Quake-2

Quake 2 GPL Source Release
Log | Files | Refs

quake2.plg (20380B)


      1 <html>
      2 <body>
      3 <pre>
      4 <h1>Build Log</h1>
      5 <h3>
      6 --------------------Configuration: ctf - Win32 Debug--------------------
      7 </h3>
      8 <h3>Command Lines</h3>
      9 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" with contents
     10 [
     11 /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ctf.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 
     12 "D:\quake2\code\ctf\g_ai.c"
     13 "D:\quake2\code\ctf\g_chase.c"
     14 "D:\quake2\code\ctf\g_cmds.c"
     15 "D:\quake2\code\ctf\g_combat.c"
     16 "D:\quake2\code\ctf\g_ctf.c"
     17 "D:\quake2\code\ctf\g_func.c"
     18 "D:\quake2\code\ctf\g_items.c"
     19 "D:\quake2\code\ctf\g_main.c"
     20 "D:\quake2\code\ctf\g_misc.c"
     21 "D:\quake2\code\ctf\g_monster.c"
     22 "D:\quake2\code\ctf\g_phys.c"
     23 "D:\quake2\code\ctf\g_save.c"
     24 "D:\quake2\code\ctf\g_spawn.c"
     25 "D:\quake2\code\ctf\g_svcmds.c"
     26 "D:\quake2\code\ctf\g_target.c"
     27 "D:\quake2\code\ctf\g_trigger.c"
     28 "D:\quake2\code\ctf\g_utils.c"
     29 "D:\quake2\code\ctf\g_weapon.c"
     30 "D:\quake2\code\ctf\m_move.c"
     31 "D:\quake2\code\ctf\p_client.c"
     32 "D:\quake2\code\ctf\p_hud.c"
     33 "D:\quake2\code\ctf\p_menu.c"
     34 "D:\quake2\code\ctf\p_trail.c"
     35 "D:\quake2\code\ctf\p_view.c"
     36 "D:\quake2\code\ctf\p_weapon.c"
     37 "D:\quake2\code\ctf\q_shared.c"
     38 ]
     39 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" 
     40 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" with contents
     41 [
     42 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\ctf.def" /out:".\debug\gamex86.dll" /implib:".\debug/gamex86.lib" /pdbtype:sept 
     43 .\debug\g_ai.obj
     44 .\debug\g_chase.obj
     45 .\debug\g_cmds.obj
     46 .\debug\g_combat.obj
     47 .\debug\g_ctf.obj
     48 .\debug\g_func.obj
     49 .\debug\g_items.obj
     50 .\debug\g_main.obj
     51 .\debug\g_misc.obj
     52 .\debug\g_monster.obj
     53 .\debug\g_phys.obj
     54 .\debug\g_save.obj
     55 .\debug\g_spawn.obj
     56 .\debug\g_svcmds.obj
     57 .\debug\g_target.obj
     58 .\debug\g_trigger.obj
     59 .\debug\g_utils.obj
     60 .\debug\g_weapon.obj
     61 .\debug\m_move.obj
     62 .\debug\p_client.obj
     63 .\debug\p_hud.obj
     64 .\debug\p_menu.obj
     65 .\debug\p_trail.obj
     66 .\debug\p_view.obj
     67 .\debug\p_weapon.obj
     68 .\debug\q_shared.obj
     69 ]
     70 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp"
