Quake-2

Quake 2 GPL Source Release
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quake2.mak (109208B)


      1 # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
      2 # ** DO NOT EDIT **
      3 
      4 # TARGTYPE "Win32 (x86) Application" 0x0101
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 
      7 !IF "$(CFG)" == ""
      8 CFG=ref_soft - Win32 Debug
      9 !MESSAGE No configuration specified.  Defaulting to ref_soft - Win32 Debug.
     10 !ENDIF 
     11 
     12 !IF "$(CFG)" != "quake2 - Win32 Release" && "$(CFG)" != "quake2 - Win32 Debug"\
     13  && "$(CFG)" != "ref_soft - Win32 Release" && "$(CFG)" !=\
     14  "ref_soft - Win32 Debug" && "$(CFG)" != "ref_gl - Win32 Release" && "$(CFG)" !=\
     15  "ref_gl - Win32 Debug" && "$(CFG)" != "game - Win32 Release" && "$(CFG)" !=\
     16  "game - Win32 Debug"
     17 !MESSAGE Invalid configuration "$(CFG)" specified.
     18 !MESSAGE You can specify a configuration when running NMAKE on this makefile
     19 !MESSAGE by defining the macro CFG on the command line.  For example:
     20 !MESSAGE 
     21 !MESSAGE NMAKE /f "quake2.mak" CFG="ref_soft - Win32 Debug"
     22 !MESSAGE 
     23 !MESSAGE Possible choices for configuration are:
     24 !MESSAGE 
     25 !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
     26 !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
     27 !MESSAGE "ref_soft - Win32 Release" (based on\
     28  "Win32 (x86) Dynamic-Link Library")
     29 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     30 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     31 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     32 !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     33 !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     34 !MESSAGE 
     35 !ERROR An invalid configuration is specified.
     36 !ENDIF 
     37 
     38 !IF "$(OS)" == "Windows_NT"
     39 NULL=
     40 !ELSE 
     41 NULL=nul
     42 !ENDIF 
     43 ################################################################################
     44 # Begin Project
     45 # PROP Target_Last_Scanned "ref_soft - Win32 Debug"
     46 
     47 !IF  "$(CFG)" == "quake2 - Win32 Release"
     48 
     49 # PROP BASE Use_MFC 0
     50 # PROP BASE Use_Debug_Libraries 0
     51 # PROP BASE Output_Dir "Release"
     52 # PROP BASE Intermediate_Dir "Release"
     53 # PROP BASE Target_Dir ""
     54 # PROP Use_MFC 0
     55 # PROP Use_Debug_Libraries 0
     56 # PROP Output_Dir "Release"
     57 # PROP Intermediate_Dir "Release"
     58 # PROP Target_Dir ""
     59 OUTDIR=.\Release
     60 INTDIR=.\Release
     61 
     62 ALL : "$(OUTDIR)\quake2.exe"
     63 
     64 CLEAN : 
     65 	-@erase "$(INTDIR)\cd_win.obj"
     66 	-@erase "$(INTDIR)\cl_demo.obj"
     67 	-@erase "$(INTDIR)\cl_ents.obj"
     68 	-@erase "$(INTDIR)\cl_fx.obj"
     69 	-@erase "$(INTDIR)\cl_input.obj"
     70 	-@erase "$(INTDIR)\cl_main.obj"
     71 	-@erase "$(INTDIR)\cl_parse.obj"
     72 	-@erase "$(INTDIR)\cl_tent.obj"
     73 	-@erase "$(INTDIR)\cmd.obj"
     74 	-@erase "$(INTDIR)\cmodel.obj"
     75 	-@erase "$(INTDIR)\common.obj"
     76 	-@erase "$(INTDIR)\console.obj"
     77 	-@erase "$(INTDIR)\crc.obj"
     78 	-@erase "$(INTDIR)\cvar.obj"
     79 	-@erase "$(INTDIR)\files.obj"
     80 	-@erase "$(INTDIR)\in_win.obj"
     81 	-@erase "$(INTDIR)\keys.obj"
     82 	-@erase "$(INTDIR)\menu.obj"
     83 	-@erase "$(INTDIR)\net_chan.obj"
     84 	-@erase "$(INTDIR)\net_wins.obj"
     85 	-@erase "$(INTDIR)\q_shared.obj"
     86 	-@erase "$(INTDIR)\sbar2.obj"
     87 	-@erase "$(INTDIR)\scr_cin.obj"
     88 	-@erase "$(INTDIR)\screen.obj"
     89 	-@erase "$(INTDIR)\snd_dma.obj"
     90 	-@erase "$(INTDIR)\snd_mem.obj"
     91 	-@erase "$(INTDIR)\snd_mix.obj"
     92 	-@erase "$(INTDIR)\snd_win.obj"
     93 	-@erase "$(INTDIR)\sv_ccmds.obj"
     94 	-@erase "$(INTDIR)\sv_ents.obj"
     95 	-@erase "$(INTDIR)\sv_game.obj"
     96 	-@erase "$(INTDIR)\sv_init.obj"
     97 	-@erase "$(INTDIR)\sv_main.obj"
     98 	-@erase "$(INTDIR)\sv_move.obj"
     99 	-@erase "$(INTDIR)\sv_phys.obj"
    100 	-@erase "$(INTDIR)\sv_send.obj"
    101 	-@erase "$(INTDIR)\sv_user.obj"
    102 	-@erase "$(INTDIR)\sv_world.obj"
    103 	-@erase "$(INTDIR)\sys_win.obj"
    104 	-@erase "$(INTDIR)\vid_dll.obj"
    105 	-@erase "$(INTDIR)\view.obj"
    106 	-@erase "$(OUTDIR)\quake2.exe"
    107 
    108 "$(OUTDIR)" :
    109     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    110 
    111 CPP=cl.exe
    112 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    113 # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    114 CPP_PROJ=/nologo /G5 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
    115  /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /c 
    116 CPP_OBJS=.\Release/
    117 CPP_SBRS=.\.
    118 
    119 .c{$(CPP_OBJS)}.obj:
    120    $(CPP) $(CPP_PROJ) $<  
    121 
    122 .cpp{$(CPP_OBJS)}.obj:
    123    $(CPP) $(CPP_PROJ) $<  
    124 
    125 .cxx{$(CPP_OBJS)}.obj:
    126    $(CPP) $(CPP_PROJ) $<  
    127 
    128 .c{$(CPP_SBRS)}.sbr:
    129    $(CPP) $(CPP_PROJ) $<  
    130 
    131 .cpp{$(CPP_SBRS)}.sbr:
    132    $(CPP) $(CPP_PROJ) $<  
    133 
    134 .cxx{$(CPP_SBRS)}.sbr:
    135    $(CPP) $(CPP_PROJ) $<  
    136 
    137 MTL=mktyplib.exe
    138 # ADD BASE MTL /nologo /D "NDEBUG" /win32
    139 # ADD MTL /nologo /D "NDEBUG" /win32
    140 MTL_PROJ=/nologo /D "NDEBUG" /win32 
    141 RSC=rc.exe
    142 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    143 # ADD RSC /l 0x409 /d "NDEBUG"
    144 BSC32=bscmake.exe
    145 # ADD BASE BSC32 /nologo
    146 # ADD BSC32 /nologo
    147 BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc" 
    148 BSC32_SBRS= \
    149 	
    150 LINK32=link.exe
    151 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
    152 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
    153 # SUBTRACT LINK32 /incremental:yes /nodefaultlib
    154 LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\
    155  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
    156  uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
    157  /pdb:"$(OUTDIR)/quake2.pdb" /machine:I386 /out:"$(OUTDIR)/quake2.exe" 
    158 LINK32_OBJS= \
    159 	"$(INTDIR)\cd_win.obj" \
    160 	"$(INTDIR)\cl_demo.obj" \
    161 	"$(INTDIR)\cl_ents.obj" \
    162 	"$(INTDIR)\cl_fx.obj" \
    163 	"$(INTDIR)\cl_input.obj" \
    164 	"$(INTDIR)\cl_main.obj" \
    165 	"$(INTDIR)\cl_parse.obj" \
    166 	"$(INTDIR)\cl_tent.obj" \
    167 	"$(INTDIR)\cmd.obj" \
    168 	"$(INTDIR)\cmodel.obj" \
    169 	"$(INTDIR)\common.obj" \
    170 	"$(INTDIR)\console.obj" \
    171 	"$(INTDIR)\crc.obj" \
    172 	"$(INTDIR)\cvar.obj" \
    173 	"$(INTDIR)\files.obj" \
    174 	"$(INTDIR)\in_win.obj" \
    175 	"$(INTDIR)\keys.obj" \
    176 	"$(INTDIR)\menu.obj" \
    177 	"$(INTDIR)\net_chan.obj" \
    178 	"$(INTDIR)\net_wins.obj" \
    179 	"$(INTDIR)\q_shared.obj" \
    180 	"$(INTDIR)\sbar2.obj" \
    181 	"$(INTDIR)\scr_cin.obj" \
    182 	"$(INTDIR)\screen.obj" \
    183 	"$(INTDIR)\snd_dma.obj" \
    184 	"$(INTDIR)\snd_mem.obj" \
    185 	"$(INTDIR)\snd_mix.obj" \
    186 	"$(INTDIR)\snd_win.obj" \
    187 	"$(INTDIR)\sv_ccmds.obj" \
    188 	"$(INTDIR)\sv_ents.obj" \
    189 	"$(INTDIR)\sv_game.obj" \
    190 	"$(INTDIR)\sv_init.obj" \
    191 	"$(INTDIR)\sv_main.obj" \
    192 	"$(INTDIR)\sv_move.obj" \
    193 	"$(INTDIR)\sv_phys.obj" \
    194 	"$(INTDIR)\sv_send.obj" \
    195 	"$(INTDIR)\sv_user.obj" \
    196 	"$(INTDIR)\sv_world.obj" \
    197 	"$(INTDIR)\sys_win.obj" \
    198 	"$(INTDIR)\vid_dll.obj" \
    199 	"$(INTDIR)\view.obj"
    200 
    201 "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    202     $(LINK32) @<<
    203   $(LINK32_FLAGS) $(LINK32_OBJS)
    204 <<
    205 
    206 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
    207 
    208 # PROP BASE Use_MFC 0
    209 # PROP BASE Use_Debug_Libraries 1
    210 # PROP BASE Output_Dir "Debug"
    211 # PROP BASE Intermediate_Dir "Debug"
    212 # PROP BASE Target_Dir ""
    213 # PROP Use_MFC 0
    214 # PROP Use_Debug_Libraries 1
    215 # PROP Output_Dir "Debug"
    216 # PROP Intermediate_Dir "Debug"
    217 # PROP Target_Dir ""
    218 OUTDIR=.\Debug
    219 INTDIR=.\Debug
    220 
    221 ALL : "$(OUTDIR)\quake2.exe" "$(OUTDIR)\quake2.bsc"
    222 
    223 CLEAN : 
    224 	-@erase "$(INTDIR)\cd_win.obj"
    225 	-@erase "$(INTDIR)\cd_win.sbr"
    226 	-@erase "$(INTDIR)\cl_demo.obj"
    227 	-@erase "$(INTDIR)\cl_demo.sbr"
    228 	-@erase "$(INTDIR)\cl_ents.obj"
    229 	-@erase "$(INTDIR)\cl_ents.sbr"
    230 	-@erase "$(INTDIR)\cl_fx.obj"
    231 	-@erase "$(INTDIR)\cl_fx.sbr"
    232 	-@erase "$(INTDIR)\cl_input.obj"
    233 	-@erase "$(INTDIR)\cl_input.sbr"
    234 	-@erase "$(INTDIR)\cl_main.obj"
    235 	-@erase "$(INTDIR)\cl_main.sbr"
    236 	-@erase "$(INTDIR)\cl_parse.obj"
    237 	-@erase "$(INTDIR)\cl_parse.sbr"
    238 	-@erase "$(INTDIR)\cl_tent.obj"
    239 	-@erase "$(INTDIR)\cl_tent.sbr"
    240 	-@erase "$(INTDIR)\cmd.obj"
    241 	-@erase "$(INTDIR)\cmd.sbr"
    242 	-@erase "$(INTDIR)\cmodel.obj"
    243 	-@erase "$(INTDIR)\cmodel.sbr"
    244 	-@erase "$(INTDIR)\common.obj"
    245 	-@erase "$(INTDIR)\common.sbr"
    246 	-@erase "$(INTDIR)\console.obj"
    247 	-@erase "$(INTDIR)\console.sbr"
    248 	-@erase "$(INTDIR)\crc.obj"
    249 	-@erase "$(INTDIR)\crc.sbr"
    250 	-@erase "$(INTDIR)\cvar.obj"
    251 	-@erase "$(INTDIR)\cvar.sbr"
    252 	-@erase "$(INTDIR)\files.obj"
    253 	-@erase "$(INTDIR)\files.sbr"
    254 	-@erase "$(INTDIR)\in_win.obj"
    255 	-@erase "$(INTDIR)\in_win.sbr"
    256 	-@erase "$(INTDIR)\keys.obj"
    257 	-@erase "$(INTDIR)\keys.sbr"
    258 	-@erase "$(INTDIR)\menu.obj"
    259 	-@erase "$(INTDIR)\menu.sbr"
    260 	-@erase "$(INTDIR)\net_chan.obj"
    261 	-@erase "$(INTDIR)\net_chan.sbr"
    262 	-@erase "$(INTDIR)\net_wins.obj"
    263 	-@erase "$(INTDIR)\net_wins.sbr"
    264 	-@erase "$(INTDIR)\q_shared.obj"
    265 	-@erase "$(INTDIR)\q_shared.sbr"
    266 	-@erase "$(INTDIR)\sbar2.obj"
    267 	-@erase "$(INTDIR)\sbar2.sbr"
    268 	-@erase "$(INTDIR)\scr_cin.obj"
    269 	-@erase "$(INTDIR)\scr_cin.sbr"
    270 	-@erase "$(INTDIR)\screen.obj"
    271 	-@erase "$(INTDIR)\screen.sbr"
    272 	-@erase "$(INTDIR)\snd_dma.obj"
    273 	-@erase "$(INTDIR)\snd_dma.sbr"
    274 	-@erase "$(INTDIR)\snd_mem.obj"
    275 	-@erase "$(INTDIR)\snd_mem.sbr"
    276 	-@erase "$(INTDIR)\snd_mix.obj"
    277 	-@erase "$(INTDIR)\snd_mix.sbr"
    278 	-@erase "$(INTDIR)\snd_win.obj"
    279 	-@erase "$(INTDIR)\snd_win.sbr"
    280 	-@erase "$(INTDIR)\sv_ccmds.obj"
    281 	-@erase "$(INTDIR)\sv_ccmds.sbr"
    282 	-@erase "$(INTDIR)\sv_ents.obj"
    283 	-@erase "$(INTDIR)\sv_ents.sbr"
    284 	-@erase "$(INTDIR)\sv_game.obj"
    285 	-@erase "$(INTDIR)\sv_game.sbr"
    286 	-@erase "$(INTDIR)\sv_init.obj"
    287 	-@erase "$(INTDIR)\sv_init.sbr"
    288 	-@erase "$(INTDIR)\sv_main.obj"
    289 	-@erase "$(INTDIR)\sv_main.sbr"
    290 	-@erase "$(INTDIR)\sv_move.obj"
    291 	-@erase "$(INTDIR)\sv_move.sbr"
    292 	-@erase "$(INTDIR)\sv_phys.obj"
    293 	-@erase "$(INTDIR)\sv_phys.sbr"
    294 	-@erase "$(INTDIR)\sv_send.obj"
    295 	-@erase "$(INTDIR)\sv_send.sbr"
    296 	-@erase "$(INTDIR)\sv_user.obj"
    297 	-@erase "$(INTDIR)\sv_user.sbr"
    298 	-@erase "$(INTDIR)\sv_world.obj"
    299 	-@erase "$(INTDIR)\sv_world.sbr"
    300 	-@erase "$(INTDIR)\sys_win.obj"
    301 	-@erase "$(INTDIR)\sys_win.sbr"
    302 	-@erase "$(INTDIR)\vc40.pdb"
    303 	-@erase "$(INTDIR)\vid_dll.obj"
    304 	-@erase "$(INTDIR)\vid_dll.sbr"
    305 	-@erase "$(INTDIR)\view.obj"
    306 	-@erase "$(INTDIR)\view.sbr"
    307 	-@erase "$(OUTDIR)\quake2.bsc"
    308 	-@erase "$(OUTDIR)\quake2.exe"
    309 	-@erase "$(OUTDIR)\quake2.pdb"
    310 
    311 "$(OUTDIR)" :
    312     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    313 
    314 CPP=cl.exe
    315 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
    316 # ADD CPP /nologo /G5 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
    317 # SUBTRACT CPP /Gy
    318 CPP_PROJ=/nologo /G5 /MLd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
    319  /FR"$(INTDIR)/" /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
    320  /c 
    321 CPP_OBJS=.\Debug/
    322 CPP_SBRS=.\Debug/
    323 
    324 .c{$(CPP_OBJS)}.obj:
    325    $(CPP) $(CPP_PROJ) $<  
    326 
    327 .cpp{$(CPP_OBJS)}.obj:
    328    $(CPP) $(CPP_PROJ) $<  
    329 
    330 .cxx{$(CPP_OBJS)}.obj:
    331    $(CPP) $(CPP_PROJ) $<  
    332 
    333 .c{$(CPP_SBRS)}.sbr:
    334    $(CPP) $(CPP_PROJ) $<  
    335 
    336 .cpp{$(CPP_SBRS)}.sbr:
    337    $(CPP) $(CPP_PROJ) $<  
    338 
    339 .cxx{$(CPP_SBRS)}.sbr:
    340    $(CPP) $(CPP_PROJ) $<  
    341 
    342 MTL=mktyplib.exe
    343 # ADD BASE MTL /nologo /D "_DEBUG" /win32
    344 # ADD MTL /nologo /D "_DEBUG" /win32
    345 MTL_PROJ=/nologo /D "_DEBUG" /win32 
    346 RSC=rc.exe
    347 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    348 # ADD RSC /l 0x409 /d "_DEBUG"
    349 BSC32=bscmake.exe
    350 # ADD BASE BSC32 /nologo
    351 # ADD BSC32 /nologo
    352 BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc" 
    353 BSC32_SBRS= \
    354 	"$(INTDIR)\cd_win.sbr" \
    355 	"$(INTDIR)\cl_demo.sbr" \
    356 	"$(INTDIR)\cl_ents.sbr" \
    357 	"$(INTDIR)\cl_fx.sbr" \
    358 	"$(INTDIR)\cl_input.sbr" \
    359 	"$(INTDIR)\cl_main.sbr" \
    360 	"$(INTDIR)\cl_parse.sbr" \
    361 	"$(INTDIR)\cl_tent.sbr" \
    362 	"$(INTDIR)\cmd.sbr" \
    363 	"$(INTDIR)\cmodel.sbr" \
    364 	"$(INTDIR)\common.sbr" \
    365 	"$(INTDIR)\console.sbr" \
    366 	"$(INTDIR)\crc.sbr" \
    367 	"$(INTDIR)\cvar.sbr" \
    368 	"$(INTDIR)\files.sbr" \
    369 	"$(INTDIR)\in_win.sbr" \
    370 	"$(INTDIR)\keys.sbr" \
    371 	"$(INTDIR)\menu.sbr" \
    372 	"$(INTDIR)\net_chan.sbr" \
    373 	"$(INTDIR)\net_wins.sbr" \
    374 	"$(INTDIR)\q_shared.sbr" \
    375 	"$(INTDIR)\sbar2.sbr" \
    376 	"$(INTDIR)\scr_cin.sbr" \
    377 	"$(INTDIR)\screen.sbr" \
    378 	"$(INTDIR)\snd_dma.sbr" \
    379 	"$(INTDIR)\snd_mem.sbr" \
    380 	"$(INTDIR)\snd_mix.sbr" \
    381 	"$(INTDIR)\snd_win.sbr" \
    382 	"$(INTDIR)\sv_ccmds.sbr" \
    383 	"$(INTDIR)\sv_ents.sbr" \
    384 	"$(INTDIR)\sv_game.sbr" \
    385 	"$(INTDIR)\sv_init.sbr" \
    386 	"$(INTDIR)\sv_main.sbr" \
    387 	"$(INTDIR)\sv_move.sbr" \
    388 	"$(INTDIR)\sv_phys.sbr" \
    389 	"$(INTDIR)\sv_send.sbr" \
    390 	"$(INTDIR)\sv_user.sbr" \
    391 	"$(INTDIR)\sv_world.sbr" \
    392 	"$(INTDIR)\sys_win.sbr" \
    393 	"$(INTDIR)\vid_dll.sbr" \
    394 	"$(INTDIR)\view.sbr"
    395 
    396 "$(OUTDIR)\quake2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
    397     $(BSC32) @<<
    398   $(BSC32_FLAGS) $(BSC32_SBRS)
    399 <<
    400 
    401 LINK32=link.exe
    402 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
    403 # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386
    404 # SUBTRACT LINK32 /nodefaultlib
    405 LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\
    406  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
    407  uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
    408  /pdb:"$(OUTDIR)/quake2.pdb" /debug /machine:I386 /out:"$(OUTDIR)/quake2.exe" 
    409 LINK32_OBJS= \
    410 	"$(INTDIR)\cd_win.obj" \
    411 	"$(INTDIR)\cl_demo.obj" \
    412 	"$(INTDIR)\cl_ents.obj" \
    413 	"$(INTDIR)\cl_fx.obj" \
    414 	"$(INTDIR)\cl_input.obj" \
    415 	"$(INTDIR)\cl_main.obj" \
    416 	"$(INTDIR)\cl_parse.obj" \
    417 	"$(INTDIR)\cl_tent.obj" \
    418 	"$(INTDIR)\cmd.obj" \
    419 	"$(INTDIR)\cmodel.obj" \
    420 	"$(INTDIR)\common.obj" \
    421 	"$(INTDIR)\console.obj" \
    422 	"$(INTDIR)\crc.obj" \
    423 	"$(INTDIR)\cvar.obj" \
    424 	"$(INTDIR)\files.obj" \
    425 	"$(INTDIR)\in_win.obj" \
    426 	"$(INTDIR)\keys.obj" \
    427 	"$(INTDIR)\menu.obj" \
    428 	"$(INTDIR)\net_chan.obj" \
    429 	"$(INTDIR)\net_wins.obj" \
    430 	"$(INTDIR)\q_shared.obj" \
    431 	"$(INTDIR)\sbar2.obj" \
    432 	"$(INTDIR)\scr_cin.obj" \
    433 	"$(INTDIR)\screen.obj" \
    434 	"$(INTDIR)\snd_dma.obj" \
    435 	"$(INTDIR)\snd_mem.obj" \
    436 	"$(INTDIR)\snd_mix.obj" \
    437 	"$(INTDIR)\snd_win.obj" \
    438 	"$(INTDIR)\sv_ccmds.obj" \
    439 	"$(INTDIR)\sv_ents.obj" \
    440 	"$(INTDIR)\sv_game.obj" \
    441 	"$(INTDIR)\sv_init.obj" \
    442 	"$(INTDIR)\sv_main.obj" \
    443 	"$(INTDIR)\sv_move.obj" \
    444 	"$(INTDIR)\sv_phys.obj" \
    445 	"$(INTDIR)\sv_send.obj" \
    446 	"$(INTDIR)\sv_user.obj" \
    447 	"$(INTDIR)\sv_world.obj" \
    448 	"$(INTDIR)\sys_win.obj" \
    449 	"$(INTDIR)\vid_dll.obj" \
    450 	"$(INTDIR)\view.obj"
    451 
    452 "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    453     $(LINK32) @<<
    454   $(LINK32_FLAGS) $(LINK32_OBJS)
    455 <<
    456 
    457 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release"
    458 
    459 # PROP BASE Use_MFC 0
    460 # PROP BASE Use_Debug_Libraries 0
    461 # PROP BASE Output_Dir "ref_soft\ref_soft"
    462 # PROP BASE Intermediate_Dir "ref_soft\ref_soft"
    463 # PROP BASE Target_Dir "ref_soft"
    464 # PROP Use_MFC 0
    465 # PROP Use_Debug_Libraries 0
    466 # PROP Output_Dir "Release"
    467 # PROP Intermediate_Dir "ref_soft\Release"
    468 # PROP Target_Dir "ref_soft"
    469 OUTDIR=.\Release
    470 INTDIR=.\ref_soft\Release
    471 
    472 ALL : "$(OUTDIR)\ref_soft.dll"
    473 
    474 CLEAN : 
    475 	-@erase "$(INTDIR)\q_shared.obj"
    476 	-@erase "$(INTDIR)\r_aclip.obj"
    477 	-@erase "$(INTDIR)\r_alias.obj"
    478 	-@erase "$(INTDIR)\r_bsp.obj"
    479 	-@erase "$(INTDIR)\r_draw.obj"
    480 	-@erase "$(INTDIR)\r_edge.obj"
    481 	-@erase "$(INTDIR)\r_image.obj"
    482 	-@erase "$(INTDIR)\r_inter.obj"
    483 	-@erase "$(INTDIR)\r_light.obj"
    484 	-@erase "$(INTDIR)\r_main.obj"
    485 	-@erase "$(INTDIR)\r_misc.obj"
    486 	-@erase "$(INTDIR)\r_model.obj"
    487 	-@erase "$(INTDIR)\r_part.obj"
    488 	-@erase "$(INTDIR)\r_poly.obj"
    489 	-@erase "$(INTDIR)\r_polyse.obj"
    490 	-@erase "$(INTDIR)\r_rast.obj"
    491 	-@erase "$(INTDIR)\r_scan.obj"
    492 	-@erase "$(INTDIR)\r_sprite.obj"
    493 	-@erase "$(INTDIR)\r_surf.obj"
    494 	-@erase "$(INTDIR)\rw_ddraw.obj"
    495 	-@erase "$(INTDIR)\rw_dib.obj"
    496 	-@erase "$(INTDIR)\rw_imp.obj"
    497 	-@erase "$(OUTDIR)\ref_soft.dll"
    498 	-@erase "$(OUTDIR)\ref_soft.exp"
    499 	-@erase "$(OUTDIR)\ref_soft.lib"
    500 	-@erase ".\Release\r_aclipa.obj"
    501 	-@erase ".\Release\r_draw16.obj"
    502 	-@erase ".\Release\r_drawa.obj"
    503 	-@erase ".\Release\r_edgea.obj"
    504 	-@erase ".\Release\r_scana.obj"
    505 	-@erase ".\Release\r_spr8.obj"
    506 	-@erase ".\Release\r_surf8.obj"
    507 	-@erase ".\Release\r_varsa.obj"
    508 
    509 "$(OUTDIR)" :
    510     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    511 
    512 "$(INTDIR)" :
    513     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
    514 
    515 CPP=cl.exe
    516 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    517 # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    518 CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
