quake2.plg (20380B)
1 <html> 2 <body> 3 <pre> 4 <h1>Build Log</h1> 5 <h3> 6 --------------------Configuration: ctf - Win32 Debug-------------------- 7 </h3> 8 <h3>Command Lines</h3> 9 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" with contents 10 [ 11 /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ctf.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 12 "D:\quake2\code\ctf\g_ai.c" 13 "D:\quake2\code\ctf\g_chase.c" 14 "D:\quake2\code\ctf\g_cmds.c" 15 "D:\quake2\code\ctf\g_combat.c" 16 "D:\quake2\code\ctf\g_ctf.c" 17 "D:\quake2\code\ctf\g_func.c" 18 "D:\quake2\code\ctf\g_items.c" 19 "D:\quake2\code\ctf\g_main.c" 20 "D:\quake2\code\ctf\g_misc.c" 21 "D:\quake2\code\ctf\g_monster.c" 22 "D:\quake2\code\ctf\g_phys.c" 23 "D:\quake2\code\ctf\g_save.c" 24 "D:\quake2\code\ctf\g_spawn.c" 25 "D:\quake2\code\ctf\g_svcmds.c" 26 "D:\quake2\code\ctf\g_target.c" 27 "D:\quake2\code\ctf\g_trigger.c" 28 "D:\quake2\code\ctf\g_utils.c" 29 "D:\quake2\code\ctf\g_weapon.c" 30 "D:\quake2\code\ctf\m_move.c" 31 "D:\quake2\code\ctf\p_client.c" 32 "D:\quake2\code\ctf\p_hud.c" 33 "D:\quake2\code\ctf\p_menu.c" 34 "D:\quake2\code\ctf\p_trail.c" 35 "D:\quake2\code\ctf\p_view.c" 36 "D:\quake2\code\ctf\p_weapon.c" 37 "D:\quake2\code\ctf\q_shared.c" 38 ] 39 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" 40 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" with contents 41 [ 42 kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\ctf.def" /out:".\debug\gamex86.dll" /implib:".\debug/gamex86.lib" /pdbtype:sept 43 .\debug\g_ai.obj 44 .\debug\g_chase.obj 45 .\debug\g_cmds.obj 46 .\debug\g_combat.obj 47 .\debug\g_ctf.obj 48 .\debug\g_func.obj 49 .\debug\g_items.obj 50 .\debug\g_main.obj 51 .\debug\g_misc.obj 52 .\debug\g_monster.obj 53 .\debug\g_phys.obj 54 .\debug\g_save.obj 55 .\debug\g_spawn.obj 56 .\debug\g_svcmds.obj 57 .\debug\g_target.obj 58 .\debug\g_trigger.obj 59 .\debug\g_utils.obj 60 .\debug\g_weapon.obj 61 .\debug\m_move.obj 62 .\debug\p_client.obj 63 .\debug\p_hud.obj 64 .\debug\p_menu.obj 65 .\debug\p_trail.obj 66 .\debug\p_view.obj 67 .\debug\p_weapon.obj 68 .\debug\q_shared.obj 69 ] 70 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" 71 <h3>Output Window</h3> 72 Compiling... 73 g_ai.c 74 g_chase.c 75 g_cmds.c 76 g_combat.c 77 g_ctf.c 78 g_func.c 79 g_items.c 80 g_main.c 81 g_misc.c 82 g_monster.c 83 g_phys.c 84 g_save.c 85 g_spawn.c 86 g_svcmds.c 87 g_target.c 88 g_trigger.c 89 g_utils.c 90 g_weapon.c 91 m_move.c 92 p_client.c 93 p_hud.c 94 p_menu.c 95 p_trail.c 96 p_view.c 97 p_weapon.c 98 q_shared.c 99 Linking... 100 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification 101 Creating library .\debug/gamex86.lib and object .\debug/gamex86.exp 102 103 104 105 <h3>Results</h3> 106 gamex86.dll - 0 error(s), 1 warning(s) 107 <h3> 108 --------------------Configuration: game - Win32 Debug-------------------- 109 </h3> 110 <h3>Command Lines</h3> 111 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" with contents 112 [ 113 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\debug/" /Fp".\debug/game.