quake2.mak (109208B)
1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 2 # ** DO NOT EDIT ** 3 4 # TARGTYPE "Win32 (x86) Application" 0x0101 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 7 !IF "$(CFG)" == "" 8 CFG=ref_soft - Win32 Debug 9 !MESSAGE No configuration specified. Defaulting to ref_soft - Win32 Debug. 10 !ENDIF 11 12 !IF "$(CFG)" != "quake2 - Win32 Release" && "$(CFG)" != "quake2 - Win32 Debug"\ 13 && "$(CFG)" != "ref_soft - Win32 Release" && "$(CFG)" !=\ 14 "ref_soft - Win32 Debug" && "$(CFG)" != "ref_gl - Win32 Release" && "$(CFG)" !=\ 15 "ref_gl - Win32 Debug" && "$(CFG)" != "game - Win32 Release" && "$(CFG)" !=\ 16 "game - Win32 Debug" 17 !MESSAGE Invalid configuration "$(CFG)" specified. 18 !MESSAGE You can specify a configuration when running NMAKE on this makefile 19 !MESSAGE by defining the macro CFG on the command line. For example: 20 !MESSAGE 21 !MESSAGE NMAKE /f "quake2.mak" CFG="ref_soft - Win32 Debug" 22 !MESSAGE 23 !MESSAGE Possible choices for configuration are: 24 !MESSAGE 25 !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application") 26 !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application") 27 !MESSAGE "ref_soft - Win32 Release" (based on\ 28 "Win32 (x86) Dynamic-Link Library") 29 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 30 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 31 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 32 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 33 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 34 !MESSAGE 35 !ERROR An invalid configuration is specified. 36 !ENDIF 37 38 !IF "$(OS)" == "Windows_NT" 39 NULL= 40 !ELSE 41 NULL=nul 42 !ENDIF 43 ################################################################################ 44 # Begin Project 45 # PROP Target_Last_Scanned "ref_soft - Win32 Debug" 46 47 !IF "$(CFG)" == "quake2 - Win32 Release" 48 49 # PROP BASE Use_MFC 0 50 # PROP BASE Use_Debug_Libraries 0 51 # PROP BASE Output_Dir "Release" 52 # PROP BASE Intermediate_Dir "Release" 53 # PROP BASE Target_Dir "" 54 # PROP Use_MFC 0 55 # PROP Use_Debug_Libraries 0 56 # PROP Output_Dir "Release" 57 # PROP Intermediate_Dir "Release" 58 # PROP Target_Dir "" 59 OUTDIR=.\Release 60 INTDIR=.\Release 61 62 ALL : "$(OUTDIR)\quake2.exe" 63 64 CLEAN : 65 -@erase "$(INTDIR)\cd_win.obj" 66 -@erase "$(INTDIR)\cl_demo.obj" 67 -@erase "$(INTDIR)\cl_ents.obj" 68 -@erase "$(INTDIR)\cl_fx.obj" 69 -@erase "$(INTDIR)\cl_input.obj" 70 -@erase "$(INTDIR)\cl_main.obj" 71 -@erase "$(INTDIR)\cl_parse.obj" 72 -@erase "$(INTDIR)\cl_tent.obj" 73 -@erase "$(INTDIR)\cmd.obj" 74 -@erase "$(INTDIR)\cmodel.obj" 75 -@erase "$(INTDIR)\common.obj" 76 -@erase "$(INTDIR)\console.obj" 77 -@erase "$(INTDIR)\crc.obj" 78 -@erase "$(INTDIR)\cvar.obj" 79 -@erase "$(INTDIR)\files.obj" 80 -@erase "$(INTDIR)\in_win.obj" 81 -@erase "$(INTDIR)\keys.obj" 82 -@erase "$(INTDIR)\menu.obj" 83 -@erase "$(INTDIR)\net_chan.obj" 84 -@erase "$(INTDIR)\net_wins.obj" 85 -@erase "$(INTDIR)\q_shared.obj" 86 -@erase "$(INTDIR)\sbar2.obj" 87 -@erase "$(INTDIR)\scr_cin.obj" 88 -@erase "$(INTDIR)\screen.obj" 89 -@erase "$(INTDIR)\snd_dma.obj" 90 -@erase "$(INTDIR)\snd_mem.obj" 91 -@erase "$(INTDIR)\snd_mix.obj" 92 -@erase "$(INTDIR)\snd_win.obj" 93 -@erase "$(INTDIR)\sv_ccmds.obj" 94 -@erase "$(INTDIR)\sv_ents.obj" 95 -@erase "$(INTDIR)\sv_game.obj" 96 -@erase "$(INTDIR)\sv_init.obj" 97 -@erase "$(INTDIR)\sv_main.obj" 98 -@erase "$(INTDIR)\sv_move.obj" 99 -@erase "$(INTDIR)\sv_phys.obj" 100 -@erase "$(INTDIR)\sv_send.obj" 101 -@erase "$(INTDIR)\sv_user.obj" 102 -@erase "$(INTDIR)\sv_world.obj" 103 -@erase "$(INTDIR)\sys_win.obj" 104 -@erase "$(INTDIR)\vid_dll.obj" 105 -@erase "$(INTDIR)\view.obj" 106 -@erase "$(OUTDIR)\quake2.exe" 107 108 "$(OUTDIR)" : 109 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 110 111 CPP=cl.exe 112 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 113 # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 114 CPP_PROJ=/nologo /G5 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ 115 /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /c 116 CPP_OBJS=.\Release/ 117 CPP_SBRS=.\. 118 119 .c{$(CPP_OBJS)}.obj: 120 $(CPP) $(CPP_PROJ) $< 121 122 .cpp{$(CPP_OBJS)}.obj: 123 $(CPP) $(CPP_PROJ) $< 124 125 .cxx{$(CPP_OBJS)}.obj: 126 $(CPP) $(CPP_PROJ) $< 127 128 .c{$(CPP_SBRS)}.sbr: 129 $(CPP) $(CPP_PROJ) $< 130 131 .cpp{$(CPP_SBRS)}.sbr: 132 $(CPP) $(CPP_PROJ) $< 133 134 .cxx{$(CPP_SBRS)}.sbr: 135 $(CPP) $(CPP_PROJ) $< 136 137 MTL=mktyplib.exe 138 # ADD BASE MTL /nologo /D "NDEBUG" /win32 139 # ADD MTL /nologo /D "NDEBUG" /win32 140 MTL_PROJ=/nologo /D "NDEBUG" /win32 141 RSC=rc.exe 142 # ADD BASE RSC /l 0x409 /d "NDEBUG" 143 # ADD RSC /l 0x409 /d "NDEBUG" 144 BSC32=bscmake.exe 145 # ADD BASE BSC32 /nologo 146 # ADD BSC32 /nologo 147 BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc" 148 BSC32_SBRS= \ 149 150 LINK32=link.exe 151 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 152 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 153 # SUBTRACT LINK32 /incremental:yes /nodefaultlib 154 LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\ 155 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ 156 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ 157 /pdb:"$(OUTDIR)/quake2.pdb" /machine:I386 /out:"$(OUTDIR)/quake2.exe" 158 LINK32_OBJS= \ 159 "$(INTDIR)\cd_win.obj" \ 160 "$(INTDIR)\cl_demo.obj" \ 161 "$(INTDIR)\cl_ents.obj" \ 162 "$(INTDIR)\cl_fx.obj" \ 163 "$(INTDIR)\cl_input.obj" \ 164 "$(INTDIR)\cl_main.obj" \ 165 "$(INTDIR)\cl_parse.obj" \ 166 "$(INTDIR)\cl_tent.obj" \ 167 "$(INTDIR)\cmd.obj" \ 168 "$(INTDIR)\cmodel.obj" \ 169 "$(INTDIR)\common.obj" \ 170 "$(INTDIR)\console.obj" \ 171 "$(INTDIR)\crc.obj" \ 172 "$(INTDIR)\cvar.obj" \ 173 "$(INTDIR)\files.obj" \ 174 "$(INTDIR)\in_win.obj" \ 175 "$(INTDIR)\keys.obj" \ 176 "$(INTDIR)\menu.obj" \ 177 "$(INTDIR)\net_chan.obj" \ 178 "$(INTDIR)\net_wins.obj" \ 179 "$(INTDIR)\q_shared.obj" \ 180 "$(INTDIR)\sbar2.obj" \ 181 "$(INTDIR)\scr_cin.obj" \ 182 "$(INTDIR)\screen.obj" \ 183 "$(INTDIR)\snd_dma.obj" \ 184 "$(INTDIR)\snd_mem.obj" \ 185 "$(INTDIR)\snd_mix.obj" \ 186 "$(INTDIR)\snd_win.obj" \ 187 "$(INTDIR)\sv_ccmds.obj" \ 188 "$(INTDIR)\sv_ents.obj" \ 189 "$(INTDIR)\sv_game.obj" \ 190 "$(INTDIR)\sv_init.obj" \ 191 "$(INTDIR)\sv_main.obj" \ 192 "$(INTDIR)\sv_move.obj" \ 193 "$(INTDIR)\sv_phys.obj" \ 194 "$(INTDIR)\sv_send.obj" \ 195 "$(INTDIR)\sv_user.obj" \ 196 "$(INTDIR)\sv_world.obj" \ 197 "$(INTDIR)\sys_win.obj" \ 198 "$(INTDIR)\vid_dll.obj" \ 199 "$(INTDIR)\view.obj" 200 201 "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 202 $(LINK32) @<< 203 $(LINK32_FLAGS) $(LINK32_OBJS) 204 << 205 206 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 207 208 # PROP BASE Use_MFC 0 209 # PROP BASE Use_Debug_Libraries 1 210 # PROP BASE Output_Dir "Debug" 211 # PROP BASE Intermediate_Dir "Debug" 212 # PROP BASE Target_Dir "" 213 # PROP Use_MFC 0 214 # PROP Use_Debug_Libraries 1 215 # PROP Output_Dir "Debug" 216 # PROP Intermediate_Dir "Debug" 217 # PROP Target_Dir "" 218 OUTDIR=.\Debug 219 INTDIR=.