ref_gl.001 (15966B)
1 # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=ref_gl - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "ref_gl.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "ref_gl - Win32 Debug Alpha" (based on\ 24 "Win32 (ALPHA) Dynamic-Link Library") 25 !MESSAGE "ref_gl - Win32 Release Alpha" (based on\ 26 "Win32 (ALPHA) Dynamic-Link Library") 27 !MESSAGE 28 29 # Begin Project 30 # PROP Scc_ProjName "" 31 # PROP Scc_LocalPath "" 32 33 !IF "$(CFG)" == "ref_gl - Win32 Release" 34 35 # PROP BASE Use_MFC 0 36 # PROP BASE Use_Debug_Libraries 0 37 # PROP BASE Output_Dir ".\ref_gl__" 38 # PROP BASE Intermediate_Dir ".\ref_gl__" 39 # PROP BASE Target_Dir "." 40 # PROP Use_MFC 0 41 # PROP Use_Debug_Libraries 0 42 # PROP Output_Dir "..\release" 43 # PROP Intermediate_Dir ".\release" 44 # PROP Ignore_Export_Lib 0 45 # PROP Target_Dir "." 46 CPP=cl.exe 47 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 48 # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c 49 MTL=midl.exe 50 # ADD BASE MTL /nologo /D "NDEBUG" /win32 51 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 52 RSC=rc.exe 53 # ADD BASE RSC /l 0x409 /d "NDEBUG" 54 # ADD RSC /l 0x409 /d "NDEBUG" 55 BSC32=bscmake.exe 56 # ADD BASE BSC32 /nologo 57 # ADD BSC32 /nologo 58 LINK32=link.exe 59 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 60 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 61 # SUBTRACT LINK32 /incremental:yes /debug 62 63 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 64 65 # PROP BASE Use_MFC 0 66 # PROP BASE Use_Debug_Libraries 1 67 # PROP BASE Output_Dir ".\ref_gl__" 68 # PROP BASE Intermediate_Dir ".\ref_gl__" 69 # PROP BASE Target_Dir "." 70 # PROP Use_MFC 0 71 # PROP Use_Debug_Libraries 1 72 # PROP Output_Dir "..\debug" 73 # PROP Intermediate_Dir ".\debug" 74 # PROP Ignore_Export_Lib 0 75 # PROP Target_Dir "." 76 CPP=cl.exe 77 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 78 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c 79 MTL=midl.exe 80 # ADD BASE MTL /nologo /D "_DEBUG" /win32 81 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 82 RSC=rc.exe 83 # ADD BASE RSC /l 0x409 /d "_DEBUG" 84 # ADD RSC /l 0x409 /d "_DEBUG" 85 BSC32=bscmake.exe 86 # ADD BASE BSC32 /nologo 87 # ADD BSC32 /nologo 88 LINK32=link.exe 89 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 90 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 91 # SUBTRACT LINK32 /profile 92 93 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 94 95 # PROP BASE Use_MFC 0 96 # PROP BASE Use_Debug_Libraries 1 97 # PROP BASE Output_Dir "Debug Alpha" 98 # PROP BASE Intermediate_Dir "Debug Alpha" 99 # PROP BASE Ignore_Export_Lib 0 100 # PROP BASE Target_Dir "" 101 # PROP Use_MFC 0 102 # PROP Use_Debug_Libraries 1 103 # PROP Output_Dir "..\DebugAxp" 104 # PROP Intermediate_Dir ".