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 114 "D:\quake2\code\game\g_ai.c" 115 "D:\quake2\code\game\g_chase.c" 116 "D:\quake2\code\game\g_cmds.c" 117 "D:\quake2\code\game\g_combat.c" 118 "D:\quake2\code\game\g_func.c" 119 "D:\quake2\code\game\g_items.c" 120 "D:\quake2\code\game\g_main.c" 121 "D:\quake2\code\game\g_misc.c" 122 "D:\quake2\code\game\g_monster.c" 123 "D:\quake2\code\game\g_phys.c" 124 "D:\quake2\code\game\g_save.c" 125 "D:\quake2\code\game\g_spawn.c" 126 "D:\quake2\code\game\g_svcmds.c" 127 "D:\quake2\code\game\g_target.c" 128 "D:\quake2\code\game\g_trigger.c" 129 "D:\quake2\code\game\g_turret.c" 130 "D:\quake2\code\game\g_utils.c" 131 "D:\quake2\code\game\g_weapon.c" 132 "D:\quake2\code\game\m_actor.c" 133 "D:\quake2\code\game\m_berserk.c" 134 "D:\quake2\code\game\m_boss2.c" 135 "D:\quake2\code\game\m_boss3.c" 136 "D:\quake2\code\game\m_boss31.c" 137 "D:\quake2\code\game\m_boss32.c" 138 "D:\quake2\code\game\m_brain.c" 139 "D:\quake2\code\game\m_chick.c" 140 "D:\quake2\code\game\m_flash.c" 141 "D:\quake2\code\game\m_flipper.c" 142 "D:\quake2\code\game\m_float.c" 143 "D:\quake2\code\game\m_flyer.c" 144 "D:\quake2\code\game\m_gladiator.c" 145 "D:\quake2\code\game\m_gunner.c" 146 "D:\quake2\code\game\m_hover.c" 147 "D:\quake2\code\game\m_infantry.c" 148 "D:\quake2\code\game\m_insane.c" 149 "D:\quake2\code\game\m_medic.c" 150 "D:\quake2\code\game\m_move.c" 151 "D:\quake2\code\game\m_mutant.c" 152 "D:\quake2\code\game\m_parasite.c" 153 "D:\quake2\code\game\m_soldier.c" 154 "D:\quake2\code\game\m_supertank.c" 155 "D:\quake2\code\game\m_tank.c" 156 "D:\quake2\code\game\p_client.c" 157 "D:\quake2\code\game\p_hud.c" 158 "D:\quake2\code\game\p_trail.c" 159 "D:\quake2\code\game\p_view.c" 160 "D:\quake2\code\game\p_weapon.c" 161 "D:\quake2\code\game\q_shared.c" 162 ] 163 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" 164 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" with contents 165 [ 166 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\debug\gamex86.dll" /implib:"..\debug/gamex86.lib" 167 .\debug\g_ai.obj 168 .\debug\g_chase.obj 169 .\debug\g_cmds.obj 170 .\debug\g_combat.obj 171 .\debug\g_func.obj 172 .\debug\g_items.obj 173 .\debug\g_main.obj 174 .\debug\g_misc.obj 175 .\debug\g_monster.obj 176 .\debug\g_phys.obj 177 .\debug\g_save.obj 178 .\debug\g_spawn.obj 179 .\debug\g_svcmds.obj 180 .\debug\g_target.obj 181 .\debug\g_trigger.obj 182 .\debug\g_turret.obj 183 .\debug\g_utils.obj 184 .\debug\g_weapon.obj 185 .\debug\m_actor.obj 186 .\debug\m_berserk.obj 187 .\debug\m_boss2.obj 188 .\debug\m_boss3.obj 189 .\debug\m_boss31.obj 190 .\debug\m_boss32.obj 191 .\debug\m_brain.obj 192 .\debug\m_chick.obj 193 .\debug\m_flash.obj 194 .\debug\m_flipper.obj 195 .\debug\m_float.obj 196 .\debug\m_flyer.obj 197 .\debug\m_gladiator.obj 198 .\debug\m_gunner.obj 199 .\debug\m_hover.obj 200 .\debug\m_infantry.obj 201 .\debug\m_insane.obj 202 .\debug\m_medic.obj 203 .\debug\m_move.obj 204 .\debug\m_mutant.obj 205 .\debug\m_parasite.obj 206 .\debug\m_soldier.obj 207 .\debug\m_supertank.obj 208 .\debug\m_tank.obj 209 .