ref_gl.dsp (15985B)
1 # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=ref_gl - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "ref_gl.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "ref_gl - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 24 !MESSAGE "ref_gl - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 25 !MESSAGE 26 27 # Begin Project 28 # PROP AllowPerConfigDependencies 0 29 # PROP Scc_ProjName "" 30 # PROP Scc_LocalPath "" 31 32 !IF "$(CFG)" == "ref_gl - Win32 Release" 33 34 # PROP BASE Use_MFC 0 35 # PROP BASE Use_Debug_Libraries 0 36 # PROP BASE Output_Dir ".\ref_gl__" 37 # PROP BASE Intermediate_Dir ".\ref_gl__" 38 # PROP BASE Target_Dir "." 39 # PROP Use_MFC 0 40 # PROP Use_Debug_Libraries 0 41 # PROP Output_Dir "..\release" 42 # PROP Intermediate_Dir ".\release" 43 # PROP Ignore_Export_Lib 0 44 # PROP Target_Dir "." 45 CPP=cl.exe 46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 47 # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c 48 MTL=midl.exe 49 # ADD BASE MTL /nologo /D "NDEBUG" /win32 50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 51 RSC=rc.exe 52 # ADD BASE RSC /l 0x409 /d "NDEBUG" 53 # ADD RSC /l 0x409 /d "NDEBUG" 54 BSC32=bscmake.exe 55 # ADD BASE BSC32 /nologo 56 # ADD BSC32 /nologo 57 LINK32=link.exe 58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 59 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 60 # SUBTRACT LINK32 /incremental:yes /debug 61 62 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 63 64 # PROP BASE Use_MFC 0 65 # PROP BASE Use_Debug_Libraries 1 66 # PROP BASE Output_Dir ".\ref_gl__" 67 # PROP BASE Intermediate_Dir ".\ref_gl__" 68 # PROP BASE Target_Dir "." 69 # PROP Use_MFC 0 70 # PROP Use_Debug_Libraries 1 71 # PROP Output_Dir "..\debug" 72 # PROP Intermediate_Dir ".\debug" 73 # PROP Ignore_Export_Lib 0 74 # PROP Target_Dir "." 75 CPP=cl.exe 76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 77 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c 78 MTL=midl.exe 79 # ADD BASE MTL /nologo /D "_DEBUG" /win32 80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 81 RSC=rc.exe 82 # ADD BASE RSC /l 0x409 /d "_DEBUG" 83 # ADD RSC /l 0x409 /d "_DEBUG" 84 BSC32=bscmake.exe 85 # ADD BASE BSC32 /nologo 86 # ADD BSC32 /nologo 87 LINK32=link.exe 88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 89 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 90 # SUBTRACT LINK32 /profile 91 92 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 93 94 # PROP BASE Use_MFC 0 95 # PROP BASE Use_Debug_Libraries 1 96 # PROP BASE Output_Dir "Debug Alpha" 97 # PROP BASE Intermediate_Dir "Debug Alpha" 98 # PROP BASE Ignore_Export_Lib 0 99 # PROP BASE Target_Dir "" 100 # PROP Use_MFC 0 101 # PROP Use_Debug_Libraries 1 102 # PROP Output_Dir "..\DebugAxp" 103 # PROP Intermediate_Dir ".\DebugAxp" 104 # PROP Ignore_Export_Lib 0 105 # PROP Target_Dir "" 106 CPP=cl.exe 107 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 108 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 109 MTL=midl.exe 110 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 111 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 112 RSC=rc.exe 113 # ADD BASE RSC /l 0x409 /d "_DEBUG" 114 # ADD RSC /l 0x409 /d "_DEBUG" 115 BSC32=bscmake.exe 116 # ADD BASE BSC32 /nologo 117 # ADD BSC32 /nologo 118 LINK32=link.exe 119 # ADD BASE LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA 120 # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA 121 122 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 123 124 # PROP BASE Use_MFC 0 125 # PROP BASE Use_Debug_Libraries 0 126 # PROP BASE Output_Dir "ref_gl__" 127 # PROP BASE Intermediate_Dir "ref_gl__" 128 # PROP BASE Ignore_Export_Lib 0 129 # PROP BASE Target_Dir "" 130 # PROP Use_MFC 0 131 # PROP Use_Debug_Libraries 0 132 # PROP Output_Dir "..