\Debug 220 221 ALL : "$(OUTDIR)\quake2.exe" "$(OUTDIR)\quake2.bsc" 222 223 CLEAN : 224 -@erase "$(INTDIR)\cd_win.obj" 225 -@erase "$(INTDIR)\cd_win.sbr" 226 -@erase "$(INTDIR)\cl_demo.obj" 227 -@erase "$(INTDIR)\cl_demo.sbr" 228 -@erase "$(INTDIR)\cl_ents.obj" 229 -@erase "$(INTDIR)\cl_ents.sbr" 230 -@erase "$(INTDIR)\cl_fx.obj" 231 -@erase "$(INTDIR)\cl_fx.sbr" 232 -@erase "$(INTDIR)\cl_input.obj" 233 -@erase "$(INTDIR)\cl_input.sbr" 234 -@erase "$(INTDIR)\cl_main.obj" 235 -@erase "$(INTDIR)\cl_main.sbr" 236 -@erase "$(INTDIR)\cl_parse.obj" 237 -@erase "$(INTDIR)\cl_parse.sbr" 238 -@erase "$(INTDIR)\cl_tent.obj" 239 -@erase "$(INTDIR)\cl_tent.sbr" 240 -@erase "$(INTDIR)\cmd.obj" 241 -@erase "$(INTDIR)\cmd.sbr" 242 -@erase "$(INTDIR)\cmodel.obj" 243 -@erase "$(INTDIR)\cmodel.sbr" 244 -@erase "$(INTDIR)\common.obj" 245 -@erase "$(INTDIR)\common.sbr" 246 -@erase "$(INTDIR)\console.obj" 247 -@erase "$(INTDIR)\console.sbr" 248 -@erase "$(INTDIR)\crc.obj" 249 -@erase "$(INTDIR)\crc.sbr" 250 -@erase "$(INTDIR)\cvar.obj" 251 -@erase "$(INTDIR)\cvar.sbr" 252 -@erase "$(INTDIR)\files.obj" 253 -@erase "$(INTDIR)\files.sbr" 254 -@erase "$(INTDIR)\in_win.obj" 255 -@erase "$(INTDIR)\in_win.sbr" 256 -@erase "$(INTDIR)\keys.obj" 257 -@erase "$(INTDIR)\keys.sbr" 258 -@erase "$(INTDIR)\menu.obj" 259 -@erase "$(INTDIR)\menu.sbr" 260 -@erase "$(INTDIR)\net_chan.obj" 261 -@erase "$(INTDIR)\net_chan.sbr" 262 -@erase "$(INTDIR)\net_wins.obj" 263 -@erase "$(INTDIR)\net_wins.sbr" 264 -@erase "$(INTDIR)\q_shared.obj" 265 -@erase "$(INTDIR)\q_shared.sbr" 266 -@erase "$(INTDIR)\sbar2.obj" 267 -@erase "$(INTDIR)\sbar2.sbr" 268 -@erase "$(INTDIR)\scr_cin.obj" 269 -@erase "$(INTDIR)\scr_cin.sbr" 270 -@erase "$(INTDIR)\screen.obj" 271 -@erase "$(INTDIR)\screen.sbr" 272 -@erase "$(INTDIR)\snd_dma.obj" 273 -@erase "$(INTDIR)\snd_dma.sbr" 274 -@erase "$(INTDIR)\snd_mem.obj" 275 -@erase "$(INTDIR)\snd_mem.sbr" 276 -@erase "$(INTDIR)\snd_mix.obj" 277 -@erase "$(INTDIR)\snd_mix.sbr" 278 -@erase "$(INTDIR)\snd_win.obj" 279 -@erase "$(INTDIR)\snd_win.sbr" 280 -@erase "$(INTDIR)\sv_ccmds.obj" 281 -@erase "$(INTDIR)\sv_ccmds.sbr" 282 -@erase "$(INTDIR)\sv_ents.obj" 283 -@erase "$(INTDIR)\sv_ents.sbr" 284 -@erase "$(INTDIR)\sv_game.obj" 285 -@erase "$(INTDIR)\sv_game.sbr" 286 -@erase "$(INTDIR)\sv_init.obj" 287 -@erase "$(INTDIR)\sv_init.sbr" 288 -@erase "$(INTDIR)\sv_main.obj" 289 -@erase "$(INTDIR)\sv_main.sbr" 290 -@erase "$(INTDIR)\sv_move.obj" 291 -@erase "$(INTDIR)\sv_move.sbr" 292 -@erase "$(INTDIR)\sv_phys.obj" 293 -@erase "$(INTDIR)\sv_phys.sbr" 294 -@erase "$(INTDIR)\sv_send.obj" 295 -@erase "$(INTDIR)\sv_send.sbr" 296 -@erase "$(INTDIR)\sv_user.obj" 297 -@erase "$(INTDIR)\sv_user.sbr" 298 -@erase "$(INTDIR)\sv_world.obj" 299 -@erase "$(INTDIR)\sv_world.sbr" 300 -@erase "$(INTDIR)\sys_win.obj" 301 -@erase "$(INTDIR)\sys_win.sbr" 302 -@erase "$(INTDIR)\vc40.pdb" 303 -@erase "$(INTDIR)\vid_dll.obj" 304 -@erase "$(INTDIR)\vid_dll.sbr" 305 -@erase "$(INTDIR)\view.obj" 306 -@erase "$(INTDIR)\view.sbr" 307 -@erase "$(OUTDIR)\quake2.bsc" 308 -@erase "$(OUTDIR)\quake2.exe" 309 -@erase "$(OUTDIR)\quake2.pdb" 310 311 "$(OUTDIR)" : 312 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 313 314 CPP=cl.exe 315 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 316 # ADD CPP /nologo /G5 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c 317 # SUBTRACT CPP /Gy 318 CPP_PROJ=/nologo /G5 /MLd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ 319 /FR"$(INTDIR)/" /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\ 320 /c 321 CPP_OBJS=.\Debug/ 322 CPP_SBRS=.\Debug/ 323 324 .c{$(CPP_OBJS)}.obj: 325 $(CPP) $(CPP_PROJ) $< 326 327 .cpp{$(CPP_OBJS)}.obj: 328 $(CPP) $(CPP_PROJ) $< 329 330 .cxx{$(CPP_OBJS)}.obj: 331 $(CPP) $(CPP_PROJ) $< 332 333 .c{$(CPP_SBRS)}.sbr: 334 $(CPP) $(CPP_PROJ) $< 335 336 .cpp{$(CPP_SBRS)}.sbr: 337 $(CPP) $(CPP_PROJ) $< 338 339 .cxx{$(CPP_SBRS)}.sbr: 340 $(CPP) $(CPP_PROJ) $< 341 342 MTL=mktyplib.exe 343 # ADD BASE MTL /nologo /D "_DEBUG" /win32 344 # ADD MTL /nologo /D "_DEBUG" /win32 345 MTL_PROJ=/nologo /D "_DEBUG" /win32 346 RSC=rc.exe 347 # ADD BASE RSC /l 0x409 /d "_DEBUG" 348 # ADD RSC /l 0x409 /d "_DEBUG" 349 BSC32=bscmake.exe 350 # ADD BASE BSC32 /nologo 351 # ADD BSC32 /nologo 352 BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc" 353 BSC32_SBRS= \ 354 "$(INTDIR)\cd_win.sbr" \ 355 "$(INTDIR)\cl_demo.sbr" \ 356 "$(INTDIR)\cl_ents.sbr" \ 357 "$(INTDIR)\cl_fx.sbr" \ 358 "$(INTDIR)\cl_input.sbr" \ 359 "$(INTDIR)\cl_main.sbr" \ 360 "$(INTDIR)\cl_parse.sbr" \ 361 "$(INTDIR)\cl_tent.sbr" \ 362 "$(INTDIR)\cmd.sbr" \ 363 "$(INTDIR)\cmodel.sbr" \ 364 "$(INTDIR)\common.sbr" \ 365 "$(INTDIR)\console.sbr" \ 366 "$(INTDIR)\crc.sbr" \ 367 "$(INTDIR)\cvar.sbr" \ 368 "$(INTDIR)\files.sbr" \ 369 "$(INTDIR)\in_win.sbr" \ 370 "$(INTDIR)\keys.sbr" \ 371 "$(INTDIR)\menu.sbr" \ 372 "$(INTDIR)\net_chan.sbr" \ 373 "$(INTDIR)\net_wins.sbr" \ 374 "$(INTDIR)\q_shared.sbr" \ 375 "$(INTDIR)\sbar2.sbr" \ 376 "$(INTDIR)\scr_cin.sbr" \ 377 "$(INTDIR)\screen.sbr" \ 378 "$(INTDIR)\snd_dma.sbr" \ 379 "$(INTDIR)\snd_mem.sbr" \ 380 "$(INTDIR)\snd_mix.sbr" \ 381 "$(INTDIR)\snd_win.sbr" \ 382 "$(INTDIR)\sv_ccmds.sbr" \ 383 "$(INTDIR)\sv_ents.sbr" \ 384 "$(INTDIR)\sv_game.sbr" \ 385 "$(INTDIR)\sv_init.sbr" \ 386 "$(INTDIR)\sv_main.sbr" \ 387 "$(INTDIR)\sv_move.sbr" \ 388 "$(INTDIR)\sv_phys.sbr" \ 389 "$(INTDIR)\sv_send.sbr" \ 390 "$(INTDIR)\sv_user.sbr" \ 391 "$(INTDIR)\sv_world.sbr" \ 392 "$(INTDIR)\sys_win.sbr" \ 393 "$(INTDIR)\vid_dll.sbr" \ 394 "$(INTDIR)\view.sbr" 395 396 "$(OUTDIR)\quake2.bsc" : "$(OUTDIR)" $(BSC32_SBRS) 397 $(BSC32) @<< 398 $(BSC32_FLAGS) $(BSC32_SBRS) 399 << 400 401 LINK32=link.exe 402 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 403 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 404 # SUBTRACT LINK32 /nodefaultlib 405 LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\ 406 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ 407 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ 408 /pdb:"$(OUTDIR)/quake2.pdb" /debug /machine:I386 /out:"$(OUTDIR)/quake2.exe" 409 LINK32_OBJS= \ 410 "$(INTDIR)\cd_win.obj" \ 411 "$(INTDIR)\cl_demo.obj" \ 412 "$(INTDIR)\cl_ents.obj" \ 413 "$(INTDIR)\cl_fx.obj" \ 414 "$(INTDIR)\cl_input.obj" \ 415 "$(INTDIR)\cl_main.obj" \ 416 "$(INTDIR)\cl_parse.obj" \ 417 "$(INTDIR)\cl_tent.obj" \ 418 "$(INTDIR)\cmd.obj" \ 419 "$(INTDIR)\cmodel.obj" \ 420 "$(INTDIR)\common.obj" \ 421 "$(INTDIR)\console.obj" \ 422 "$(INTDIR)\crc.obj" \ 423 "$(INTDIR)\cvar.obj" \ 424 "$(INTDIR)\files.obj" \ 425 "$(INTDIR)\in_win.obj" \ 426 "$(INTDIR)\keys.obj" \ 427 "$(INTDIR)\menu.obj" \ 428 "$(INTDIR)\net_chan.obj" \ 429 "$(INTDIR)\net_wins.obj" \ 430 "$(INTDIR)\q_shared.obj" \ 431 "$(INTDIR)\sbar2.obj" \ 432 "$(INTDIR)\scr_cin.obj" \ 433 "$(INTDIR)\screen.obj" \ 434 "$(INTDIR)\snd_dma.obj" \ 435 "$(INTDIR)\snd_mem.obj" \ 436 "$(INTDIR)\snd_mix.obj" \ 437 "$(INTDIR)\snd_win.obj" \ 438 "$(INTDIR)\sv_ccmds.obj" \ 439 "$(INTDIR)\sv_ents.obj" \ 440 "$(INTDIR)\sv_game.obj" \ 441 "$(INTDIR)\sv_init.obj" \ 442 "$(INTDIR)\sv_main.obj" \ 443 "$(INTDIR)\sv_move.obj" \ 444 "$(INTDIR)\sv_phys.obj" \ 445 "$(INTDIR)\sv_send.obj" \ 446 "$(INTDIR)\sv_user.obj" \ 447 "$(INTDIR)\sv_world.obj" \ 448 "$(INTDIR)\sys_win.obj" \ 449 "$(INTDIR)\vid_dll.obj" \ 450 "$(INTDIR)\view.obj" 451 452 "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 453 $(LINK32) @<< 454 $(LINK32_FLAGS) $(LINK32_OBJS) 455 << 456 457 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release" 458 459 # PROP BASE Use_MFC 0 460 # PROP BASE Use_Debug_Libraries 0 461 # PROP BASE Output_Dir "ref_soft\ref_soft" 462 # PROP BASE Intermediate_Dir "ref_soft\ref_soft" 463 # PROP BASE Target_Dir "ref_soft" 464 # PROP Use_MFC 0 465 # PROP Use_Debug_Libraries 0 466 # PROP Output_Dir "Release" 467 # PROP Intermediate_Dir "ref_soft\Release" 468 # PROP Target_Dir "ref_soft" 469 OUTDIR=.\Release 470 INTDIR=.\ref_soft\Release 471 472 ALL : "$(OUTDIR)\ref_soft.dll" 473 474 CLEAN : 475 -@erase "$(INTDIR)\q_shared.obj" 476 -@erase "$(INTDIR)\r_aclip.obj" 477 -@erase "$(INTDIR)\r_alias.obj" 478 -@erase "$(INTDIR)\r_bsp.obj" 479 -@erase "$(INTDIR)\r_draw.obj" 480 -@erase "$(INTDIR)\r_edge.obj" 481 -@erase "$(INTDIR)\r_image.obj" 482 -@erase "$(INTDIR)\r_inter.obj" 483 -@erase "$(INTDIR)\r_light.obj" 484 -@erase "$(INTDIR)\r_main.obj" 485 -@erase "$(INTDIR)\r_misc.obj" 486 -@erase "$(INTDIR)\r_model.obj" 487 -@erase "$(INTDIR)\r_part.obj" 488 -@erase "$(INTDIR)\r_poly.obj" 489 -@erase "$(INTDIR)\r_polyse.obj" 490 -@erase "$(INTDIR)\r_rast.obj" 491 -@erase "$(INTDIR)\r_scan.obj" 492 -@erase "$(INTDIR)\r_sprite.obj" 493 -@erase "$(INTDIR)\r_surf.obj" 494 -@erase "$(INTDIR)\rw_ddraw.obj" 495 -@erase "$(INTDIR)\rw_dib.obj" 496 -@erase "$(INTDIR)\rw_imp.obj" 497 -@erase "$(OUTDIR)\ref_soft.dll" 498 -@erase "$(OUTDIR)\ref_soft.exp" 499 -@erase "$(OUTDIR)\ref_soft.lib" 500 -@erase ".\Release\r_aclipa.obj" 501 -@erase ".\Release\r_draw16.obj" 502 -@erase ".