    519  /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /c 
    520 CPP_OBJS=.\ref_soft\Release/
    521 CPP_SBRS=.\.
    522 
    523 .c{$(CPP_OBJS)}.obj:
    524    $(CPP) $(CPP_PROJ) $<  
    525 
    526 .cpp{$(CPP_OBJS)}.obj:
    527    $(CPP) $(CPP_PROJ) $<  
    528 
    529 .cxx{$(CPP_OBJS)}.obj:
    530    $(CPP) $(CPP_PROJ) $<  
    531 
    532 .c{$(CPP_SBRS)}.sbr:
    533    $(CPP) $(CPP_PROJ) $<  
    534 
    535 .cpp{$(CPP_SBRS)}.sbr:
    536    $(CPP) $(CPP_PROJ) $<  
    537 
    538 .cxx{$(CPP_SBRS)}.sbr:
    539    $(CPP) $(CPP_PROJ) $<  
    540 
    541 MTL=mktyplib.exe
    542 # ADD BASE MTL /nologo /D "NDEBUG" /win32
    543 # ADD MTL /nologo /D "NDEBUG" /win32
    544 MTL_PROJ=/nologo /D "NDEBUG" /win32 
    545 RSC=rc.exe
    546 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    547 # ADD RSC /l 0x409 /d "NDEBUG"
    548 BSC32=bscmake.exe
    549 # ADD BASE BSC32 /nologo
    550 # ADD BSC32 /nologo
    551 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 
    552 BSC32_SBRS= \
    553 	
    554 LINK32=link.exe
    555 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
    556 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc"
    557 # SUBTRACT LINK32 /nodefaultlib
    558 LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
    559  comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
    560  odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
    561  /pdb:"$(OUTDIR)/ref_soft.pdb" /machine:I386 /nodefaultlib:"libc"\
    562  /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
    563  /implib:"$(OUTDIR)/ref_soft.lib" 
    564 DEF_FILE= \
    565 	".\ref_soft\ref_soft.def"
    566 LINK32_OBJS= \
    567 	"$(INTDIR)\q_shared.obj" \
    568 	"$(INTDIR)\r_aclip.obj" \
    569 	"$(INTDIR)\r_alias.obj" \
    570 	"$(INTDIR)\r_bsp.obj" \
    571 	"$(INTDIR)\r_draw.obj" \
    572 	"$(INTDIR)\r_edge.obj" \
    573 	"$(INTDIR)\r_image.obj" \
    574 	"$(INTDIR)\r_inter.obj" \
    575 	"$(INTDIR)\r_light.obj" \
    576 	"$(INTDIR)\r_main.obj" \
    577 	"$(INTDIR)\r_misc.obj" \
    578 	"$(INTDIR)\r_model.obj" \
    579 	"$(INTDIR)\r_part.obj" \
    580 	"$(INTDIR)\r_poly.obj" \
    581 	"$(INTDIR)\r_polyse.obj" \
    582 	"$(INTDIR)\r_rast.obj" \
    583 	"$(INTDIR)\r_scan.obj" \
    584 	"$(INTDIR)\r_sprite.obj" \
    585 	"$(INTDIR)\r_surf.obj" \
    586 	"$(INTDIR)\rw_ddraw.obj" \
    587 	"$(INTDIR)\rw_dib.obj" \
    588 	"$(INTDIR)\rw_imp.obj" \
    589 	".\Release\r_aclipa.obj" \
    590 	".\Release\r_draw16.obj" \
    591 	".\Release\r_drawa.obj" \
    592 	".\Release\r_edgea.obj" \
    593 	".\Release\r_scana.obj" \
    594 	".\Release\r_spr8.obj" \
    595 	".\Release\r_surf8.obj" \
    596 	".\Release\r_varsa.obj"
    597 
    598 "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    599     $(LINK32) @<<
    600   $(LINK32_FLAGS) $(LINK32_OBJS)
    601 <<
    602 
    603 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    604 
    605 # PROP BASE Use_MFC 0
    606 # PROP BASE Use_Debug_Libraries 1
    607 # PROP BASE Output_Dir "ref_soft\ref_soft"
    608 # PROP BASE Intermediate_Dir "ref_soft\ref_soft"
    609 # PROP BASE Target_Dir "ref_soft"
    610 # PROP Use_MFC 0
    611 # PROP Use_Debug_Libraries 1
    612 # PROP Output_Dir "Debug"
    613 # PROP Intermediate_Dir "ref_soft\Debug"
    614 # PROP Target_Dir "ref_soft"
    615 OUTDIR=.\Debug
    616 INTDIR=.\ref_soft\Debug
    617 
    618 ALL : "$(OUTDIR)\ref_soft.dll"
    619 
    620 CLEAN : 
    621 	-@erase "$(INTDIR)\q_shared.obj"
    622 	-@erase "$(INTDIR)\r_aclip.obj"
    623 	-@erase "$(INTDIR)\r_alias.obj"
    624 	-@erase "$(INTDIR)\r_bsp.obj"
    625 	-@erase "$(INTDIR)\r_draw.obj"
    626 	-@erase "$(INTDIR)\r_edge.obj"
    627 	-@erase "$(INTDIR)\r_image.obj"
    628 	-@erase "$(INTDIR)\r_inter.obj"
    629 	-@erase "$(INTDIR)\r_light.obj"
    630 	-@erase "$(INTDIR)\r_main.obj"
    631 	-@erase "$(INTDIR)\r_misc.obj"
    632 	-@erase "$(INTDIR)\r_model.obj"
    633 	-@erase "$(INTDIR)\r_part.obj"
    634 	-@erase "$(INTDIR)\r_poly.obj"
    635 	-@erase "$(INTDIR)\r_polyse.obj"
    636 	-@erase "$(INTDIR)\r_rast.obj"
    637 	-@erase "$(INTDIR)\r_scan.obj"
    638 	-@erase "$(INTDIR)\r_sprite.obj"
    639 	-@erase "$(INTDIR)\r_surf.obj"
    640 	-@erase "$(INTDIR)\rw_ddraw.obj"
    641 	-@erase "$(INTDIR)\rw_dib.obj"
    642 	-@erase "$(INTDIR)\rw_imp.obj"
    643 	-@erase "$(INTDIR)\vc40.idb"
    644 	-@erase "$(INTDIR)\vc40.pdb"
    645 	-@erase "$(OUTDIR)\ref_soft.dll"
    646 	-@erase "$(OUTDIR)\ref_soft.exp"
    647 	-@erase "$(OUTDIR)\ref_soft.lib"
    648 	-@erase "$(OUTDIR)\ref_soft.pdb"
    649 	-@erase ".\Debug\r_aclipa.obj"
    650 	-@erase ".\Debug\r_draw16.obj"
    651 	-@erase ".\Debug\r_drawa.obj"
    652 	-@erase ".\Debug\r_edgea.obj"
    653 	-@erase ".\Debug\r_scana.obj"
    654 	-@erase ".\Debug\r_spr8.obj"
    655 	-@erase ".\Debug\r_surf8.obj"
    656 	-@erase ".\Debug\r_varsa.obj"
    657 
    658 "$(OUTDIR)" :
    659     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    660 
    661 "$(INTDIR)" :
    662     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
    663 
    664 CPP=cl.exe
    665 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
    666 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
    667 CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
    668  "_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
    669 CPP_OBJS=.\ref_soft\Debug/
    670 CPP_SBRS=.\.
    671 
    672 .c{$(CPP_OBJS)}.obj:
    673    $(CPP) $(CPP_PROJ) $<  
    674 
    675 .cpp{$(CPP_OBJS)}.obj:
    676    $(CPP) $(CPP_PROJ) $<  
    677 
    678 .cxx{$(CPP_OBJS)}.obj:
    679    $(CPP) $(CPP_PROJ) $<  
    680 
    681 .c{$(CPP_SBRS)}.sbr:
    682    $(CPP) $(CPP_PROJ) $<  
    683 
    684 .cpp{$(CPP_SBRS)}.sbr:
    685    $(CPP) $(CPP_PROJ) $<  
    686 
    687 .cxx{$(CPP_SBRS)}.sbr:
    688    $(CPP) $(CPP_PROJ) $<  
    689 
    690 MTL=mktyplib.exe
    691 # ADD BASE MTL /nologo /D "_DEBUG" /win32
    692 # ADD MTL /nologo /D "_DEBUG" /win32
    693 MTL_PROJ=/nologo /D "_DEBUG" /win32 
    694 RSC=rc.exe
    695 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    696 # ADD RSC /l 0x409 /d "_DEBUG"
    697 BSC32=bscmake.exe
    698 # ADD BASE BSC32 /nologo
    699 # ADD BSC32 /nologo
    700 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc" 
    701 BSC32_SBRS= \
    702 	
    703 LINK32=link.exe
    704 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
    705 # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc"
    706 # SUBTRACT LINK32 /nodefaultlib
    707 LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
    708  comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
    709  odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
    710  /pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\
    711  /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
    712  /implib:"$(OUTDIR)/ref_soft.lib" 
    713 DEF_FILE= \
    714 	".\ref_soft\ref_soft.def"
    715 LINK32_OBJS= \
    716 	"$(INTDIR)\q_shared.obj" \
    717 	"$(INTDIR)\r_aclip.obj" \
    718 	"$(INTDIR)\r_alias.obj" \
    719 	"$(INTDIR)\r_bsp.obj" \
    720 	"$(INTDIR)\r_draw.obj" \
    721 	"$(INTDIR)\r_edge.obj" \
    722 	"$(INTDIR)\r_image.obj" \
    723 	"$(INTDIR)\r_inter.obj" \
    724 	"$(INTDIR)\r_light.obj" \
    725 	"$(INTDIR)\r_main.obj" \
    726 	"$(INTDIR)\r_misc.obj" \
    727 	"$(INTDIR)\r_model.obj" \
    728 	"$(INTDIR)\r_part.obj" \
    729 	"$(INTDIR)\r_poly.obj" \
    730 	"$(INTDIR)\r_polyse.obj" \
    731 	"$(INTDIR)\r_rast.obj" \
    732 	"$(INTDIR)\r_scan.obj" \
    733 	"$(INTDIR)\r_sprite.obj" \
    734 	"$(INTDIR)\r_surf.obj" \
    735 	"$(INTDIR)\rw_ddraw.obj" \
    736 	"$(INTDIR)\rw_dib.obj" \
    737 	"$(INTDIR)\rw_imp.obj" \
    738 	".\Debug\r_aclipa.obj" \
    739 	".\Debug\r_draw16.obj" \
    740 	".\Debug\r_drawa.obj" \
    741 	".\Debug\r_edgea.obj" \
    742 	".\Debug\r_scana.obj" \
    743 	".\Debug\r_spr8.obj" \
    744 	".\Debug\r_surf8.obj" \
    745 	".\Debug\r_varsa.obj"
    746 
    747 "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    748     $(LINK32) @<<
    749   $(LINK32_FLAGS) $(LINK32_OBJS)
    750 <<
    751 
    752 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release"
    753 
    754 # PROP BASE Use_MFC 0
    755 # PROP BASE Use_Debug_Libraries 0
    756 # PROP BASE Output_Dir "ref_gl\ref_gl__"
    757 # PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
    758 # PROP BASE Target_Dir "ref_gl"
    759 # PROP Use_MFC 0
    760 # PROP Use_Debug_Libraries 0
    761 # PROP Output_Dir "Release"
    762 # PROP Intermediate_Dir "ref_gl\Release"
    763 # PROP Target_Dir "ref_gl"
    764 OUTDIR=.\Release
    765 INTDIR=.\ref_gl\Release
    766 
    767 ALL : "$(OUTDIR)\ref_gl.dll"
    768 
    769 CLEAN : 
    770 	-@erase "$(INTDIR)\gl_draw.obj"
    771 	-@erase "$(INTDIR)\gl_inter.obj"
    772 	-@erase "$(INTDIR)\gl_light.obj"
    773 	-@erase "$(INTDIR)\gl_mesh.obj"
    774 	-@erase "$(INTDIR)\gl_model.obj"
    775 	-@erase "$(INTDIR)\gl_rmain.obj"
    776 	-@erase "$(INTDIR)\gl_rmisc.obj"
    777 	-@erase "$(INTDIR)\gl_rsurf.obj"
    778 	-@erase "$(INTDIR)\gl_textr.obj"
    779 	-@erase "$(INTDIR)\gl_warp.obj"
    780 	-@erase "$(INTDIR)\glw_imp.obj"
    781 	-@erase "$(INTDIR)\q_shared.obj"
    782 	-@erase "$(INTDIR)\qgl_win.obj"
    783 	-@erase "$(OUTDIR)\ref_gl.dll"
    784 	-@erase "$(OUTDIR)\ref_gl.exp"
    785 	-@erase "$(OUTDIR)\ref_gl.lib"
    786 
    787 "$(OUTDIR)" :
    788     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    789 
    790 "$(INTDIR)" :
    791     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
    792 
    793 CPP=cl.exe
    794 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    795 # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