\ReleaseAXP" 133 # PROP Intermediate_Dir ".\ReleaseAXP" 134 # PROP Ignore_Export_Lib 0 135 # PROP Target_Dir "" 136 CPP=cl.exe 137 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 138 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 139 # SUBTRACT CPP /Z<none> /Fr 140 MTL=midl.exe 141 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 142 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 143 RSC=rc.exe 144 # ADD BASE RSC /l 0x409 /d "NDEBUG" 145 # ADD RSC /l 0x409 /d "NDEBUG" 146 BSC32=bscmake.exe 147 # ADD BASE BSC32 /nologo 148 # ADD BSC32 /nologo 149 LINK32=link.exe 150 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA 151 # SUBTRACT BASE LINK32 /debug 152 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA 153 # SUBTRACT LINK32 /debug 154 155 !ENDIF 156 157 # Begin Target 158 159 # Name "ref_gl - Win32 Release" 160 # Name "ref_gl - Win32 Debug" 161 # Name "ref_gl - Win32 Debug Alpha" 162 # Name "ref_gl - Win32 Release Alpha" 163 # Begin Group "Source Files" 164 165 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 166 # Begin Source File 167 168 SOURCE=.\gl_draw.c 169 170 !IF "$(CFG)" == "ref_gl - Win32 Release" 171 172 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 173 174 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 175 176 DEP_CPP_GL_DR=\ 177 "..\client\ref.h"\ 178 "..\game\q_shared.h"\ 179 "..\qcommon\qcommon.h"\ 180 "..\qcommon\qfiles.h"\ 181 ".\gl_local.h"\ 182 ".\gl_model.h"\ 183 ".\qgl.h"\ 184 185 NODEP_CPP_GL_DR=\ 186 ".\L\gl.h"\ 187 ".\L\glu.h"\ 188 189 190 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 191 192 DEP_CPP_GL_DR=\ 193 "..\client\ref.h"\ 194 "..\game\q_shared.h"\ 195 "..\qcommon\qcommon.h"\ 196 "..\qcommon\qfiles.h"\ 197 ".\gl_local.h"\ 198 ".\gl_model.h"\ 199 ".\qgl.h"\ 200 201 NODEP_CPP_GL_DR=\ 202 ".\L\gl.h"\ 203 ".\L\glu.h"\ 204 205 206 !ENDIF 207 208 # End Source File 209 # Begin Source File 210 211 SOURCE=.\gl_image.c 212 213 !IF "$(CFG)" == "ref_gl - Win32 Release" 214 215 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 216 217 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 218 219 DEP_CPP_GL_IM=\ 220 "..\client\ref.h"\ 221 "..\game\q_shared.h"\ 222 "..\qcommon\qcommon.h"\ 223 "..\qcommon\qfiles.h"\ 224 ".\gl_local.h"\ 225 ".\gl_model.h"\ 226 ".\qgl.h"\ 227 228 NODEP_CPP_GL_IM=\ 229 ".\L\gl.h"\ 230 ".\L\glu.h"\ 231 232 233 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 234 235 DEP_CPP_GL_IM=\ 236 "..\client\ref.h"\ 237 "..\game\q_shared.h"\ 238 "..\qcommon\qcommon.h"\ 239 "..\qcommon\qfiles.h"\ 240 ".\gl_local.h"\ 241 ".\gl_model.h"\ 242 ".\qgl.h"\ 243 244 NODEP_CPP_GL_IM=\ 245 ".\L\gl.h"\ 246 ".\L\glu.h"\ 247 248 249 !ENDIF 250 251 # End Source File 252 # Begin Source File 253 254 SOURCE=.\gl_light.c 255 256 !IF "$(CFG)" == "ref_gl - Win32 Release" 257 258 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 259 260 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 261 262 DEP_CPP_GL_LI=\ 263 "..\client\ref.h"\ 264 "..\game\q_shared.h"\ 265 "..\qcommon\qcommon.h"\ 266 "..\qcommon\qfiles.h"\ 267 ".\gl_local.h"\ 268 ".\gl_model.h"\ 269 ".\qgl.h"\ 270 271 NODEP_CPP_GL_LI=\ 272 ".\L\gl.h"\ 273 ".\L\glu.h"\ 274 275 276 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 277 278 DEP_CPP_GL_LI=\ 279 "..\client\ref.h"\ 280 "..\game\q_shared.h"\ 281 "..\qcommon\qcommon.h"\ 282 "..\qcommon\qfiles.h"\ 283 ".