\DebugAxp" 105 # PROP Ignore_Export_Lib 0 106 # PROP Target_Dir "" 107 MTL=midl.exe 108 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 109 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 110 CPP=cl.exe 111 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 112 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 113 RSC=rc.exe 114 # ADD BASE RSC /l 0x409 /d "_DEBUG" 115 # ADD RSC /l 0x409 /d "_DEBUG" 116 BSC32=bscmake.exe 117 # ADD BASE BSC32 /nologo 118 # ADD BSC32 /nologo 119 LINK32=link.exe 120 # ADD BASE LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA 121 # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA 122 123 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 124 125 # PROP BASE Use_MFC 0 126 # PROP BASE Use_Debug_Libraries 0 127 # PROP BASE Output_Dir "ref_gl__" 128 # PROP BASE Intermediate_Dir "ref_gl__" 129 # PROP BASE Ignore_Export_Lib 0 130 # PROP BASE Target_Dir "" 131 # PROP Use_MFC 0 132 # PROP Use_Debug_Libraries 0 133 # PROP Output_Dir "..\ReleaseAXP" 134 # PROP Intermediate_Dir ".\ReleaseAXP" 135 # PROP Ignore_Export_Lib 0 136 # PROP Target_Dir "" 137 MTL=midl.exe 138 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 139 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 140 CPP=cl.exe 141 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 142 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 143 # SUBTRACT CPP /Z<none> /Fr 144 RSC=rc.exe 145 # ADD BASE RSC /l 0x409 /d "NDEBUG" 146 # ADD RSC /l 0x409 /d "NDEBUG" 147 BSC32=bscmake.exe 148 # ADD BASE BSC32 /nologo 149 # ADD BSC32 /nologo 150 LINK32=link.exe 151 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA 152 # SUBTRACT BASE LINK32 /debug 153 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA 154 # SUBTRACT LINK32 /debug 155 156 !ENDIF 157 158 # Begin Target 159 160 # Name "ref_gl - Win32 Release" 161 # Name "ref_gl - Win32 Debug" 162 # Name "ref_gl - Win32 Debug Alpha" 163 # Name "ref_gl - Win32 Release Alpha" 164 # Begin Group "Source Files" 165 166 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 167 # Begin Source File 168 169 SOURCE=.\gl_draw.c 170 171 !IF "$(CFG)" == "ref_gl - Win32 Release" 172 173 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 174 175 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 176 177 DEP_CPP_GL_DR=\ 178 "..\client\ref.h"\ 179 "..\game\q_shared.h"\ 180 "..\qcommon\qcommon.h"\ 181 "..\qcommon\qfiles.h"\ 182 ".\gl_local.h"\ 183 ".\gl_model.h"\ 184 ".\qgl.h"\ 185 186 NODEP_CPP_GL_DR=\ 187 ".\L\gl.h"\ 188 ".\L\glu.h"\ 189 190 191 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 192 193 DEP_CPP_GL_DR=\ 194 "..\client\ref.h"\ 195 "..\game\q_shared.h"\ 196 "..\qcommon\qcommon.h"\ 197 "..\qcommon\qfiles.h"\ 198 ".\gl_local.h"\ 199 ".\gl_model.h"\ 200 ".\qgl.h"\ 201 {$(INCLUDE)}"GL\gl.h"\ 202 {$(INCLUDE)}"GL\glu.h"\ 203 204 205 !ENDIF 206 207 # End Source File 208 # Begin Source File 209 210 SOURCE=.\gl_image.c 211 212 !IF "$(CFG)" == "ref_gl - Win32 Release" 213 214 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 215 216 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 217 218 DEP_CPP_GL_IM=\ 219 "..\client\ref.h"\ 220 "..\game\q_shared.h"\ 221 "..\qcommon\qcommon.h"\ 222 "..\qcommon\qfiles.h"\ 223 ".\gl_local.h"\ 224 ".\gl_model.h"\ 225 ".\qgl.h"\ 226 227 NODEP_CPP_GL_IM=\ 228 ".\L\gl.h"\ 229 ".\L\glu.h"\ 230 231 232 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 233 234 DEP_CPP_GL_IM=\ 235 "..\client\ref.h"\ 236 "..\game\q_shared.h"\ 237 "..\qcommon\qcommon.h"\ 238 "..\qcommon\qfiles.h"\ 239 ".\gl_local.h"\ 240 ".\gl_model.h"\ 241 ".\qgl.h"\ 242 {$(INCLUDE)}"GL\gl.h"\ 243 {$(INCLUDE)}"GL\glu.h"\ 244 245 246 !ENDIF 247 248 # End Source File 249 # Begin Source File 250 251 SOURCE=.