Quake-2

Quake 2 GPL Source Release
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ref_gl.001 (15966B)


      1 # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=ref_gl - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "ref_gl.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "ref_gl - Win32 Debug Alpha" (based on\
     24  "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE "ref_gl - Win32 Release Alpha" (based on\
     26  "Win32 (ALPHA) Dynamic-Link Library")
     27 !MESSAGE 
     28 
     29 # Begin Project
     30 # PROP Scc_ProjName ""
     31 # PROP Scc_LocalPath ""
     32 
     33 !IF  "$(CFG)" == "ref_gl - Win32 Release"
     34 
     35 # PROP BASE Use_MFC 0
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     63 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
     64 
     65 # PROP BASE Use_MFC 0
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     91 # SUBTRACT LINK32 /profile
     92 
     93 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
     94 
     95 # PROP BASE Use_MFC 0
     96 # PROP BASE Use_Debug_Libraries 1
     97 # PROP BASE Output_Dir "Debug Alpha"
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    120 # ADD BASE LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
    121 # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
    122 
    123 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    124 
    125 # PROP BASE Use_MFC 0
    126 # PROP BASE Use_Debug_Libraries 0
    127 # PROP BASE Output_Dir "ref_gl__"
    128 # PROP BASE Intermediate_Dir "ref_gl__"
    129 # PROP BASE Ignore_Export_Lib 0
    130 # PROP BASE Target_Dir ""
    131 # PROP Use_MFC 0
    132 # PROP Use_Debug_Libraries 0
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    135 # PROP Ignore_Export_Lib 0
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    137 MTL=midl.exe
    138 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
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    154 # SUBTRACT LINK32 /debug
    155 
    156 !ENDIF 
    157 
    158 # Begin Target
    159 
    160 # Name "ref_gl - Win32 Release"
    161 # Name "ref_gl - Win32 Debug"
    162 # Name "ref_gl - Win32 Debug Alpha"
    163 # Name "ref_gl - Win32 Release Alpha"
    164 # Begin Group "Source Files"
    165 
    166 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    167 # Begin Source File
    168 
    169 SOURCE=.\gl_draw.c
    170 
    171 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    172 
    173 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    174 
    175 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    176 
    177 DEP_CPP_GL_DR=\
    178 	"..\client\ref.h"\
    179 	"..\game\q_shared.h"\
    180 	"..\qcommon\qcommon.h"\
    181 	"..\qcommon\qfiles.h"\
    182 	".\gl_local.h"\
    183 	".\gl_model.h"\
    184 	".\qgl.h"\
    185 	
    186 NODEP_CPP_GL_DR=\
    187 	".\L\gl.h"\
    188 	".\L\glu.h"\
    189 	
    190 
    191 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    192 
    193 DEP_CPP_GL_DR=\
    194 	"..\client\ref.h"\
    195 	"..\game\q_shared.h"\
    196 	"..\qcommon\qcommon.h"\
    197 	"..\qcommon\qfiles.h"\
    198 	".\gl_local.h"\
    199 	".\gl_model.h"\
    200 	".\qgl.h"\
    201 	{$(INCLUDE)}"GL\gl.h"\
    202 	{$(INCLUDE)}"GL\glu.h"\
    203 	
    204 
    205 !ENDIF 
    206 
    207 # End Source File
    208 # Begin Source File