\Release\r_drawa.obj" 503 -@erase ".\Release\r_edgea.obj" 504 -@erase ".\Release\r_scana.obj" 505 -@erase ".\Release\r_spr8.obj" 506 -@erase ".\Release\r_surf8.obj" 507 -@erase ".\Release\r_varsa.obj" 508 509 "$(OUTDIR)" : 510 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 511 512 "$(INTDIR)" : 513 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 514 515 CPP=cl.exe 516 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 517 # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 518 CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ 519 /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /c 520 CPP_OBJS=.\ref_soft\Release/ 521 CPP_SBRS=.\. 522 523 .c{$(CPP_OBJS)}.obj: 524 $(CPP) $(CPP_PROJ) $< 525 526 .cpp{$(CPP_OBJS)}.obj: 527 $(CPP) $(CPP_PROJ) $< 528 529 .cxx{$(CPP_OBJS)}.obj: 530 $(CPP) $(CPP_PROJ) $< 531 532 .c{$(CPP_SBRS)}.sbr: 533 $(CPP) $(CPP_PROJ) $< 534 535 .cpp{$(CPP_SBRS)}.sbr: 536 $(CPP) $(CPP_PROJ) $< 537 538 .cxx{$(CPP_SBRS)}.sbr: 539 $(CPP) $(CPP_PROJ) $< 540 541 MTL=mktyplib.exe 542 # ADD BASE MTL /nologo /D "NDEBUG" /win32 543 # ADD MTL /nologo /D "NDEBUG" /win32 544 MTL_PROJ=/nologo /D "NDEBUG" /win32 545 RSC=rc.exe 546 # ADD BASE RSC /l 0x409 /d "NDEBUG" 547 # ADD RSC /l 0x409 /d "NDEBUG" 548 BSC32=bscmake.exe 549 # ADD BASE BSC32 /nologo 550 # ADD BSC32 /nologo 551 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 552 BSC32_SBRS= \ 553 554 LINK32=link.exe 555 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 556 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc" 557 # SUBTRACT LINK32 /nodefaultlib 558 LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ 559 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ 560 odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ 561 /pdb:"$(OUTDIR)/ref_soft.pdb" /machine:I386 /nodefaultlib:"libc"\ 562 /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\ 563 /implib:"$(OUTDIR)/ref_soft.lib" 564 DEF_FILE= \ 565 ".\ref_soft\ref_soft.def" 566 LINK32_OBJS= \ 567 "$(INTDIR)\q_shared.obj" \ 568 "$(INTDIR)\r_aclip.obj" \ 569 "$(INTDIR)\r_alias.obj" \ 570 "$(INTDIR)\r_bsp.obj" \ 571 "$(INTDIR)\r_draw.obj" \ 572 "$(INTDIR)\r_edge.obj" \ 573 "$(INTDIR)\r_image.obj" \ 574 "$(INTDIR)\r_inter.obj" \ 575 "$(INTDIR)\r_light.obj" \ 576 "$(INTDIR)\r_main.obj" \ 577 "$(INTDIR)\r_misc.obj" \ 578 "$(INTDIR)\r_model.obj" \ 579 "$(INTDIR)\r_part.obj" \ 580 "$(INTDIR)\r_poly.obj" \ 581 "$(INTDIR)\r_polyse.obj" \ 582 "$(INTDIR)\r_rast.obj" \ 583 "$(INTDIR)\r_scan.obj" \ 584 "$(INTDIR)\r_sprite.obj" \ 585 "$(INTDIR)\r_surf.obj" \ 586 "$(INTDIR)\rw_ddraw.obj" \ 587 "$(INTDIR)\rw_dib.obj" \ 588 "$(INTDIR)\rw_imp.obj" \ 589 ".\Release\r_aclipa.obj" \ 590 ".\Release\r_draw16.obj" \ 591 ".\Release\r_drawa.obj" \ 592 ".\Release\r_edgea.obj" \ 593 ".\Release\r_scana.obj" \ 594 ".\Release\r_spr8.obj" \ 595 ".\Release\r_surf8.obj" \ 596 ".\Release\r_varsa.obj" 597 598 "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 599 $(LINK32) @<< 600 $(LINK32_FLAGS) $(LINK32_OBJS) 601 << 602 603 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 604 605 # PROP BASE Use_MFC 0 606 # PROP BASE Use_Debug_Libraries 1 607 # PROP BASE Output_Dir "ref_soft\ref_soft" 608 # PROP BASE Intermediate_Dir "ref_soft\ref_soft" 609 # PROP BASE Target_Dir "ref_soft" 610 # PROP Use_MFC 0 611 # PROP Use_Debug_Libraries 1 612 # PROP Output_Dir "Debug" 613 # PROP Intermediate_Dir "ref_soft\Debug" 614 # PROP Target_Dir "ref_soft" 615 OUTDIR=.\Debug 616 INTDIR=.\ref_soft\Debug 617 618 ALL : "$(OUTDIR)\ref_soft.dll" 619 620 CLEAN : 621 -@erase "$(INTDIR)\q_shared.obj" 622 -@erase "$(INTDIR)\r_aclip.obj" 623 -@erase "$(INTDIR)\r_alias.obj" 624 -@erase "$(INTDIR)\r_bsp.obj" 625 -@erase "$(INTDIR)\r_draw.obj" 626 -@erase "$(INTDIR)\r_edge.obj" 627 -@erase "$(INTDIR)\r_image.obj" 628 -@erase "$(INTDIR)\r_inter.obj" 629 -@erase "$(INTDIR)\r_light.obj" 630 -@erase "$(INTDIR)\r_main.obj" 631 -@erase "$(INTDIR)\r_misc.obj" 632 -@erase "$(INTDIR)\r_model.obj" 633 -@erase "$(INTDIR)\r_part.obj" 634 -@erase "$(INTDIR)\r_poly.obj" 635 -@erase "$(INTDIR)\r_polyse.obj" 636 -@erase "$(INTDIR)\r_rast.obj" 637 -@erase "$(INTDIR)\r_scan.obj" 638 -@erase "$(INTDIR)\r_sprite.obj" 639 -@erase "$(INTDIR)\r_surf.obj" 640 -@erase "$(INTDIR)\rw_ddraw.obj" 641 -@erase "$(INTDIR)\rw_dib.obj" 642 -@erase "$(INTDIR)\rw_imp.obj" 643 -@erase "$(INTDIR)\vc40.idb" 644 -@erase "$(INTDIR)\vc40.pdb" 645 -@erase "$(OUTDIR)\ref_soft.dll" 646 -@erase "$(OUTDIR)\ref_soft.exp" 647 -@erase "$(OUTDIR)\ref_soft.lib" 648 -@erase "$(OUTDIR)\ref_soft.pdb" 649 -@erase ".\Debug\r_aclipa.obj" 650 -@erase ".\Debug\r_draw16.obj" 651 -@erase ".\Debug\r_drawa.obj" 652 -@erase ".\Debug\r_edgea.obj" 653 -@erase ".\Debug\r_scana.obj" 654 -@erase ".\Debug\r_spr8.obj" 655 -@erase ".\Debug\r_surf8.obj" 656 -@erase ".\Debug\r_varsa.obj" 657 658 "$(OUTDIR)" : 659 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 660 661 "$(INTDIR)" : 662 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 663 664 CPP=cl.exe 665 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 666 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 667 CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\ 668 "_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 669 CPP_OBJS=.\ref_soft\Debug/ 670 CPP_SBRS=.\. 671 672 .c{$(CPP_OBJS)}.obj: 673 $(CPP) $(CPP_PROJ) $< 674 675 .cpp{$(CPP_OBJS)}.obj: 676 $(CPP) $(CPP_PROJ) $< 677 678 .cxx{$(CPP_OBJS)}.obj: 679 $(CPP) $(CPP_PROJ) $< 680 681 .c{$(CPP_SBRS)}.sbr: 682 $(CPP) $(CPP_PROJ) $< 683 684 .cpp{$(CPP_SBRS)}.sbr: 685 $(CPP) $(CPP_PROJ) $< 686 687 .cxx{$(CPP_SBRS)}.sbr: 688 $(CPP) $(CPP_PROJ) $< 689 690 MTL=mktyplib.exe 691 # ADD BASE MTL /nologo /D "_DEBUG" /win32 692 # ADD MTL /nologo /D "_DEBUG" /win32 693 MTL_PROJ=/nologo /D "_DEBUG" /win32 694 RSC=rc.exe 695 # ADD BASE RSC /l 0x409 /d "_DEBUG" 696 # ADD RSC /l 0x409 /d "_DEBUG" 697 BSC32=bscmake.exe 698 # ADD BASE BSC32 /nologo 699 # ADD BSC32 /nologo 700 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 701 BSC32_SBRS= \ 702 703 LINK32=link.exe 704 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 705 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc" 706 # SUBTRACT LINK32 /nodefaultlib 707 LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ 708 comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ 709 odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\ 710 /pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\ 711 /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\ 712 /implib:"$(OUTDIR)/ref_soft.lib" 713 DEF_FILE= \ 714 ".\ref_soft\ref_soft.def" 715 LINK32_OBJS= \ 716 "$(INTDIR)\q_shared.obj" \ 717 "$(INTDIR)\r_aclip.obj" \ 718 "$(INTDIR)\r_alias.obj" \ 719 "$(INTDIR)\r_bsp.obj" \ 720 "$(INTDIR)\r_draw.obj" \ 721 "$(INTDIR)\r_edge.obj" \ 722 "$(INTDIR)\r_image.obj" \ 723 "$(INTDIR)\r_inter.obj" \ 724 "$(INTDIR)\r_light.obj" \ 725 "$(INTDIR)\r_main.obj" \ 726 "$(INTDIR)\r_misc.obj" \ 727 "$(INTDIR)\r_model.obj" \ 728 "$(INTDIR)\r_part.obj" \ 729 "$(INTDIR)\r_poly.obj" \ 730 "$(INTDIR)\r_polyse.obj" \ 731 "$(INTDIR)\r_rast.obj" \ 732 "$(INTDIR)\r_scan.obj" \ 733 "$(INTDIR)\r_sprite.obj" \ 734 "$(INTDIR)\r_surf.obj" \ 735 "$(INTDIR)\rw_ddraw.obj" \ 736 "$(INTDIR)\rw_dib.obj" \ 737 "$(INTDIR)\rw_imp.obj" \ 738 ".\Debug\r_aclipa.obj" \ 739 ".\Debug\r_draw16.obj" \ 740 ".\Debug\r_drawa.obj" \ 741 ".\Debug\r_edgea.obj" \ 742 ".\Debug\r_scana.obj" \ 743 ".\Debug\r_spr8.obj" \ 744 ".\Debug\r_surf8.obj" \ 745 ".\Debug\r_varsa.obj" 746 747 "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 748 $(LINK32) @<< 749 $(LINK32_FLAGS) $(LINK32_OBJS) 750 << 751 752 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release" 753 754 # PROP BASE Use_MFC 0 755 # PROP BASE Use_Debug_Libraries 0 756 # PROP BASE Output_Dir "ref_gl\ref_gl__" 757 # PROP BASE Intermediate_Dir "ref_gl\ref_gl__" 758 # PROP BASE Target_Dir "ref_gl" 759 # PROP Use_MFC 0 760 # PROP Use_Debug_Libraries 0 761 # PROP Output_Dir "Release" 762 # PROP Intermediate_Dir "ref_gl\Release" 763 # PROP Target_Dir "ref_gl" 764 OUTDIR=.