\gl_light.c 252 253 !IF "$(CFG)" == "ref_gl - Win32 Release" 254 255 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 256 257 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 258 259 DEP_CPP_GL_LI=\ 260 "..\client\ref.h"\ 261 "..\game\q_shared.h"\ 262 "..\qcommon\qcommon.h"\ 263 "..\qcommon\qfiles.h"\ 264 ".\gl_local.h"\ 265 ".\gl_model.h"\ 266 ".\qgl.h"\ 267 268 NODEP_CPP_GL_LI=\ 269 ".\L\gl.h"\ 270 ".\L\glu.h"\ 271 272 273 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 274 275 DEP_CPP_GL_LI=\ 276 "..\client\ref.h"\ 277 "..\game\q_shared.h"\ 278 "..\qcommon\qcommon.h"\ 279 "..\qcommon\qfiles.h"\ 280 ".\gl_local.h"\ 281 ".\gl_model.h"\ 282 ".\qgl.h"\ 283 {$(INCLUDE)}"GL\gl.h"\ 284 {$(INCLUDE)}"GL\glu.h"\ 285 286 287 !ENDIF 288 289 # End Source File 290 # Begin Source File 291 292 SOURCE=.\gl_mesh.c 293 294 !IF "$(CFG)" == "ref_gl - Win32 Release" 295 296 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 297 298 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 299 300 DEP_CPP_GL_ME=\ 301 "..\client\ref.h"\ 302 "..\game\q_shared.h"\ 303 "..\qcommon\qcommon.h"\ 304 "..\qcommon\qfiles.h"\ 305 ".\anorms.h"\ 306 ".\anormtab.h"\ 307 ".\gl_local.h"\ 308 ".\gl_model.h"\ 309 ".\qgl.h"\ 310 311 NODEP_CPP_GL_ME=\ 312 ".\L\gl.h"\ 313 ".\L\glu.h"\ 314 315 316 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 317 318 DEP_CPP_GL_ME=\ 319 "..\client\ref.h"\ 320 "..\game\q_shared.h"\ 321 "..\qcommon\qcommon.h"\ 322 "..\qcommon\qfiles.h"\ 323 ".\anorms.h"\ 324 ".\anormtab.h"\ 325 ".\gl_local.h"\ 326 ".\gl_model.h"\ 327 ".\qgl.h"\ 328 {$(INCLUDE)}"GL\gl.h"\ 329 {$(INCLUDE)}"GL\glu.h"\ 330 331 332 !ENDIF 333 334 # End Source File 335 # Begin Source File 336 337 SOURCE=.\gl_model.c 338 339 !IF "$(CFG)" == "ref_gl - Win32 Release" 340 341 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 342 343 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 344 345 DEP_CPP_GL_MO=\ 346 "..\client\ref.h"\ 347 "..\game\q_shared.h"\ 348 "..\qcommon\qcommon.h"\ 349 "..\qcommon\qfiles.h"\ 350 ".\gl_local.h"\ 351 ".\gl_model.h"\ 352 ".\qgl.h"\ 353 354 NODEP_CPP_GL_MO=\ 355 ".\L\gl.h"\ 356 ".\L\glu.h"\ 357 358 359 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 360 361 DEP_CPP_GL_MO=\ 362 "..\client\ref.h"\ 363 "..\game\q_shared.h"\ 364 "..\qcommon\qcommon.h"\ 365 "..\qcommon\qfiles.h"\ 366 ".\gl_local.h"\ 367 ".\gl_model.h"\ 368 ".\qgl.h"\ 369 {$(INCLUDE)}"GL\gl.h"\ 370 {$(INCLUDE)}"GL\glu.h"\ 371 372 373 !ENDIF 374 375 # End Source File 376 # Begin Source File 377 378 SOURCE=.\gl_rmain.c 379 380 !IF "$(CFG)" == "ref_gl - Win32 Release" 381 382 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 383 384 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 385 386 DEP_CPP_GL_RM=\ 387 "..\client\ref.h"\ 388 "..\game\q_shared.h"\ 389 "..\qcommon\qcommon.h"\ 390 "..\qcommon\qfiles.h"\ 391 ".\gl_local.h"\ 392 ".\gl_model.h"\ 393 ".\qgl.h"\ 394 395 NODEP_CPP_GL_RM=\ 396 ".\L\gl.h"\ 397 ".\L\glu.h"\ 398 399 400 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 401 402 DEP_CPP_GL_RM=\ 403 "..\client\ref.h"\ 404 "..\game\q_shared.h"\ 405 "..\qcommon\qcommon.h"\ 406 "..\qcommon\qfiles.h"\ 407 ".\gl_local.h"\ 408 ".\gl_model.h"\ 409 ".\qgl.h"\ 410 {$(INCLUDE)}"GL\gl.h"\ 411 {$(INCLUDE)}"GL\glu.h"\ 412 413 414 !ENDIF 415 416 # End Source File 417 # Begin Source File 418 419 SOURCE=.