     71 <h3>Output Window</h3>
     72 Compiling...
     73 g_ai.c
     74 g_chase.c
     75 g_cmds.c
     76 g_combat.c
     77 g_ctf.c
     78 g_func.c
     79 g_items.c
     80 g_main.c
     81 g_misc.c
     82 g_monster.c
     83 g_phys.c
     84 g_save.c
     85 g_spawn.c
     86 g_svcmds.c
     87 g_target.c
     88 g_trigger.c
     89 g_utils.c
     90 g_weapon.c
     91 m_move.c
     92 p_client.c
     93 p_hud.c
     94 p_menu.c
     95 p_trail.c
     96 p_view.c
     97 p_weapon.c
     98 q_shared.c
     99 Linking...
    100 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
    101    Creating library .\debug/gamex86.lib and object .\debug/gamex86.exp
    102 
    103 
    104 
    105 <h3>Results</h3>
    106 gamex86.dll - 0 error(s), 1 warning(s)
    107 <h3>
    108 --------------------Configuration: game - Win32 Debug--------------------
    109 </h3>
    110 <h3>Command Lines</h3>
    111 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" with contents
    112 [
    113 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\debug/" /Fp".\debug/game.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 
    114 "D:\quake2\code\game\g_ai.c"
    115 "D:\quake2\code\game\g_chase.c"
    116 "D:\quake2\code\game\g_cmds.c"
    117 "D:\quake2\code\game\g_combat.c"
    118 "D:\quake2\code\game\g_func.c"
    119 "D:\quake2\code\game\g_items.c"
    120 "D:\quake2\code\game\g_main.c"
    121 "D:\quake2\code\game\g_misc.c"
    122 "D:\quake2\code\game\g_monster.c"
    123 "D:\quake2\code\game\g_phys.c"
    124 "D:\quake2\code\game\g_save.c"
    125 "D:\quake2\code\game\g_spawn.c"
    126 "D:\quake2\code\game\g_svcmds.c"
    127 "D:\quake2\code\game\g_target.c"
    128 "D:\quake2\code\game\g_trigger.c"
    129 "D:\quake2\code\game\g_turret.c"
    130 "D:\quake2\code\game\g_utils.c"
    131 "D:\quake2\code\game\g_weapon.c"
    132 "D:\quake2\code\game\m_actor.c"
    133 "D:\quake2\code\game\m_berserk.c"
    134 "D:\quake2\code\game\m_boss2.c"
    135 "D:\quake2\code\game\m_boss3.c"
    136 "D:\quake2\code\game\m_boss31.c"
    137 "D:\quake2\code\game\m_boss32.c"
    138 "D:\quake2\code\game\m_brain.c"
    139 "D:\quake2\code\game\m_chick.c"
    140 "D:\quake2\code\game\m_flash.c"
    141 "D:\quake2\code\game\m_flipper.c"
    142 "D:\quake2\code\game\m_float.c"
    143 "D:\quake2\code\game\m_flyer.c"
    144 "D:\quake2\code\game\m_gladiator.c"
    145 "D:\quake2\code\game\m_gunner.c"
    146 "D:\quake2\code\game\m_hover.c"
    147 "D:\quake2\code\game\m_infantry.c"
    148 "D:\quake2\code\game\m_insane.c"
    149 "D:\quake2\code\game\m_medic.c"
    150 "D:\quake2\code\game\m_move.c"
    151 "D:\quake2\code\game\m_mutant.c"
    152 "D:\quake2\code\game\m_parasite.c"
    153 "D:\quake2\code\game\m_soldier.c"
    154 "D:\quake2\code\game\m_supertank.c"
    155 "D:\quake2\code\game\m_tank.c"
    156 "D:\quake2\code\game\p_client.c"
    157 "D:\quake2\code\game\p_hud.c"
    158 "D:\quake2\code\game\p_trail.c"
    159 "D:\quake2\code\game\p_view.c"
    160 "D:\quake2\code\game\p_weapon.c"
    161 "D:\quake2\code\game\q_shared.c"
    162 ]
    163 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" 
    164 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" with contents
    165 [
    166 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\debug\gamex86.dll" /implib:"..\debug/gamex86.lib" 
    167 .\debug\g_ai.obj
    168 .\debug\g_chase.obj
    169 .\debug\g_cmds.obj
    170 .\debug\g_combat.obj
    171 .\debug\g_func.obj
    172 .\debug\g_items.obj
    173 .\debug\g_main.obj
    174 .\debug\g_misc.obj
    175 .\debug\g_monster.obj
    176 .\debug\g_phys.obj
    177 .\debug\g_save.obj
    178 .\debug\g_spawn.obj
    179 .\debug\g_svcmds.obj
    180 .\debug\g_target.obj
    181 .\debug\g_trigger.obj
    182 .\debug\g_turret.obj
    183 .\debug\g_utils.obj
    184 .\debug\g_weapon.obj
    185 .\debug\m_actor.obj
    186 .\debug\m_berserk.obj
    187 .\debug\m_boss2.obj
    188 .\debug\m_boss3.obj
    189 .\debug\m_boss31.obj
    190 .\debug\m_boss32.obj
    191 .\debug\m_brain.obj
    192 .\debug\m_chick.obj
    193 .\debug\m_flash.obj
    194 .\debug\m_flipper.obj
    195 .\debug\m_float.obj
    196 .\debug\m_flyer.obj
    197 .\debug\m_gladiator.obj
    198 .\debug\m_gunner.obj
    199 .\debug\m_hover.obj
    200 .\debug\m_infantry.obj
    201 .\debug\m_insane.obj
    202 .\debug\m_medic.obj
    203 .\debug\m_move.obj
    204 .\debug\m_mutant.obj
    205 .\debug\m_parasite.obj
    206 .\debug\m_soldier.obj
    207 .\debug\m_supertank.obj
    208 .\debug\m_tank.obj
    209 .\debug\p_client.obj
    210 .\debug\p_hud.obj
    211 .\debug\p_trail.obj
    212 .\debug\p_view.obj
    213 .\debug\p_weapon.obj
    214 .\debug\q_shared.obj
    215 ]
    216 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp"