\Release 765 INTDIR=.\ref_gl\Release 766 767 ALL : "$(OUTDIR)\ref_gl.dll" 768 769 CLEAN : 770 -@erase "$(INTDIR)\gl_draw.obj" 771 -@erase "$(INTDIR)\gl_inter.obj" 772 -@erase "$(INTDIR)\gl_light.obj" 773 -@erase "$(INTDIR)\gl_mesh.obj" 774 -@erase "$(INTDIR)\gl_model.obj" 775 -@erase "$(INTDIR)\gl_rmain.obj" 776 -@erase "$(INTDIR)\gl_rmisc.obj" 777 -@erase "$(INTDIR)\gl_rsurf.obj" 778 -@erase "$(INTDIR)\gl_textr.obj" 779 -@erase "$(INTDIR)\gl_warp.obj" 780 -@erase "$(INTDIR)\glw_imp.obj" 781 -@erase "$(INTDIR)\q_shared.obj" 782 -@erase "$(INTDIR)\qgl_win.obj" 783 -@erase "$(OUTDIR)\ref_gl.dll" 784 -@erase "$(OUTDIR)\ref_gl.exp" 785 -@erase "$(OUTDIR)\ref_gl.lib" 786 787 "$(OUTDIR)" : 788 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 789 790 "$(INTDIR)" : 791 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 792 793 CPP=cl.exe 794 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 795 # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 796 CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ 797 /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c 798 CPP_OBJS=.\ref_gl\Release/ 799 CPP_SBRS=.\. 800 801 .c{$(CPP_OBJS)}.obj: 802 $(CPP) $(CPP_PROJ) $< 803 804 .cpp{$(CPP_OBJS)}.obj: 805 $(CPP) $(CPP_PROJ) $< 806 807 .cxx{$(CPP_OBJS)}.obj: 808 $(CPP) $(CPP_PROJ) $< 809 810 .c{$(CPP_SBRS)}.sbr: 811 $(CPP) $(CPP_PROJ) $< 812 813 .cpp{$(CPP_SBRS)}.sbr: 814 $(CPP) $(CPP_PROJ) $< 815 816 .cxx{$(CPP_SBRS)}.sbr: 817 $(CPP) $(CPP_PROJ) $< 818 819 MTL=mktyplib.exe 820 # ADD BASE MTL /nologo /D "NDEBUG" /win32 821 # ADD MTL /nologo /D "NDEBUG" /win32 822 MTL_PROJ=/nologo /D "NDEBUG" /win32 823 RSC=rc.exe 824 # ADD BASE RSC /l 0x409 /d "NDEBUG" 825 # ADD RSC /l 0x409 /d "NDEBUG" 826 BSC32=bscmake.exe 827 # ADD BASE BSC32 /nologo 828 # ADD BSC32 /nologo 829 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 830 BSC32_SBRS= \ 831 832 LINK32=link.exe 833 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 834 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 835 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\ 836 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ 837 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\ 838 /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\ 839 /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\ 840 /implib:"$(OUTDIR)/ref_gl.lib" 841 DEF_FILE= \ 842 ".\ref_gl\ref_gl.def" 843 LINK32_OBJS= \ 844 "$(INTDIR)\gl_draw.obj" \ 845 "$(INTDIR)\gl_inter.obj" \ 846 "$(INTDIR)\gl_light.obj" \ 847 "$(INTDIR)\gl_mesh.obj" \ 848 "$(INTDIR)\gl_model.obj" \ 849 "$(INTDIR)\gl_rmain.obj" \ 850 "$(INTDIR)\gl_rmisc.obj" \ 851 "$(INTDIR)\gl_rsurf.obj" \ 852 "$(INTDIR)\gl_textr.obj" \ 853 "$(INTDIR)\gl_warp.obj" \ 854 "$(INTDIR)\glw_imp.obj" \ 855 "$(INTDIR)\q_shared.obj" \ 856 "$(INTDIR)\qgl_win.obj" 857 858 "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 859 $(LINK32) @<< 860 $(LINK32_FLAGS) $(LINK32_OBJS) 861 << 862 863 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 864 865 # PROP BASE Use_MFC 0 866 # PROP BASE Use_Debug_Libraries 1 867 # PROP BASE Output_Dir "ref_gl\ref_gl__" 868 # PROP BASE Intermediate_Dir "ref_gl\ref_gl__" 869 # PROP BASE Target_Dir "ref_gl" 870 # PROP Use_MFC 0 871 # PROP Use_Debug_Libraries 1 872 # PROP Output_Dir "Debug" 873 # PROP Intermediate_Dir "ref_gl\Debug" 874 # PROP Target_Dir "ref_gl" 875 OUTDIR=.\Debug 876 INTDIR=.\ref_gl\Debug 877 878 ALL : "$(OUTDIR)\ref_gl.dll" 879 880 CLEAN : 881 -@erase "$(INTDIR)\gl_draw.obj" 882 -@erase "$(INTDIR)\gl_inter.obj" 883 -@erase "$(INTDIR)\gl_light.obj" 884 -@erase "$(INTDIR)\gl_mesh.obj" 885 -@erase "$(INTDIR)\gl_model.obj" 886 -@erase "$(INTDIR)\gl_rmain.obj" 887 -@erase "$(INTDIR)\gl_rmisc.obj" 888 -@erase "$(INTDIR)\gl_rsurf.obj" 889 -@erase "$(INTDIR)\gl_textr.obj" 890 -@erase "$(INTDIR)\gl_warp.obj" 891 -@erase "$(INTDIR)\glw_imp.obj" 892 -@erase "$(INTDIR)\q_shared.obj" 893 -@erase "$(INTDIR)\qgl_win.obj" 894 -@erase "$(INTDIR)\vc40.idb" 895 -@erase "$(INTDIR)\vc40.pdb" 896 -@erase "$(OUTDIR)\ref_gl.dll" 897 -@erase "$(OUTDIR)\ref_gl.exp" 898 -@erase "$(OUTDIR)\ref_gl.lib" 899 -@erase "$(OUTDIR)\ref_gl.pdb" 900 901 "$(OUTDIR)" : 902 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 903 904 "$(INTDIR)" : 905 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 906 907 CPP=cl.exe 908 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 909 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 910 CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\ 911 "_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 912 CPP_OBJS=.\ref_gl\Debug/ 913 CPP_SBRS=.\. 914 915 .c{$(CPP_OBJS)}.obj: 916 $(CPP) $(CPP_PROJ) $< 917 918 .cpp{$(CPP_OBJS)}.obj: 919 $(CPP) $(CPP_PROJ) $< 920 921 .cxx{$(CPP_OBJS)}.obj: 922 $(CPP) $(CPP_PROJ) $< 923 924 .c{$(CPP_SBRS)}.sbr: 925 $(CPP) $(CPP_PROJ) $< 926 927 .cpp{$(CPP_SBRS)}.sbr: 928 $(CPP) $(CPP_PROJ) $< 929 930 .cxx{$(CPP_SBRS)}.sbr: 931 $(CPP) $(CPP_PROJ) $< 932 933 MTL=mktyplib.exe 934 # ADD BASE MTL /nologo /D "_DEBUG" /win32 935 # ADD MTL /nologo /D "_DEBUG" /win32 936 MTL_PROJ=/nologo /D "_DEBUG" /win32 937 RSC=rc.exe 938 # ADD BASE RSC /l 0x409 /d "_DEBUG" 939 # ADD RSC /l 0x409 /d "_DEBUG" 940 BSC32=bscmake.exe 941 # ADD BASE BSC32 /nologo 942 # ADD BSC32 /nologo 943 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 944 BSC32_SBRS= \ 945 946 LINK32=link.exe 947 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 948 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 949 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\ 950 winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ 951 uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\ 952 /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\ 953 /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\ 954 /implib:"$(OUTDIR)/ref_gl.lib" 955 DEF_FILE= \ 956 ".\ref_gl\ref_gl.def" 957 LINK32_OBJS= \ 958 "$(INTDIR)\gl_draw.obj" \ 959 "$(INTDIR)\gl_inter.obj" \ 960 "$(INTDIR)\gl_light.obj" \ 961 "$(INTDIR)\gl_mesh.obj" \ 962 "$(INTDIR)\gl_model.obj" \ 963 "$(INTDIR)\gl_rmain.obj" \ 964 "$(INTDIR)\gl_rmisc.obj" \ 965 "$(INTDIR)\gl_rsurf.obj" \ 966 "$(INTDIR)\gl_textr.obj" \ 967 "$(INTDIR)\gl_warp.obj" \ 968 "$(INTDIR)\glw_imp.obj" \ 969 "$(INTDIR)\q_shared.obj" \ 970 "$(INTDIR)\qgl_win.obj" 971 972 "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 973 $(LINK32) @<< 974 $(LINK32_FLAGS) $(LINK32_OBJS) 975 << 976 977 !ELSEIF "$(CFG)" == "game - Win32 Release" 978 979 # PROP BASE Use_MFC 0 980 # PROP BASE Use_Debug_Libraries 0 981 # PROP BASE Output_Dir "game\Release" 982 # PROP BASE Intermediate_Dir "game\Release" 983 # PROP BASE Target_Dir "game" 984 # PROP Use_MFC 0 985 # PROP Use_Debug_Libraries 0 986 # PROP Output_Dir "Release" 987 # PROP Intermediate_Dir "game\Release" 988 # PROP Target_Dir "game" 989 OUTDIR=.\Release 990 INTDIR=.\game\Release 991 992 ALL : "$(OUTDIR)\game.dll" 993 994 CLEAN : 995 -@erase "$(INTDIR)\g_ai.obj" 996 -@erase "$(INTDIR)\g_bersrk.obj" 997 -@erase "$(INTDIR)\g_brain.obj" 998 -@erase "$(INTDIR)\g_chick.obj" 999 -@erase "$(INTDIR)\g_client.obj" 1000 -@erase "$(INTDIR)\g_cmds.obj" 1001 -@erase "$(INTDIR)\g_combat.obj" 1002 -@erase "$(INTDIR)\g_flipper.obj" 1003 -@erase "$(INTDIR)\g_float.obj" 1004 -@erase "$(INTDIR)\g_flyer.obj" 1005 -@erase "$(INTDIR)\g_func.obj" 1006 -@erase "$(INTDIR)\g_gladtr.obj" 1007 -@erase "$(INTDIR)\g_gunner.obj" 1008 -@erase "$(INTDIR)\g_hover.obj" 1009 -@erase "$(INTDIR)\g_inftry.obj" 1010 -@erase "$(INTDIR)\g_items.obj" 1011 -@erase "$(INTDIR)\g_main.obj" 1012 -@erase "$(INTDIR)\g_medic.obj" 1013 -@erase "$(INTDIR)\g_misc.obj" 1014 -@erase "$(INTDIR)\g_monster.obj" 1015 -@erase "$(INTDIR)\g_parasite.obj" 1016 -@erase "$(INTDIR)\g_player.obj" 1017 -@erase "$(INTDIR)\g_pmove.obj" 1018 -@erase "$(INTDIR)\g_ptrail.obj" 1019 -@erase "$(INTDIR)\g_pview.obj" 1020 -@erase "$(INTDIR)\g_pweapon.obj" 1021 -@erase "$(INTDIR)\g_soldier.obj" 1022 -@erase "$(INTDIR)\g_tank.obj" 1023 -@erase "$(INTDIR)\g_target.obj" 1024 -@erase "$(INTDIR)\g_trigger.obj" 1025 -@erase "$(INTDIR)\g_utils.obj" 1026 -@erase "$(INTDIR)\g_weapon.obj" 1027 -@erase "$(INTDIR)\q_shared.obj" 1028 -@erase "$(OUTDIR)\game.dll" 1029 -@erase "$(OUTDIR)\game.exp" 1030 -@erase "$(OUTDIR)\game.lib" 1031 1032 "$(OUTDIR)" : 1033 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 1034 1035 "$(INTDIR)" : 1036 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 1037 1038 CPP=cl.exe 1039 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 1040 # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 1041 CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ 1042 /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /c 1043 CPP_OBJS=.