\gl_rmisc.c 420 421 !IF "$(CFG)" == "ref_gl - Win32 Release" 422 423 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 424 425 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 426 427 DEP_CPP_GL_RMI=\ 428 "..\client\ref.h"\ 429 "..\game\q_shared.h"\ 430 "..\qcommon\qcommon.h"\ 431 "..\qcommon\qfiles.h"\ 432 ".\gl_local.h"\ 433 ".\gl_model.h"\ 434 ".\qgl.h"\ 435 436 NODEP_CPP_GL_RMI=\ 437 ".\L\gl.h"\ 438 ".\L\glu.h"\ 439 440 441 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 442 443 DEP_CPP_GL_RMI=\ 444 "..\client\ref.h"\ 445 "..\game\q_shared.h"\ 446 "..\qcommon\qcommon.h"\ 447 "..\qcommon\qfiles.h"\ 448 ".\gl_local.h"\ 449 ".\gl_model.h"\ 450 ".\qgl.h"\ 451 {$(INCLUDE)}"GL\gl.h"\ 452 {$(INCLUDE)}"GL\glu.h"\ 453 454 455 !ENDIF 456 457 # End Source File 458 # Begin Source File 459 460 SOURCE=.\gl_rsurf.c 461 462 !IF "$(CFG)" == "ref_gl - Win32 Release" 463 464 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 465 466 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 467 468 DEP_CPP_GL_RS=\ 469 "..\client\ref.h"\ 470 "..\game\q_shared.h"\ 471 "..\qcommon\qcommon.h"\ 472 "..\qcommon\qfiles.h"\ 473 ".\gl_local.h"\ 474 ".\gl_model.h"\ 475 ".\qgl.h"\ 476 477 NODEP_CPP_GL_RS=\ 478 ".\L\gl.h"\ 479 ".\L\glu.h"\ 480 481 482 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 483 484 DEP_CPP_GL_RS=\ 485 "..\client\ref.h"\ 486 "..\game\q_shared.h"\ 487 "..\qcommon\qcommon.h"\ 488 "..\qcommon\qfiles.h"\ 489 ".\gl_local.h"\ 490 ".\gl_model.h"\ 491 ".\qgl.h"\ 492 {$(INCLUDE)}"GL\gl.h"\ 493 {$(INCLUDE)}"GL\glu.h"\ 494 495 496 !ENDIF 497 498 # End Source File 499 # Begin Source File 500 501 SOURCE=.\gl_warp.c 502 503 !IF "$(CFG)" == "ref_gl - Win32 Release" 504 505 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 506 507 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 508 509 DEP_CPP_GL_WA=\ 510 "..\client\ref.h"\ 511 "..\game\q_shared.h"\ 512 "..\qcommon\qcommon.h"\ 513 "..\qcommon\qfiles.h"\ 514 ".\gl_local.h"\ 515 ".\gl_model.h"\ 516 ".\qgl.h"\ 517 ".\warpsin.h"\ 518 519 NODEP_CPP_GL_WA=\ 520 ".\L\gl.h"\ 521 ".\L\glu.h"\ 522 523 524 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 525 526 DEP_CPP_GL_WA=\ 527 "..\client\ref.h"\ 528 "..\game\q_shared.h"\ 529 "..\qcommon\qcommon.h"\ 530 "..\qcommon\qfiles.h"\ 531 ".\gl_local.h"\ 532 ".\gl_model.h"\ 533 ".\qgl.h"\ 534 ".\warpsin.h"\ 535 {$(INCLUDE)}"GL\gl.h"\ 536 {$(INCLUDE)}"GL\glu.h"\ 537 538 539 !ENDIF 540 541 # End Source File 542 # Begin Source File 543 544 SOURCE=..\win32\glw_imp.c 545 546 !IF "$(CFG)" == "ref_gl - Win32 Release" 547 548 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 549 550 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 551 552 DEP_CPP_GLW_I=\ 553 "..\client\ref.h"\ 554 "..\game\q_shared.h"\ 555 "..\qcommon\qcommon.h"\ 556 "..\qcommon\qfiles.h"\ 557 "..\win32\glw_win.h"\ 558 "..\win32\winquake.h"\ 559 ".\gl_local.h"\ 560 ".\gl_model.h"\ 561 ".\qgl.h"\ 562 563 NODEP_CPP_GLW_I=\ 564 ".\L\gl.h"\ 565 ".\L\glu.h"\ 566 567 568 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 569 570 DEP_CPP_GLW_I=\ 571 "..\client\ref.h"\ 572 "..\game\q_shared.h"\ 573 "..\qcommon\qcommon.h"\ 574 "..\qcommon\qfiles.h"\ 575 "..\win32\glw_win.h"\ 576 "..\win32\winquake.h"\ 577 ".\gl_local.h"\ 578 ".\gl_model.h"\ 579 ".\qgl.h"\ 580 {$(INCLUDE)}"GL\gl.h"\ 581 {$(INCLUDE)}"GL\glu.h"\ 582 583 584 !ENDIF 585 586 # End Source File 587 # Begin Source File 588 589 SOURCE=..