    217 <h3>Output Window</h3>
    218 Compiling...
    219 g_ai.c
    220 g_chase.c
    221 g_cmds.c
    222 g_combat.c
    223 g_func.c
    224 g_items.c
    225 g_main.c
    226 g_misc.c
    227 g_monster.c
    228 g_phys.c
    229 g_save.c
    230 g_spawn.c
    231 g_svcmds.c
    232 g_target.c
    233 g_trigger.c
    234 g_turret.c
    235 g_utils.c
    236 g_weapon.c
    237 m_actor.c
    238 m_berserk.c
    239 m_boss2.c
    240 m_boss3.c
    241 m_boss31.c
    242 m_boss32.c
    243 m_brain.c
    244 m_chick.c
    245 m_flash.c
    246 m_flipper.c
    247 m_float.c
    248 m_flyer.c
    249 m_gladiator.c
    250 m_gunner.c
    251 m_hover.c
    252 m_infantry.c
    253 m_insane.c
    254 m_medic.c
    255 m_move.c
    256 m_mutant.c
    257 m_parasite.c
    258 m_soldier.c
    259 m_supertank.c
    260 m_tank.c
    261 p_client.c
    262 p_hud.c
    263 p_trail.c
    264 p_view.c
    265 p_weapon.c
    266 q_shared.c
    267 Linking...
    268 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
    269    Creating library ..\debug/gamex86.lib and object ..\debug/gamex86.exp
    270 
    271 
    272 
    273 <h3>Results</h3>
    274 gamex86.dll - 0 error(s), 1 warning(s)
    275 <h3>
    276 --------------------Configuration: quake2 - Win32 Debug--------------------
    277 </h3>
    278 <h3>Command Lines</h3>
    279 Creating command line "rc.exe /l 0x409 /fo".\debug/q2.res" /i "win32" /d "_DEBUG" "D:\quake2\code\win32\q2.rc"" 
    280 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" with contents
    281 [
    282 /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/quake2.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 
    283 "D:\quake2\code\win32\cd_win.c"
    284 "D:\quake2\code\client\cl_cin.c"
    285 "D:\quake2\code\client\cl_ents.c"
    286 "D:\quake2\code\client\cl_fx.c"
    287 "D:\quake2\code\client\cl_input.c"
    288 "D:\quake2\code\client\cl_inv.c"
    289 "D:\quake2\code\client\cl_main.c"
    290 "D:\quake2\code\client\cl_newfx.c"
    291 "D:\quake2\code\client\cl_parse.c"
    292 "D:\quake2\code\client\cl_pred.c"
    293 "D:\quake2\code\client\cl_scrn.c"
    294 "D:\quake2\code\client\cl_tent.c"
    295 "D:\quake2\code\client\cl_view.c"
    296 "D:\quake2\code\qcommon\cmd.c"
    297 "D:\quake2\code\qcommon\cmodel.c"
    298 "D:\quake2\code\qcommon\common.c"
    299 "D:\quake2\code\win32\conproc.c"
    300 "D:\quake2\code\client\console.c"
    301 "D:\quake2\code\qcommon\crc.c"
    302 "D:\quake2\code\qcommon\cvar.c"
    303 "D:\quake2\code\qcommon\files.c"
    304 "D:\quake2\code\win32\in_win.c"
    305 "D:\quake2\code\client\keys.c"
    306 "D:\quake2\code\game\m_flash.c"
    307 "D:\quake2\code\qcommon\md4.c"