    796 CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
    797  /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c 
    798 CPP_OBJS=.\ref_gl\Release/
    799 CPP_SBRS=.\.
    800 
    801 .c{$(CPP_OBJS)}.obj:
    802    $(CPP) $(CPP_PROJ) $<  
    803 
    804 .cpp{$(CPP_OBJS)}.obj:
    805    $(CPP) $(CPP_PROJ) $<  
    806 
    807 .cxx{$(CPP_OBJS)}.obj:
    808    $(CPP) $(CPP_PROJ) $<  
    809 
    810 .c{$(CPP_SBRS)}.sbr:
    811    $(CPP) $(CPP_PROJ) $<  
    812 
    813 .cpp{$(CPP_SBRS)}.sbr:
    814    $(CPP) $(CPP_PROJ) $<  
    815 
    816 .cxx{$(CPP_SBRS)}.sbr:
    817    $(CPP) $(CPP_PROJ) $<  
    818 
    819 MTL=mktyplib.exe
    820 # ADD BASE MTL /nologo /D "NDEBUG" /win32
    821 # ADD MTL /nologo /D "NDEBUG" /win32
    822 MTL_PROJ=/nologo /D "NDEBUG" /win32 
    823 RSC=rc.exe
    824 # ADD BASE RSC /l 0x409 /d "NDEBUG"
    825 # ADD RSC /l 0x409 /d "NDEBUG"
    826 BSC32=bscmake.exe
    827 # ADD BASE BSC32 /nologo
    828 # ADD BSC32 /nologo
    829 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 
    830 BSC32_SBRS= \
    831 	
    832 LINK32=link.exe
    833 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
    834 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
    835 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
    836  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
    837  uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
    838  /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\
    839  /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
    840  /implib:"$(OUTDIR)/ref_gl.lib" 
    841 DEF_FILE= \
    842 	".\ref_gl\ref_gl.def"
    843 LINK32_OBJS= \
    844 	"$(INTDIR)\gl_draw.obj" \
    845 	"$(INTDIR)\gl_inter.obj" \
    846 	"$(INTDIR)\gl_light.obj" \
    847 	"$(INTDIR)\gl_mesh.obj" \
    848 	"$(INTDIR)\gl_model.obj" \
    849 	"$(INTDIR)\gl_rmain.obj" \
    850 	"$(INTDIR)\gl_rmisc.obj" \
    851 	"$(INTDIR)\gl_rsurf.obj" \
    852 	"$(INTDIR)\gl_textr.obj" \
    853 	"$(INTDIR)\gl_warp.obj" \
    854 	"$(INTDIR)\glw_imp.obj" \
    855 	"$(INTDIR)\q_shared.obj" \
    856 	"$(INTDIR)\qgl_win.obj"
    857 
    858 "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    859     $(LINK32) @<<
    860   $(LINK32_FLAGS) $(LINK32_OBJS)
    861 <<
    862 
    863 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    864 
    865 # PROP BASE Use_MFC 0
    866 # PROP BASE Use_Debug_Libraries 1
    867 # PROP BASE Output_Dir "ref_gl\ref_gl__"
    868 # PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
    869 # PROP BASE Target_Dir "ref_gl"
    870 # PROP Use_MFC 0
    871 # PROP Use_Debug_Libraries 1
    872 # PROP Output_Dir "Debug"
    873 # PROP Intermediate_Dir "ref_gl\Debug"
    874 # PROP Target_Dir "ref_gl"
    875 OUTDIR=.\Debug
    876 INTDIR=.\ref_gl\Debug
    877 
    878 ALL : "$(OUTDIR)\ref_gl.dll"
    879 
    880 CLEAN : 
    881 	-@erase "$(INTDIR)\gl_draw.obj"
    882 	-@erase "$(INTDIR)\gl_inter.obj"
    883 	-@erase "$(INTDIR)\gl_light.obj"
    884 	-@erase "$(INTDIR)\gl_mesh.obj"
    885 	-@erase "$(INTDIR)\gl_model.obj"
    886 	-@erase "$(INTDIR)\gl_rmain.obj"
    887 	-@erase "$(INTDIR)\gl_rmisc.obj"
    888 	-@erase "$(INTDIR)\gl_rsurf.obj"
    889 	-@erase "$(INTDIR)\gl_textr.obj"
    890 	-@erase "$(INTDIR)\gl_warp.obj"
    891 	-@erase "$(INTDIR)\glw_imp.obj"
    892 	-@erase "$(INTDIR)\q_shared.obj"
    893 	-@erase "$(INTDIR)\qgl_win.obj"
    894 	-@erase "$(INTDIR)\vc40.idb"
    895 	-@erase "$(INTDIR)\vc40.pdb"
    896 	-@erase "$(OUTDIR)\ref_gl.dll"
    897 	-@erase "$(OUTDIR)\ref_gl.exp"
    898 	-@erase "$(OUTDIR)\ref_gl.lib"
    899 	-@erase "$(OUTDIR)\ref_gl.pdb"
    900 
    901 "$(OUTDIR)" :
    902     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
    903 
    904 "$(INTDIR)" :
    905     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
    906 
    907 CPP=cl.exe
    908 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
    909 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
    910 CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
    911  "_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
    912 CPP_OBJS=.\ref_gl\Debug/
    913 CPP_SBRS=.\.
    914 
    915 .c{$(CPP_OBJS)}.obj:
    916    $(CPP) $(CPP_PROJ) $<  
    917 
    918 .cpp{$(CPP_OBJS)}.obj:
    919    $(CPP) $(CPP_PROJ) $<  
    920 
    921 .cxx{$(CPP_OBJS)}.obj:
    922    $(CPP) $(CPP_PROJ) $<  
    923 
    924 .c{$(CPP_SBRS)}.sbr:
    925    $(CPP) $(CPP_PROJ) $<  
    926 
    927 .cpp{$(CPP_SBRS)}.sbr:
    928    $(CPP) $(CPP_PROJ) $<  
    929 
    930 .cxx{$(CPP_SBRS)}.sbr:
    931    $(CPP) $(CPP_PROJ) $<  
    932 
    933 MTL=mktyplib.exe
    934 # ADD BASE MTL /nologo /D "_DEBUG" /win32
    935 # ADD MTL /nologo /D "_DEBUG" /win32
    936 MTL_PROJ=/nologo /D "_DEBUG" /win32 
    937 RSC=rc.exe
    938 # ADD BASE RSC /l 0x409 /d "_DEBUG"
    939 # ADD RSC /l 0x409 /d "_DEBUG"
    940 BSC32=bscmake.exe
    941 # ADD BASE BSC32 /nologo
    942 # ADD BSC32 /nologo
    943 BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc" 
    944 BSC32_SBRS= \
    945 	
    946 LINK32=link.exe
    947 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
    948 # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386
    949 LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
    950  winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
    951  uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
    952  /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\
    953  /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
    954  /implib:"$(OUTDIR)/ref_gl.lib" 
    955 DEF_FILE= \
    956 	".\ref_gl\ref_gl.def"
    957 LINK32_OBJS= \
    958 	"$(INTDIR)\gl_draw.obj" \
    959 	"$(INTDIR)\gl_inter.obj" \
    960 	"$(INTDIR)\gl_light.obj" \
    961 	"$(INTDIR)\gl_mesh.obj" \
    962 	"$(INTDIR)\gl_model.obj" \
    963 	"$(INTDIR)\gl_rmain.obj" \
    964 	"$(INTDIR)\gl_rmisc.obj" \
    965 	"$(INTDIR)\gl_rsurf.obj" \
    966 	"$(INTDIR)\gl_textr.obj" \
    967 	"$(INTDIR)\gl_warp.obj" \
    968 	"$(INTDIR)\glw_imp.obj" \
    969 	"$(INTDIR)\q_shared.obj" \
    970 	"$(INTDIR)\qgl_win.obj"
    971 
    972 "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    973     $(LINK32) @<<
    974   $(LINK32_FLAGS) $(LINK32_OBJS)
    975 <<
    976 
    977 !ELSEIF  "$(CFG)" == "game - Win32 Release"
    978 
    979 # PROP BASE Use_MFC 0
    980 # PROP BASE Use_Debug_Libraries 0
    981 # PROP BASE Output_Dir "game\Release"
    982 # PROP BASE Intermediate_Dir "game\Release"
    983 # PROP BASE Target_Dir "game"
    984 # PROP Use_MFC 0
    985 # PROP Use_Debug_Libraries 0
    986 # PROP Output_Dir "Release"
    987 # PROP Intermediate_Dir "game\Release"
    988 # PROP Target_Dir "game"
    989 OUTDIR=.\Release
    990 INTDIR=.\game\Release
    991 
    992 ALL : "$(OUTDIR)\game.dll"
    993 
    994 CLEAN : 
    995 	-@erase "$(INTDIR)\g_ai.obj"
    996 	-@erase "$(INTDIR)\g_bersrk.obj"
    997 	-@erase "$(INTDIR)\g_brain.obj"
    998 	-@erase "$(INTDIR)\g_chick.obj"
    999 	-@erase "$(INTDIR)\g_client.obj"
   1000 	-@erase "$(INTDIR)\g_cmds.obj"
   1001 	-@erase "$(INTDIR)\g_combat.obj"
   1002 	-@erase "$(INTDIR)\g_flipper.obj"
   1003 	-@erase "$(INTDIR)\g_float.obj"
   1004 	-@erase "$(INTDIR)\g_flyer.obj"
   1005 	-@erase "$(INTDIR)\g_func.obj"
   1006 	-@erase "$(INTDIR)\g_gladtr.obj"
   1007 	-@erase "$(INTDIR)\g_gunner.obj"
   1008 	-@erase "$(INTDIR)\g_hover.obj"
   1009 	-@erase "$(INTDIR)\g_inftry.obj"
   1010 	-@erase "$(INTDIR)\g_items.obj"
   1011 	-@erase "$(INTDIR)\g_main.obj"
   1012 	-@erase "$(INTDIR)\g_medic.obj"
   1013 	-@erase "$(INTDIR)\g_misc.obj"
   1014 	-@erase "$(INTDIR)\g_monster.obj"
   1015 	-@erase "$(INTDIR)\g_parasite.obj"
   1016 	-@erase "$(INTDIR)\g_player.obj"
   1017 	-@erase "$(INTDIR)\g_pmove.obj"
   1018 	-@erase "$(INTDIR)\g_ptrail.obj"
   1019 	-@erase "$(INTDIR)\g_pview.obj"
   1020 	-@erase "$(INTDIR)\g_pweapon.obj"
   1021 	-@erase "$(INTDIR)\g_soldier.obj"
   1022 	-@erase "$(INTDIR)\g_tank.obj"
   1023 	-@erase "$(INTDIR)\g_target.obj"
   1024 	-@erase "$(INTDIR)\g_trigger.obj"
   1025 	-@erase "$(INTDIR)\g_utils.obj"
   1026 	-@erase "$(INTDIR)\g_weapon.obj"
   1027 	-@erase "$(INTDIR)\q_shared.obj"
   1028 	-@erase "$(OUTDIR)\game.dll"
   1029 	-@erase "$(OUTDIR)\game.exp"
   1030 	-@erase "$(OUTDIR)\game.lib"
   1031 
   1032 "$(OUTDIR)" :
   1033     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
   1034 
   1035 "$(INTDIR)" :
   1036     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
   1037 
   1038 CPP=cl.exe
   1039 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
   1040 # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
   1041 CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
   1042  /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /c 
   1043 CPP_OBJS=.\game\Release/
   1044 CPP_SBRS=.\.
   1045 
   1046 .c{$(CPP_OBJS)}.obj:
   1047    $(CPP) $(CPP_PROJ) $<  
   1048 
   1049 .cpp{$(CPP_OBJS)}.obj:
   1050    $(CPP) $(CPP_PROJ) $<  
   1051 
   1052 .cxx{$(CPP_OBJS)}.obj:
   1053    $(CPP) $(CPP_PROJ) $<  
   1054 
   1055 .c{$(CPP_SBRS)}.sbr:
   1056    $(CPP) $(CPP_PROJ) $<  
   1057 
   1058 .cpp{$(CPP_SBRS)}.sbr:
   1059    $(CPP) $(CPP_PROJ) $<  
   1060 
   1061 .cxx{$(CPP_SBRS)}.sbr:
   1062    $(CPP) $(CPP_PROJ) $<  
   1063 
   1064 MTL=mktyplib.exe
   1065 # ADD BASE MTL /nologo /D "NDEBUG" /win32
   1066 # ADD MTL /nologo /D "NDEBUG" /win32
   1067 MTL_PROJ=/nologo /D "NDEBUG" /win32 
   1068 RSC=rc.exe
   1069 # ADD BASE RSC /l 0x409 /d "NDEBUG"
   1070 # ADD RSC /l 0x409 /d "NDEBUG"
   1071 BSC32=bscmake.exe
   1072 # ADD BASE BSC32 /nologo
   1073 # ADD BSC32 /nologo
   1074 BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc" 
   1075 BSC32_SBRS= \
   1076 	
   1077 LINK32=link.exe
   1078 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
   1079 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /machine:I386
   1080 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
   1081  advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
   1082  odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
   1083  /pdb:"$(OUTDIR)/game.pdb" /machine:I386 /def:".\game\game.def"\
   1084  /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib" 
   1085 DEF_FILE= \
   1086 	".\game\game.def"
   1087 LINK32_OBJS= \
   1088 	"$(INTDIR)\g_ai.obj" \
   1089 	"$(INTDIR)\g_bersrk.obj" \
   1090 	"$(INTDIR)\g_brain.obj" \
   1091 	"$(INTDIR)\g_chick.obj" \
   1092 	"$(INTDIR)\g_client.obj" \
   1093 	"$(INTDIR)\g_cmds.obj" \
   1094 	"$(INTDIR)\g_combat.obj" \
   1095 	"$(INTDIR)\g_flipper.obj" \
   1096 	"$(INTDIR)\g_float.obj" \
   1097 	"$(INTDIR)\g_flyer.obj" \
   1098 	"$(INTDIR)\g_func.obj" \
   1099 	"$(INTDIR)\g_gladtr.obj" \
   1100 	"$(INTDIR)\g_gunner.obj" \
   1101 	"$(INTDIR)\g_hover.obj" \
   1102 	"$(INTDIR)\g_inftry.obj" \
   1103 	"$(INTDIR)\g_items.obj" \
   1104 	"$(INTDIR)\g_main.obj" \
   1105 	"$(INTDIR)\g_medic.obj" \
   1106 	"$(INTDIR)\g_misc.obj" \
   1107 	"$(INTDIR)\g_monster.obj" \
   1108 	"$(INTDIR)\g_parasite.obj" \
   1109 	"$(INTDIR)\g_player.obj" \
   1110 	"$(INTDIR)\g_pmove.obj" \
   1111 	"$(INTDIR)\g_ptrail.obj" \
   1112 	"$(INTDIR)\g_pview.obj" \
   1113 	"$(INTDIR)\g_pweapon.obj" \
   1114 	"$(INTDIR)\g_soldier.obj" \
   1115 	"$(INTDIR)\g_tank.obj" \
   1116 	"$(INTDIR)\g_target.obj" \
   1117 	"$(INTDIR)\g_trigger.obj" \
   1118 	"$(INTDIR)\g_utils.obj" \
   1119 	"$(INTDIR)\g_weapon.obj" \
   1120 	"$(INTDIR)\q_shared.obj"
   1121 
   1122 "$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
   1123     $(LINK32) @<<
   1124   $(LINK32_FLAGS) $(LINK32_OBJS)
   1125 <<
   1126 
   1127 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   1128 
   1129 # PROP BASE Use_MFC 0
   1130 # PROP BASE Use_Debug_Libraries 1
   1131 # PROP BASE Output_Dir "game\Debug"
   1132 # PROP BASE Intermediate_Dir "game\Debug"
   1133 # PROP BASE Target_Dir "game"
   1134 # PROP Use_MFC 0
   1135 # PROP Use_Debug_Libraries 1
   1136 # PROP Output_Dir "Debug"
   1137 # PROP Intermediate_Dir "game\Debug"
   1138 # PROP Target_Dir "game"
   1139 OUTDIR=.\Debug
   1140 INTDIR=.\game\Debug
   1141 
   1142 ALL : "$(OUTDIR)\game.dll"
   1143 
   1144 CLEAN : 
   1145 	-@erase "$(INTDIR)\g_ai.obj"
   1146 	-@erase "$(INTDIR)\g_bersrk.obj"
   1147 	-@erase "$(INTDIR)\g_brain.obj"
   1148 	-@erase "$(INTDIR)\g_chick.obj"
   1149 	-@erase "$(INTDIR)\g_client.obj"
   1150 	-@erase "$(INTDIR)\g_cmds.obj"
   1151 	-@erase "$(INTDIR)\g_combat.obj"
   1152 	-@erase "$(INTDIR)\g_flipper.obj"
   1153 	-@erase "$(INTDIR)\g_float.obj"
   1154 	-@erase "$(INTDIR)\g_flyer.obj"
   1155 	-@erase "$(INTDIR)\g_func.obj"
   1156 	-@erase "$(INTDIR)\g_gladtr.obj"
   1157 	-@erase "$(INTDIR)\g_gunner.obj"
   1158 	-@erase "$(INTDIR)\g_hover.obj"
   1159 	-@erase "$(INTDIR)\g_inftry.obj"
   1160 	-@erase "$(INTDIR)\g_items.obj"
   1161 	-@erase "$(INTDIR)\g_main.obj"
   1162 	-@erase "$(INTDIR)\g_medic.obj"
   1163 	-@erase "$(INTDIR)\g_misc.obj"
   1164 	-@erase "$(INTDIR)\g_monster.obj"
   1165 	-@erase "$(INTDIR)\g_parasite.obj"
   1166 	-@erase "$(INTDIR)\g_player.obj"
   1167 	-@erase "$(INTDIR)\g_pmove.obj"
   1168 	-@erase "$(INTDIR)\g_ptrail.obj"
   1169 	-@erase "$(INTDIR)\g_pview.obj"
   1170 	-@erase "$(INTDIR)\g_pweapon.obj"
   1171 	-@erase "$(INTDIR)\g_soldier.obj"
   1172 	-@erase "$(INTDIR)\g_tank.obj"
   1173 	-@erase "$(INTDIR)\g_target.obj"
   1174 	-@erase "$(INTDIR)\g_trigger.obj"
   1175 	-@erase "$(INTDIR)\g_utils.obj"
   1176 	-@erase "$(INTDIR)\g_weapon.obj"
   1177 	-@erase "$(INTDIR)\q_shared.obj"
   1178 	-@erase "$(INTDIR)\vc40.idb"
   1179 	-@erase "$(INTDIR)\vc40.pdb"
   1180 	-@erase "$(OUTDIR)\game.dll"
   1181 	-@erase "$(OUTDIR)\game.exp"
   1182 	-@erase "$(OUTDIR)\game.lib"
   1183 	-@erase "$(OUTDIR)\game.pdb"
   1184 
   1185 "$(OUTDIR)" :
   1186     if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
   1187 
   1188 "$(INTDIR)" :