\game\q_shared.c 590 591 !IF "$(CFG)" == "ref_gl - Win32 Release" 592 593 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 594 595 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 596 597 DEP_CPP_Q_SHA=\ 598 "..\game\q_shared.h"\ 599 600 601 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 602 603 DEP_CPP_Q_SHA=\ 604 "..\game\q_shared.h"\ 605 606 607 !ENDIF 608 609 # End Source File 610 # Begin Source File 611 612 SOURCE=..\win32\q_shwin.c 613 614 !IF "$(CFG)" == "ref_gl - Win32 Release" 615 616 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 617 618 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 619 620 DEP_CPP_Q_SHW=\ 621 "..\game\q_shared.h"\ 622 "..\qcommon\qcommon.h"\ 623 "..\qcommon\qfiles.h"\ 624 "..\win32\winquake.h"\ 625 626 627 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 628 629 DEP_CPP_Q_SHW=\ 630 "..\game\q_shared.h"\ 631 "..\qcommon\qcommon.h"\ 632 "..\qcommon\qfiles.h"\ 633 "..\win32\winquake.h"\ 634 635 636 !ENDIF 637 638 # End Source File 639 # Begin Source File 640 641 SOURCE=..\win32\qgl_win.c 642 643 !IF "$(CFG)" == "ref_gl - Win32 Release" 644 645 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 646 647 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 648 649 DEP_CPP_QGL_W=\ 650 "..\client\ref.h"\ 651 "..\game\q_shared.h"\ 652 "..\qcommon\qcommon.h"\ 653 "..\qcommon\qfiles.h"\ 654 "..\win32\glw_win.h"\ 655 ".\gl_local.h"\ 656 ".\gl_model.h"\ 657 ".\qgl.h"\ 658 659 NODEP_CPP_QGL_W=\ 660 ".\L\gl.h"\ 661 ".\L\glu.h"\ 662 663 664 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 665 666 DEP_CPP_QGL_W=\ 667 "..\client\ref.h"\ 668 "..\game\q_shared.h"\ 669 "..\qcommon\qcommon.h"\ 670 "..\qcommon\qfiles.h"\ 671 "..\win32\glw_win.h"\ 672 ".\gl_local.h"\ 673 ".\gl_model.h"\ 674 ".\qgl.h"\ 675 {$(INCLUDE)}"GL\gl.h"\ 676 {$(INCLUDE)}"GL\glu.h"\ 677 678 679 !ENDIF 680 681 # End Source File 682 # End Group 683 # Begin Group "Header Files" 684 685 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 686 # Begin Source File 687 688 SOURCE=.\anorms.h 689 # End Source File 690 # Begin Source File 691 692 SOURCE=.\anormtab.h 693 # End Source File 694 # Begin Source File 695 696 SOURCE=.\gl_local.h 697 # End Source File 698 # Begin Source File 699 700 SOURCE=.\gl_model.h 701 # End Source File 702 # Begin Source File 703 704 SOURCE=..\win32\glw_win.h 705 # End Source File 706 # Begin Source File 707 708 SOURCE=..\game\q_shared.h 709 # End Source File 710 # Begin Source File 711 712 SOURCE=..\qcommon\qcommon.h 713 # End Source File 714 # Begin Source File 715 716 SOURCE=..\qcommon\qfiles.h 717 # End Source File 718 # Begin Source File 719 720 SOURCE=.\qgl.h 721 # End Source File 722 # Begin Source File 723 724 SOURCE=.\qmenu.h 725 # End Source File 726 # Begin Source File 727 728 SOURCE=..\client\ref.h 729 # End Source File 730 # Begin Source File 731 732 SOURCE=.\ref_gl.h 733 # End Source File 734 # Begin Source File 735 736 SOURCE=.\warpsin.h 737 # End Source File 738 # Begin Source File 739 740 SOURCE=..\win32\winquake.h 741 # End Source File 742 # End Group 743 # Begin Group "Resource Files" 744 745 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 746 # Begin Source File 747 748 SOURCE=.\ref_gl.def 749 # End Source File 750 # End Group 751 # End Target 752 # End Project