    209 
    210 SOURCE=.\gl_image.c
    211 
    212 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    213 
    214 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    215 
    216 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    217 
    218 DEP_CPP_GL_IM=\
    219 	"..\client\ref.h"\
    220 	"..\game\q_shared.h"\
    221 	"..\qcommon\qcommon.h"\
    222 	"..\qcommon\qfiles.h"\
    223 	".\gl_local.h"\
    224 	".\gl_model.h"\
    225 	".\qgl.h"\
    226 	
    227 NODEP_CPP_GL_IM=\
    228 	".\L\gl.h"\
    229 	".\L\glu.h"\
    230 	
    231 
    232 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    233 
    234 DEP_CPP_GL_IM=\
    235 	"..\client\ref.h"\
    236 	"..\game\q_shared.h"\
    237 	"..\qcommon\qcommon.h"\
    238 	"..\qcommon\qfiles.h"\
    239 	".\gl_local.h"\
    240 	".\gl_model.h"\
    241 	".\qgl.h"\
    242 	{$(INCLUDE)}"GL\gl.h"\
    243 	{$(INCLUDE)}"GL\glu.h"\
    244 	
    245 
    246 !ENDIF 
    247 
    248 # End Source File
    249 # Begin Source File
    250 
    251 SOURCE=.\gl_light.c
    252 
    253 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    254 
    255 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    256 
    257 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    258 
    259 DEP_CPP_GL_LI=\
    260 	"..\client\ref.h"\
    261 	"..\game\q_shared.h"\
    262 	"..\qcommon\qcommon.h"\
    263 	"..\qcommon\qfiles.h"\
    264 	".\gl_local.h"\
    265 	".\gl_model.h"\
    266 	".\qgl.h"\
    267 	
    268 NODEP_CPP_GL_LI=\
    269 	".\L\gl.h"\
    270 	".\L\glu.h"\
    271 	
    272 
    273 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    274 
    275 DEP_CPP_GL_LI=\
    276 	"..\client\ref.h"\
    277 	"..\game\q_shared.h"\
    278 	"..\qcommon\qcommon.h"\
    279 	"..\qcommon\qfiles.h"\
    280 	".\gl_local.h"\
    281 	".\gl_model.h"\
    282 	".\qgl.h"\
    283 	{$(INCLUDE)}"GL\gl.h"\
    284 	{$(INCLUDE)}"GL\glu.h"\
    285 	
    286 
    287 !ENDIF 
    288 
    289 # End Source File
    290 # Begin Source File
    291 
    292 SOURCE=.\gl_mesh.c
    293 
    294 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    295 
    296 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    297 
    298 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    299 
    300 DEP_CPP_GL_ME=\
    301 	"..\client\ref.h"\
    302 	"..\game\q_shared.h"\
    303 	"..\qcommon\qcommon.h"\
    304 	"..\qcommon\qfiles.h"\
    305 	".\anorms.h"\
    306 	".\anormtab.h"\
    307 	".\gl_local.h"\
    308 	".\gl_model.h"\
    309 	".\qgl.h"\
    310 	
    311 NODEP_CPP_GL_ME=\
    312 	".\L\gl.h"\
    313 	".\L\glu.h"\
    314 	
    315 
    316 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    317 
    318 DEP_CPP_GL_ME=\
    319 	"..\client\ref.h"\
    320 	"..\game\q_shared.h"\
    321 	"..\qcommon\qcommon.h"\
    322 	"..\qcommon\qfiles.h"\
    323 	".\anorms.h"\
    324 	".\anormtab.h"\
    325 	".\gl_local.h"\
    326 	".\gl_model.h"\
    327 	".\qgl.h"\
    328 	{$(INCLUDE)}"GL\gl.h"\
    329 	{$(INCLUDE)}"GL\glu.h"\
    330 	
    331 
    332 !ENDIF 
    333 
    334 # End Source File
    335 # Begin Source File
    336 
    337 SOURCE=.\gl_model.c
    338 
    339 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    340 
    341 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    342 
