDIF 1811 1812 # End Source File 1813 # Begin Source File 1814 1815 SOURCE=.\win32\vid_dll.c 1816 1817 !IF "$(CFG)" == "quake2 - Win32 Release" 1818 1819 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1820 1821 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1822 1823 DEP_CPP_VID_D=\ 1824 ".\client\cdaudio.h"\ 1825 ".\client\client.h"\ 1826 ".\client\console.h"\ 1827 ".\client\input.h"\ 1828 ".\client\keys.h"\ 1829 ".\client\ref.h"\ 1830 ".\client\screen.h"\ 1831 ".\client\sound.h"\ 1832 ".\client\vid.h"\ 1833 ".\game\q_shared.h"\ 1834 ".\qcommon\qcommon.h"\ 1835 ".\qcommon\qfiles.h"\ 1836 ".\win32\winquake.h"\ 1837 1838 1839 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1840 1841 DEP_CPP_VID_D=\ 1842 ".\client\cdaudio.h"\ 1843 ".\client\client.h"\ 1844 ".\client\console.h"\ 1845 ".\client\input.h"\ 1846 ".\client\keys.h"\ 1847 ".\client\ref.h"\ 1848 ".\client\screen.h"\ 1849 ".\client\sound.h"\ 1850 ".\client\vid.h"\ 1851 ".\game\q_shared.h"\ 1852 ".\qcommon\qcommon.h"\ 1853 ".\qcommon\qfiles.h"\ 1854 ".\win32\winquake.h"\ 1855 1856 1857 !ENDIF 1858 1859 # End Source File 1860 # Begin Source File 1861 1862 SOURCE=.\win32\vid_menu.c 1863 1864 !IF "$(CFG)" == "quake2 - Win32 Release" 1865 1866 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1867 1868 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1869 1870 DEP_CPP_VID_M=\ 1871 ".\client\cdaudio.h"\ 1872 ".\client\client.h"\ 1873 ".\client\console.h"\ 1874 ".\client\input.h"\ 1875 ".\client\keys.h"\ 1876 ".\client\qmenu.h"\ 1877 ".\client\ref.h"\ 1878 ".\client\screen.h"\ 1879 ".\client\sound.h"\ 1880 ".\client\vid.h"\ 1881 ".\game\q_shared.h"\ 1882 ".\qcommon\qcommon.h"\ 1883 ".\qcommon\qfiles.h"\ 1884 1885 1886 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1887 1888 DEP_CPP_VID_M=\ 1889 ".\client\cdaudio.h"\ 1890 ".\client\client.h"\ 1891 ".\client\console.h"\ 1892 ".\client\input.h"\ 1893 ".\client\keys.h"\ 1894 ".\client\qmenu.h"\ 1895 ".\client\ref.h"\ 1896 ".\client\screen.h"\ 1897 ".\client\sound.h"\ 1898 ".\client\vid.h"\ 1899 ".\game\q_shared.h"\ 1900 ".\qcommon\qcommon.h"\ 1901 ".\qcommon\qfiles.h"\ 1902 1903 1904 !ENDIF 1905 1906 # End Source File 1907 # Begin Source File 1908 1909 SOURCE=.\client\x86.c 1910 1911 !IF "$(CFG)" == "quake2 - Win32 Release" 1912 1913 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1914 1915 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha" 1916 1917 DEP_CPP_X86_C=\ 1918 ".\client\cdaudio.h"\ 1919 ".\client\client.h"\ 1920 ".\client\console.h"\ 1921 ".\client\input.h"\ 1922 ".\client\keys.h"\ 1923 ".\client\ref.h"\ 1924 ".\client\screen.h"\ 1925 ".\client\sound.h"\ 1926 ".\client\vid.h"\ 1927 ".\game\q_shared.h"\ 1928 ".\qcommon\qcommon.h"\ 1929 ".\qcommon\qfiles.h"\ 1930 1931 1932 !ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha" 1933 1934 DEP_CPP_X86_C=\ 1935 ".\client\cdaudio.h"\ 1936 ".\client\client.h"\ 1937 ".\client\console.h"\ 1938 ".\client\input.h"\ 1939 ".\client\keys.h"\ 1940 ".\client\ref.h"\ 1941 ".\client\screen.h"\ 1942 ".\client\sound.h"\ 1943 ".\client\vid.h"\ 1944 ".\game\q_shared.h"\ 1945 ".\qcommon\qcommon.h"\ 1946 ".\qcommon\qfiles.h"\ 1947 1948 1949 !ENDIF 1950 1951 # End Source File 1952 # End Group 1953 # Begin Group "Header Files" 1954 1955 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 1956 # Begin Source File 1957 1958 SOURCE=.\client\anorms.h 1959 # End Source File 1960 # Begin Source File 1961 1962 SOURCE=.\qcommon\bspfile.h 1963 # End Source File 1964 # Begin Source File 1965 1966 SOURCE=.\client\cdaudio.h 1967 # End Source File 1968 # Begin Source File 1969 1970 SOURCE=.\client\client.h 1971 # End Source File 1972 # Begin Source File 1973 1974 SOURCE=.\win32\conproc.h 1975 # End Source File 1976 # Begin Source File 1977 1978 SOURCE=.\client\console.h 1979 # End Source File 1980 # Begin Source File 1981 1982 SOURCE=.\game\game.h 1983 # End Source File 1984 # Begin Source File 1985 1986 SOURCE=.\client\input.h 1987 # End Source File 1988 # Begin Source File 1989 1990 SOURCE=.\client\keys.h 1991 # End Source File 1992 # Begin Source File 1993 1994 SOURCE=.\game\q_shared.h 1995 # End Source File 1996 # Begin Source File 1997 1998 SOURCE=.\qcommon\qcommon.h 1999 # End Source File 2000 # Begin Source File 2001 2002 SOURCE=.\qcommon\qfiles.h 2003 # End Source File 2004 # Begin Source File 2005 2006 SOURCE=.\client\qmenu.h 2007 # End Source File 2008 # Begin Source File 2009 2010 SOURCE=.\client\ref.h 2011 # End Source File 2012 # Begin Source File 2013 2014 SOURCE=.\client\screen.h 2015 # End Source File 2016 # Begin Source File 2017 2018 SOURCE=.\server\server.h 2019 # End Source File 2020 # Begin Source File 2021 2022 SOURCE=.\client\snd_loc.h 2023 # End Source File 2024 # Begin Source File 2025 2026 SOURCE=.\client\sound.h 2027 # End Source File 2028 # Begin Source File 2029 2030 SOURCE=.\client\vid.h 2031 # End Source File 2032 # Begin Source File 2033 2034 SOURCE=.\win32\winquake.h 2035 # End Source File 2036 # End Group 2037 # Begin Group "Resource Files" 2038 2039 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 2040 # Begin Source File 2041 2042 SOURCE=.\win32\q2.ico 2043 # End Source File 2044 # Begin Source File 2045 2046 SOURCE=.\win32\q2.rc 2047 # End Source File 2048 # End Group 2049 # End Target 2050 # End Project