\game\Release/ 1044 CPP_SBRS=.\. 1045 1046 .c{$(CPP_OBJS)}.obj: 1047 $(CPP) $(CPP_PROJ) $< 1048 1049 .cpp{$(CPP_OBJS)}.obj: 1050 $(CPP) $(CPP_PROJ) $< 1051 1052 .cxx{$(CPP_OBJS)}.obj: 1053 $(CPP) $(CPP_PROJ) $< 1054 1055 .c{$(CPP_SBRS)}.sbr: 1056 $(CPP) $(CPP_PROJ) $< 1057 1058 .cpp{$(CPP_SBRS)}.sbr: 1059 $(CPP) $(CPP_PROJ) $< 1060 1061 .cxx{$(CPP_SBRS)}.sbr: 1062 $(CPP) $(CPP_PROJ) $< 1063 1064 MTL=mktyplib.exe 1065 # ADD BASE MTL /nologo /D "NDEBUG" /win32 1066 # ADD MTL /nologo /D "NDEBUG" /win32 1067 MTL_PROJ=/nologo /D "NDEBUG" /win32 1068 RSC=rc.exe 1069 # ADD BASE RSC /l 0x409 /d "NDEBUG" 1070 # ADD RSC /l 0x409 /d "NDEBUG" 1071 BSC32=bscmake.exe 1072 # ADD BASE BSC32 /nologo 1073 # 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PROP BASE Use_MFC 0 1130 # PROP BASE Use_Debug_Libraries 1 1131 # PROP BASE Output_Dir "game\Debug" 1132 # PROP BASE Intermediate_Dir "game\Debug" 1133 # PROP BASE Target_Dir "game" 1134 # PROP Use_MFC 0 1135 # PROP Use_Debug_Libraries 1 1136 # PROP Output_Dir "Debug" 1137 # PROP Intermediate_Dir "game\Debug" 1138 # PROP Target_Dir "game" 1139 OUTDIR=.\Debug 1140 INTDIR=.\game\Debug 1141 1142 ALL : "$(OUTDIR)\game.dll" 1143 1144 CLEAN : 1145 -@erase "$(INTDIR)\g_ai.obj" 1146 -@erase "$(INTDIR)\g_bersrk.obj" 1147 -@erase "$(INTDIR)\g_brain.obj" 1148 -@erase "$(INTDIR)\g_chick.obj" 1149 -@erase "$(INTDIR)\g_client.obj" 1150 -@erase "$(INTDIR)\g_cmds.obj" 1151 -@erase "$(INTDIR)\g_combat.obj" 1152 -@erase "$(INTDIR)\g_flipper.obj" 1153 -@erase "$(INTDIR)\g_float.obj" 1154 -@erase "$(INTDIR)\g_flyer.obj" 1155 -@erase "$(INTDIR)\g_func.obj" 1156 -@erase "$(INTDIR)\g_gladtr.obj" 1157 -@erase "$(INTDIR)\g_gunner.obj" 1158 -@erase "$(INTDIR)\g_hover.obj" 1159 -@erase "$(INTDIR)\g_inftry.obj" 1160 -@erase "$(INTDIR)\g_items.obj" 1161 -@erase "$(INTDIR)\g_main.obj" 1162 -@erase "$(INTDIR)\g_medic.obj" 1163 -@erase "$(INTDIR)\g_misc.obj" 1164 -@erase "$(INTDIR)\g_monster.obj" 1165 -@erase "$(INTDIR)\g_parasite.obj" 1166 -@erase "$(INTDIR)\g_player.obj" 1167 -@erase "$(INTDIR)\g_pmove.obj" 1168 -@erase "$(INTDIR)\g_ptrail.obj" 1169 -@erase "$(INTDIR)\g_pview.obj" 1170 -@erase "$(INTDIR)\g_pweapon.obj" 1171 -@erase "$(INTDIR)\g_soldier.obj" 1172 -@erase "$(INTDIR)\g_tank.obj" 1173 -@erase "$(INTDIR)\g_target.obj" 1174 -@erase "$(INTDIR)\g_trigger.obj" 1175 -@erase "$(INTDIR)\g_utils.obj" 1176 -@erase "$(INTDIR)\g_weapon.obj" 1177 -@erase "$(INTDIR)\q_shared.obj" 1178 -@erase "$(INTDIR)\vc40.idb" 1179 -@erase "$(INTDIR)\vc40.pdb" 1180 -@erase "$(OUTDIR)\game.dll" 1181 -@erase "$(OUTDIR)\game.exp" 1182 -@erase "$(OUTDIR)\game.lib" 1183 -@erase "$(OUTDIR)\game.pdb" 1184 1185 "$(OUTDIR)" : 1186 if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" 1187 1188 "$(INTDIR)" : 1189 if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)" 1190 1191 CPP=cl.exe 1192 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 1193 # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 1194 CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\ 1195 /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 1196 CPP_OBJS=.\game\Debug/ 1197 CPP_SBRS=.\. 1198 1199 .c{$(CPP_OBJS)}.obj: 1200 $(CPP) $(CPP_PROJ) $< 1201 1202 .cpp{$(CPP_OBJS)}.obj: 1203 $(CPP) $(CPP_PROJ) $< 1204 1205 .cxx{$(CPP_OBJS)}.obj: 1206 $(CPP) $(CPP_PROJ) $< 1207 1208 .c{$(CPP_SBRS)}.sbr: 1209 $(CPP) $(CPP_PROJ) $< 1210 1211 .cpp{$(CPP_SBRS)}.sbr: 1212 $(CPP) $(CPP_PROJ) $< 1213 1214 .cxx{$(CPP_SBRS)}.sbr: 1215 $(CPP) $(CPP_PROJ) $< 1216 1217 MTL=mktyplib.exe 1218 # ADD BASE MTL /nologo /D "_DEBUG" /win32 1219 # ADD MTL /nologo /D "_DEBUG" /win32 1220 MTL_PROJ=/nologo /D "_DEBUG" /win32 1221 RSC=rc.exe 1222 # ADD BASE RSC /l 0x409 /d "_DEBUG" 1223 # ADD RSC /l 0x409 /d "_DEBUG" 1224 BSC32=bscmake.exe 1225 # ADD BASE BSC32 /nologo 1226 # ADD BSC32 /nologo 1227 BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc" 1228 BSC32_SBRS= \ 1229 1230 LINK32=link.exe 1231 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 1232 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /debug /machine:I386 1233 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\ 1234 advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\ 1235 odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\ 1236 /pdb:"$(OUTDIR)/game.pdb" /debug /machine:I386 /def:".\game\game.def"\ 1237 /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib" 1238 DEF_FILE= \ 1239 ".\game\game.def" 1240 LINK32_OBJS= \ 1241 "$(INTDIR)\g_ai.obj" \ 1242 "$(INTDIR)\g_bersrk.obj" \ 1243 "$(INTDIR)\g_brain.obj" \ 1244 "$(INTDIR)\g_chick.obj" \ 1245 "$(INTDIR)\g_client.obj" \ 1246 "$(INTDIR)\g_cmds.obj" \ 1247 "$(INTDIR)\g_combat.obj" \ 1248 "$(INTDIR)\g_flipper.obj" \ 1249 "$(INTDIR)\g_float.obj" \ 1250 "$(INTDIR)\g_flyer.obj" \ 1251 "$(INTDIR)\g_func.obj" \ 1252 "$(INTDIR)\g_gladtr.obj" \ 1253 "$(INTDIR)\g_gunner.obj" \ 1254 "$(INTDIR)\g_hover.obj" \ 1255 "$(INTDIR)\g_inftry.obj" \ 1256 "$(INTDIR)\g_items.obj" \ 1257 "$(INTDIR)\g_main.obj" \ 1258 "$(INTDIR)\g_medic.obj" \ 1259 "$(INTDIR)\g_misc.obj" \ 1260 "$(INTDIR)\g_monster.obj" \ 1261 "$(INTDIR)\g_parasite.obj" \ 1262 "$(INTDIR)\g_player.obj" \ 1263 "$(INTDIR)\g_pmove.obj" \ 1264 "$(INTDIR)\g_ptrail.obj" \ 1265 "$(INTDIR)\g_pview.obj" \ 1266 "$(INTDIR)\g_pweapon.obj" \ 1267 "$(INTDIR)\g_soldier.obj" \ 1268 "$(INTDIR)\g_tank.obj" \ 1269 "$(INTDIR)\g_target.obj" \ 1270 "$(INTDIR)\g_trigger.obj" \ 1271 "$(INTDIR)\g_utils.obj" \ 1272 "$(INTDIR)\g_weapon.obj" \ 1273 "$(INTDIR)\q_shared.obj" 1274 1275 "$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) 1276 $(LINK32) @<< 1277 $(LINK32_FLAGS) $(LINK32_OBJS) 1278 << 1279 1280 !ENDIF 1281 1282 ################################################################################ 1283 # Begin Target 1284 1285 # Name "quake2 - Win32 Release" 1286 # Name "quake2 - Win32 Debug" 1287 1288 !IF "$(CFG)" == "quake2 - Win32 Release" 1289 1290 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1291 1292 !ENDIF 1293 1294 ################################################################################ 1295 # Begin Source File 1296 1297 SOURCE=.\qcommon\cmodel.c 1298 DEP_CPP_CMODE=\ 1299 ".\qcommon\qcommon.h"\ 1300 ".\qcommon\qfiles.h"\ 1301 1302 1303 !IF "$(CFG)" == "quake2 - Win32 Release" 1304 1305 1306 "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)" 1307 $(CPP) $(CPP_PROJ) $(SOURCE) 1308 1309 1310 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1311 1312 1313 BuildCmds= \ 1314 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1315 1316 1317 "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)" 1318 $(BuildCmds) 1319 1320 "$(INTDIR)\cmodel.sbr" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)" 1321 $(BuildCmds) 1322 1323 !ENDIF 1324 1325 # End Source File 1326 ################################################################################ 1327 # Begin Source File 1328 1329 SOURCE=.\qcommon\common.c 1330 DEP_CPP_COMMO=\ 1331 ".\qcommon\qcommon.h"\ 1332 ".\qcommon\qfiles.h"\ 1333 1334 1335 !IF "$(CFG)" == "quake2 - Win32 Release" 1336 1337 1338 "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" 1339 $(CPP) $(CPP_PROJ) $(SOURCE) 1340 1341 1342 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1343 1344 1345 BuildCmds= \ 1346 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1347 1348 1349 "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" 1350 $(BuildCmds) 1351 1352 "$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" 1353 $(BuildCmds) 1354 1355 !ENDIF 1356 1357 # End Source File 1358 ################################################################################ 1359 # Begin Source File 1360 1361 SOURCE=.