    343 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    344 
    345 DEP_CPP_GL_MO=\
    346 	"..\client\ref.h"\
    347 	"..\game\q_shared.h"\
    348 	"..\qcommon\qcommon.h"\
    349 	"..\qcommon\qfiles.h"\
    350 	".\gl_local.h"\
    351 	".\gl_model.h"\
    352 	".\qgl.h"\
    353 	
    354 NODEP_CPP_GL_MO=\
    355 	".\L\gl.h"\
    356 	".\L\glu.h"\
    357 	
    358 
    359 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    360 
    361 DEP_CPP_GL_MO=\
    362 	"..\client\ref.h"\
    363 	"..\game\q_shared.h"\
    364 	"..\qcommon\qcommon.h"\
    365 	"..\qcommon\qfiles.h"\
    366 	".\gl_local.h"\
    367 	".\gl_model.h"\
    368 	".\qgl.h"\
    369 	{$(INCLUDE)}"GL\gl.h"\
    370 	{$(INCLUDE)}"GL\glu.h"\
    371 	
    372 
    373 !ENDIF 
    374 
    375 # End Source File
    376 # Begin Source File
    377 
    378 SOURCE=.\gl_rmain.c
    379 
    380 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    381 
    382 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    383 
    384 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    385 
    386 DEP_CPP_GL_RM=\
    387 	"..\client\ref.h"\
    388 	"..\game\q_shared.h"\
    389 	"..\qcommon\qcommon.h"\
    390 	"..\qcommon\qfiles.h"\
    391 	".\gl_local.h"\
    392 	".\gl_model.h"\
    393 	".\qgl.h"\
    394 	
    395 NODEP_CPP_GL_RM=\
    396 	".\L\gl.h"\
    397 	".\L\glu.h"\
    398 	
    399 
    400 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    401 
    402 DEP_CPP_GL_RM=\
    403 	"..\client\ref.h"\
    404 	"..\game\q_shared.h"\
    405 	"..\qcommon\qcommon.h"\
    406 	"..\qcommon\qfiles.h"\
    407 	".\gl_local.h"\
    408 	".\gl_model.h"\
    409 	".\qgl.h"\
    410 	{$(INCLUDE)}"GL\gl.h"\
    411 	{$(INCLUDE)}"GL\glu.h"\
    412 	
    413 
    414 !ENDIF 
    415 
    416 # End Source File
    417 # Begin Source File
    418 
    419 SOURCE=.\gl_rmisc.c
    420 
    421 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    422 
    423 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    424 
    425 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    426 
    427 DEP_CPP_GL_RMI=\
    428 	"..\client\ref.h"\
    429 	"..\game\q_shared.h"\
    430 	"..\qcommon\qcommon.h"\
    431 	"..\qcommon\qfiles.h"\
    432 	".\gl_local.h"\
    433 	".\gl_model.h"\
    434 	".\qgl.h"\
    435 	
    436 NODEP_CPP_GL_RMI=\
    437 	".\L\gl.h"\
    438 	".\L\glu.h"\
    439 	
    440 
    441 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    442 
    443 DEP_CPP_GL_RMI=\
    444 	"..\client\ref.h"\
    445 	"..\game\q_shared.h"\
    446 	"..\qcommon\qcommon.h"\
    447 	"..\qcommon\qfiles.h"\
    448 	".\gl_local.h"\
    449 	".\gl_model.h"\
    450 	".\qgl.h"\
    451 	{$(INCLUDE)}"GL\gl.h"\
    452 	{$(INCLUDE)}"GL\glu.h"\
    453 	
    454 
    455 !ENDIF 
    456 
    457 # End Source File
    458 # Begin Source File
    459 
    460 SOURCE=.\gl_rsurf.c
    461 
    462 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    463 
    464 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    465 
    466 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    467 
    468 DEP_CPP_GL_RS=\
    469 	"..\client\ref.h"\
    470 	"..\game\q_shared.h"\
    471 	"..\qcommon\qcommon.h"\
    472 	"..\qcommon\qfiles.h"\
    473 	".\gl_local.h"\
    474 	".\gl_model.h"\
    475 	".\qgl.h"\
    476 	
    477 NODEP_CPP_GL_RS=\
    478 	".\L\gl.h"\