\debug\p_client.obj 210 .\debug\p_hud.obj 211 .\debug\p_trail.obj 212 .\debug\p_view.obj 213 .\debug\p_weapon.obj 214 .\debug\q_shared.obj 215 ] 216 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" 217 <h3>Output Window</h3> 218 Compiling... 219 g_ai.c 220 g_chase.c 221 g_cmds.c 222 g_combat.c 223 g_func.c 224 g_items.c 225 g_main.c 226 g_misc.c 227 g_monster.c 228 g_phys.c 229 g_save.c 230 g_spawn.c 231 g_svcmds.c 232 g_target.c 233 g_trigger.c 234 g_turret.c 235 g_utils.c 236 g_weapon.c 237 m_actor.c 238 m_berserk.c 239 m_boss2.c 240 m_boss3.c 241 m_boss31.c 242 m_boss32.c 243 m_brain.c 244 m_chick.c 245 m_flash.c 246 m_flipper.c 247 m_float.c 248 m_flyer.c 249 m_gladiator.c 250 m_gunner.c 251 m_hover.c 252 m_infantry.c 253 m_insane.c 254 m_medic.c 255 m_move.c 256 m_mutant.c 257 m_parasite.c 258 m_soldier.c 259 m_supertank.c 260 m_tank.c 261 p_client.c 262 p_hud.c 263 p_trail.c 264 p_view.c 265 p_weapon.c 266 q_shared.c 267 Linking... 268 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification 269 Creating library ..\debug/gamex86.lib and object ..\debug/gamex86.exp 270 271 272 273 <h3>Results</h3> 274 gamex86.dll - 0 error(s), 1 warning(s) 275 <h3> 276 --------------------Configuration: quake2 - Win32 Debug-------------------- 277 </h3> 278 <h3>Command Lines</h3> 279 Creating command line "rc.exe /l 0x409 /fo".\debug/q2.res" /i "win32" /d "_DEBUG" "D:\quake2\code\win32\q2.rc"" 280 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" with contents 281 [ 282 /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/quake2.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 283 "D:\quake2\code\win32\cd_win.c" 284 "D:\quake2\code\client\cl_cin.c" 285 "D:\quake2\code\client\cl_ents.c" 286 "D:\quake2\code\client\cl_fx.c" 287 "D:\quake2\code\client\cl_input.c" 288 "D:\quake2\code\client\cl_inv.c" 289 "D:\quake2\code\client\cl_main.c" 290 "D:\quake2\code\client\cl_newfx.c" 291 "D:\quake2\code\client\cl_parse.c" 292 "D:\quake2\code\client\cl_pred.c" 293 "D:\quake2\code\client\cl_scrn.c" 294 "D:\quake2\code\client\cl_tent.c" 295 "D:\quake2\code\client\cl_view.c" 296 "D:\quake2\code\qcommon\cmd.c" 297 "D:\quake2\code\qcommon\cmodel.c" 298 "D:\quake2\code\qcommon\common.c" 299 "D:\quake2\code\win32\conproc.c" 300 "D:\quake2\code\client\console.c" 301 "D:\quake2\code\qcommon\crc.c" 302 "D:\quake2\code\qcommon\cvar.c" 303 "D:\quake2\code\qcommon\files.c" 304 "D:\quake2\code\win32\in_win.c" 305 "D:\quake2\code\client\keys.c" 306 "D:\quake2\code\game\m_flash.c" 307 "D:\quake2\code\qcommon\md4.c" 308 "D:\quake2\code\client\menu.c" 309 "D:\quake2\code\qcommon\net_chan.c" 310 "D:\quake2\code\win32\net_wins.c" 311 "D:\quake2\code\qcommon\pmove.c" 312 "D:\quake2\code\game\q_shared.c" 313 "D:\quake2\code\win32\q_shwin.c" 314 "D:\quake2\code\client\qmenu.c" 315 "D:\quake2\code\client\snd_dma.c" 316 "D:\quake2\code\client\snd_mem.c" 317 "D:\quake2\code\client\snd_mix.c" 318 "D:\quake2\code\win32\snd_win.c" 319 "D:\quake2\code\server\sv_ccmds.c" 320 "D:\quake2\code\server\sv_ents.c" 321 "D:\quake2\code\server\sv_game.c" 322 "D:\quake2\code\server\sv_init.c" 323 "D:\quake2\code\server\sv_main.c" 324 "D:\quake2\code\server\sv_send.c" 325 "D:\quake2\code\server\sv_user.c" 326 "D:\quake2\code\server\sv_world.c" 327 "D:\quake2\code\win32\sys_win.c" 328 "D:\quake2\code\win32\vid_dll.c" 329 "D:\quake2\code\win32\vid_menu.c" 330 "D:\quake2\code\client\x86.c" 331 ] 332 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" 333 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" with contents 334 [ 335 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\debug/quake2.pdb" /map:".\debug/quake2.map" /debug /machine:I386 /out:".\debug/quake2.exe" 336 .\debug\cd_win.obj 337 .\debug\cl_cin.obj 338 .\debug\cl_ents.obj 339 .\debug\cl_fx.obj 340 .\debug\cl_input.obj 341 .\debug\cl_inv.obj 342 .\debug\cl_main.obj 343 .\debug\cl_newfx.obj 344 .\debug\cl_parse.obj 345 .\debug\cl_pred.obj 346 .\debug\cl_scrn.obj 347 .\debug\cl_tent.obj 348 .\debug\cl_view.obj 349 .\debug\cmd.obj 350 .\debug\cmodel.obj 351 .\debug\common.obj 352 .\debug\conproc.obj 353 .\debug\console.obj 354 .\debug\crc.obj 355 .\debug\cvar.obj 356 .\debug\files.obj 357 .\debug\in_win.obj 358 .\debug\keys.obj 359 .\debug\m_flash.obj 360 .\debug\md4.obj 361 .\debug\menu.obj 362 .\debug\net_chan.obj 363 .\debug\net_wins.obj 364 .\debug\pmove.obj 365 .\debug\q_shared.obj 366 .\debug\q_shwin.obj 367 .\debug\qmenu.obj 368 .\debug\snd_dma.obj 369 .\debug\snd_mem.obj 370 .\debug\snd_mix.obj 371 .\debug\snd_win.obj 372 .\debug\sv_ccmds.obj 373 .\debug\sv_ents.obj 374 .\debug\sv_game.obj 375 .\debug\sv_init.obj 376 .\debug\sv_main.obj 377 .\debug\sv_send.obj 378 .\debug\sv_user.obj 379 .\debug\sv_world.obj 380 .\debug\sys_win.obj 381 .\debug\vid_dll.obj 382 .\debug\vid_menu.obj 383 .\debug\x86.obj 384 .\debug\q2.res 385 ] 386 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" 387 <h3>Output Window</h3> 388 Compiling resources... 389 Compiling... 390 cd_win.c 391 cl_cin.c 392 cl_ents.c 393 cl_fx.c 394 cl_input.c 395 D:\quake2\code\client\cl_input.c(460) : warning C4700: local variable 'buf' used without having been initialized 396 cl_inv.c 397 cl_main.c 398 cl_newfx.c 399 cl_parse.c 400 cl_pred.c 401 cl_scrn.c 402 cl_tent.c 403 cl_view.c 404 cmd.c 405 cmodel.c 406 common.c 407 conproc.c 408 console.c 409 crc.c 410 cvar.c 411 files.c 412 in_win.c 413 d:\quake2\code\win32\in_win.c(555) : warning C4715: 'RawValuePointer' : not all control paths return a value 414 keys.c 415 m_flash.c 416 md4.c 417 menu.c 418 d:\quake2\code\client\menu.c(3561) : warning C4715: 'PlayerConfig_ScanDirectories' : not all control paths return a value 419 net_chan.c 420 net_wins.c 421 d:\quake2\code\win32\net_wins.c(105) : warning C4715: 'NET_CompareAdr' : not all control paths return a value 422 d:\quake2\code\win32\net_wins.c(135) : warning C4715: 'NET_CompareBaseAdr' : not all control paths return a value 423 pmove.c 424 q_shared.c 425 q_shwin.c 426 qmenu.c 427 snd_dma.c 428 snd_mem.c 429 snd_mix.c 430 snd_win.c 431 sv_ccmds.c 432 sv_ents.c 433 sv_game.c 434 sv_init.c 435 sv_main.c 436 sv_send.c 437 sv_user.c 438 sv_world.c 439 sys_win.c 440 vid_dll.c 441 vid_menu.c 442 x86.c 443 Linking... 