   1189     if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
   1190 
   1191 CPP=cl.exe
   1192 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
   1193 # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
   1194 CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
   1195  /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
   1196 CPP_OBJS=.\game\Debug/
   1197 CPP_SBRS=.\.
   1198 
   1199 .c{$(CPP_OBJS)}.obj:
   1200    $(CPP) $(CPP_PROJ) $<  
   1201 
   1202 .cpp{$(CPP_OBJS)}.obj:
   1203    $(CPP) $(CPP_PROJ) $<  
   1204 
   1205 .cxx{$(CPP_OBJS)}.obj:
   1206    $(CPP) $(CPP_PROJ) $<  
   1207 
   1208 .c{$(CPP_SBRS)}.sbr:
   1209    $(CPP) $(CPP_PROJ) $<  
   1210 
   1211 .cpp{$(CPP_SBRS)}.sbr:
   1212    $(CPP) $(CPP_PROJ) $<  
   1213 
   1214 .cxx{$(CPP_SBRS)}.sbr:
   1215    $(CPP) $(CPP_PROJ) $<  
   1216 
   1217 MTL=mktyplib.exe
   1218 # ADD BASE MTL /nologo /D "_DEBUG" /win32
   1219 # ADD MTL /nologo /D "_DEBUG" /win32
   1220 MTL_PROJ=/nologo /D "_DEBUG" /win32 
   1221 RSC=rc.exe
   1222 # ADD BASE RSC /l 0x409 /d "_DEBUG"
   1223 # ADD RSC /l 0x409 /d "_DEBUG"
   1224 BSC32=bscmake.exe
   1225 # ADD BASE BSC32 /nologo
   1226 # ADD BSC32 /nologo
   1227 BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc" 
   1228 BSC32_SBRS= \
   1229 	
   1230 LINK32=link.exe
   1231 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
   1232 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /debug /machine:I386
   1233 LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
   1234  advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
   1235  odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
   1236  /pdb:"$(OUTDIR)/game.pdb" /debug /machine:I386 /def:".\game\game.def"\
   1237  /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib" 
   1238 DEF_FILE= \
   1239 	".\game\game.def"
   1240 LINK32_OBJS= \
   1241 	"$(INTDIR)\g_ai.obj" \
   1242 	"$(INTDIR)\g_bersrk.obj" \
   1243 	"$(INTDIR)\g_brain.obj" \
   1244 	"$(INTDIR)\g_chick.obj" \
   1245 	"$(INTDIR)\g_client.obj" \
   1246 	"$(INTDIR)\g_cmds.obj" \
   1247 	"$(INTDIR)\g_combat.obj" \
   1248 	"$(INTDIR)\g_flipper.obj" \
   1249 	"$(INTDIR)\g_float.obj" \
   1250 	"$(INTDIR)\g_flyer.obj" \
   1251 	"$(INTDIR)\g_func.obj" \
   1252 	"$(INTDIR)\g_gladtr.obj" \
   1253 	"$(INTDIR)\g_gunner.obj" \
   1254 	"$(INTDIR)\g_hover.obj" \
   1255 	"$(INTDIR)\g_inftry.obj" \
   1256 	"$(INTDIR)\g_items.obj" \
   1257 	"$(INTDIR)\g_main.obj" \
   1258 	"$(INTDIR)\g_medic.obj" \
   1259 	"$(INTDIR)\g_misc.obj" \
   1260 	"$(INTDIR)\g_monster.obj" \
   1261 	"$(INTDIR)\g_parasite.obj" \
   1262 	"$(INTDIR)\g_player.obj" \
   1263 	"$(INTDIR)\g_pmove.obj" \
   1264 	"$(INTDIR)\g_ptrail.obj" \
   1265 	"$(INTDIR)\g_pview.obj" \
   1266 	"$(INTDIR)\g_pweapon.obj" \
   1267 	"$(INTDIR)\g_soldier.obj" \
   1268 	"$(INTDIR)\g_tank.obj" \
   1269 	"$(INTDIR)\g_target.obj" \
   1270 	"$(INTDIR)\g_trigger.obj" \
   1271 	"$(INTDIR)\g_utils.obj" \
   1272 	"$(INTDIR)\g_weapon.obj" \
   1273 	"$(INTDIR)\q_shared.obj"
   1274 
   1275 "$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
   1276     $(LINK32) @<<
   1277   $(LINK32_FLAGS) $(LINK32_OBJS)
   1278 <<
   1279 
   1280 !ENDIF 
   1281 
   1282 ################################################################################
   1283 # Begin Target
   1284 
   1285 # Name "quake2 - Win32 Release"
   1286 # Name "quake2 - Win32 Debug"
   1287 
   1288 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1289 
   1290 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1291 
   1292 !ENDIF 
   1293 
   1294 ################################################################################
   1295 # Begin Source File
   1296 
   1297 SOURCE=.\qcommon\cmodel.c
   1298 DEP_CPP_CMODE=\
   1299 	".\qcommon\qcommon.h"\
   1300 	".\qcommon\qfiles.h"\
   1301 	
   1302 
   1303 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1304 
   1305 
   1306 "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   1307    $(CPP) $(CPP_PROJ) $(SOURCE)
   1308 
   1309 
   1310 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1311 
   1312 
   1313 BuildCmds= \
   1314 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1315 	
   1316 
   1317 "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   1318    $(BuildCmds)
   1319 
   1320 "$(INTDIR)\cmodel.sbr" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
   1321    $(BuildCmds)
   1322 
   1323 !ENDIF 
   1324 
   1325 # End Source File
   1326 ################################################################################
   1327 # Begin Source File
   1328 
   1329 SOURCE=.\qcommon\common.c
   1330 DEP_CPP_COMMO=\
   1331 	".\qcommon\qcommon.h"\
   1332 	".\qcommon\qfiles.h"\
   1333 	
   1334 
   1335 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1336 
   1337 
   1338 "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   1339    $(CPP) $(CPP_PROJ) $(SOURCE)
   1340 
   1341 
   1342 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1343 
   1344 
   1345 BuildCmds= \
   1346 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1347 	
   1348 
   1349 "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   1350    $(BuildCmds)
   1351 
   1352 "$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
   1353    $(BuildCmds)
   1354 
   1355 !ENDIF 
   1356 
   1357 # End Source File
   1358 ################################################################################
   1359 # Begin Source File
   1360 
   1361 SOURCE=.\qcommon\cvar.c
   1362 DEP_CPP_CVAR_=\
   1363 	".\qcommon\qcommon.h"\
   1364 	".\qcommon\qfiles.h"\
   1365 	
   1366 
   1367 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1368 
   1369 
   1370 "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   1371    $(CPP) $(CPP_PROJ) $(SOURCE)
   1372 
   1373 
   1374 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1375 
   1376 
   1377 BuildCmds= \
   1378 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1379 	
   1380 
   1381 "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   1382    $(BuildCmds)
   1383 
   1384 "$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
   1385    $(BuildCmds)
   1386 
   1387 !ENDIF 
   1388 
   1389 # End Source File
   1390 ################################################################################
   1391 # Begin Source File
   1392 
   1393 SOURCE=.\qcommon\files.c
   1394 DEP_CPP_FILES=\
   1395 	".\qcommon\qcommon.h"\
   1396 	".\qcommon\qfiles.h"\
   1397 	
   1398 
   1399 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1400 
   1401 
   1402 "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   1403    $(CPP) $(CPP_PROJ) $(SOURCE)
   1404 
   1405 
   1406 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1407 
   1408 
   1409 BuildCmds= \
   1410 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1411 	
   1412 
   1413 "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   1414    $(BuildCmds)
   1415 
   1416 "$(INTDIR)\files.sbr" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
   1417    $(BuildCmds)
   1418 
   1419 !ENDIF 
   1420 
   1421 # End Source File
   1422 ################################################################################
   1423 # Begin Source File
   1424 
   1425 SOURCE=.\qcommon\net_chan.c
   1426 DEP_CPP_NET_C=\
   1427 	".\qcommon\qcommon.h"\
   1428 	".\qcommon\qfiles.h"\
   1429 	
   1430 
   1431 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1432 
   1433 
   1434 "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   1435    $(CPP) $(CPP_PROJ) $(SOURCE)
   1436 
   1437 
   1438 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1439 
   1440 
   1441 BuildCmds= \
   1442 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1443 	
   1444 
   1445 "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   1446    $(BuildCmds)
   1447 
   1448 "$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
   1449    $(BuildCmds)
   1450 
   1451 !ENDIF 
   1452 
   1453 # End Source File
   1454 ################################################################################
   1455 # Begin Source File
   1456 
   1457 SOURCE=.\qcommon\cmd.c
   1458 DEP_CPP_CMD_C=\
   1459 	".\qcommon\qcommon.h"\
   1460 	".\qcommon\qfiles.h"\
   1461 	
   1462 
   1463 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1464 
   1465 
   1466 "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   1467    $(CPP) $(CPP_PROJ) $(SOURCE)
   1468 
   1469 
   1470 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1471 
   1472 
   1473 BuildCmds= \
   1474 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1475 	
   1476 
   1477 "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   1478    $(BuildCmds)
   1479 
   1480 "$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
   1481    $(BuildCmds)
   1482 
   1483 !ENDIF 
   1484 
   1485 # End Source File
   1486 ################################################################################
   1487 # Begin Source File
   1488 
   1489 SOURCE=.\client\view.c
   1490 DEP_CPP_VIEW_=\
   1491 	".\client\cdaudio.h"\
   1492 	".\client\console.h"\
   1493 	".\client\input.h"\
   1494 	".\client\keys.h"\
   1495 	".\client\ref.h"\
   1496 	".\client\sbar.h"\
   1497 	".\client\screen.h"\
   1498 	".\client\sound.h"\
   1499 	".\client\vid.h"\
   1500 	".\qcommon\qcommon.h"\
   1501 	".\qcommon\qfiles.h"\
   1502 	".\win32\..\client\client.h"\
   1503 	
   1504 
   1505 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1506 
   1507 
   1508 "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   1509    $(CPP) $(CPP_PROJ) $(SOURCE)
   1510 
   1511 
   1512 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1513 
   1514 
   1515 BuildCmds= \
   1516 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1517 	
   1518 
   1519 "$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   1520    $(BuildCmds)
   1521 
   1522 "$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
   1523    $(BuildCmds)
   1524 
   1525 !ENDIF 
   1526 
   1527 # End Source File
   1528 ################################################################################
   1529 # Begin Source File
   1530 
   1531 SOURCE=.\client\cl_demo.c
   1532 DEP_CPP_CL_DE=\
   1533 	".\client\cdaudio.h"\
   1534 	".\client\console.h"\
   1535 	".\client\input.h"\
   1536 	".\client\keys.h"\
   1537 	".\client\ref.h"\
   1538 	".\client\sbar.h"\
   1539 	".\client\screen.h"\
   1540 	".\client\sound.h"\
   1541 	".\client\vid.h"\
   1542 	".\qcommon\qcommon.h"\
   1543 	".\qcommon\qfiles.h"\
   1544 	".\win32\..\client\client.h"\
   1545 	
   1546 
   1547 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1548 
   1549 
   1550 "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   1551    $(CPP) $(CPP_PROJ) $(SOURCE)
   1552 
   1553 
   1554 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1555 
   1556 
   1557 BuildCmds= \
   1558 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1559 	
   1560 
   1561 "$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   1562    $(BuildCmds)
   1563 
   1564 "$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
   1565    $(BuildCmds)
   1566 
   1567 !ENDIF 
   1568 
   1569 # End Source File
   1570 ################################################################################
   1571 # Begin Source File
   1572 
   1573 SOURCE=.\client\cl_ents.c
   1574 DEP_CPP_CL_EN=\
   1575 	".\client\cdaudio.h"\
   1576 	".\client\console.h"\
   1577 	".\client\input.h"\
   1578 	".\client\keys.h"\
   1579 	".\client\ref.h"\
   1580 	".\client\sbar.h"\
   1581 	".\client\screen.h"\
   1582 	".\client\sound.h"\
   1583 	".\client\vid.h"\
   1584 	".\qcommon\qcommon.h"\
   1585 	".\qcommon\qfiles.h"\
   1586 	".\win32\..\client\client.h"\
   1587 	
   1588 
   1589 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1590 
   1591 
   1592 "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   1593    $(CPP) $(CPP_PROJ) $(SOURCE)
   1594 
   1595 
   1596 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1597 
   1598 
   1599 BuildCmds= \
   1600 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1601 	
   1602 
   1603 "$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   1604    $(BuildCmds)
   1605 
   1606 "$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
   1607    $(BuildCmds)
   1608 
   1609 !ENDIF 
   1610 
   1611 # End Source File
   1612 ################################################################################
   1613 # Begin Source File
   1614 
   1615 SOURCE=.\client\cl_input.c
   1616 DEP_CPP_CL_IN=\
   1617 	".\client\cdaudio.h"\
   1618 	".\client\console.h"\
   1619 	".\client\input.h"\
   1620 	".\client\keys.h"\
   1621 	".\client\ref.h"\
   1622 	".\client\sbar.h"\
   1623 	".\client\screen.h"\
   1624 	".\client\sound.h"\
   1625 	".\client\vid.h"\
   1626 	".\qcommon\qcommon.h"\
   1627 	".\qcommon\qfiles.h"\
   1628 	".\win32\..\client\client.h"\
   1629 	
   1630 
   1631 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1632 
   1633 
   1634 "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
   1635    $(CPP) $(CPP_PROJ) $(SOURCE)
   1636 
   1637 
   1638 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1639 
   1640 
   1641 BuildCmds= \
   1642 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1643 	
   1644 
   1645 "$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
   1646    $(BuildCmds)
   1647 
   1648 "$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
   1649    $(BuildCmds)
   1650 
   1651 !ENDIF 
   1652 
   1653 # End Source File
   1654 ################################################################################
   1655 # Begin Source File
   1656 
   1657 SOURCE=.\client\cl_main.c
   1658 DEP_CPP_CL_MA=\
   1659 	".\client\cdaudio.h"\
   1660 	".\client\console.h"\
   1661 	".\client\input.h"\
   1662 	".\client\keys.h"\
   1663 	".\client\ref.h"\
   1664 	".\client\sbar.h"\
   1665 	".\client\screen.h"\
   1666 	".\client\sound.h"\
   1667 	".\client\vid.h"\
   1668 	".\qcommon\qcommon.h"\
   1669 	".\qcommon\qfiles.h"\
   1670 	".\win32\..\client\client.h"\
   1671 	
   1672 
   1673 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1674 
   1675 
   1676 "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   1677    $(CPP) $(CPP_PROJ) $(SOURCE)
   1678 
   1679 
   1680 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1681 
   1682 
   1683 BuildCmds= \
   1684 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1685 	
   1686 
   1687 "$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   1688    $(BuildCmds)
   1689 
   1690 "$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
   1691    $(BuildCmds)
   1692 
   1693 !ENDIF 
   1694 
   1695 # End Source File
   1696 ################################################################################
   1697 # Begin Source File
   1698 
   1699 SOURCE=.\client\cl_parse.c
   1700 DEP_CPP_CL_PA=\
   1701 	".\client\cdaudio.h"\
   1702 	".\client\console.h"\
   1703 	".\client\input.h"\
   1704 	".\client\keys.h"\
   1705 	".\client\ref.h"\
   1706 	".\client\sbar.h"\
   1707 	".\client\screen.h"\
   1708 	".\client\sound.h"\
   1709 	".\client\vid.h"\
   1710 	".\qcommon\qcommon.h"\
   1711 	".\qcommon\qfiles.h"\
   1712 	".\win32\..\client\client.h"\
   1713 	
   1714 
   1715 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1716 
   1717 
   1718 "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   1719    $(CPP) $(CPP_PROJ) $(SOURCE)
   1720 
   1721 
   1722 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1723 
   1724 
   1725 BuildCmds= \
   1726 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1727 	
   1728 
   1729 "$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   1730    $(BuildCmds)
   1731 
   1732 "$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
   1733    $(BuildCmds)
   1734 
   1735 !ENDIF 
   1736 
   1737 # End Source File
   1738 ################################################################################
   1739 # Begin Source File
   1740 
   1741 SOURCE=.\client\cl_tent.c
   1742 DEP_CPP_CL_TE=\
   1743 	".\client\cdaudio.h"\
   1744 	".\client\console.h"\
   1745 	".\client\input.h"\
   1746 	".\client\keys.h"\
   1747 	".\client\ref.h"\
   1748 	".\client\sbar.h"\
   1749 	".\client\screen.h"\
   1750 	".\client\sound.h"\
   1751 	".\client\vid.h"\
   1752 	".\qcommon\qcommon.h"\
   1753 	".\qcommon\qfiles.h"\
   1754 	".\win32\..\client\client.h"\
   1755 	
   1756 
   1757 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1758 
   1759 
   1760 "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
   1761    $(CPP) $(CPP_PROJ) $(SOURCE)
   1762 
   1763 
   1764 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1765 
   1766 
   1767 BuildCmds= \
   1768 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1769 	
   1770 
   1771 "$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
   1772    $(BuildCmds)
   1773 
   1774 "$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
   1775    $(BuildCmds)
   1776 
   1777 !ENDIF 
   1778 
   1779 # End Source File
   1780 ################################################################################
   1781 # Begin Source File
   1782 
   1783 SOURCE=.\client\console.c
   1784 DEP_CPP_CONSO=\
   1785 	".\client\cdaudio.h"\
   1786 	".\client\console.h"\
   1787 	".\client\input.h"\
   1788 	".\client\keys.h"\
   1789 	".\client\ref.h"\
   1790 	".\client\sbar.h"\
   1791 	".\client\screen.h"\
   1792 	".\client\sound.h"\
   1793 	".\client\vid.h"\
   1794 	".\qcommon\qcommon.h"\
   1795 	".\qcommon\qfiles.h"\
   1796 	".\win32\..\client\client.h"\
   1797 	
   1798 
   1799 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1800 
   1801 
   1802 "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
   1803    $(CPP) $(CPP_PROJ) $(SOURCE)
   1804 
   1805 
   1806 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1807 
   1808 
   1809 BuildCmds= \
   1810 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1811 	
   1812 
   1813 "$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
   1814    $(BuildCmds)
   1815 
   1816 "$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
   1817    $(BuildCmds)
   1818 
   1819 !ENDIF 
   1820 
   1821 # End Source File
   1822 ################################################################################
   1823 # Begin Source File
   1824 
   1825 SOURCE=.\client\keys.c
   1826 DEP_CPP_KEYS_=\
   1827 	".\client\cdaudio.h"\
   1828 	".\client\console.h"\
   1829 	".\client\input.h"\
   1830 	".\client\keys.h"\
   1831 	".\client\ref.h"\
   1832 	".\client\sbar.h"\
   1833 	".\client\screen.h"\
   1834 	".\client\sound.h"\
   1835 	".\client\vid.h"\
   1836 	".\qcommon\qcommon.h"\
   1837 	".\qcommon\qfiles.h"\
   1838 	".\win32\..\client\client.h"\
   1839 	
   1840 
   1841 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1842 
   1843 
   1844 "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
   1845    $(CPP) $(CPP_PROJ) $(SOURCE)
   1846 
   1847 
   1848 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1849 
   1850 
   1851 BuildCmds= \
   1852 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1853 	
   1854 
   1855 "$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
   1856    $(BuildCmds)
   1857 
   1858 "$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
   1859    $(BuildCmds)
   1860 
   1861 !ENDIF 
   1862 
   1863 # End Source File
   1864 ################################################################################
   1865 # Begin Source File
   1866 
   1867 SOURCE=.\client\menu.c
   1868 DEP_CPP_MENU_=\
   1869 	".\client\cdaudio.h"\
   1870 	".\client\console.h"\
   1871 	".\client\input.h"\
   1872 	".\client\keys.h"\
   1873 	".\client\ref.h"\
   1874 	".\client\sbar.h"\
   1875 	".\client\screen.h"\
   1876 	".\client\sound.h"\