\qcommon\cvar.c 1362 DEP_CPP_CVAR_=\ 1363 ".\qcommon\qcommon.h"\ 1364 ".\qcommon\qfiles.h"\ 1365 1366 1367 !IF "$(CFG)" == "quake2 - Win32 Release" 1368 1369 1370 "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" 1371 $(CPP) $(CPP_PROJ) $(SOURCE) 1372 1373 1374 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1375 1376 1377 BuildCmds= \ 1378 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1379 1380 1381 "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" 1382 $(BuildCmds) 1383 1384 "$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" 1385 $(BuildCmds) 1386 1387 !ENDIF 1388 1389 # End Source File 1390 ################################################################################ 1391 # Begin Source File 1392 1393 SOURCE=.\qcommon\files.c 1394 DEP_CPP_FILES=\ 1395 ".\qcommon\qcommon.h"\ 1396 ".\qcommon\qfiles.h"\ 1397 1398 1399 !IF "$(CFG)" == "quake2 - Win32 Release" 1400 1401 1402 "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)" 1403 $(CPP) $(CPP_PROJ) $(SOURCE) 1404 1405 1406 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1407 1408 1409 BuildCmds= \ 1410 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1411 1412 1413 "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)" 1414 $(BuildCmds) 1415 1416 "$(INTDIR)\files.sbr" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)" 1417 $(BuildCmds) 1418 1419 !ENDIF 1420 1421 # End Source File 1422 ################################################################################ 1423 # Begin Source File 1424 1425 SOURCE=.\qcommon\net_chan.c 1426 DEP_CPP_NET_C=\ 1427 ".\qcommon\qcommon.h"\ 1428 ".\qcommon\qfiles.h"\ 1429 1430 1431 !IF "$(CFG)" == "quake2 - Win32 Release" 1432 1433 1434 "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" 1435 $(CPP) $(CPP_PROJ) $(SOURCE) 1436 1437 1438 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1439 1440 1441 BuildCmds= \ 1442 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1443 1444 1445 "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" 1446 $(BuildCmds) 1447 1448 "$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" 1449 $(BuildCmds) 1450 1451 !ENDIF 1452 1453 # End Source File 1454 ################################################################################ 1455 # Begin Source File 1456 1457 SOURCE=.\qcommon\cmd.c 1458 DEP_CPP_CMD_C=\ 1459 ".\qcommon\qcommon.h"\ 1460 ".\qcommon\qfiles.h"\ 1461 1462 1463 !IF "$(CFG)" == "quake2 - Win32 Release" 1464 1465 1466 "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" 1467 $(CPP) $(CPP_PROJ) $(SOURCE) 1468 1469 1470 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1471 1472 1473 BuildCmds= \ 1474 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1475 1476 1477 "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" 1478 $(BuildCmds) 1479 1480 "$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" 1481 $(BuildCmds) 1482 1483 !ENDIF 1484 1485 # End Source File 1486 ################################################################################ 1487 # Begin Source File 1488 1489 SOURCE=.\client\view.c 1490 DEP_CPP_VIEW_=\ 1491 ".\client\cdaudio.h"\ 1492 ".\client\console.h"\ 1493 ".\client\input.h"\ 1494 ".\client\keys.h"\ 1495 ".\client\ref.h"\ 1496 ".\client\sbar.h"\ 1497 ".\client\screen.h"\ 1498 ".\client\sound.h"\ 1499 ".\client\vid.h"\ 1500 ".\qcommon\qcommon.h"\ 1501 ".\qcommon\qfiles.h"\ 1502 ".\win32\..\client\client.h"\ 1503 1504 1505 !IF "$(CFG)" == "quake2 - Win32 Release" 1506 1507 1508 "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" 1509 $(CPP) $(CPP_PROJ) $(SOURCE) 1510 1511 1512 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1513 1514 1515 BuildCmds= \ 1516 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1517 1518 1519 "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" 1520 $(BuildCmds) 1521 1522 "$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" 1523 $(BuildCmds) 1524 1525 !ENDIF 1526 1527 # End Source File 1528 ################################################################################ 1529 # Begin Source File 1530 1531 SOURCE=.\client\cl_demo.c 1532 DEP_CPP_CL_DE=\ 1533 ".\client\cdaudio.h"\ 1534 ".\client\console.h"\ 1535 ".\client\input.h"\ 1536 ".\client\keys.h"\ 1537 ".\client\ref.h"\ 1538 ".\client\sbar.h"\ 1539 ".\client\screen.h"\ 1540 ".\client\sound.h"\ 1541 ".\client\vid.h"\ 1542 ".\qcommon\qcommon.h"\ 1543 ".\qcommon\qfiles.h"\ 1544 ".\win32\..\client\client.h"\ 1545 1546 1547 !IF "$(CFG)" == "quake2 - Win32 Release" 1548 1549 1550 "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" 1551 $(CPP) $(CPP_PROJ) $(SOURCE) 1552 1553 1554 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1555 1556 1557 BuildCmds= \ 1558 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1559 1560 1561 "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" 1562 $(BuildCmds) 1563 1564 "$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" 1565 $(BuildCmds) 1566 1567 !ENDIF 1568 1569 # End Source File 1570 ################################################################################ 1571 # Begin Source File 1572 1573 SOURCE=.\client\cl_ents.c 1574 DEP_CPP_CL_EN=\ 1575 ".\client\cdaudio.h"\ 1576 ".\client\console.h"\ 1577 ".\client\input.h"\ 1578 ".\client\keys.h"\ 1579 ".\client\ref.h"\ 1580 ".\client\sbar.h"\ 1581 ".\client\screen.h"\ 1582 ".\client\sound.h"\ 1583 ".\client\vid.h"\ 1584 ".\qcommon\qcommon.h"\ 1585 ".\qcommon\qfiles.h"\ 1586 ".\win32\..\client\client.h"\ 1587 1588 1589 !IF "$(CFG)" == "quake2 - Win32 Release" 1590 1591 1592 "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" 1593 $(CPP) $(CPP_PROJ) $(SOURCE) 1594 1595 1596 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1597 1598 1599 BuildCmds= \ 1600 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1601 1602 1603 "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" 1604 $(BuildCmds) 1605 1606 "$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" 1607 $(BuildCmds) 1608 1609 !ENDIF 1610 1611 # End Source File 1612 ################################################################################ 1613 # Begin Source File 1614 1615 SOURCE=.\client\cl_input.c 1616 DEP_CPP_CL_IN=\ 1617 ".\client\cdaudio.h"\ 1618 ".\client\console.h"\ 1619 ".\client\input.h"\ 1620 ".\client\keys.h"\ 1621 ".\client\ref.h"\ 1622 ".\client\sbar.h"\ 1623 ".\client\screen.h"\ 1624 ".\client\sound.h"\ 1625 ".\client\vid.h"\ 1626 ".\qcommon\qcommon.h"\ 1627 ".\qcommon\qfiles.h"\ 1628 ".\win32\..\client\client.h"\ 1629 1630 1631 !IF "$(CFG)" == "quake2 - Win32 Release" 1632 1633 1634 "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" 1635 $(CPP) $(CPP_PROJ) $(SOURCE) 1636 1637 1638 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1639 1640 1641 BuildCmds= \ 1642 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1643 1644 1645 "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" 1646 $(BuildCmds) 1647 1648 "$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" 1649 $(BuildCmds) 1650 1651 !ENDIF 1652 1653 # End Source File 1654 ################################################################################ 1655 # Begin Source File 1656 1657 SOURCE=.\client\cl_main.c 1658 DEP_CPP_CL_MA=\ 1659 ".\client\cdaudio.h"\ 1660 ".\client\console.h"\ 1661 ".\client\input.h"\ 1662 ".\client\keys.h"\ 1663 ".\client\ref.h"\ 1664 ".\client\sbar.h"\ 1665 ".\client\screen.h"\ 1666 ".\client\sound.h"\ 1667 ".\client\vid.h"\ 1668 ".\qcommon\qcommon.h"\ 1669 ".\qcommon\qfiles.h"\ 1670 ".\win32\..\client\client.h"\ 1671 1672 1673 !IF "$(CFG)" == "quake2 - Win32 Release" 1674 1675 1676 "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" 1677 $(CPP) $(CPP_PROJ) $(SOURCE) 1678 1679 1680 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1681 1682 1683 BuildCmds= \ 1684 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1685 1686 1687 "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" 1688 $(BuildCmds) 1689 1690 "$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" 1691 $(BuildCmds) 1692 1693 !ENDIF 1694 1695 # End Source File 1696 ################################################################################ 1697 # Begin Source File 1698 1699 SOURCE=.