444 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification 445 446 447 448 <h3>Results</h3> 449 quake2.exe - 0 error(s), 6 warning(s) 450 <h3> 451 --------------------Configuration: ref_gl - Win32 Debug-------------------- 452 </h3> 453 <h3>Command Lines</h3> 454 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" with contents 455 [ 456 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_gl.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 457 "D:\quake2\code\ref_gl\gl_draw.c" 458 "D:\quake2\code\ref_gl\gl_image.c" 459 "D:\quake2\code\ref_gl\gl_light.c" 460 "D:\quake2\code\ref_gl\gl_mesh.c" 461 "D:\quake2\code\ref_gl\gl_model.c" 462 "D:\quake2\code\ref_gl\gl_rmain.c" 463 "D:\quake2\code\ref_gl\gl_rmisc.c" 464 "D:\quake2\code\ref_gl\gl_rsurf.c" 465 "D:\quake2\code\ref_gl\gl_warp.c" 466 "D:\quake2\code\win32\glw_imp.c" 467 "D:\quake2\code\game\q_shared.c" 468 "D:\quake2\code\win32\q_shwin.c" 469 "D:\quake2\code\win32\qgl_win.c" 470 ] 471 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" 472 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" with contents 473 [ 474 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_gl.pdb" /map:".\debug/ref_gl.map" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\debug/ref_gl.dll" /implib:"..\debug/ref_gl.lib" 475 .\debug\gl_draw.obj 476 .\debug\gl_image.obj 477 .\debug\gl_light.obj 478 .\debug\gl_mesh.obj 479 .\debug\gl_model.obj 480 .\debug\gl_rmain.obj 481 .\debug\gl_rmisc.obj 482 .\debug\gl_rsurf.obj 483 .\debug\gl_warp.obj 484 .\debug\glw_imp.obj 485 .\debug\q_shared.obj 486 .\debug\q_shwin.obj 487 .\debug\qgl_win.obj 488 ] 489 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" 490 <h3>Output Window</h3> 491 Compiling... 492 gl_draw.c 493 gl_image.c 494 D:\quake2\code\ref_gl\gl_image.c(1204) : warning C4715: 'GL_Upload8' : not all control paths return a value 495 gl_light.c 496 gl_mesh.c 497 gl_model.c 498 gl_rmain.c 499 D:\quake2\code\ref_gl\gl_rmain.c(1322) : warning C4715: 'R_Init' : not all control paths return a value 500 gl_rmisc.c 501 gl_rsurf.c 502 gl_warp.c 503 glw_imp.c 504 q_shared.c 505 q_shwin.c 506 qgl_win.c 507 Linking... 508 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification 509 Creating library ..\debug/ref_gl.lib and object ..\debug/ref_gl.exp 510 511 512 513 <h3>Results</h3> 514 ref_gl.dll - 0 error(s), 3 warning(s) 515 <h3> 516 --------------------Configuration: ref_soft - Win32 Debug-------------------- 517 </h3> 518 <h3>Command Lines</h3> 519 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" with contents 520 [ 521 @echo off 522 ml /c /Cp /coff /Fo.\..\debug\r_varsa.obj /Zm /Zi .\r_varsa.asm 523 ] 524 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" 525 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" with contents 526 [ 527 @echo off 528 ml /c /Cp /coff /Fo.\..\debug\r_surf8.obj /Zm /Zi .\r_surf8.asm 529 ] 530 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" 531 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" with contents 532 [ 533 @echo off 534 ml /c /Cp /coff /Fo.