    308 "D:\quake2\code\client\menu.c"
    309 "D:\quake2\code\qcommon\net_chan.c"
    310 "D:\quake2\code\win32\net_wins.c"
    311 "D:\quake2\code\qcommon\pmove.c"
    312 "D:\quake2\code\game\q_shared.c"
    313 "D:\quake2\code\win32\q_shwin.c"
    314 "D:\quake2\code\client\qmenu.c"
    315 "D:\quake2\code\client\snd_dma.c"
    316 "D:\quake2\code\client\snd_mem.c"
    317 "D:\quake2\code\client\snd_mix.c"
    318 "D:\quake2\code\win32\snd_win.c"
    319 "D:\quake2\code\server\sv_ccmds.c"
    320 "D:\quake2\code\server\sv_ents.c"
    321 "D:\quake2\code\server\sv_game.c"
    322 "D:\quake2\code\server\sv_init.c"
    323 "D:\quake2\code\server\sv_main.c"
    324 "D:\quake2\code\server\sv_send.c"
    325 "D:\quake2\code\server\sv_user.c"
    326 "D:\quake2\code\server\sv_world.c"
    327 "D:\quake2\code\win32\sys_win.c"
    328 "D:\quake2\code\win32\vid_dll.c"
    329 "D:\quake2\code\win32\vid_menu.c"
    330 "D:\quake2\code\client\x86.c"
    331 ]
    332 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" 
    333 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" with contents
    334 [
    335 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\debug/quake2.pdb" /map:".\debug/quake2.map" /debug /machine:I386 /out:".\debug/quake2.exe" 
    336 .\debug\cd_win.obj
    337 .\debug\cl_cin.obj
    338 .\debug\cl_ents.obj
    339 .\debug\cl_fx.obj
    340 .\debug\cl_input.obj
    341 .\debug\cl_inv.obj
    342 .\debug\cl_main.obj
    343 .\debug\cl_newfx.obj
    344 .\debug\cl_parse.obj
    345 .\debug\cl_pred.obj
    346 .\debug\cl_scrn.obj
    347 .\debug\cl_tent.obj
    348 .\debug\cl_view.obj
    349 .\debug\cmd.obj
    350 .\debug\cmodel.obj
    351 .\debug\common.obj
    352 .\debug\conproc.obj
    353 .\debug\console.obj
    354 .\debug\crc.obj
    355 .\debug\cvar.obj
    356 .\debug\files.obj
    357 .\debug\in_win.obj
    358 .\debug\keys.obj
    359 .\debug\m_flash.obj
    360 .\debug\md4.obj
    361 .\debug\menu.obj
    362 .\debug\net_chan.obj
    363 .\debug\net_wins.obj
    364 .\debug\pmove.obj
    365 .\debug\q_shared.obj
    366 .\debug\q_shwin.obj
    367 .\debug\qmenu.obj
    368 .\debug\snd_dma.obj
    369 .\debug\snd_mem.obj
    370 .\debug\snd_mix.obj
    371 .\debug\snd_win.obj
    372 .\debug\sv_ccmds.obj
    373 .\debug\sv_ents.obj
    374 .\debug\sv_game.obj
    375 .\debug\sv_init.obj
    376 .\debug\sv_main.obj
    377 .\debug\sv_send.obj
    378 .\debug\sv_user.obj
    379 .\debug\sv_world.obj
    380 .\debug\sys_win.obj
    381 .\debug\vid_dll.obj
    382 .\debug\vid_menu.obj
    383 .\debug\x86.obj
    384 .\debug\q2.res
    385 ]
    386 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp"