\client\cl_parse.c 1700 DEP_CPP_CL_PA=\ 1701 ".\client\cdaudio.h"\ 1702 ".\client\console.h"\ 1703 ".\client\input.h"\ 1704 ".\client\keys.h"\ 1705 ".\client\ref.h"\ 1706 ".\client\sbar.h"\ 1707 ".\client\screen.h"\ 1708 ".\client\sound.h"\ 1709 ".\client\vid.h"\ 1710 ".\qcommon\qcommon.h"\ 1711 ".\qcommon\qfiles.h"\ 1712 ".\win32\..\client\client.h"\ 1713 1714 1715 !IF "$(CFG)" == "quake2 - Win32 Release" 1716 1717 1718 "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" 1719 $(CPP) $(CPP_PROJ) $(SOURCE) 1720 1721 1722 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1723 1724 1725 BuildCmds= \ 1726 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1727 1728 1729 "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" 1730 $(BuildCmds) 1731 1732 "$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" 1733 $(BuildCmds) 1734 1735 !ENDIF 1736 1737 # End Source File 1738 ################################################################################ 1739 # Begin Source File 1740 1741 SOURCE=.\client\cl_tent.c 1742 DEP_CPP_CL_TE=\ 1743 ".\client\cdaudio.h"\ 1744 ".\client\console.h"\ 1745 ".\client\input.h"\ 1746 ".\client\keys.h"\ 1747 ".\client\ref.h"\ 1748 ".\client\sbar.h"\ 1749 ".\client\screen.h"\ 1750 ".\client\sound.h"\ 1751 ".\client\vid.h"\ 1752 ".\qcommon\qcommon.h"\ 1753 ".\qcommon\qfiles.h"\ 1754 ".\win32\..\client\client.h"\ 1755 1756 1757 !IF "$(CFG)" == "quake2 - Win32 Release" 1758 1759 1760 "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" 1761 $(CPP) $(CPP_PROJ) $(SOURCE) 1762 1763 1764 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1765 1766 1767 BuildCmds= \ 1768 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1769 1770 1771 "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" 1772 $(BuildCmds) 1773 1774 "$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" 1775 $(BuildCmds) 1776 1777 !ENDIF 1778 1779 # End Source File 1780 ################################################################################ 1781 # Begin Source File 1782 1783 SOURCE=.\client\console.c 1784 DEP_CPP_CONSO=\ 1785 ".\client\cdaudio.h"\ 1786 ".\client\console.h"\ 1787 ".\client\input.h"\ 1788 ".\client\keys.h"\ 1789 ".\client\ref.h"\ 1790 ".\client\sbar.h"\ 1791 ".\client\screen.h"\ 1792 ".\client\sound.h"\ 1793 ".\client\vid.h"\ 1794 ".\qcommon\qcommon.h"\ 1795 ".\qcommon\qfiles.h"\ 1796 ".\win32\..\client\client.h"\ 1797 1798 1799 !IF "$(CFG)" == "quake2 - Win32 Release" 1800 1801 1802 "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" 1803 $(CPP) $(CPP_PROJ) $(SOURCE) 1804 1805 1806 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1807 1808 1809 BuildCmds= \ 1810 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1811 1812 1813 "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" 1814 $(BuildCmds) 1815 1816 "$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" 1817 $(BuildCmds) 1818 1819 !ENDIF 1820 1821 # End Source File 1822 ################################################################################ 1823 # Begin Source File 1824 1825 SOURCE=.\client\keys.c 1826 DEP_CPP_KEYS_=\ 1827 ".\client\cdaudio.h"\ 1828 ".\client\console.h"\ 1829 ".\client\input.h"\ 1830 ".\client\keys.h"\ 1831 ".\client\ref.h"\ 1832 ".\client\sbar.h"\ 1833 ".\client\screen.h"\ 1834 ".\client\sound.h"\ 1835 ".\client\vid.h"\ 1836 ".\qcommon\qcommon.h"\ 1837 ".\qcommon\qfiles.h"\ 1838 ".\win32\..\client\client.h"\ 1839 1840 1841 !IF "$(CFG)" == "quake2 - Win32 Release" 1842 1843 1844 "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" 1845 $(CPP) $(CPP_PROJ) $(SOURCE) 1846 1847 1848 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1849 1850 1851 BuildCmds= \ 1852 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1853 1854 1855 "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" 1856 $(BuildCmds) 1857 1858 "$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" 1859 $(BuildCmds) 1860 1861 !ENDIF 1862 1863 # End Source File 1864 ################################################################################ 1865 # Begin Source File 1866 1867 SOURCE=.\client\menu.c 1868 DEP_CPP_MENU_=\ 1869 ".\client\cdaudio.h"\ 1870 ".\client\console.h"\ 1871 ".\client\input.h"\ 1872 ".\client\keys.h"\ 1873 ".\client\ref.h"\ 1874 ".\client\sbar.h"\ 1875 ".\client\screen.h"\ 1876 ".\client\sound.h"\ 1877 ".\client\vid.h"\ 1878 ".\qcommon\qcommon.h"\ 1879 ".\qcommon\qfiles.h"\ 1880 ".\win32\..\client\client.h"\ 1881 1882 1883 !IF "$(CFG)" == "quake2 - Win32 Release" 1884 1885 1886 "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" 1887 $(CPP) $(CPP_PROJ) $(SOURCE) 1888 1889 1890 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1891 1892 1893 BuildCmds= \ 1894 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1895 1896 1897 "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" 1898 $(BuildCmds) 1899 1900 "$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" 1901 $(BuildCmds) 1902 1903 !ENDIF 1904 1905 # End Source File 1906 ################################################################################ 1907 # Begin Source File 1908 1909 SOURCE=.\client\screen.c 1910 DEP_CPP_SCREE=\ 1911 ".\client\cdaudio.h"\ 1912 ".\client\console.h"\ 1913 ".\client\input.h"\ 1914 ".\client\keys.h"\ 1915 ".\client\ref.h"\ 1916 ".\client\sbar.h"\ 1917 ".\client\screen.h"\ 1918 ".\client\sound.h"\ 1919 ".\client\vid.h"\ 1920 ".\qcommon\qcommon.h"\ 1921 ".\qcommon\qfiles.h"\ 1922 ".\win32\..\client\client.h"\ 1923 1924 1925 !IF "$(CFG)" == "quake2 - Win32 Release" 1926 1927 1928 "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" 1929 $(CPP) $(CPP_PROJ) $(SOURCE) 1930 1931 1932 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1933 1934 1935 BuildCmds= \ 1936 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1937 1938 1939 "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" 1940 $(BuildCmds) 1941 1942 "$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" 1943 $(BuildCmds) 1944 1945 !ENDIF 1946 1947 # End Source File 1948 ################################################################################ 1949 # Begin Source File 1950 1951 SOURCE=.\client\snd_dma.c 1952 DEP_CPP_SND_D=\ 1953 ".\client\cdaudio.h"\ 1954 ".\client\console.h"\ 1955 ".\client\input.h"\ 1956 ".\client\keys.h"\ 1957 ".\client\ref.h"\ 1958 ".\client\sbar.h"\ 1959 ".\client\screen.h"\ 1960 ".\client\snd_loc.h"\ 1961 ".\client\sound.h"\ 1962 ".\client\vid.h"\ 1963 ".\qcommon\qcommon.h"\ 1964 ".\qcommon\qfiles.h"\ 1965 ".\win32\..\client\client.h"\ 1966 ".\win32\winquake.h"\ 1967 1968 1969 !IF "$(CFG)" == "quake2 - Win32 Release" 1970 1971 1972 "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" 1973 $(CPP) $(CPP_PROJ) $(SOURCE) 1974 1975 1976 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 1977 1978 1979 BuildCmds= \ 1980 $(CPP) $(CPP_PROJ) $(SOURCE) \ 1981 1982 1983 "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" 1984 $(BuildCmds) 1985 1986 "$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" 1987 $(BuildCmds) 1988 1989 !ENDIF 1990 1991 # End Source File 1992 ################################################################################ 1993 # Begin Source File 1994 1995 SOURCE=.\client\snd_mem.c 1996 DEP_CPP_SND_M=\ 1997 ".\client\cdaudio.h"\ 1998 ".\client\console.h"\ 1999 ".\client\input.h"\ 2000 ".\client\keys.h"\ 2001 ".\client\ref.h"\ 2002 ".\client\sbar.h"\ 2003 ".\client\screen.h"\ 2004 ".\client\snd_loc.h"\ 2005 ".\client\sound.h"\ 2006 ".\client\vid.h"\ 2007 ".\qcommon\qcommon.h"\ 2008 ".\qcommon\qfiles.h"\ 2009 ".\win32\..