    479 	".\L\glu.h"\
    480 	
    481 
    482 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    483 
    484 DEP_CPP_GL_RS=\
    485 	"..\client\ref.h"\
    486 	"..\game\q_shared.h"\
    487 	"..\qcommon\qcommon.h"\
    488 	"..\qcommon\qfiles.h"\
    489 	".\gl_local.h"\
    490 	".\gl_model.h"\
    491 	".\qgl.h"\
    492 	{$(INCLUDE)}"GL\gl.h"\
    493 	{$(INCLUDE)}"GL\glu.h"\
    494 	
    495 
    496 !ENDIF 
    497 
    498 # End Source File
    499 # Begin Source File
    500 
    501 SOURCE=.\gl_warp.c
    502 
    503 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    504 
    505 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    506 
    507 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    508 
    509 DEP_CPP_GL_WA=\
    510 	"..\client\ref.h"\
    511 	"..\game\q_shared.h"\
    512 	"..\qcommon\qcommon.h"\
    513 	"..\qcommon\qfiles.h"\
    514 	".\gl_local.h"\
    515 	".\gl_model.h"\
    516 	".\qgl.h"\
    517 	".\warpsin.h"\
    518 	
    519 NODEP_CPP_GL_WA=\
    520 	".\L\gl.h"\
    521 	".\L\glu.h"\
    522 	
    523 
    524 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    525 
    526 DEP_CPP_GL_WA=\
    527 	"..\client\ref.h"\
    528 	"..\game\q_shared.h"\
    529 	"..\qcommon\qcommon.h"\
    530 	"..\qcommon\qfiles.h"\
    531 	".\gl_local.h"\
    532 	".\gl_model.h"\
    533 	".\qgl.h"\
    534 	".\warpsin.h"\
    535 	{$(INCLUDE)}"GL\gl.h"\
    536 	{$(INCLUDE)}"GL\glu.h"\
    537 	
    538 
    539 !ENDIF 
    540 
    541 # End Source File
    542 # Begin Source File
    543 
    544 SOURCE=..\win32\glw_imp.c
    545 
    546 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    547 
    548 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    549 
    550 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    551 
    552 DEP_CPP_GLW_I=\
    553 	"..\client\ref.h"\
    554 	"..\game\q_shared.h"\
    555 	"..\qcommon\qcommon.h"\
    556 	"..\qcommon\qfiles.h"\
    557 	"..\win32\glw_win.h"\
    558 	"..\win32\winquake.h"\
    559 	".\gl_local.h"\
    560 	".\gl_model.h"\
    561 	".\qgl.h"\
    562 	
    563 NODEP_CPP_GLW_I=\
    564 	".\L\gl.h"\
    565 	".\L\glu.h"\
    566 	
    567 
    568 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    569 
    570 DEP_CPP_GLW_I=\
    571 	"..\client\ref.h"\
    572 	"..\game\q_shared.h"\
    573 	"..\qcommon\qcommon.h"\
    574 	"..\qcommon\qfiles.h"\
    575 	"..\win32\glw_win.h"\
    576 	"..\win32\winquake.h"\
    577 	".\gl_local.h"\
    578 	".\gl_model.h"\
    579 	".\qgl.h"\
    580 	{$(INCLUDE)}"GL\gl.h"\
    581 	{$(INCLUDE)}"GL\glu.h"\
    582 	
    583 
    584 !ENDIF 
    585 
    586 # End Source File
    587 # Begin Source File
    588 
    589 SOURCE=..\game\q_shared.c
    590 
    591 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    592 
    593 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    594 
    595 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    596 
    597 DEP_CPP_Q_SHA=\
    598 	"..\game\q_shared.h"\
    599 	
    600 
    601 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    602 
    603 DEP_CPP_Q_SHA=\
    604 	"..\game\q_shared.h"\
    605 	
    606 
    607 !ENDIF 
    608 
    609 # End Source File
    610 # Begin Source File
    611 
    612 SOURCE=..\win32\q_shwin.c
    613 
    614 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    615 