    387 <h3>Output Window</h3>
    388 Compiling resources...
    389 Compiling...
    390 cd_win.c
    391 cl_cin.c
    392 cl_ents.c
    393 cl_fx.c
    394 cl_input.c
    395 D:\quake2\code\client\cl_input.c(460) : warning C4700: local variable 'buf' used without having been initialized
    396 cl_inv.c
    397 cl_main.c
    398 cl_newfx.c
    399 cl_parse.c
    400 cl_pred.c
    401 cl_scrn.c
    402 cl_tent.c
    403 cl_view.c
    404 cmd.c
    405 cmodel.c
    406 common.c
    407 conproc.c
    408 console.c
    409 crc.c
    410 cvar.c
    411 files.c
    412 in_win.c
    413 d:\quake2\code\win32\in_win.c(555) : warning C4715: 'RawValuePointer' : not all control paths return a value
    414 keys.c
    415 m_flash.c
    416 md4.c
    417 menu.c
    418 d:\quake2\code\client\menu.c(3561) : warning C4715: 'PlayerConfig_ScanDirectories' : not all control paths return a value
    419 net_chan.c
    420 net_wins.c
    421 d:\quake2\code\win32\net_wins.c(105) : warning C4715: 'NET_CompareAdr' : not all control paths return a value
    422 d:\quake2\code\win32\net_wins.c(135) : warning C4715: 'NET_CompareBaseAdr' : not all control paths return a value
    423 pmove.c
    424 q_shared.c
    425 q_shwin.c
    426 qmenu.c
    427 snd_dma.c
    428 snd_mem.c
    429 snd_mix.c
    430 snd_win.c
    431 sv_ccmds.c
    432 sv_ents.c
    433 sv_game.c
    434 sv_init.c
    435 sv_main.c
    436 sv_send.c
    437 sv_user.c
    438 sv_world.c
    439 sys_win.c
    440 vid_dll.c
    441 vid_menu.c
    442 x86.c
    443 Linking...
    444 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
    445 
    446 
    447 
    448 <h3>Results</h3>
    449 quake2.exe - 0 error(s), 6 warning(s)
    450 <h3>
    451 --------------------Configuration: ref_gl - Win32 Debug--------------------
    452 </h3>
    453 <h3>Command Lines</h3>
    454 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" with contents
    455 [
    456 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_gl.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 
    457 "D:\quake2\code\ref_gl\gl_draw.c"
    458 "D:\quake2\code\ref_gl\gl_image.c"
    459 "D:\quake2\code\ref_gl\gl_light.c"
    460 "D:\quake2\code\ref_gl\gl_mesh.c"
    461 "D:\quake2\code\ref_gl\gl_model.c"
    462 "D:\quake2\code\ref_gl\gl_rmain.c"
    463 "D:\quake2\code\ref_gl\gl_rmisc.c"
    464 "D:\quake2\code\ref_gl\gl_rsurf.c"
    465 "D:\quake2\code\ref_gl\gl_warp.c"
    466 "D:\quake2\code\win32\glw_imp.c"
    467 "D:\quake2\code\game\q_shared.c"
    468 "D:\quake2\code\win32\q_shwin.c"
    469 "D:\quake2\code\win32\qgl_win.c"
    470 ]
    471 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" 
    472 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" with contents
    473 [
    474 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_gl.pdb" /map:".\debug/ref_gl.map" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\debug/ref_gl.dll" /implib:"..\debug/ref_gl.lib" 
    475 .\debug\gl_draw.obj
    476 .\debug\gl_image.obj
    477 .\debug\gl_light.obj
    478 .\debug\gl_mesh.obj
    479 .\debug\gl_model.obj
    480 .\debug\gl_rmain.obj
    481 .\debug\gl_rmisc.obj
    482 .\debug\gl_rsurf.obj
    483 .\debug\gl_warp.obj
    484 .\debug\glw_imp.obj
    485 .\debug\q_shared.obj
    486 .\debug\q_shwin.obj
    487 .\debug\qgl_win.obj
    488 ]
    489 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp"