   1877 	".\client\vid.h"\
   1878 	".\qcommon\qcommon.h"\
   1879 	".\qcommon\qfiles.h"\
   1880 	".\win32\..\client\client.h"\
   1881 	
   1882 
   1883 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1884 
   1885 
   1886 "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
   1887    $(CPP) $(CPP_PROJ) $(SOURCE)
   1888 
   1889 
   1890 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1891 
   1892 
   1893 BuildCmds= \
   1894 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1895 	
   1896 
   1897 "$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
   1898    $(BuildCmds)
   1899 
   1900 "$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
   1901    $(BuildCmds)
   1902 
   1903 !ENDIF 
   1904 
   1905 # End Source File
   1906 ################################################################################
   1907 # Begin Source File
   1908 
   1909 SOURCE=.\client\screen.c
   1910 DEP_CPP_SCREE=\
   1911 	".\client\cdaudio.h"\
   1912 	".\client\console.h"\
   1913 	".\client\input.h"\
   1914 	".\client\keys.h"\
   1915 	".\client\ref.h"\
   1916 	".\client\sbar.h"\
   1917 	".\client\screen.h"\
   1918 	".\client\sound.h"\
   1919 	".\client\vid.h"\
   1920 	".\qcommon\qcommon.h"\
   1921 	".\qcommon\qfiles.h"\
   1922 	".\win32\..\client\client.h"\
   1923 	
   1924 
   1925 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1926 
   1927 
   1928 "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
   1929    $(CPP) $(CPP_PROJ) $(SOURCE)
   1930 
   1931 
   1932 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1933 
   1934 
   1935 BuildCmds= \
   1936 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1937 	
   1938 
   1939 "$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
   1940    $(BuildCmds)
   1941 
   1942 "$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
   1943    $(BuildCmds)
   1944 
   1945 !ENDIF 
   1946 
   1947 # End Source File
   1948 ################################################################################
   1949 # Begin Source File
   1950 
   1951 SOURCE=.\client\snd_dma.c
   1952 DEP_CPP_SND_D=\
   1953 	".\client\cdaudio.h"\
   1954 	".\client\console.h"\
   1955 	".\client\input.h"\
   1956 	".\client\keys.h"\
   1957 	".\client\ref.h"\
   1958 	".\client\sbar.h"\
   1959 	".\client\screen.h"\
   1960 	".\client\snd_loc.h"\
   1961 	".\client\sound.h"\
   1962 	".\client\vid.h"\
   1963 	".\qcommon\qcommon.h"\
   1964 	".\qcommon\qfiles.h"\
   1965 	".\win32\..\client\client.h"\
   1966 	".\win32\winquake.h"\
   1967 	
   1968 
   1969 !IF  "$(CFG)" == "quake2 - Win32 Release"
   1970 
   1971 
   1972 "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
   1973    $(CPP) $(CPP_PROJ) $(SOURCE)
   1974 
   1975 
   1976 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   1977 
   1978 
   1979 BuildCmds= \
   1980 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   1981 	
   1982 
   1983 "$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
   1984    $(BuildCmds)
   1985 
   1986 "$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
   1987    $(BuildCmds)
   1988 
   1989 !ENDIF 
   1990 
   1991 # End Source File
   1992 ################################################################################
   1993 # Begin Source File
   1994 
   1995 SOURCE=.\client\snd_mem.c
   1996 DEP_CPP_SND_M=\
   1997 	".\client\cdaudio.h"\
   1998 	".\client\console.h"\
   1999 	".\client\input.h"\
   2000 	".\client\keys.h"\
   2001 	".\client\ref.h"\
   2002 	".\client\sbar.h"\
   2003 	".\client\screen.h"\
   2004 	".\client\snd_loc.h"\
   2005 	".\client\sound.h"\
   2006 	".\client\vid.h"\
   2007 	".\qcommon\qcommon.h"\
   2008 	".\qcommon\qfiles.h"\
   2009 	".\win32\..\client\client.h"\
   2010 	
   2011 
   2012 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2013 
   2014 
   2015 "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
   2016    $(CPP) $(CPP_PROJ) $(SOURCE)
   2017 
   2018 
   2019 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2020 
   2021 
   2022 BuildCmds= \
   2023 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2024 	
   2025 
   2026 "$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
   2027    $(BuildCmds)
   2028 
   2029 "$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
   2030    $(BuildCmds)
   2031 
   2032 !ENDIF 
   2033 
   2034 # End Source File
   2035 ################################################################################
   2036 # Begin Source File
   2037 
   2038 SOURCE=.\client\snd_mix.c
   2039 DEP_CPP_SND_MI=\
   2040 	".\client\cdaudio.h"\
   2041 	".\client\console.h"\
   2042 	".\client\input.h"\
   2043 	".\client\keys.h"\
   2044 	".\client\ref.h"\
   2045 	".\client\sbar.h"\
   2046 	".\client\screen.h"\
   2047 	".\client\snd_loc.h"\
   2048 	".\client\sound.h"\
   2049 	".\client\vid.h"\
   2050 	".\qcommon\qcommon.h"\
   2051 	".\qcommon\qfiles.h"\
   2052 	".\win32\..\client\client.h"\
   2053 	".\win32\winquake.h"\
   2054 	
   2055 
   2056 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2057 
   2058 
   2059 "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
   2060    $(CPP) $(CPP_PROJ) $(SOURCE)
   2061 
   2062 
   2063 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2064 
   2065 
   2066 BuildCmds= \
   2067 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2068 	
   2069 
   2070 "$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
   2071    $(BuildCmds)
   2072 
   2073 "$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
   2074    $(BuildCmds)
   2075 
   2076 !ENDIF 
   2077 
   2078 # End Source File
   2079 ################################################################################
   2080 # Begin Source File
   2081 
   2082 SOURCE=.\server\sv_ccmds.c
   2083 DEP_CPP_SV_CC=\
   2084 	".\game\game.h"\
   2085 	".\qcommon\qcommon.h"\
   2086 	".\qcommon\qfiles.h"\
   2087 	".\server\server.h"\
   2088 	
   2089 
   2090 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2091 
   2092 
   2093 "$(INTDIR)\sv_ccmds.obj" : $(SOURCE) $(DEP_CPP_SV_CC) "$(INTDIR)"
   2094    $(CPP) $(CPP_PROJ) $(SOURCE)
   2095 
   2096 
   2097 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2098 
   2099 
   2100 BuildCmds= \
   2101 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2102 	
   2103 
   2104 "$(INTDIR)\sv_ccmds.obj" : $(SOURCE) $(DEP_CPP_SV_CC) "$(INTDIR)"
   2105    $(BuildCmds)
   2106 
   2107 "$(INTDIR)\sv_ccmds.sbr" : $(SOURCE) $(DEP_CPP_SV_CC) "$(INTDIR)"
   2108    $(BuildCmds)
   2109 
   2110 !ENDIF 
   2111 
   2112 # End Source File
   2113 ################################################################################
   2114 # Begin Source File
   2115 
   2116 SOURCE=.\server\sv_ents.c
   2117 DEP_CPP_SV_EN=\
   2118 	".\game\game.h"\
   2119 	".\qcommon\qcommon.h"\
   2120 	".\qcommon\qfiles.h"\
   2121 	".\server\server.h"\
   2122 	
   2123 
   2124 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2125 
   2126 
   2127 "$(INTDIR)\sv_ents.obj" : $(SOURCE) $(DEP_CPP_SV_EN) "$(INTDIR)"
   2128    $(CPP) $(CPP_PROJ) $(SOURCE)
   2129 
   2130 
   2131 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2132 
   2133 
   2134 BuildCmds= \
   2135 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2136 	
   2137 
   2138 "$(INTDIR)\sv_ents.obj" : $(SOURCE) $(DEP_CPP_SV_EN) "$(INTDIR)"
   2139    $(BuildCmds)
   2140 
   2141 "$(INTDIR)\sv_ents.sbr" : $(SOURCE) $(DEP_CPP_SV_EN) "$(INTDIR)"
   2142    $(BuildCmds)
   2143 
   2144 !ENDIF 
   2145 
   2146 # End Source File
   2147 ################################################################################
   2148 # Begin Source File
   2149 
   2150 SOURCE=.\server\sv_init.c
   2151 DEP_CPP_SV_IN=\
   2152 	".\game\game.h"\
   2153 	".\qcommon\qcommon.h"\
   2154 	".\qcommon\qfiles.h"\
   2155 	".\server\server.h"\
   2156 	
   2157 
   2158 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2159 
   2160 
   2161 "$(INTDIR)\sv_init.obj" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)"
   2162    $(CPP) $(CPP_PROJ) $(SOURCE)
   2163 
   2164 
   2165 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2166 
   2167 
   2168 BuildCmds= \
   2169 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2170 	
   2171 
   2172 "$(INTDIR)\sv_init.obj" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)"
   2173    $(BuildCmds)
   2174 
   2175 "$(INTDIR)\sv_init.sbr" : $(SOURCE) $(DEP_CPP_SV_IN) "$(INTDIR)"
   2176    $(BuildCmds)
   2177 
   2178 !ENDIF 
   2179 
   2180 # End Source File
   2181 ################################################################################
   2182 # Begin Source File
   2183 
   2184 SOURCE=.\server\sv_main.c
   2185 DEP_CPP_SV_MA=\
   2186 	".\game\game.h"\
   2187 	".\qcommon\qcommon.h"\
   2188 	".\qcommon\qfiles.h"\
   2189 	".\server\server.h"\
   2190 	
   2191 
   2192 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2193 
   2194 
   2195 "$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"
   2196    $(CPP) $(CPP_PROJ) $(SOURCE)
   2197 
   2198 
   2199 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2200 
   2201 
   2202 BuildCmds= \
   2203 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2204 	
   2205 
   2206 "$(INTDIR)\sv_main.obj" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"
   2207    $(BuildCmds)
   2208 
   2209 "$(INTDIR)\sv_main.sbr" : $(SOURCE) $(DEP_CPP_SV_MA) "$(INTDIR)"
   2210    $(BuildCmds)
   2211 
   2212 !ENDIF 
   2213 
   2214 # End Source File
   2215 ################################################################################
   2216 # Begin Source File
   2217 
   2218 SOURCE=.\server\sv_phys.c
   2219 DEP_CPP_SV_PH=\
   2220 	".\game\game.h"\
   2221 	".\qcommon\qcommon.h"\
   2222 	".\qcommon\qfiles.h"\
   2223 	".\server\server.h"\
   2224 	
   2225 
   2226 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2227 
   2228 
   2229 "$(INTDIR)\sv_phys.obj" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"
   2230    $(CPP) $(CPP_PROJ) $(SOURCE)
   2231 
   2232 
   2233 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2234 
   2235 
   2236 BuildCmds= \
   2237 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2238 	
   2239 
   2240 "$(INTDIR)\sv_phys.obj" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"
   2241    $(BuildCmds)
   2242 
   2243 "$(INTDIR)\sv_phys.sbr" : $(SOURCE) $(DEP_CPP_SV_PH) "$(INTDIR)"
   2244    $(BuildCmds)
   2245 
   2246 !ENDIF 
   2247 
   2248 # End Source File
   2249 ################################################################################
   2250 # Begin Source File
   2251 
   2252 SOURCE=.\server\sv_send.c
   2253 DEP_CPP_SV_SE=\
   2254 	".\game\game.h"\
   2255 	".\qcommon\qcommon.h"\
   2256 	".\qcommon\qfiles.h"\
   2257 	".\server\server.h"\
   2258 	
   2259 
   2260 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2261 
   2262 
   2263 "$(INTDIR)\sv_send.obj" : $(SOURCE) $(DEP_CPP_SV_SE) "$(INTDIR)"
   2264    $(CPP) $(CPP_PROJ) $(SOURCE)
   2265 
   2266 
   2267 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2268 
   2269 
   2270 BuildCmds= \
   2271 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2272 	
   2273 
   2274 "$(INTDIR)\sv_send.obj" : $(SOURCE) $(DEP_CPP_SV_SE) "$(INTDIR)"
   2275    $(BuildCmds)
   2276 
   2277 "$(INTDIR)\sv_send.sbr" : $(SOURCE) $(DEP_CPP_SV_SE) "$(INTDIR)"
   2278    $(BuildCmds)
   2279 
   2280 !ENDIF 
   2281 
   2282 # End Source File
   2283 ################################################################################
   2284 # Begin Source File
   2285 
   2286 SOURCE=.\server\sv_user.c
   2287 DEP_CPP_SV_US=\
   2288 	".\game\game.h"\
   2289 	".\qcommon\qcommon.h"\
   2290 	".\qcommon\qfiles.h"\
   2291 	".\server\server.h"\
   2292 	
   2293 
   2294 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2295 
   2296 
   2297 "$(INTDIR)\sv_user.obj" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"
   2298    $(CPP) $(CPP_PROJ) $(SOURCE)
   2299 
   2300 
   2301 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2302 
   2303 
   2304 BuildCmds= \
   2305 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2306 	
   2307 
   2308 "$(INTDIR)\sv_user.obj" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"
   2309    $(BuildCmds)
   2310 
   2311 "$(INTDIR)\sv_user.sbr" : $(SOURCE) $(DEP_CPP_SV_US) "$(INTDIR)"
   2312    $(BuildCmds)
   2313 
   2314 !ENDIF 
   2315 
   2316 # End Source File
   2317 ################################################################################
   2318 # Begin Source File
   2319 
   2320 SOURCE=.\qcommon\qcommon.h
   2321 
   2322 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2323 
   2324 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2325 
   2326 !ENDIF 
   2327 
   2328 # End Source File
   2329 ################################################################################
   2330 # Begin Source File
   2331 
   2332 SOURCE=.\client\client.h
   2333 
   2334 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2335 
   2336 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2337 
   2338 !ENDIF 
   2339 
   2340 # End Source File
   2341 ################################################################################
   2342 # Begin Source File
   2343 
   2344 SOURCE=.\server\server.h
   2345 
   2346 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2347 
   2348 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2349 
   2350 !ENDIF 
   2351 
   2352 # End Source File
   2353 ################################################################################
   2354 # Begin Source File
   2355 
   2356 SOURCE=.\win32\vid_dll.c
   2357 DEP_CPP_VID_D=\
   2358 	".\client\cdaudio.h"\
   2359 	".\client\console.h"\
   2360 	".\client\input.h"\
   2361 	".\client\keys.h"\
   2362 	".\client\ref.h"\
   2363 	".\client\sbar.h"\
   2364 	".\client\screen.h"\
   2365 	".\client\sound.h"\
   2366 	".\client\vid.h"\
   2367 	".\qcommon\qcommon.h"\
   2368 	".\qcommon\qfiles.h"\
   2369 	".\win32\..\client\client.h"\
   2370 	".\win32\winquake.h"\
   2371 	
   2372 
   2373 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2374 
   2375 
   2376 "$(INTDIR)\vid_dll.obj" : $(SOURCE) $(DEP_CPP_VID_D) "$(INTDIR)"
   2377    $(CPP) $(CPP_PROJ) $(SOURCE)
   2378 
   2379 
   2380 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2381 
   2382 
   2383 BuildCmds= \
   2384 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2385 	
   2386 
   2387 "$(INTDIR)\vid_dll.obj" : $(SOURCE) $(DEP_CPP_VID_D) "$(INTDIR)"
   2388    $(BuildCmds)
   2389 
   2390 "$(INTDIR)\vid_dll.sbr" : $(SOURCE) $(DEP_CPP_VID_D) "$(INTDIR)"
   2391    $(BuildCmds)
   2392 
   2393 !ENDIF 
   2394 
   2395 # End Source File
   2396 ################################################################################
   2397 # Begin Source File
   2398 
   2399 SOURCE=.\win32\in_win.c
   2400 DEP_CPP_IN_WI=\
   2401 	".\client\cdaudio.h"\
   2402 	".\client\console.h"\
   2403 	".\client\input.h"\
   2404 	".\client\keys.h"\
   2405 	".\client\ref.h"\
   2406 	".\client\sbar.h"\
   2407 	".\client\screen.h"\
   2408 	".\client\sound.h"\
   2409 	".\client\vid.h"\
   2410 	".\qcommon\qcommon.h"\
   2411 	".\qcommon\qfiles.h"\
   2412 	".\win32\..\client\client.h"\
   2413 	".\win32\winquake.h"\
   2414 	
   2415 
   2416 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2417 
   2418 
   2419 "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
   2420    $(CPP) $(CPP_PROJ) $(SOURCE)
   2421 
   2422 
   2423 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2424 
   2425 
   2426 BuildCmds= \
   2427 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2428 	
   2429 
   2430 "$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
   2431    $(BuildCmds)
   2432 
   2433 "$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
   2434    $(BuildCmds)
   2435 
   2436 !ENDIF 
   2437 
   2438 # End Source File
   2439 ################################################################################
   2440 # Begin Source File
   2441 
   2442 SOURCE=.\win32\net_wins.c
   2443 DEP_CPP_NET_W=\
   2444 	".\qcommon\qcommon.h"\
   2445 	".\qcommon\qfiles.h"\
   2446 	
   2447 
   2448 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2449 
   2450 
   2451 "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
   2452    $(CPP) $(CPP_PROJ) $(SOURCE)
   2453 
   2454 
   2455 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2456 
   2457 
   2458 BuildCmds= \
   2459 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2460 	
   2461 
   2462 "$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
   2463    $(BuildCmds)
   2464 
   2465 "$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
   2466    $(BuildCmds)
   2467 
   2468 !ENDIF 
   2469 
   2470 # End Source File
   2471 ################################################################################
   2472 # Begin Source File
   2473 
   2474 SOURCE=.\win32\snd_win.c
   2475 DEP_CPP_SND_W=\
   2476 	".\client\cdaudio.h"\
   2477 	".\client\console.h"\
   2478 	".\client\input.h"\
   2479 	".\client\keys.h"\
   2480 	".\client\ref.h"\
   2481 	".\client\sbar.h"\
   2482 	".\client\screen.h"\
   2483 	".\client\snd_loc.h"\
   2484 	".\client\sound.h"\
   2485 	".\client\vid.h"\
   2486 	".\qcommon\qcommon.h"\
   2487 	".\qcommon\qfiles.h"\
   2488 	".\win32\..\client\client.h"\
   2489 	".\win32\winquake.h"\
   2490 	
   2491 
   2492 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2493 
   2494 
   2495 "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
   2496    $(CPP) $(CPP_PROJ) $(SOURCE)
   2497 
   2498 
   2499 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2500 
   2501 
   2502 BuildCmds= \
   2503 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2504 	
   2505 
   2506 "$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
   2507    $(BuildCmds)
   2508 
   2509 "$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
   2510    $(BuildCmds)
   2511 
   2512 !ENDIF 
   2513 
   2514 # End Source File
   2515 ################################################################################
   2516 # Begin Source File
   2517 
   2518 SOURCE=.\win32\sys_win.c
   2519 DEP_CPP_SYS_W=\
   2520 	".\qcommon\qcommon.h"\
   2521 	".\qcommon\qfiles.h"\
   2522 	".\win32\winquake.h"\
   2523 	
   2524 
   2525 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2526 
   2527 
   2528 "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
   2529    $(CPP) $(CPP_PROJ) $(SOURCE)
   2530 
   2531 
   2532 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2533 
   2534 
   2535 BuildCmds= \
   2536 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2537 	
   2538 
   2539 "$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
   2540    $(BuildCmds)
   2541 
   2542 "$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
   2543    $(BuildCmds)
   2544 
   2545 !ENDIF 
   2546 
   2547 # End Source File
   2548 ################################################################################
   2549 # Begin Source File
   2550 
   2551 SOURCE=.\win32\cd_win.c
   2552 DEP_CPP_CD_WI=\
   2553 	".\client\cdaudio.h"\
   2554 	".\client\console.h"\
   2555 	".\client\input.h"\
   2556 	".\client\keys.h"\
   2557 	".\client\ref.h"\
   2558 	".\client\sbar.h"\
   2559 	".\client\screen.h"\
   2560 	".\client\sound.h"\
   2561 	".\client\vid.h"\
   2562 	".\qcommon\qcommon.h"\
   2563 	".\qcommon\qfiles.h"\
   2564 	".\win32\..\client\client.h"\
   2565 	
   2566 
   2567 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2568 
   2569 
   2570 "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
   2571    $(CPP) $(CPP_PROJ) $(SOURCE)
   2572 
   2573 
   2574 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2575 
   2576 
   2577 BuildCmds= \