\..\debug\r_spr8.obj /Zm /Zi .\r_spr8.asm 535 ] 536 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" 537 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" with contents 538 [ 539 @echo off 540 ml /c /Cp /coff /Fo.\..\debug\r_scana.obj /Zm /Zi .\r_scana.asm 541 ] 542 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" 543 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" with contents 544 [ 545 @echo off 546 ml /c /Cp /coff /Fo.\..\debug\r_polysa.obj /Zm /Zi .\r_polysa.asm 547 ] 548 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" 549 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" with contents 550 [ 551 @echo off 552 ml /c /Cp /coff /Fo.\..\debug\r_edgea.obj /Zm /Zi .\r_edgea.asm 553 ] 554 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" 555 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" with contents 556 [ 557 @echo off 558 ml /c /Cp /coff /Fo.\..\debug\r_drawa.obj /Zm /Zi .\r_drawa.asm 559 ] 560 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" 561 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" with contents 562 [ 563 @echo off 564 ml /c /Cp /coff /Fo.\..\debug\r_draw16.obj /Zm /Zi .\r_draw16.asm 565 ] 566 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" 567 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" with contents 568 [ 569 @echo off 570 ml /c /Cp /coff /Fo.\..\debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm 571 ] 572 Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" 573 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" with contents 574 [ 575 /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_soft.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c 576 "D:\quake2\code\game\q_shared.c" 577 "D:\quake2\code\win32\q_shwin.c" 578 "D:\quake2\code\ref_soft\r_aclip.c" 579 "D:\quake2\code\ref_soft\r_alias.c" 580 "D:\quake2\code\ref_soft\r_bsp.c" 581 "D:\quake2\code\ref_soft\r_draw.c" 582 "D:\quake2\code\ref_soft\r_edge.c" 583 "D:\quake2\code\ref_soft\r_image.c" 584 "D:\quake2\code\ref_soft\r_light.c" 585 "D:\quake2\code\ref_soft\r_main.c" 586 "D:\quake2\code\ref_soft\r_misc.c" 587 "D:\quake2\code\ref_soft\r_model.c" 588 "D:\quake2\code\ref_soft\r_part.c" 589 "D:\quake2\code\ref_soft\r_poly.c" 590 "D:\quake2\code\ref_soft\r_polyse.c" 591 "D:\quake2\code\ref_soft\r_rast.c" 592 "D:\quake2\code\ref_soft\r_scan.c" 593 "D:\quake2\code\ref_soft\r_sprite.c" 594 "D:\quake2\code\ref_soft\r_surf.c" 595 "D:\quake2\code\win32\rw_ddraw.c" 596 "D:\quake2\code\win32\rw_dib.c" 597 "D:\quake2\code\win32\rw_imp.c" 598 ] 599 Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" 600 Performing Custom Build Step on .\r_varsa.asm 601 Microsoft (R) Macro Assembler Version 6.15.8803 602 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 603 604 Assembling: .\r_varsa.asm 605 Performing Custom Build Step on .\r_surf8.asm 606 Microsoft (R) Macro Assembler Version 6.15.8803 607 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 608 609 Assembling: .\r_surf8.asm 610 Performing Custom Build Step on .