    490 <h3>Output Window</h3>
    491 Compiling...
    492 gl_draw.c
    493 gl_image.c
    494 D:\quake2\code\ref_gl\gl_image.c(1204) : warning C4715: 'GL_Upload8' : not all control paths return a value
    495 gl_light.c
    496 gl_mesh.c
    497 gl_model.c
    498 gl_rmain.c
    499 D:\quake2\code\ref_gl\gl_rmain.c(1322) : warning C4715: 'R_Init' : not all control paths return a value
    500 gl_rmisc.c
    501 gl_rsurf.c
    502 gl_warp.c
    503 glw_imp.c
    504 q_shared.c
    505 q_shwin.c
    506 qgl_win.c
    507 Linking...
    508 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
    509    Creating library ..\debug/ref_gl.lib and object ..\debug/ref_gl.exp
    510 
    511 
    512 
    513 <h3>Results</h3>
    514 ref_gl.dll - 0 error(s), 3 warning(s)
    515 <h3>
    516 --------------------Configuration: ref_soft - Win32 Debug--------------------
    517 </h3>
    518 <h3>Command Lines</h3>
    519 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" with contents
    520 [
    521 @echo off
    522 ml /c /Cp /coff /Fo.\..\debug\r_varsa.obj /Zm /Zi .\r_varsa.asm
    523 ]
    524 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat"
    525 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" with contents
    526 [
    527 @echo off
    528 ml /c /Cp /coff /Fo.\..\debug\r_surf8.obj /Zm /Zi .\r_surf8.asm
    529 ]
    530 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat"
    531 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" with contents
    532 [
    533 @echo off
    534 ml /c /Cp /coff /Fo.\..\debug\r_spr8.obj /Zm /Zi .\r_spr8.asm
    535 ]
    536 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat"
    537 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" with contents
    538 [
    539 @echo off
    540 ml /c /Cp /coff /Fo.\..\debug\r_scana.obj /Zm /Zi .\r_scana.asm
    541 ]
    542 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat"
    543 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" with contents
    544 [
    545 @echo off
    546 ml /c /Cp /coff /Fo.\..\debug\r_polysa.obj /Zm /Zi .\r_polysa.asm
    547 ]
    548 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat"
    549 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" with contents
    550 [
    551 @echo off
    552 ml /c /Cp /coff /Fo.\..\debug\r_edgea.obj /Zm /Zi .\r_edgea.asm
    553 ]
    554 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat"
    555 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" with contents
    556 [
    557 @echo off
    558 ml /c /Cp /coff /Fo.\..\debug\r_drawa.obj /Zm /Zi .\r_drawa.asm
    559 ]
    560 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat"
    561 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" with contents
    562 [
    563 @echo off
    564 ml /c /Cp /coff /Fo.\..\debug\r_draw16.obj /Zm /Zi .\r_draw16.asm
    565 ]
    566 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat"
    567 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" with contents
    568 [
    569 @echo off
    570 ml /c /Cp /coff /Fo.\..\debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm
    571 ]
    572 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat"
    573 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" with contents
    574 [
    575 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_soft.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 
    576 "D:\quake2\code\game\q_shared.c"
    577 "D:\quake2\code\win32\q_shwin.c"
    578 "D:\quake2\code\ref_soft\r_aclip.c"
    579 "D:\quake2\code\ref_soft\r_alias.c"
    580 "D:\quake2\code\ref_soft\r_bsp.c"
    581 "D:\quake2\code\ref_soft\r_draw.c"
    582 "D:\quake2\code\ref_soft\r_edge.c"
    583 "D:\quake2\code\ref_soft\r_image.c"
    584 "D:\quake2\code\ref_soft\r_light.c"
    585 "D:\quake2\code\ref_soft\r_main.c"
    586 "D:\quake2\code\ref_soft\r_misc.c"
    587 "D:\quake2\code\ref_soft\r_model.c"
    588 "D:\quake2\code\ref_soft\r_part.c"
    589 "D:\quake2\code\ref_soft\r_poly.c"
    590 "D:\quake2\code\ref_soft\r_polyse.c"
    591 "D:\quake2\code\ref_soft\r_rast.c"
    592 "D:\quake2\code\ref_soft\r_scan.c"
    593 "D:\quake2\code\ref_soft\r_sprite.c"
    594 "D:\quake2\code\ref_soft\r_surf.c"