   2578 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2579 	
   2580 
   2581 "$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
   2582    $(BuildCmds)
   2583 
   2584 "$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
   2585    $(BuildCmds)
   2586 
   2587 !ENDIF 
   2588 
   2589 # End Source File
   2590 ################################################################################
   2591 # Begin Source File
   2592 
   2593 SOURCE=.\qcommon\bspfile.h
   2594 
   2595 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2596 
   2597 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2598 
   2599 !ENDIF 
   2600 
   2601 # End Source File
   2602 ################################################################################
   2603 # Begin Source File
   2604 
   2605 SOURCE=.\client\sbar2.c
   2606 DEP_CPP_SBAR2=\
   2607 	".\client\cdaudio.h"\
   2608 	".\client\console.h"\
   2609 	".\client\input.h"\
   2610 	".\client\keys.h"\
   2611 	".\client\ref.h"\
   2612 	".\client\sbar.h"\
   2613 	".\client\screen.h"\
   2614 	".\client\sound.h"\
   2615 	".\client\vid.h"\
   2616 	".\qcommon\qcommon.h"\
   2617 	".\qcommon\qfiles.h"\
   2618 	".\win32\..\client\client.h"\
   2619 	
   2620 
   2621 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2622 
   2623 
   2624 "$(INTDIR)\sbar2.obj" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)"
   2625    $(CPP) $(CPP_PROJ) $(SOURCE)
   2626 
   2627 
   2628 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2629 
   2630 
   2631 BuildCmds= \
   2632 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2633 	
   2634 
   2635 "$(INTDIR)\sbar2.obj" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)"
   2636    $(BuildCmds)
   2637 
   2638 "$(INTDIR)\sbar2.sbr" : $(SOURCE) $(DEP_CPP_SBAR2) "$(INTDIR)"
   2639    $(BuildCmds)
   2640 
   2641 !ENDIF 
   2642 
   2643 # End Source File
   2644 ################################################################################
   2645 # Begin Source File
   2646 
   2647 SOURCE=.\client\ref.h
   2648 
   2649 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2650 
   2651 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2652 
   2653 !ENDIF 
   2654 
   2655 # End Source File
   2656 ################################################################################
   2657 # Begin Source File
   2658 
   2659 SOURCE=.\server\sv_game.c
   2660 DEP_CPP_SV_GA=\
   2661 	".\game\game.h"\
   2662 	".\qcommon\qcommon.h"\
   2663 	".\qcommon\qfiles.h"\
   2664 	".\server\server.h"\
   2665 	
   2666 
   2667 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2668 
   2669 
   2670 "$(INTDIR)\sv_game.obj" : $(SOURCE) $(DEP_CPP_SV_GA) "$(INTDIR)"
   2671    $(CPP) $(CPP_PROJ) $(SOURCE)
   2672 
   2673 
   2674 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2675 
   2676 
   2677 BuildCmds= \
   2678 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2679 	
   2680 
   2681 "$(INTDIR)\sv_game.obj" : $(SOURCE) $(DEP_CPP_SV_GA) "$(INTDIR)"
   2682    $(BuildCmds)
   2683 
   2684 "$(INTDIR)\sv_game.sbr" : $(SOURCE) $(DEP_CPP_SV_GA) "$(INTDIR)"
   2685    $(BuildCmds)
   2686 
   2687 !ENDIF 
   2688 
   2689 # End Source File
   2690 ################################################################################
   2691 # Begin Source File
   2692 
   2693 SOURCE=.\client\snd_loc.h
   2694 
   2695 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2696 
   2697 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2698 
   2699 !ENDIF 
   2700 
   2701 # End Source File
   2702 ################################################################################
   2703 # Begin Source File
   2704 
   2705 SOURCE=.\server\sv_move.c
   2706 DEP_CPP_SV_MO=\
   2707 	".\game\game.h"\
   2708 	".\qcommon\qcommon.h"\
   2709 	".\qcommon\qfiles.h"\
   2710 	".\server\server.h"\
   2711 	
   2712 
   2713 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2714 
   2715 
   2716 "$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"
   2717    $(CPP) $(CPP_PROJ) $(SOURCE)
   2718 
   2719 
   2720 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2721 
   2722 
   2723 BuildCmds= \
   2724 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2725 	
   2726 
   2727 "$(INTDIR)\sv_move.obj" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"
   2728    $(BuildCmds)
   2729 
   2730 "$(INTDIR)\sv_move.sbr" : $(SOURCE) $(DEP_CPP_SV_MO) "$(INTDIR)"
   2731    $(BuildCmds)
   2732 
   2733 !ENDIF 
   2734 
   2735 # End Source File
   2736 ################################################################################
   2737 # Begin Source File
   2738 
   2739 SOURCE=.\qcommon\crc.c
   2740 DEP_CPP_CRC_C=\
   2741 	".\qcommon\qcommon.h"\
   2742 	".\qcommon\qfiles.h"\
   2743 	
   2744 
   2745 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2746 
   2747 
   2748 "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
   2749    $(CPP) $(CPP_PROJ) $(SOURCE)
   2750 
   2751 
   2752 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2753 
   2754 
   2755 BuildCmds= \
   2756 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2757 	
   2758 
   2759 "$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
   2760    $(BuildCmds)
   2761 
   2762 "$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
   2763    $(BuildCmds)
   2764 
   2765 !ENDIF 
   2766 
   2767 # End Source File
   2768 ################################################################################
   2769 # Begin Source File
   2770 
   2771 SOURCE=.\client\cl_fx.c
   2772 DEP_CPP_CL_FX=\
   2773 	".\client\anorms.h"\
   2774 	".\client\cdaudio.h"\
   2775 	".\client\console.h"\
   2776 	".\client\input.h"\
   2777 	".\client\keys.h"\
   2778 	".\client\ref.h"\
   2779 	".\client\sbar.h"\
   2780 	".\client\screen.h"\
   2781 	".\client\sound.h"\
   2782 	".\client\vid.h"\
   2783 	".\qcommon\qcommon.h"\
   2784 	".\qcommon\qfiles.h"\
   2785 	".\win32\..\client\client.h"\
   2786 	
   2787 
   2788 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2789 
   2790 
   2791 "$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)"
   2792    $(CPP) $(CPP_PROJ) $(SOURCE)
   2793 
   2794 
   2795 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2796 
   2797 
   2798 BuildCmds= \
   2799 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2800 	
   2801 
   2802 "$(INTDIR)\cl_fx.obj" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)"
   2803    $(BuildCmds)
   2804 
   2805 "$(INTDIR)\cl_fx.sbr" : $(SOURCE) $(DEP_CPP_CL_FX) "$(INTDIR)"
   2806    $(BuildCmds)
   2807 
   2808 !ENDIF 
   2809 
   2810 # End Source File
   2811 ################################################################################
   2812 # Begin Source File
   2813 
   2814 SOURCE=.\client\scr_cin.c
   2815 DEP_CPP_SCR_C=\
   2816 	".\client\cdaudio.h"\
   2817 	".\client\console.h"\
   2818 	".\client\input.h"\
   2819 	".\client\keys.h"\
   2820 	".\client\ref.h"\
   2821 	".\client\sbar.h"\
   2822 	".\client\screen.h"\
   2823 	".\client\sound.h"\
   2824 	".\client\vid.h"\
   2825 	".\qcommon\qcommon.h"\
   2826 	".\qcommon\qfiles.h"\
   2827 	".\win32\..\client\client.h"\
   2828 	
   2829 
   2830 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2831 
   2832 
   2833 "$(INTDIR)\scr_cin.obj" : $(SOURCE) $(DEP_CPP_SCR_C) "$(INTDIR)"
   2834    $(CPP) $(CPP_PROJ) $(SOURCE)
   2835 
   2836 
   2837 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2838 
   2839 
   2840 BuildCmds= \
   2841 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2842 	
   2843 
   2844 "$(INTDIR)\scr_cin.obj" : $(SOURCE) $(DEP_CPP_SCR_C) "$(INTDIR)"
   2845    $(BuildCmds)
   2846 
   2847 "$(INTDIR)\scr_cin.sbr" : $(SOURCE) $(DEP_CPP_SCR_C) "$(INTDIR)"
   2848    $(BuildCmds)
   2849 
   2850 !ENDIF 
   2851 
   2852 # End Source File
   2853 ################################################################################
   2854 # Begin Source File
   2855 
   2856 SOURCE=.\qcommon\qfiles.h
   2857 
   2858 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2859 
   2860 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2861 
   2862 !ENDIF 
   2863 
   2864 # End Source File
   2865 ################################################################################
   2866 # Begin Source File
   2867 
   2868 SOURCE=.\server\sv_world.c
   2869 DEP_CPP_SV_WO=\
   2870 	".\game\game.h"\
   2871 	".\qcommon\qcommon.h"\
   2872 	".\qcommon\qfiles.h"\
   2873 	".\server\server.h"\
   2874 	
   2875 
   2876 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2877 
   2878 
   2879 "$(INTDIR)\sv_world.obj" : $(SOURCE) $(DEP_CPP_SV_WO) "$(INTDIR)"
   2880    $(CPP) $(CPP_PROJ) $(SOURCE)
   2881 
   2882 
   2883 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2884 
   2885 
   2886 BuildCmds= \
   2887 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2888 	
   2889 
   2890 "$(INTDIR)\sv_world.obj" : $(SOURCE) $(DEP_CPP_SV_WO) "$(INTDIR)"
   2891    $(BuildCmds)
   2892 
   2893 "$(INTDIR)\sv_world.sbr" : $(SOURCE) $(DEP_CPP_SV_WO) "$(INTDIR)"
   2894    $(BuildCmds)
   2895 
   2896 !ENDIF 
   2897 
   2898 # End Source File
   2899 ################################################################################
   2900 # Begin Source File
   2901 
   2902 SOURCE=.\qcommon\q_shared.c
   2903 DEP_CPP_Q_SHA=\
   2904 	".\qcommon\qcommon.h"\
   2905 	".\qcommon\qfiles.h"\
   2906 	
   2907 
   2908 !IF  "$(CFG)" == "quake2 - Win32 Release"
   2909 
   2910 
   2911 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   2912    $(CPP) $(CPP_PROJ) $(SOURCE)
   2913 
   2914 
   2915 !ELSEIF  "$(CFG)" == "quake2 - Win32 Debug"
   2916 
   2917 
   2918 BuildCmds= \
   2919 	$(CPP) $(CPP_PROJ) $(SOURCE) \
   2920 	
   2921 
   2922 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   2923    $(BuildCmds)
   2924 
   2925 "$(INTDIR)\q_shared.sbr" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   2926    $(BuildCmds)
   2927 
   2928 !ENDIF 
   2929 
   2930 # End Source File
   2931 # End Target
   2932 ################################################################################
   2933 # Begin Target
   2934 
   2935 # Name "ref_soft - Win32 Release"
   2936 # Name "ref_soft - Win32 Debug"
   2937 
   2938 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   2939 
   2940 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   2941 
   2942 !ENDIF 
   2943 
   2944 ################################################################################
   2945 # Begin Source File
   2946 
   2947 SOURCE=.\ref_soft\r_aclip.c
   2948 DEP_CPP_R_ACL=\
   2949 	".\client\ref.h"\
   2950 	".\qcommon\qcommon.h"\
   2951 	".\qcommon\qfiles.h"\
   2952 	".\ref_soft\r_model.h"\
   2953 	".\win32\..\ref_soft\r_local.h"\
   2954 	
   2955 
   2956 "$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"
   2957    $(CPP) $(CPP_PROJ) $(SOURCE)
   2958 
   2959 
   2960 # End Source File
   2961 ################################################################################
   2962 # Begin Source File
   2963 
   2964 SOURCE=.\ref_soft\r_alias.c
   2965 DEP_CPP_R_ALI=\
   2966 	".\client\ref.h"\
   2967 	".\qcommon\qcommon.h"\
   2968 	".\qcommon\qfiles.h"\
   2969 	".\ref_soft\anorms.h"\
   2970 	".\ref_soft\r_model.h"\
   2971 	".\win32\..\ref_soft\r_local.h"\
   2972 	
   2973 
   2974 "$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"
   2975    $(CPP) $(CPP_PROJ) $(SOURCE)
   2976 
   2977 
   2978 # End Source File
   2979 ################################################################################
   2980 # Begin Source File
   2981 
   2982 SOURCE=.\ref_soft\r_bsp.c
   2983 DEP_CPP_R_BSP=\
   2984 	".\client\ref.h"\
   2985 	".\qcommon\qcommon.h"\
   2986 	".\qcommon\qfiles.h"\
   2987 	".\ref_soft\r_model.h"\
   2988 	".\win32\..\ref_soft\r_local.h"\
   2989 	
   2990 
   2991 "$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
   2992    $(CPP) $(CPP_PROJ) $(SOURCE)
   2993 
   2994 
   2995 # End Source File
   2996 ################################################################################
   2997 # Begin Source File
   2998 
   2999 SOURCE=.\ref_soft\r_draw.c
   3000 DEP_CPP_R_DRA=\
   3001 	".\client\ref.h"\
   3002 	".\qcommon\qcommon.h"\
   3003 	".\qcommon\qfiles.h"\
   3004 	".\ref_soft\r_model.h"\
   3005 	".\win32\..\ref_soft\r_local.h"\
   3006 	
   3007 
   3008 "$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
   3009    $(CPP) $(CPP_PROJ) $(SOURCE)
   3010 
   3011 
   3012 # End Source File
   3013 ################################################################################
   3014 # Begin Source File
   3015 
   3016 SOURCE=.\ref_soft\r_edge.c
   3017 DEP_CPP_R_EDG=\
   3018 	".\client\ref.h"\
   3019 	".\qcommon\qcommon.h"\
   3020 	".\qcommon\qfiles.h"\
   3021 	".\ref_soft\r_model.h"\
   3022 	".\win32\..\ref_soft\r_local.h"\
   3023 	
   3024 
   3025 "$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)"
   3026    $(CPP) $(CPP_PROJ) $(SOURCE)
   3027 
   3028 
   3029 # End Source File
   3030 ################################################################################
   3031 # Begin Source File
   3032 
   3033 SOURCE=.\ref_soft\r_inter.c
   3034 DEP_CPP_R_INT=\
   3035 	".\client\ref.h"\
   3036 	".\qcommon\qcommon.h"\
   3037 	".\qcommon\qfiles.h"\
   3038 	".\ref_soft\r_model.h"\
   3039 	".\win32\..\ref_soft\r_local.h"\
   3040 	
   3041 
   3042 "$(INTDIR)\r_inter.obj" : $(SOURCE) $(DEP_CPP_R_INT) "$(INTDIR)"
   3043    $(CPP) $(CPP_PROJ) $(SOURCE)
   3044 
   3045 
   3046 # End Source File
   3047 ################################################################################
   3048 # Begin Source File
   3049 
   3050 SOURCE=.\ref_soft\r_light.c
   3051 DEP_CPP_R_LIG=\
   3052 	".\client\ref.h"\
   3053 	".\qcommon\qcommon.h"\
   3054 	".\qcommon\qfiles.h"\
   3055 	".\ref_soft\r_model.h"\
   3056 	".\win32\..\ref_soft\r_local.h"\
   3057 	
   3058 
   3059 "$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)"
   3060    $(CPP) $(CPP_PROJ) $(SOURCE)
   3061 
   3062 
   3063 # End Source File
   3064 ################################################################################
   3065 # Begin Source File
   3066 
   3067 SOURCE=.\ref_soft\r_main.c
   3068 DEP_CPP_R_MAI=\
   3069 	".\client\ref.h"\
   3070 	".\qcommon\qcommon.h"\
   3071 	".\qcommon\qfiles.h"\
   3072 	".\ref_soft\r_model.h"\
   3073 	".\win32\..\ref_soft\r_local.h"\
   3074 	
   3075 
   3076 "$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
   3077    $(CPP) $(CPP_PROJ) $(SOURCE)
   3078 
   3079 
   3080 # End Source File
   3081 ################################################################################
   3082 # Begin Source File
   3083 
   3084 SOURCE=.\ref_soft\r_misc.c
   3085 DEP_CPP_R_MIS=\
   3086 	".\client\ref.h"\
   3087 	".\qcommon\qcommon.h"\
   3088 	".\qcommon\qfiles.h"\
   3089 	".\ref_soft\r_model.h"\
   3090 	".\win32\..\ref_soft\r_local.h"\
   3091 	
   3092 
   3093 "$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)"
   3094    $(CPP) $(CPP_PROJ) $(SOURCE)
   3095 
   3096 
   3097 # End Source File
   3098 ################################################################################
   3099 # Begin Source File
   3100 
   3101 SOURCE=.\ref_soft\r_part.c
   3102 DEP_CPP_R_PAR=\
   3103 	".\client\ref.h"\
   3104 	".\qcommon\qcommon.h"\
   3105 	".\qcommon\qfiles.h"\
   3106 	".\ref_soft\r_model.h"\
   3107 	".\win32\..\ref_soft\r_local.h"\
   3108 	
   3109 
   3110 "$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"
   3111    $(CPP) $(CPP_PROJ) $(SOURCE)
   3112 
   3113 
   3114 # End Source File
   3115 ################################################################################
   3116 # Begin Source File
   3117 
   3118 SOURCE=.\ref_soft\r_sprite.c
   3119 DEP_CPP_R_SPR=\
   3120 	".\client\ref.h"\
   3121 	".\qcommon\qcommon.h"\
   3122 	".\qcommon\qfiles.h"\
   3123 	".\ref_soft\r_model.h"\
   3124 	".\win32\..\ref_soft\r_local.h"\
   3125 	
   3126 
   3127 "$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"
   3128    $(CPP) $(CPP_PROJ) $(SOURCE)
   3129 
   3130 
   3131 # End Source File
   3132 ################################################################################
   3133 # Begin Source File
   3134 
   3135 SOURCE=.\ref_soft\r_surf.c
   3136 DEP_CPP_R_SUR=\
   3137 	".\client\ref.h"\
   3138 	".\qcommon\qcommon.h"\
   3139 	".\qcommon\qfiles.h"\
   3140 	".\ref_soft\r_model.h"\
   3141 	".\win32\..\ref_soft\r_local.h"\
   3142 	
   3143 
   3144 "$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"
   3145    $(CPP) $(CPP_PROJ) $(SOURCE)
   3146 
   3147 
   3148 # End Source File
   3149 ################################################################################
   3150 # Begin Source File
   3151 
   3152 SOURCE=.\ref_soft\r_aclipa.asm
   3153 
   3154 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3155 
   3156 # Begin Custom Build
   3157 OutDir=.\Release
   3158 InputPath=.\ref_soft\r_aclipa.asm
   3159 InputName=r_aclipa
   3160 
   3161 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3162    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3163 
   3164 # End Custom Build
   3165 
   3166 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3167 
   3168 # Begin Custom Build
   3169 OutDir=.\Debug
   3170 InputPath=.\ref_soft\r_aclipa.asm
   3171 InputName=r_aclipa
   3172 
   3173 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3174    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3175 
   3176 # End Custom Build
   3177 
   3178 !ENDIF 
   3179 
   3180 # End Source File
   3181 ################################################################################
   3182 # Begin Source File
   3183 
   3184 SOURCE=.\ref_soft\r_drawa.asm
   3185 
   3186 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3187 
   3188 # Begin Custom Build
   3189 OutDir=.\Release
   3190 InputPath=.\ref_soft\r_drawa.asm
   3191 InputName=r_drawa
   3192 
   3193 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3194    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3195 
   3196 # End Custom Build
   3197 
   3198 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3199 
   3200 # Begin Custom Build
   3201 OutDir=.\Debug
   3202 InputPath=.\ref_soft\r_drawa.asm
   3203 InputName=r_drawa
   3204 
   3205 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3206    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3207 
   3208 # End Custom Build
   3209 
   3210 !ENDIF 
   3211 
   3212 # End Source File
   3213 ################################################################################
   3214 # Begin Source File
   3215 
   3216 SOURCE=.\ref_soft\r_edgea.asm
   3217 
   3218 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3219 
   3220 # Begin Custom Build
   3221 OutDir=.\Release
   3222 InputPath=.\ref_soft\r_edgea.asm
   3223 InputName=r_edgea
   3224 
   3225 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3226    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3227 
   3228 # End Custom Build
   3229 
   3230 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3231 
   3232 # Begin Custom Build
   3233 OutDir=.\Debug
   3234 InputPath=.\ref_soft\r_edgea.asm
   3235 InputName=r_edgea
   3236 
   3237 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3238    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3239 
   3240 # End Custom Build
   3241 
   3242 !ENDIF 
   3243 
   3244 # End Source File
   3245 ################################################################################
   3246 # Begin Source File
   3247 
   3248 SOURCE=.\ref_soft\r_varsa.asm
   3249 
   3250 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3251 
   3252 # Begin Custom Build
   3253 OutDir=.\Release
   3254 InputPath=.\ref_soft\r_varsa.asm
   3255 InputName=r_varsa
   3256 