\r_spr8.asm 611 Microsoft (R) Macro Assembler Version 6.15.8803 612 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 613 614 Assembling: .\r_spr8.asm 615 Performing Custom Build Step on .\r_scana.asm 616 Microsoft (R) Macro Assembler Version 6.15.8803 617 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 618 619 Assembling: .\r_scana.asm 620 Performing Custom Build Step on .\r_polysa.asm 621 Microsoft (R) Macro Assembler Version 6.15.8803 622 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 623 624 Assembling: .\r_polysa.asm 625 Performing Custom Build Step on .\r_edgea.asm 626 Microsoft (R) Macro Assembler Version 6.15.8803 627 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 628 629 Assembling: .\r_edgea.asm 630 Performing Custom Build Step on .\r_drawa.asm 631 Microsoft (R) Macro Assembler Version 6.15.8803 632 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 633 634 Assembling: .\r_drawa.asm 635 Performing Custom Build Step on .\r_draw16.asm 636 Microsoft (R) Macro Assembler Version 6.15.8803 637 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 638 639 Assembling: .\r_draw16.asm 640 Performing Custom Build Step on .\r_aclipa.asm 641 Microsoft (R) Macro Assembler Version 6.15.8803 642 Copyright (C) Microsoft Corp 1981-2000. All rights reserved. 643 644 Assembling: .\r_aclipa.asm 645 Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" with contents 646 [ 647 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_soft.pdb" /map:".\debug/ref_soft.map" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\debug/ref_soft.dll" /implib:"..\debug/ref_soft.lib" 648 .\debug\q_shared.obj 649 .\debug\q_shwin.obj 650 .\debug\r_aclip.obj 651 .\debug\r_alias.obj 652 .\debug\r_bsp.obj 653 .\debug\r_draw.obj 654 .\debug\r_edge.obj 655 .\debug\r_image.obj 656 .\debug\r_light.obj 657 .\debug\r_main.obj 658 .\debug\r_misc.obj 659 .\debug\r_model.obj 660 .\debug\r_part.obj 661 .\debug\r_poly.obj 662 .\debug\r_polyse.obj 663 .\debug\r_rast.obj 664 .\debug\r_scan.obj 665 .\debug\r_sprite.obj 666 .\debug\r_surf.obj 667 .\debug\rw_ddraw.obj 668 .\debug\rw_dib.obj 669 .\debug\rw_imp.obj 670 \quake2\code\debug\r_aclipa.obj 671 \quake2\code\debug\r_draw16.obj 672 \quake2\code\debug\r_drawa.obj 673 \quake2\code\debug\r_edgea.obj 674 \quake2\code\debug\r_polysa.obj 675 \quake2\code\debug\r_scana.obj 676 \quake2\code\debug\r_spr8.obj 677 \quake2\code\debug\r_surf8.obj 678 \quake2\code\debug\r_varsa.obj 679 ] 680 Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" 681 <h3>Output Window</h3> 682 Compiling... 683 q_shared.c 684 q_shwin.c 685 r_aclip.c 686 r_alias.c 687 r_bsp.c 688 r_draw.c 689 r_edge.c 690 r_image.c 691 r_light.c 692 r_main.c 693 r_misc.c 694 r_model.c 695 r_part.c 696 r_poly.c 697 r_polyse.c 698 r_rast.c 699 r_scan.c 700 r_sprite.c 701 r_surf.c 702 rw_ddraw.c 703 rw_dib.c 704 rw_imp.c 705 Linking... 706 LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification 707 Creating library ..\debug/ref_soft.lib and object ..\debug/ref_soft.exp 708 709 710 711 <h3>Results</h3> 712 ref_soft.dll - 0 error(s), 1 warning(s) 713 </pre> 714 </body> 715 </html>