    595 "D:\quake2\code\win32\rw_ddraw.c"
    596 "D:\quake2\code\win32\rw_dib.c"
    597 "D:\quake2\code\win32\rw_imp.c"
    598 ]
    599 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" 
    600 Performing Custom Build Step on .\r_varsa.asm
    601 Microsoft (R) Macro Assembler Version 6.15.8803
    602 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    603 
    604  Assembling: .\r_varsa.asm
    605 Performing Custom Build Step on .\r_surf8.asm
    606 Microsoft (R) Macro Assembler Version 6.15.8803
    607 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    608 
    609  Assembling: .\r_surf8.asm
    610 Performing Custom Build Step on .\r_spr8.asm
    611 Microsoft (R) Macro Assembler Version 6.15.8803
    612 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    613 
    614  Assembling: .\r_spr8.asm
    615 Performing Custom Build Step on .\r_scana.asm
    616 Microsoft (R) Macro Assembler Version 6.15.8803
    617 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    618 
    619  Assembling: .\r_scana.asm
    620 Performing Custom Build Step on .\r_polysa.asm
    621 Microsoft (R) Macro Assembler Version 6.15.8803
    622 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    623 
    624  Assembling: .\r_polysa.asm
    625 Performing Custom Build Step on .\r_edgea.asm
    626 Microsoft (R) Macro Assembler Version 6.15.8803
    627 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    628 
    629  Assembling: .\r_edgea.asm
    630 Performing Custom Build Step on .\r_drawa.asm
    631 Microsoft (R) Macro Assembler Version 6.15.8803
    632 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    633 
    634  Assembling: .\r_drawa.asm
    635 Performing Custom Build Step on .\r_draw16.asm
    636 Microsoft (R) Macro Assembler Version 6.15.8803
    637 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    638 
    639  Assembling: .\r_draw16.asm
    640 Performing Custom Build Step on .\r_aclipa.asm
    641 Microsoft (R) Macro Assembler Version 6.15.8803
    642 Copyright (C) Microsoft Corp 1981-2000.  All rights reserved.
    643 
    644  Assembling: .\r_aclipa.asm
    645 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" with contents
    646 [
    647 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_soft.pdb" /map:".\debug/ref_soft.map" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\debug/ref_soft.dll" /implib:"..\debug/ref_soft.lib" 
    648 .\debug\q_shared.obj
    649 .\debug\q_shwin.obj
    650 .\debug\r_aclip.obj
    651 .\debug\r_alias.obj
    652 .\debug\r_bsp.obj
    653 .\debug\r_draw.obj
    654 .\debug\r_edge.obj
    655 .\debug\r_image.obj
    656 .\debug\r_light.obj
    657 .\debug\r_main.obj
    658 .\debug\r_misc.obj
    659 .\debug\r_model.obj
    660 .\debug\r_part.obj
    661 .\debug\r_poly.obj
    662 .\debug\r_polyse.obj
    663 .\debug\r_rast.obj
    664 .\debug\r_scan.obj
    665 .\debug\r_sprite.obj
    666 .\debug\r_surf.obj
    667 .\debug\rw_ddraw.obj
    668 .\debug\rw_dib.obj
    669 .\debug\rw_imp.obj
    670 \quake2\code\debug\r_aclipa.obj
    671 \quake2\code\debug\r_draw16.obj
    672 \quake2\code\debug\r_drawa.obj
    673 \quake2\code\debug\r_edgea.obj
    674 \quake2\code\debug\r_polysa.obj
    675 \quake2\code\debug\r_scana.obj
    676 \quake2\code\debug\r_spr8.obj
    677 \quake2\code\debug\r_surf8.obj
    678 \quake2\code\debug\r_varsa.obj
    679 ]
    680 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp"
    681 <h3>Output Window</h3>
    682 Compiling...
    683 q_shared.c
    684 q_shwin.c
    685 r_aclip.c
    686 r_alias.c
    687 r_bsp.c
    688 r_draw.c
    689 r_edge.c
    690 r_image.c
    691 r_light.c
    692 r_main.c
    693 r_misc.c
    694 r_model.c
    695 r_part.c
    696 r_poly.c
    697 r_polyse.c
    698 r_rast.c
    699 r_scan.c
    700 r_sprite.c
    701 r_surf.c
    702 rw_ddraw.c
    703 rw_dib.c
    704 rw_imp.c
    705 Linking...
    706 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
    707    Creating library ..\debug/ref_soft.lib and object ..\debug/ref_soft.exp
    708 
    709 
    710 
    711 <h3>Results</h3>
    712 ref_soft.dll - 0 error(s), 1 warning(s)
    713 </pre>
    714 </body>
    715 </html>