    616 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    617 
    618 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    619 
    620 DEP_CPP_Q_SHW=\
    621 	"..\game\q_shared.h"\
    622 	"..\qcommon\qcommon.h"\
    623 	"..\qcommon\qfiles.h"\
    624 	"..\win32\winquake.h"\
    625 	
    626 
    627 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    628 
    629 DEP_CPP_Q_SHW=\
    630 	"..\game\q_shared.h"\
    631 	"..\qcommon\qcommon.h"\
    632 	"..\qcommon\qfiles.h"\
    633 	"..\win32\winquake.h"\
    634 	
    635 
    636 !ENDIF 
    637 
    638 # End Source File
    639 # Begin Source File
    640 
    641 SOURCE=..\win32\qgl_win.c
    642 
    643 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    644 
    645 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    646 
    647 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    648 
    649 DEP_CPP_QGL_W=\
    650 	"..\client\ref.h"\
    651 	"..\game\q_shared.h"\
    652 	"..\qcommon\qcommon.h"\
    653 	"..\qcommon\qfiles.h"\
    654 	"..\win32\glw_win.h"\
    655 	".\gl_local.h"\
    656 	".\gl_model.h"\
    657 	".\qgl.h"\
    658 	
    659 NODEP_CPP_QGL_W=\
    660 	".\L\gl.h"\
    661 	".\L\glu.h"\
    662 	
    663 
    664 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    665 
    666 DEP_CPP_QGL_W=\
    667 	"..\client\ref.h"\
    668 	"..\game\q_shared.h"\
    669 	"..\qcommon\qcommon.h"\
    670 	"..\qcommon\qfiles.h"\
    671 	"..\win32\glw_win.h"\
    672 	".\gl_local.h"\
    673 	".\gl_model.h"\
    674 	".\qgl.h"\
    675 	{$(INCLUDE)}"GL\gl.h"\
    676 	{$(INCLUDE)}"GL\glu.h"\
    677 	
    678 
    679 !ENDIF 
    680 
    681 # End Source File
    682 # End Group
    683 # Begin Group "Header Files"
    684 
    685 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
    686 # Begin Source File
    687 
    688 SOURCE=.\anorms.h
    689 # End Source File
    690 # Begin Source File
    691 
    692 SOURCE=.\anormtab.h
    693 # End Source File
    694 # Begin Source File
    695 
    696 SOURCE=.\gl_local.h
    697 # End Source File
    698 # Begin Source File
    699 
    700 SOURCE=.\gl_model.h
    701 # End Source File
    702 # Begin Source File
    703 
    704 SOURCE=..\win32\glw_win.h
    705 # End Source File
    706 # Begin Source File
    707 
    708 SOURCE=..\game\q_shared.h
    709 # End Source File
    710 # Begin Source File
    711 
    712 SOURCE=..\qcommon\qcommon.h
    713 # End Source File
    714 # Begin Source File
    715 
    716 SOURCE=..\qcommon\qfiles.h
    717 # End Source File
    718 # Begin Source File
    719 
    720 SOURCE=.\qgl.h
    721 # End Source File
    722 # Begin Source File
    723 
    724 SOURCE=.\qmenu.h
    725 # End Source File
    726 # Begin Source File
    727 
    728 SOURCE=..\client\ref.h
    729 # End Source File
    730 # Begin Source File
    731 
    732 SOURCE=.\ref_gl.h
    733 # End Source File
    734 # Begin Source File
    735 
    736 SOURCE=.\warpsin.h
    737 # End Source File
    738 # Begin Source File
    739 
    740 SOURCE=..\win32\winquake.h
    741 # End Source File
    742 # End Group
    743 # Begin Group "Resource Files"
    744 
    745 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
    746 # Begin Source File
    747 
    748 SOURCE=.\ref_gl.def
    749 # End Source File
    750 # End Group
    751 # End Target
    752 # End Project