   3257 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3258    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3259 
   3260 # End Custom Build
   3261 
   3262 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3263 
   3264 # Begin Custom Build
   3265 OutDir=.\Debug
   3266 InputPath=.\ref_soft\r_varsa.asm
   3267 InputName=r_varsa
   3268 
   3269 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3270    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3271 
   3272 # End Custom Build
   3273 
   3274 !ENDIF 
   3275 
   3276 # End Source File
   3277 ################################################################################
   3278 # Begin Source File
   3279 
   3280 SOURCE=.\ref_soft\ref_soft.def
   3281 
   3282 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3283 
   3284 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3285 
   3286 !ENDIF 
   3287 
   3288 # End Source File
   3289 ################################################################################
   3290 # Begin Source File
   3291 
   3292 SOURCE=.\ref_soft\r_local.h
   3293 
   3294 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3295 
   3296 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3297 
   3298 !ENDIF 
   3299 
   3300 # End Source File
   3301 ################################################################################
   3302 # Begin Source File
   3303 
   3304 SOURCE=.\ref_soft\r_image.c
   3305 DEP_CPP_R_IMA=\
   3306 	".\client\ref.h"\
   3307 	".\qcommon\qcommon.h"\
   3308 	".\qcommon\qfiles.h"\
   3309 	".\ref_soft\r_model.h"\
   3310 	".\win32\..\ref_soft\r_local.h"\
   3311 	
   3312 
   3313 "$(INTDIR)\r_image.obj" : $(SOURCE) $(DEP_CPP_R_IMA) "$(INTDIR)"
   3314    $(CPP) $(CPP_PROJ) $(SOURCE)
   3315 
   3316 
   3317 # End Source File
   3318 ################################################################################
   3319 # Begin Source File
   3320 
   3321 SOURCE=.\ref_soft\r_poly.c
   3322 DEP_CPP_R_POL=\
   3323 	".\client\ref.h"\
   3324 	".\qcommon\qcommon.h"\
   3325 	".\qcommon\qfiles.h"\
   3326 	".\ref_soft\r_model.h"\
   3327 	".\win32\..\ref_soft\r_local.h"\
   3328 	
   3329 
   3330 "$(INTDIR)\r_poly.obj" : $(SOURCE) $(DEP_CPP_R_POL) "$(INTDIR)"
   3331    $(CPP) $(CPP_PROJ) $(SOURCE)
   3332 
   3333 
   3334 # End Source File
   3335 ################################################################################
   3336 # Begin Source File
   3337 
   3338 SOURCE=.\ref_soft\r_polyse.c
   3339 DEP_CPP_R_POLY=\
   3340 	".\client\ref.h"\
   3341 	".\qcommon\qcommon.h"\
   3342 	".\qcommon\qfiles.h"\
   3343 	".\ref_soft\adivtab.h"\
   3344 	".\ref_soft\r_model.h"\
   3345 	".\ref_soft\rand1k.h"\
   3346 	".\win32\..\ref_soft\r_local.h"\
   3347 	
   3348 
   3349 "$(INTDIR)\r_polyse.obj" : $(SOURCE) $(DEP_CPP_R_POLY) "$(INTDIR)"
   3350    $(CPP) $(CPP_PROJ) $(SOURCE)
   3351 
   3352 
   3353 # End Source File
   3354 ################################################################################
   3355 # Begin Source File
   3356 
   3357 SOURCE=.\ref_soft\r_model.c
   3358 DEP_CPP_R_MOD=\
   3359 	".\client\ref.h"\
   3360 	".\qcommon\qcommon.h"\
   3361 	".\qcommon\qfiles.h"\
   3362 	".\ref_soft\r_model.h"\
   3363 	".\win32\..\ref_soft\r_local.h"\
   3364 	
   3365 
   3366 "$(INTDIR)\r_model.obj" : $(SOURCE) $(DEP_CPP_R_MOD) "$(INTDIR)"
   3367    $(CPP) $(CPP_PROJ) $(SOURCE)
   3368 
   3369 
   3370 # End Source File
   3371 ################################################################################
   3372 # Begin Source File
   3373 
   3374 SOURCE=.\ref_soft\r_rast.c
   3375 DEP_CPP_R_RAS=\
   3376 	".\client\ref.h"\
   3377 	".\qcommon\qcommon.h"\
   3378 	".\qcommon\qfiles.h"\
   3379 	".\ref_soft\r_model.h"\
   3380 	".\win32\..\ref_soft\r_local.h"\
   3381 	
   3382 
   3383 "$(INTDIR)\r_rast.obj" : $(SOURCE) $(DEP_CPP_R_RAS) "$(INTDIR)"
   3384    $(CPP) $(CPP_PROJ) $(SOURCE)
   3385 
   3386 
   3387 # End Source File
   3388 ################################################################################
   3389 # Begin Source File
   3390 
   3391 SOURCE=.\ref_soft\r_surf8.asm
   3392 
   3393 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3394 
   3395 # Begin Custom Build
   3396 OutDir=.\Release
   3397 InputPath=.\ref_soft\r_surf8.asm
   3398 InputName=r_surf8
   3399 
   3400 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3401    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3402 
   3403 # End Custom Build
   3404 
   3405 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3406 
   3407 # Begin Custom Build
   3408 OutDir=.\Debug
   3409 InputPath=.\ref_soft\r_surf8.asm
   3410 InputName=r_surf8
   3411 
   3412 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3413    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3414 
   3415 # End Custom Build
   3416 
   3417 !ENDIF 
   3418 
   3419 # End Source File
   3420 ################################################################################
   3421 # Begin Source File
   3422 
   3423 SOURCE=.\ref_soft\r_spr8.asm
   3424 
   3425 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3426 
   3427 # Begin Custom Build
   3428 OutDir=.\Release
   3429 InputPath=.\ref_soft\r_spr8.asm
   3430 InputName=r_spr8
   3431 
   3432 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3433    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3434 
   3435 # End Custom Build
   3436 
   3437 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3438 
   3439 # Begin Custom Build
   3440 OutDir=.\Debug
   3441 InputPath=.\ref_soft\r_spr8.asm
   3442 InputName=r_spr8
   3443 
   3444 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3445    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3446 
   3447 # End Custom Build
   3448 
   3449 !ENDIF 
   3450 
   3451 # End Source File
   3452 ################################################################################
   3453 # Begin Source File
   3454 
   3455 SOURCE=.\ref_soft\r_scana.asm
   3456 
   3457 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3458 
   3459 # Begin Custom Build
   3460 OutDir=.\Release
   3461 InputPath=.\ref_soft\r_scana.asm
   3462 InputName=r_scana
   3463 
   3464 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3465    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3466 
   3467 # End Custom Build
   3468 
   3469 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3470 
   3471 # Begin Custom Build
   3472 OutDir=.\Debug
   3473 InputPath=.\ref_soft\r_scana.asm
   3474 InputName=r_scana
   3475 
   3476 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3477    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3478 
   3479 # End Custom Build
   3480 
   3481 !ENDIF 
   3482 
   3483 # End Source File
   3484 ################################################################################
   3485 # Begin Source File
   3486 
   3487 SOURCE=.\ref_soft\r_scan.c
   3488 DEP_CPP_R_SCA=\
   3489 	".\client\ref.h"\
   3490 	".\qcommon\qcommon.h"\
   3491 	".\qcommon\qfiles.h"\
   3492 	".\ref_soft\r_model.h"\
   3493 	".\win32\..\ref_soft\r_local.h"\
   3494 	
   3495 
   3496 "$(INTDIR)\r_scan.obj" : $(SOURCE) $(DEP_CPP_R_SCA) "$(INTDIR)"
   3497    $(CPP) $(CPP_PROJ) $(SOURCE)
   3498 
   3499 
   3500 # End Source File
   3501 ################################################################################
   3502 # Begin Source File
   3503 
   3504 SOURCE=.\ref_soft\r_draw16.asm
   3505 
   3506 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   3507 
   3508 # Begin Custom Build
   3509 OutDir=.\Release
   3510 InputPath=.\ref_soft\r_draw16.asm
   3511 InputName=r_draw16
   3512 
   3513 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3514    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3515 
   3516 # End Custom Build
   3517 
   3518 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   3519 
   3520 # Begin Custom Build
   3521 OutDir=.\Debug
   3522 InputPath=.\ref_soft\r_draw16.asm
   3523 InputName=r_draw16
   3524 
   3525 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   3526    ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   3527 
   3528 # End Custom Build
   3529 
   3530 !ENDIF 
   3531 
   3532 # End Source File
   3533 ################################################################################
   3534 # Begin Source File
   3535 
   3536 SOURCE=.\win32\rw_dib.c
   3537 DEP_CPP_RW_DI=\
   3538 	".\client\ref.h"\
   3539 	".\qcommon\qcommon.h"\
   3540 	".\qcommon\qfiles.h"\
   3541 	".\ref_soft\r_model.h"\
   3542 	".\win32\..\ref_soft\r_local.h"\
   3543 	".\win32\rw_win.h"\
   3544 	
   3545 
   3546 "$(INTDIR)\rw_dib.obj" : $(SOURCE) $(DEP_CPP_RW_DI) "$(INTDIR)"
   3547    $(CPP) $(CPP_PROJ) $(SOURCE)
   3548 
   3549 
   3550 # End Source File
   3551 ################################################################################
   3552 # Begin Source File
   3553 
   3554 SOURCE=.\win32\rw_imp.c
   3555 DEP_CPP_RW_IM=\
   3556 	".\client\ref.h"\
   3557 	".\qcommon\qcommon.h"\
   3558 	".\qcommon\qfiles.h"\
   3559 	".\ref_soft\r_model.h"\
   3560 	".\win32\..\ref_soft\r_local.h"\
   3561 	".\win32\rw_win.h"\
   3562 	
   3563 
   3564 "$(INTDIR)\rw_imp.obj" : $(SOURCE) $(DEP_CPP_RW_IM) "$(INTDIR)"
   3565    $(CPP) $(CPP_PROJ) $(SOURCE)
   3566 
   3567 
   3568 # End Source File
   3569 ################################################################################
   3570 # Begin Source File
   3571 
   3572 SOURCE=.\qcommon\q_shared.c
   3573 DEP_CPP_Q_SHA=\
   3574 	".\qcommon\qcommon.h"\
   3575 	".\qcommon\qfiles.h"\
   3576 	
   3577 
   3578 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   3579    $(CPP) $(CPP_PROJ) $(SOURCE)
   3580 
   3581 
   3582 # End Source File
   3583 ################################################################################
   3584 # Begin Source File
   3585 
   3586 SOURCE=.\win32\rw_ddraw.c
   3587 DEP_CPP_RW_DD=\
   3588 	".\client\ref.h"\
   3589 	".\qcommon\qcommon.h"\
   3590 	".\qcommon\qfiles.h"\
   3591 	".\ref_soft\r_model.h"\
   3592 	".\win32\..\ref_soft\r_local.h"\
   3593 	".\win32\rw_win.h"\
   3594 	
   3595 
   3596 "$(INTDIR)\rw_ddraw.obj" : $(SOURCE) $(DEP_CPP_RW_DD) "$(INTDIR)"
   3597    $(CPP) $(CPP_PROJ) $(SOURCE)
   3598 
   3599 
   3600 # End Source File
   3601 # End Target
   3602 ################################################################################
   3603 # Begin Target
   3604 
   3605 # Name "ref_gl - Win32 Release"
   3606 # Name "ref_gl - Win32 Debug"
   3607 
   3608 !IF  "$(CFG)" == "ref_gl - Win32 Release"
   3609 
   3610 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
   3611 
   3612 !ENDIF 
   3613 
   3614 ################################################################################
   3615 # Begin Source File
   3616 
   3617 SOURCE=.\ref_gl\gl_inter.c
   3618 DEP_CPP_GL_IN=\
   3619 	".\client\ref.h"\
   3620 	".\qcommon\qcommon.h"\
   3621 	".\qcommon\qfiles.h"\
   3622 	".\ref_gl\gl_local.h"\
   3623 	".\ref_gl\gl_model.h"\
   3624 	".\ref_gl\qgl.h"\
   3625 	{$(INCLUDE)}"\gl\gl.h"\
   3626 	
   3627 
   3628 "$(INTDIR)\gl_inter.obj" : $(SOURCE) $(DEP_CPP_GL_IN) "$(INTDIR)"
   3629    $(CPP) $(CPP_PROJ) $(SOURCE)
   3630 
   3631 
   3632 # End Source File
   3633 ################################################################################
   3634 # Begin Source File
   3635 
   3636 SOURCE=.\ref_gl\gl_light.c
   3637 DEP_CPP_GL_LI=\
   3638 	".\client\ref.h"\
   3639 	".\qcommon\qcommon.h"\
   3640 	".\qcommon\qfiles.h"\
   3641 	".\ref_gl\gl_local.h"\
   3642 	".\ref_gl\gl_model.h"\
   3643 	".\ref_gl\qgl.h"\
   3644 	{$(INCLUDE)}"\gl\gl.h"\
   3645 	
   3646 
   3647 "$(INTDIR)\gl_light.obj" : $(SOURCE) $(DEP_CPP_GL_LI) "$(INTDIR)"
   3648    $(CPP) $(CPP_PROJ) $(SOURCE)
   3649 
   3650 
   3651 # End Source File
   3652 ################################################################################
   3653 # Begin Source File
   3654 
   3655 SOURCE=.\ref_gl\gl_mesh.c
   3656 DEP_CPP_GL_ME=\
   3657 	".\client\ref.h"\
   3658 	".\qcommon\qcommon.h"\
   3659 	".\qcommon\qfiles.h"\
   3660 	".\ref_gl\anorms.h"\
   3661 	".\ref_gl\anormtab.h"\
   3662 	".\ref_gl\gl_local.h"\
   3663 	".\ref_gl\gl_model.h"\
   3664 	".\ref_gl\qgl.h"\
   3665 	{$(INCLUDE)}"\gl\gl.h"\
   3666 	
   3667 
   3668 "$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"
   3669    $(CPP) $(CPP_PROJ) $(SOURCE)
   3670 
   3671 
   3672 # End Source File
   3673 ################################################################################
   3674 # Begin Source File
   3675 
   3676 SOURCE=.\ref_gl\gl_model.c
   3677 DEP_CPP_GL_MO=\
   3678 	".\client\ref.h"\
   3679 	".\qcommon\qcommon.h"\
   3680 	".\qcommon\qfiles.h"\
   3681 	".\ref_gl\gl_local.h"\
   3682 	".\ref_gl\gl_model.h"\
   3683 	".\ref_gl\qgl.h"\
   3684 	{$(INCLUDE)}"\gl\gl.h"\
   3685 	
   3686 
   3687 "$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"
   3688    $(CPP) $(CPP_PROJ) $(SOURCE)
   3689 
   3690 
   3691 # End Source File
   3692 ################################################################################
   3693 # Begin Source File
   3694 
   3695 SOURCE=.\ref_gl\gl_rmain.c
   3696 DEP_CPP_GL_RM=\
   3697 	".\client\ref.h"\
   3698 	".\qcommon\qcommon.h"\
   3699 	".\qcommon\qfiles.h"\
   3700 	".\ref_gl\gl_local.h"\
   3701 	".\ref_gl\gl_model.h"\
   3702 	".\ref_gl\qgl.h"\
   3703 	{$(INCLUDE)}"\gl\gl.h"\
   3704 	
   3705 
   3706 "$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"
   3707    $(CPP) $(CPP_PROJ) $(SOURCE)
   3708 
   3709 
   3710 # End Source File
   3711 ################################################################################
   3712 # Begin Source File
   3713 
   3714 SOURCE=.\ref_gl\gl_rmisc.c
   3715 DEP_CPP_GL_RMI=\
   3716 	".\client\ref.h"\
   3717 	".\qcommon\qcommon.h"\
   3718 	".\qcommon\qfiles.h"\
   3719 	".\ref_gl\gl_local.h"\
   3720 	".\ref_gl\gl_model.h"\
   3721 	".\ref_gl\qgl.h"\
   3722 	{$(INCLUDE)}"\gl\gl.h"\
   3723 	
   3724 
   3725 "$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"
   3726    $(CPP) $(CPP_PROJ) $(SOURCE)
   3727 
   3728 
   3729 # End Source File
   3730 ################################################################################
   3731 # Begin Source File
   3732 
   3733 SOURCE=.\ref_gl\gl_rsurf.c
   3734 DEP_CPP_GL_RS=\
   3735 	".\client\ref.h"\
   3736 	".\qcommon\qcommon.h"\
   3737 	".\qcommon\qfiles.h"\
   3738 	".\ref_gl\gl_local.h"\
   3739 	".\ref_gl\gl_model.h"\
   3740 	".\ref_gl\qgl.h"\
   3741 	{$(INCLUDE)}"\gl\gl.h"\
   3742 	
   3743 
   3744 "$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"
   3745    $(CPP) $(CPP_PROJ) $(SOURCE)
   3746 
   3747 
   3748 # End Source File
   3749 ################################################################################
   3750 # Begin Source File
   3751 
   3752 SOURCE=.\ref_gl\gl_textr.c
   3753 DEP_CPP_GL_TE=\
   3754 	".\client\ref.h"\
   3755 	".\qcommon\qcommon.h"\
   3756 	".\qcommon\qfiles.h"\
   3757 	".\ref_gl\gl_local.h"\
   3758 	".\ref_gl\gl_model.h"\
   3759 	".\ref_gl\qgl.h"\
   3760 	{$(INCLUDE)}"\gl\gl.h"\
   3761 	
   3762 
   3763 "$(INTDIR)\gl_textr.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"
   3764    $(CPP) $(CPP_PROJ) $(SOURCE)
   3765 
   3766 
   3767 # End Source File
   3768 ################################################################################
   3769 # Begin Source File
   3770 
   3771 SOURCE=.\ref_gl\gl_warp.c
   3772 DEP_CPP_GL_WA=\
   3773 	".\client\ref.h"\
   3774 	".\qcommon\qcommon.h"\
   3775 	".\qcommon\qfiles.h"\
   3776 	".\ref_gl\gl_local.h"\
   3777 	".\ref_gl\gl_model.h"\
   3778 	".\ref_gl\qgl.h"\
   3779 	".\ref_gl\warpsin.h"\
   3780 	{$(INCLUDE)}"\gl\gl.h"\
   3781 	
   3782 
   3783 "$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"
   3784    $(CPP) $(CPP_PROJ) $(SOURCE)
   3785 
   3786 
   3787 # End Source File
   3788 ################################################################################
   3789 # Begin Source File
   3790 
   3791 SOURCE=.\ref_gl\gl_draw.c
   3792 DEP_CPP_GL_DR=\
   3793 	".\client\ref.h"\
   3794 	".\qcommon\qcommon.h"\
   3795 	".\qcommon\qfiles.h"\
   3796 	".\ref_gl\gl_local.h"\
   3797 	".\ref_gl\gl_model.h"\
   3798 	".\ref_gl\qgl.h"\
   3799 	{$(INCLUDE)}"\gl\gl.h"\
   3800 	
   3801 
   3802 "$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"
   3803    $(CPP) $(CPP_PROJ) $(SOURCE)
   3804 
   3805 
   3806 # End Source File
   3807 ################################################################################
   3808 # Begin Source File
   3809 
   3810 SOURCE=.\ref_gl\ref_gl.def
   3811 
   3812 !IF  "$(CFG)" == "ref_gl - Win32 Release"
   3813 
   3814 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
   3815 
   3816 !ENDIF 
   3817 
   3818 # End Source File
   3819 ################################################################################
   3820 # Begin Source File
   3821 
   3822 SOURCE=.\ref_gl\ref_gl.h
   3823 
   3824 !IF  "$(CFG)" == "ref_gl - Win32 Release"
   3825 
   3826 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
   3827 
   3828 !ENDIF 
   3829 
   3830 # End Source File
   3831 ################################################################################
   3832 # Begin Source File
   3833 
   3834 SOURCE=.\ref_gl\gl_model.h
   3835 
   3836 !IF  "$(CFG)" == "ref_gl - Win32 Release"
   3837 
   3838 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
   3839 
   3840 !ENDIF 
   3841 
   3842 # End Source File
   3843 ################################################################################
   3844 # Begin Source File
   3845 
   3846 SOURCE=.\ref_gl\qgl.h
   3847 
   3848 !IF  "$(CFG)" == "ref_gl - Win32 Release"
   3849 
   3850 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
   3851 
   3852 !ENDIF 
   3853 
   3854 # End Source File
   3855 ################################################################################
   3856 # Begin Source File
   3857 
   3858 SOURCE=.\win32\qgl_win.c
   3859 DEP_CPP_QGL_W=\
   3860 	".\client\ref.h"\
   3861 	".\qcommon\qcommon.h"\
   3862 	".\qcommon\qfiles.h"\
   3863 	".\ref_gl\gl_local.h"\
   3864 	".\ref_gl\gl_model.h"\
   3865 	".\ref_gl\qgl.h"\
   3866 	".\win32\glw_win.h"\
   3867 	{$(INCLUDE)}"\gl\gl.h"\
   3868 	
   3869 
   3870 "$(INTDIR)\qgl_win.obj" : $(SOURCE) $(DEP_CPP_QGL_W) "$(INTDIR)"
   3871    $(CPP) $(CPP_PROJ) $(SOURCE)
   3872 
   3873 
   3874 # End Source File
   3875 ################################################################################
   3876 # Begin Source File
   3877 
   3878 SOURCE=.\win32\glw_imp.c
   3879 DEP_CPP_GLW_I=\
   3880 	".\client\ref.h"\
   3881 	".\qcommon\qcommon.h"\
   3882 	".\qcommon\qfiles.h"\
   3883 	".\ref_gl\gl_local.h"\
   3884 	".\ref_gl\gl_model.h"\
   3885 	".\ref_gl\qgl.h"\
   3886 	".\win32\glw_win.h"\
   3887 	".\win32\winquake.h"\
   3888 	{$(INCLUDE)}"\gl\gl.h"\
   3889 	
   3890 
   3891 "$(INTDIR)\glw_imp.obj" : $(SOURCE) $(DEP_CPP_GLW_I) "$(INTDIR)"
   3892    $(CPP) $(CPP_PROJ) $(SOURCE)
   3893 
   3894 
   3895 # End Source File
   3896 ################################################################################
   3897 # Begin Source File
   3898 
   3899 SOURCE=.\qcommon\q_shared.c
   3900 DEP_CPP_Q_SHA=\
   3901 	".\qcommon\qcommon.h"\
   3902 	".\qcommon\qfiles.h"\
   3903 	
   3904 
   3905 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   3906    $(CPP) $(CPP_PROJ) $(SOURCE)
   3907 
   3908 
   3909 # End Source File
   3910 # End Target
   3911 ################################################################################
   3912 # Begin Target
   3913 
   3914 # Name "game - Win32 Release"
   3915 # Name "game - Win32 Debug"
   3916 
   3917 !IF  "$(CFG)" == "game - Win32 Release"
   3918 
   3919 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   3920 