\client\client.h"\ 2010 2011 2012 !IF "$(CFG)" == "quake2 - Win32 Release" 2013 2014 2015 "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" 2016 $(CPP) $(CPP_PROJ) $(SOURCE) 2017 2018 2019 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2020 2021 2022 BuildCmds= \ 2023 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2024 2025 2026 "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" 2027 $(BuildCmds) 2028 2029 "$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" 2030 $(BuildCmds) 2031 2032 !ENDIF 2033 2034 # 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End Source File 2147 ################################################################################ 2148 # Begin Source File 2149 2150 SOURCE=.\server\sv_init.c 2151 DEP_CPP_SV_IN=\ 2152 ".\game\game.h"\ 2153 ".\qcommon\qcommon.h"\ 2154 ".\qcommon\qfiles.h"\ 2155 ".\server\server.h"\ 2156 2157 2158 !IF "$(CFG)" == "quake2 - Win32 Release" 2159 2160 2161 "$(INTDIR)\sv_init.obj" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)" 2162 $(CPP) $(CPP_PROJ) $(SOURCE) 2163 2164 2165 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2166 2167 2168 BuildCmds= \ 2169 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2170 2171 2172 "$(INTDIR)\sv_init.obj" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)" 2173 $(BuildCmds) 2174 2175 "$(INTDIR)\sv_init.sbr" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)" 2176 $(BuildCmds) 2177 2178 !ENDIF 2179 2180 # End Source File 2181 ################################################################################ 2182 # Begin Source File 2183 2184 SOURCE=.\server\sv_main.c 2185 DEP_CPP_SV_MA=\ 2186 ".\game\game.h"\ 2187 ".\qcommon\qcommon.h"\ 2188 ".\qcommon\qfiles.h"\ 2189 ".\server\server.h"\ 2190 2191 2192 !IF "$(CFG)" == "quake2 - Win32 Release" 2193 2194 2195 "$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)" 2196 $(CPP) $(CPP_PROJ) $(SOURCE) 2197 2198 2199 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2200 2201 2202 BuildCmds= \ 2203 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2204 2205 2206 "$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)" 2207 $(BuildCmds) 2208 2209 "$(INTDIR)\sv_main.sbr" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)" 2210 $(BuildCmds) 2211 2212 !ENDIF 2213 2214 # 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End Source File 2590 ################################################################################ 2591 # Begin Source File 2592 2593 SOURCE=.\qcommon\bspfile.h 2594 2595 !IF "$(CFG)" == "quake2 - Win32 Release" 2596 2597 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2598 2599 !ENDIF 2600 2601 # End Source File 2602 ################################################################################ 2603 # Begin Source File 2604 2605 SOURCE=.\client\sbar2.c 2606 DEP_CPP_SBAR2=\ 2607 ".\client\cdaudio.h"\ 2608 ".\client\console.h"\ 2609 ".\client\input.h"\ 2610 ".\client\keys.h"\ 2611 ".\client\ref.h"\ 2612 ".\client\sbar.h"\ 2613 ".\client\screen.h"\ 2614 ".\client\sound.h"\ 2615 ".\client\vid.h"\ 2616 ".\qcommon\qcommon.h"\ 2617 ".\qcommon\qfiles.h"\ 2618 ".\win32\..\client\client.h"\ 2619 2620 2621 !IF "$(CFG)" == "quake2 - Win32 Release" 2622 2623 2624 "$(INTDIR)\sbar2.obj" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)" 2625 $(CPP) $(CPP_PROJ) $(SOURCE) 2626 2627 2628 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2629 2630 2631 BuildCmds= \ 2632 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2633 2634 2635 "$(INTDIR)\sbar2.obj" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)" 2636 $(BuildCmds) 2637 2638 "$(INTDIR)\sbar2.sbr" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)" 2639 $(BuildCmds) 2640 2641 !ENDIF 2642 2643 # 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End Source File 2736 ################################################################################ 2737 # Begin Source File 2738 2739 SOURCE=.\qcommon\crc.c 2740 DEP_CPP_CRC_C=\ 2741 ".\qcommon\qcommon.h"\ 2742 ".\qcommon\qfiles.h"\ 2743 2744 2745 !IF "$(CFG)" == "quake2 - Win32 Release" 2746 2747 2748 "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" 2749 $(CPP) $(CPP_PROJ) $(SOURCE) 2750 2751 2752 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2753 2754 2755 BuildCmds= \ 2756 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2757 2758 2759 "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" 2760 $(BuildCmds) 2761 2762 "$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" 2763 $(BuildCmds) 2764 2765 !ENDIF 2766 2767 # End Source File 2768 ################################################################################ 2769 # Begin Source File 2770 2771 SOURCE=.\client\cl_fx.c 2772 DEP_CPP_CL_FX=\ 2773 ".\client\anorms.h"\ 2774 ".\client\cdaudio.h"\ 2775 ".\client\console.h"\ 2776 ".\client\input.h"\ 2777 ".\client\keys.h"\ 2778 ".\client\ref.h"\ 2779 ".\client\sbar.h"\ 2780 ".\client\screen.h"\ 2781 ".\client\sound.h"\ 2782 ".\client\vid.h"\ 2783 ".\qcommon\qcommon.h"\ 2784 ".\qcommon\qfiles.h"\ 2785 ".\win32\..\client\client.h"\ 2786 2787 2788 !IF "$(CFG)" == "quake2 - Win32 Release" 2789 2790 2791 "$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)" 2792 $(CPP) $(CPP_PROJ) $(SOURCE) 2793 2794 2795 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2796 2797 2798 BuildCmds= \ 2799 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2800 2801 2802 "$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)" 2803 $(BuildCmds) 2804 2805 "$(INTDIR)\cl_fx.sbr" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)" 2806 $(BuildCmds) 2807 2808 !ENDIF 2809 2810 # 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End Source File 2899 ################################################################################ 2900 # Begin Source File 2901 2902 SOURCE=.\qcommon\q_shared.c 2903 DEP_CPP_Q_SHA=\ 2904 ".\qcommon\qcommon.h"\ 2905 ".\qcommon\qfiles.h"\ 2906 2907 2908 !IF "$(CFG)" == "quake2 - Win32 Release" 2909 2910 2911 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)" 2912 $(CPP) $(CPP_PROJ) $(SOURCE) 2913 2914 2915 !ELSEIF "$(CFG)" == "quake2 - Win32 Debug" 2916 2917 2918 BuildCmds= \ 2919 $(CPP) $(CPP_PROJ) $(SOURCE) \ 2920 2921 2922 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)" 2923 $(BuildCmds) 2924 2925 "$(INTDIR)\q_shared.sbr" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)" 2926 $(BuildCmds) 2927 2928 !ENDIF 2929 2930 # End Source File 2931 # End Target 2932 ################################################################################ 2933 # Begin Target 2934 2935 # Name "ref_soft - Win32 Release" 2936 # Name "ref_soft - Win32 Debug" 2937 2938 !IF "$(CFG)" == "ref_soft - Win32 Release" 2939 2940 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 2941 2942 !ENDIF 2943 2944 ################################################################################ 2945 # Begin Source File 2946 2947 SOURCE=.\ref_soft\r_aclip.c 2948 DEP_CPP_R_ACL=\ 2949 ".\client\ref.h"\ 2950 ".\qcommon\qcommon.h"\ 2951 ".\qcommon\qfiles.h"\ 2952 ".\ref_soft\r_model.h"\ 2953 ".\win32\..\ref_soft\r_local.h"\ 2954 2955 2956 "$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" 2957 $(CPP) $(CPP_PROJ) $(SOURCE) 2958 2959 2960 # End Source File 2961 ################################################################################ 2962 # Begin Source File 2963 2964 SOURCE=.\ref_soft\r_alias.c 2965 DEP_CPP_R_ALI=\ 2966 ".\client\ref.h"\ 2967 ".\qcommon\qcommon.h"\ 2968 ".\qcommon\qfiles.h"\ 2969 ".\ref_soft\anorms.h"\ 2970 ".\ref_soft\r_model.h"\ 2971 ".\win32\..\ref_soft\r_local.h"\ 2972 2973 2974 "$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" 2975 $(CPP) $(CPP_PROJ) $(SOURCE) 2976 2977 2978 # End Source File 2979 ################################################################################ 2980 # Begin Source File 2981 2982 SOURCE=.\ref_soft\r_bsp.c 2983 DEP_CPP_R_BSP=\ 2984 ".\client\ref.h"\ 2985 ".\qcommon\qcommon.h"\ 2986 ".\qcommon\qfiles.h"\ 2987 ".\ref_soft\r_model.h"\ 2988 ".\win32\..\ref_soft\r_local.h"\ 2989 2990 2991 "$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" 2992 $(CPP) $(CPP_PROJ) $(SOURCE) 2993 2994 2995 # 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