   3921 !ENDIF 
   3922 
   3923 ################################################################################
   3924 # Begin Source File
   3925 
   3926 SOURCE=.\game\g_ai.c
   3927 DEP_CPP_G_AI_=\
   3928 	".\game\g_local.h"\
   3929 	".\game\game.h"\
   3930 	".\qcommon\qcommon.h"\
   3931 	".\qcommon\qfiles.h"\
   3932 	".\server\server.h"\
   3933 	
   3934 
   3935 "$(INTDIR)\g_ai.obj" : $(SOURCE) $(DEP_CPP_G_AI_) "$(INTDIR)"
   3936    $(CPP) $(CPP_PROJ) $(SOURCE)
   3937 
   3938 
   3939 # End Source File
   3940 ################################################################################
   3941 # Begin Source File
   3942 
   3943 SOURCE=.\game\g_bersrk.c
   3944 DEP_CPP_G_BER=\
   3945 	".\game\g_bersrk.h"\
   3946 	".\game\g_local.h"\
   3947 	".\game\game.h"\
   3948 	".\qcommon\qcommon.h"\
   3949 	".\qcommon\qfiles.h"\
   3950 	".\server\server.h"\
   3951 	
   3952 
   3953 "$(INTDIR)\g_bersrk.obj" : $(SOURCE) $(DEP_CPP_G_BER) "$(INTDIR)"
   3954    $(CPP) $(CPP_PROJ) $(SOURCE)
   3955 
   3956 
   3957 # End Source File
   3958 ################################################################################
   3959 # Begin Source File
   3960 
   3961 SOURCE=.\game\g_bersrk.h
   3962 
   3963 !IF  "$(CFG)" == "game - Win32 Release"
   3964 
   3965 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   3966 
   3967 !ENDIF 
   3968 
   3969 # End Source File
   3970 ################################################################################
   3971 # Begin Source File
   3972 
   3973 SOURCE=.\game\g_client.c
   3974 DEP_CPP_G_CLI=\
   3975 	".\game\g_local.h"\
   3976 	".\game\game.h"\
   3977 	".\qcommon\qcommon.h"\
   3978 	".\qcommon\qfiles.h"\
   3979 	".\server\server.h"\
   3980 	
   3981 
   3982 "$(INTDIR)\g_client.obj" : $(SOURCE) $(DEP_CPP_G_CLI) "$(INTDIR)"
   3983    $(CPP) $(CPP_PROJ) $(SOURCE)
   3984 
   3985 
   3986 # End Source File
   3987 ################################################################################
   3988 # Begin Source File
   3989 
   3990 SOURCE=.\game\g_combat.c
   3991 DEP_CPP_G_COM=\
   3992 	".\game\g_local.h"\
   3993 	".\game\game.h"\
   3994 	".\qcommon\qcommon.h"\
   3995 	".\qcommon\qfiles.h"\
   3996 	".\server\server.h"\
   3997 	
   3998 
   3999 "$(INTDIR)\g_combat.obj" : $(SOURCE) $(DEP_CPP_G_COM) "$(INTDIR)"
   4000    $(CPP) $(CPP_PROJ) $(SOURCE)
   4001 
   4002 
   4003 # End Source File
   4004 ################################################################################
   4005 # Begin Source File
   4006 
   4007 SOURCE=.\game\g_func.c
   4008 DEP_CPP_G_FUN=\
   4009 	".\game\g_local.h"\
   4010 	".\game\game.h"\
   4011 	".\qcommon\qcommon.h"\
   4012 	".\qcommon\qfiles.h"\
   4013 	".\server\server.h"\
   4014 	
   4015 
   4016 "$(INTDIR)\g_func.obj" : $(SOURCE) $(DEP_CPP_G_FUN) "$(INTDIR)"
   4017    $(CPP) $(CPP_PROJ) $(SOURCE)
   4018 
   4019 
   4020 # End Source File
   4021 ################################################################################
   4022 # Begin Source File
   4023 
   4024 SOURCE=.\game\g_gladtr.c
   4025 DEP_CPP_G_GLA=\
   4026 	".\game\g_gladtr.h"\
   4027 	".\game\g_local.h"\
   4028 	".\game\game.h"\
   4029 	".\qcommon\qcommon.h"\
   4030 	".\qcommon\qfiles.h"\
   4031 	".\server\server.h"\
   4032 	
   4033 
   4034 "$(INTDIR)\g_gladtr.obj" : $(SOURCE) $(DEP_CPP_G_GLA) "$(INTDIR)"
   4035    $(CPP) $(CPP_PROJ) $(SOURCE)
   4036 
   4037 
   4038 # End Source File
   4039 ################################################################################
   4040 # Begin Source File
   4041 
   4042 SOURCE=.\game\g_gladtr.h
   4043 
   4044 !IF  "$(CFG)" == "game - Win32 Release"
   4045 
   4046 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4047 
   4048 !ENDIF 
   4049 
   4050 # End Source File
   4051 ################################################################################
   4052 # Begin Source File
   4053 
   4054 SOURCE=.\game\g_gunner.c
   4055 DEP_CPP_G_GUN=\
   4056 	".\game\g_gunner.h"\
   4057 	".\game\g_local.h"\
   4058 	".\game\game.h"\
   4059 	".\qcommon\qcommon.h"\
   4060 	".\qcommon\qfiles.h"\
   4061 	".\server\server.h"\
   4062 	
   4063 
   4064 "$(INTDIR)\g_gunner.obj" : $(SOURCE) $(DEP_CPP_G_GUN) "$(INTDIR)"
   4065    $(CPP) $(CPP_PROJ) $(SOURCE)
   4066 
   4067 
   4068 # End Source File
   4069 ################################################################################
   4070 # Begin Source File
   4071 
   4072 SOURCE=.\game\g_gunner.h
   4073 
   4074 !IF  "$(CFG)" == "game - Win32 Release"
   4075 
   4076 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4077 
   4078 !ENDIF 
   4079 
   4080 # End Source File
   4081 ################################################################################
   4082 # Begin Source File
   4083 
   4084 SOURCE=.\game\g_inftry.c
   4085 DEP_CPP_G_INF=\
   4086 	".\game\g_inftry.h"\
   4087 	".\game\g_local.h"\
   4088 	".\game\game.h"\
   4089 	".\qcommon\qcommon.h"\
   4090 	".\qcommon\qfiles.h"\
   4091 	".\server\server.h"\
   4092 	
   4093 
   4094 "$(INTDIR)\g_inftry.obj" : $(SOURCE) $(DEP_CPP_G_INF) "$(INTDIR)"
   4095    $(CPP) $(CPP_PROJ) $(SOURCE)
   4096 
   4097 
   4098 # End Source File
   4099 ################################################################################
   4100 # Begin Source File
   4101 
   4102 SOURCE=.\game\g_inftry.h
   4103 
   4104 !IF  "$(CFG)" == "game - Win32 Release"
   4105 
   4106 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4107 
   4108 !ENDIF 
   4109 
   4110 # End Source File
   4111 ################################################################################
   4112 # Begin Source File
   4113 
   4114 SOURCE=.\game\g_items.c
   4115 DEP_CPP_G_ITE=\
   4116 	".\game\g_local.h"\
   4117 	".\game\game.h"\
   4118 	".\qcommon\qcommon.h"\
   4119 	".\qcommon\qfiles.h"\
   4120 	".\server\server.h"\
   4121 	
   4122 
   4123 "$(INTDIR)\g_items.obj" : $(SOURCE) $(DEP_CPP_G_ITE) "$(INTDIR)"
   4124    $(CPP) $(CPP_PROJ) $(SOURCE)
   4125 
   4126 
   4127 # End Source File
   4128 ################################################################################
   4129 # Begin Source File
   4130 
   4131 SOURCE=.\game\g_local.h
   4132 
   4133 !IF  "$(CFG)" == "game - Win32 Release"
   4134 
   4135 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4136 
   4137 !ENDIF 
   4138 
   4139 # End Source File
   4140 ################################################################################
   4141 # Begin Source File
   4142 
   4143 SOURCE=.\game\g_main.c
   4144 DEP_CPP_G_MAI=\
   4145 	".\game\g_local.h"\
   4146 	".\game\game.h"\
   4147 	".\qcommon\qcommon.h"\
   4148 	".\qcommon\qfiles.h"\
   4149 	".\server\server.h"\
   4150 	
   4151 
   4152 "$(INTDIR)\g_main.obj" : $(SOURCE) $(DEP_CPP_G_MAI) "$(INTDIR)"
   4153    $(CPP) $(CPP_PROJ) $(SOURCE)
   4154 
   4155 
   4156 # End Source File
   4157 ################################################################################
   4158 # Begin Source File
   4159 
   4160 SOURCE=.\game\g_misc.c
   4161 DEP_CPP_G_MIS=\
   4162 	".\game\g_local.h"\
   4163 	".\game\game.h"\
   4164 	".\qcommon\qcommon.h"\
   4165 	".\qcommon\qfiles.h"\
   4166 	".\server\server.h"\
   4167 	
   4168 
   4169 "$(INTDIR)\g_misc.obj" : $(SOURCE) $(DEP_CPP_G_MIS) "$(INTDIR)"
   4170    $(CPP) $(CPP_PROJ) $(SOURCE)
   4171 
   4172 
   4173 # End Source File
   4174 ################################################################################
   4175 # Begin Source File
   4176 
   4177 SOURCE=.\game\g_monster.c
   4178 DEP_CPP_G_MON=\
   4179 	".\game\g_local.h"\
   4180 	".\game\game.h"\
   4181 	".\qcommon\qcommon.h"\
   4182 	".\qcommon\qfiles.h"\
   4183 	".\server\server.h"\
   4184 	
   4185 
   4186 "$(INTDIR)\g_monster.obj" : $(SOURCE) $(DEP_CPP_G_MON) "$(INTDIR)"
   4187    $(CPP) $(CPP_PROJ) $(SOURCE)
   4188 
   4189 
   4190 # End Source File
   4191 ################################################################################
   4192 # Begin Source File
   4193 
   4194 SOURCE=.\game\g_pmove.c
   4195 DEP_CPP_G_PMO=\
   4196 	".\game\g_local.h"\
   4197 	".\game\game.h"\
   4198 	".\qcommon\qcommon.h"\
   4199 	".\qcommon\qfiles.h"\
   4200 	".\server\server.h"\
   4201 	
   4202 
   4203 "$(INTDIR)\g_pmove.obj" : $(SOURCE) $(DEP_CPP_G_PMO) "$(INTDIR)"
   4204    $(CPP) $(CPP_PROJ) $(SOURCE)
   4205 
   4206 
   4207 # End Source File
   4208 ################################################################################
   4209 # Begin Source File
   4210 
   4211 SOURCE=.\game\g_pweapon.c
   4212 DEP_CPP_G_PWE=\
   4213 	".\game\g_local.h"\
   4214 	".\game\game.h"\
   4215 	".\qcommon\qcommon.h"\
   4216 	".\qcommon\qfiles.h"\
   4217 	".\server\server.h"\
   4218 	
   4219 
   4220 "$(INTDIR)\g_pweapon.obj" : $(SOURCE) $(DEP_CPP_G_PWE) "$(INTDIR)"
   4221    $(CPP) $(CPP_PROJ) $(SOURCE)
   4222 
   4223 
   4224 # End Source File
   4225 ################################################################################
   4226 # Begin Source File
   4227 
   4228 SOURCE=.\game\g_soldier.h
   4229 
   4230 !IF  "$(CFG)" == "game - Win32 Release"
   4231 
   4232 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4233 
   4234 !ENDIF 
   4235 
   4236 # End Source File
   4237 ################################################################################
   4238 # Begin Source File
   4239 
   4240 SOURCE=.\game\g_utils.c
   4241 DEP_CPP_G_UTI=\
   4242 	".\game\g_local.h"\
   4243 	".\game\game.h"\
   4244 	".\qcommon\qcommon.h"\
   4245 	".\qcommon\qfiles.h"\
   4246 	".\server\server.h"\
   4247 	
   4248 
   4249 "$(INTDIR)\g_utils.obj" : $(SOURCE) $(DEP_CPP_G_UTI) "$(INTDIR)"
   4250    $(CPP) $(CPP_PROJ) $(SOURCE)
   4251 
   4252 
   4253 # End Source File
   4254 ################################################################################
   4255 # Begin Source File
   4256 
   4257 SOURCE=.\game\g_weapon.c
   4258 DEP_CPP_G_WEA=\
   4259 	".\game\g_local.h"\
   4260 	".\game\game.h"\
   4261 	".\qcommon\qcommon.h"\
   4262 	".\qcommon\qfiles.h"\
   4263 	".\server\server.h"\
   4264 	
   4265 
   4266 "$(INTDIR)\g_weapon.obj" : $(SOURCE) $(DEP_CPP_G_WEA) "$(INTDIR)"
   4267    $(CPP) $(CPP_PROJ) $(SOURCE)
   4268 
   4269 
   4270 # End Source File
   4271 ################################################################################
   4272 # Begin Source File
   4273 
   4274 SOURCE=.\game\g_target.c
   4275 DEP_CPP_G_TAR=\
   4276 	".\game\g_local.h"\
   4277 	".\game\game.h"\
   4278 	".\qcommon\qcommon.h"\
   4279 	".\qcommon\qfiles.h"\
   4280 	".\server\server.h"\
   4281 	
   4282 
   4283 "$(INTDIR)\g_target.obj" : $(SOURCE) $(DEP_CPP_G_TAR) "$(INTDIR)"
   4284    $(CPP) $(CPP_PROJ) $(SOURCE)
   4285 
   4286 
   4287 # End Source File
   4288 ################################################################################
   4289 # Begin Source File
   4290 
   4291 SOURCE=.\game\g_trigger.c
   4292 DEP_CPP_G_TRI=\
   4293 	".\game\g_local.h"\
   4294 	".\game\game.h"\
   4295 	".\qcommon\qcommon.h"\
   4296 	".\qcommon\qfiles.h"\
   4297 	".\server\server.h"\
   4298 	
   4299 
   4300 "$(INTDIR)\g_trigger.obj" : $(SOURCE) $(DEP_CPP_G_TRI) "$(INTDIR)"
   4301    $(CPP) $(CPP_PROJ) $(SOURCE)
   4302 
   4303 
   4304 # End Source File
   4305 ################################################################################
   4306 # Begin Source File
   4307 
   4308 SOURCE=.\game\g_tank.c
   4309 DEP_CPP_G_TAN=\
   4310 	".\game\g_local.h"\
   4311 	".\game\g_tank.h"\
   4312 	".\game\game.h"\
   4313 	".\qcommon\qcommon.h"\
   4314 	".\qcommon\qfiles.h"\
   4315 	".\server\server.h"\
   4316 	
   4317 
   4318 "$(INTDIR)\g_tank.obj" : $(SOURCE) $(DEP_CPP_G_TAN) "$(INTDIR)"
   4319    $(CPP) $(CPP_PROJ) $(SOURCE)
   4320 
   4321 
   4322 # End Source File
   4323 ################################################################################
   4324 # Begin Source File
   4325 
   4326 SOURCE=.\game\g_soldier.c
   4327 DEP_CPP_G_SOL=\
   4328 	".\game\g_local.h"\
   4329 	".\game\g_soldier.h"\
   4330 	".\game\game.h"\
   4331 	".\qcommon\qcommon.h"\
   4332 	".\qcommon\qfiles.h"\
   4333 	".\server\server.h"\
   4334 	
   4335 
   4336 "$(INTDIR)\g_soldier.obj" : $(SOURCE) $(DEP_CPP_G_SOL) "$(INTDIR)"
   4337    $(CPP) $(CPP_PROJ) $(SOURCE)
   4338 
   4339 
   4340 # End Source File
   4341 ################################################################################
   4342 # Begin Source File
   4343 
   4344 SOURCE=.\game\game.def
   4345 
   4346 !IF  "$(CFG)" == "game - Win32 Release"
   4347 
   4348 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4349 
   4350 !ENDIF 
   4351 
   4352 # End Source File
   4353 ################################################################################
   4354 # Begin Source File
   4355 
   4356 SOURCE=.\game\game.h
   4357 
   4358 !IF  "$(CFG)" == "game - Win32 Release"
   4359 
   4360 !ELSEIF  "$(CFG)" == "game - Win32 Debug"
   4361 
   4362 !ENDIF 
   4363 
   4364 # End Source File
   4365 ################################################################################
   4366 # Begin Source File
   4367 
   4368 SOURCE=.\game\g_medic.c
   4369 DEP_CPP_G_MED=\
   4370 	".\game\g_local.h"\
   4371 	".\game\g_medic.h"\
   4372 	".\game\game.h"\
   4373 	".\qcommon\qcommon.h"\
   4374 	".\qcommon\qfiles.h"\
   4375 	".\server\server.h"\
   4376 	
   4377 
   4378 "$(INTDIR)\g_medic.obj" : $(SOURCE) $(DEP_CPP_G_MED) "$(INTDIR)"
   4379    $(CPP) $(CPP_PROJ) $(SOURCE)
   4380 
   4381 
   4382 # End Source File
   4383 ################################################################################
   4384 # Begin Source File
   4385 
   4386 SOURCE=.\game\g_flipper.c
   4387 DEP_CPP_G_FLI=\
   4388 	".\game\g_flipper.h"\
   4389 	".\game\g_local.h"\
   4390 	".\game\game.h"\
   4391 	".\qcommon\qcommon.h"\
   4392 	".\qcommon\qfiles.h"\
   4393 	".\server\server.h"\
   4394 	
   4395 
   4396 "$(INTDIR)\g_flipper.obj" : $(SOURCE) $(DEP_CPP_G_FLI) "$(INTDIR)"
   4397    $(CPP) $(CPP_PROJ) $(SOURCE)
   4398 
   4399 
   4400 # End Source File
   4401 ################################################################################
   4402 # Begin Source File
   4403 
   4404 SOURCE=.\game\g_chick.c
   4405 DEP_CPP_G_CHI=\
   4406 	".\game\g_chick.h"\
   4407 	".\game\g_local.h"\
   4408 	".\game\game.h"\
   4409 	".\qcommon\qcommon.h"\
   4410 	".\qcommon\qfiles.h"\
   4411 	".\server\server.h"\
   4412 	
   4413 
   4414 "$(INTDIR)\g_chick.obj" : $(SOURCE) $(DEP_CPP_G_CHI) "$(INTDIR)"
   4415    $(CPP) $(CPP_PROJ) $(SOURCE)
   4416 
   4417 
   4418 # End Source File
   4419 ################################################################################
   4420 # Begin Source File
   4421 
   4422 SOURCE=.\game\g_parasite.c
   4423 DEP_CPP_G_PAR=\
   4424 	".\game\g_local.h"\
   4425 	".\game\g_parasite.h"\
   4426 	".\game\game.h"\
   4427 	".\qcommon\qcommon.h"\
   4428 	".\qcommon\qfiles.h"\
   4429 	".\server\server.h"\
   4430 	
   4431 
   4432 "$(INTDIR)\g_parasite.obj" : $(SOURCE) $(DEP_CPP_G_PAR) "$(INTDIR)"
   4433    $(CPP) $(CPP_PROJ) $(SOURCE)
   4434 
   4435 
   4436 # End Source File
   4437 ################################################################################
   4438 # Begin Source File
   4439 
   4440 SOURCE=.\game\g_flyer.c
   4441 DEP_CPP_G_FLY=\
   4442 	".\game\g_flyer.h"\
   4443 	".\game\g_local.h"\
   4444 	".\game\game.h"\
   4445 	".\qcommon\qcommon.h"\
   4446 	".\qcommon\qfiles.h"\
   4447 	".\server\server.h"\
   4448 	
   4449 
   4450 "$(INTDIR)\g_flyer.obj" : $(SOURCE) $(DEP_CPP_G_FLY) "$(INTDIR)"
   4451    $(CPP) $(CPP_PROJ) $(SOURCE)
   4452 
   4453 
   4454 # End Source File
   4455 ################################################################################
   4456 # Begin Source File
   4457 
   4458 SOURCE=.\game\g_ptrail.c
   4459 DEP_CPP_G_PTR=\
   4460 	".\game\g_local.h"\
   4461 	".\game\game.h"\
   4462 	".\qcommon\qcommon.h"\
   4463 	".\qcommon\qfiles.h"\
   4464 	".\server\server.h"\
   4465 	
   4466 
   4467 "$(INTDIR)\g_ptrail.obj" : $(SOURCE) $(DEP_CPP_G_PTR) "$(INTDIR)"
   4468    $(CPP) $(CPP_PROJ) $(SOURCE)
   4469 
   4470 
   4471 # End Source File
   4472 ################################################################################
   4473 # Begin Source File
   4474 
   4475 SOURCE=.\game\g_hover.c
   4476 DEP_CPP_G_HOV=\
   4477 	".\game\g_hover.h"\
   4478 	".\game\g_local.h"\
   4479 	".\game\game.h"\
   4480 	".\qcommon\qcommon.h"\
   4481 	".\qcommon\qfiles.h"\
   4482 	".\server\server.h"\
   4483 	
   4484 
   4485 "$(INTDIR)\g_hover.obj" : $(SOURCE) $(DEP_CPP_G_HOV) "$(INTDIR)"
   4486    $(CPP) $(CPP_PROJ) $(SOURCE)
   4487 
   4488 
   4489 # End Source File
   4490 ################################################################################
   4491 # Begin Source File
   4492 
   4493 SOURCE=.\game\g_float.c
   4494 DEP_CPP_G_FLO=\
   4495 	".\game\g_float.h"\
   4496 	".\game\g_local.h"\
   4497 	".\game\game.h"\
   4498 	".\qcommon\qcommon.h"\
   4499 	".\qcommon\qfiles.h"\
   4500 	".\server\server.h"\
   4501 	
   4502 
   4503 "$(INTDIR)\g_float.obj" : $(SOURCE) $(DEP_CPP_G_FLO) "$(INTDIR)"
   4504    $(CPP) $(CPP_PROJ) $(SOURCE)
   4505 
   4506 
   4507 # End Source File
   4508 ################################################################################
   4509 # Begin Source File
   4510 
   4511 SOURCE=.\game\g_brain.c
   4512 DEP_CPP_G_BRA=\
   4513 	".\game\g_brain.h"\
   4514 	".\game\g_local.h"\
   4515 	".\game\game.h"\
   4516 	".\qcommon\qcommon.h"\
   4517 	".\qcommon\qfiles.h"\
   4518 	".\server\server.h"\
   4519 	
   4520 
   4521 "$(INTDIR)\g_brain.obj" : $(SOURCE) $(DEP_CPP_G_BRA) "$(INTDIR)"
   4522    $(CPP) $(CPP_PROJ) $(SOURCE)
   4523 
   4524 
   4525 # End Source File
   4526 ################################################################################
   4527 # Begin Source File
   4528 
   4529 SOURCE=.\game\g_cmds.c
   4530 DEP_CPP_G_CMD=\
   4531 	".\game\g_local.h"\
   4532 	".\game\game.h"\
   4533 	".\qcommon\qcommon.h"\
   4534 	".\qcommon\qfiles.h"\
   4535 	".\server\server.h"\
   4536 	
   4537 
   4538 "$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
   4539    $(CPP) $(CPP_PROJ) $(SOURCE)
   4540 
   4541 
   4542 # End Source File
   4543 ################################################################################
   4544 # Begin Source File
   4545 
   4546 SOURCE=.\game\g_player.c
   4547 DEP_CPP_G_PLA=\
   4548 	".\game\g_local.h"\
   4549 	".\game\game.h"\
   4550 	".\qcommon\qcommon.h"\
   4551 	".\qcommon\qfiles.h"\
   4552 	".\server\server.h"\
   4553 	
   4554 
   4555 "$(INTDIR)\g_player.obj" : $(SOURCE) $(DEP_CPP_G_PLA) "$(INTDIR)"
   4556    $(CPP) $(CPP_PROJ) $(SOURCE)
   4557 
   4558 
   4559 # End Source File
   4560 ################################################################################
   4561 # Begin Source File
   4562 
   4563 SOURCE=.\game\g_pview.c
   4564 DEP_CPP_G_PVI=\
   4565 	".\game\g_local.h"\
   4566 	".\game\game.h"\
   4567 	".\qcommon\qcommon.h"\
   4568 	".\qcommon\qfiles.h"\
   4569 	".\server\server.h"\
   4570 	
   4571 
   4572 "$(INTDIR)\g_pview.obj" : $(SOURCE) $(DEP_CPP_G_PVI) "$(INTDIR)"
   4573    $(CPP) $(CPP_PROJ) $(SOURCE)
   4574 
   4575 
   4576 # End Source File
   4577 ################################################################################
   4578 # Begin Source File
   4579 
   4580 SOURCE=.\qcommon\q_shared.c
   4581 DEP_CPP_Q_SHA=\
   4582 	".\qcommon\qcommon.h"\
   4583 	".\qcommon\qfiles.h"\
   4584 	
   4585 
   4586 "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
   4587    $(CPP) $(CPP_PROJ) $(SOURCE)
   4588 
   4589 
   4590 # End Source File
   4591 # End Target
   4592 # End Project
   4593 ################################################################################