\gl_local.h"\ 284 ".\gl_model.h"\ 285 ".\qgl.h"\ 286 287 NODEP_CPP_GL_LI=\ 288 ".\L\gl.h"\ 289 ".\L\glu.h"\ 290 291 292 !ENDIF 293 294 # End Source File 295 # Begin Source File 296 297 SOURCE=.\gl_mesh.c 298 299 !IF "$(CFG)" == "ref_gl - Win32 Release" 300 301 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 302 303 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 304 305 DEP_CPP_GL_ME=\ 306 "..\client\ref.h"\ 307 "..\game\q_shared.h"\ 308 "..\qcommon\qcommon.h"\ 309 "..\qcommon\qfiles.h"\ 310 ".\anorms.h"\ 311 ".\anormtab.h"\ 312 ".\gl_local.h"\ 313 ".\gl_model.h"\ 314 ".\qgl.h"\ 315 316 NODEP_CPP_GL_ME=\ 317 ".\L\gl.h"\ 318 ".\L\glu.h"\ 319 320 321 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 322 323 DEP_CPP_GL_ME=\ 324 "..\client\ref.h"\ 325 "..\game\q_shared.h"\ 326 "..\qcommon\qcommon.h"\ 327 "..\qcommon\qfiles.h"\ 328 ".\anorms.h"\ 329 ".\anormtab.h"\ 330 ".\gl_local.h"\ 331 ".\gl_model.h"\ 332 ".\qgl.h"\ 333 334 NODEP_CPP_GL_ME=\ 335 ".\L\gl.h"\ 336 ".\L\glu.h"\ 337 338 339 !ENDIF 340 341 # End Source File 342 # Begin Source File 343 344 SOURCE=.\gl_model.c 345 346 !IF "$(CFG)" == "ref_gl - Win32 Release" 347 348 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 349 350 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 351 352 DEP_CPP_GL_MO=\ 353 "..\client\ref.h"\ 354 "..\game\q_shared.h"\ 355 "..\qcommon\qcommon.h"\ 356 "..\qcommon\qfiles.h"\ 357 ".\gl_local.h"\ 358 ".\gl_model.h"\ 359 ".\qgl.h"\ 360 361 NODEP_CPP_GL_MO=\ 362 ".\L\gl.h"\ 363 ".\L\glu.h"\ 364 365 366 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 367 368 DEP_CPP_GL_MO=\ 369 "..\client\ref.h"\ 370 "..\game\q_shared.h"\ 371 "..\qcommon\qcommon.h"\ 372 "..\qcommon\qfiles.h"\ 373 ".\gl_local.h"\ 374 ".\gl_model.h"\ 375 ".\qgl.h"\ 376 377 NODEP_CPP_GL_MO=\ 378 ".\L\gl.h"\ 379 ".\L\glu.h"\ 380 381 382 !ENDIF 383 384 # End Source File 385 # Begin Source File 386 387 SOURCE=.\gl_rmain.c 388 389 !IF "$(CFG)" == "ref_gl - Win32 Release" 390 391 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 392 393 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 394 395 DEP_CPP_GL_RM=\ 396 "..\client\ref.h"\ 397 "..\game\q_shared.h"\ 398 "..\qcommon\qcommon.h"\ 399 "..\qcommon\qfiles.h"\ 400 ".\gl_local.h"\ 401 ".\gl_model.h"\ 402 ".\qgl.h"\ 403 404 NODEP_CPP_GL_RM=\ 405 ".\L\gl.h"\ 406 ".\L\glu.h"\ 407 408 409 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 410 411 DEP_CPP_GL_RM=\ 412 "..\client\ref.h"\ 413 "..\game\q_shared.h"\ 414 "..\qcommon\qcommon.h"\ 415 "..\qcommon\qfiles.h"\ 416 ".\gl_local.h"\ 417 ".\gl_model.h"\ 418 ".\qgl.h"\ 419 420 NODEP_CPP_GL_RM=\ 421 ".\L\gl.h"\ 422 ".\L\glu.h"\ 423 424 425 !ENDIF 426 427 # End Source File 428 # Begin Source File 429 430 SOURCE=.\gl_rmisc.c 431 432 !IF "$(CFG)" == "ref_gl - Win32 Release" 433 434 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 435 436 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 437 438 DEP_CPP_GL_RMI=\ 439 "..\client\ref.h"\ 440 "..\game\q_shared.h"\ 441 "..\qcommon\qcommon.h"\ 442 "..\qcommon\qfiles.h"\ 443 ".\gl_local.h"\ 444 ".\gl_model.h"\ 445 ".\qgl.h"\ 446 447 NODEP_CPP_GL_RMI=\ 448 ".\L\gl.h"\ 449 ".\L\glu.h"\ 450 451 452 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 453 454 DEP_CPP_GL_RMI=\ 455 "..\client\ref.h"\ 456 "..\game\q_shared.h"\ 457 "..\qcommon\qcommon.h"\ 458 "..\qcommon\qfiles.h"\ 459 ".\gl_local.h"\ 460 ".\gl_model.h"\ 461 ".\qgl.h"\ 462 463 NODEP_CPP_GL_RMI=\ 464 ".\L\gl.h"\ 465 ".\L\glu.h"\ 466 467 468 !ENDIF 469 470 # End Source File 471 # Begin Source File 472 473 SOURCE=.\gl_rsurf.c 474 475 !IF "$(CFG)" == "ref_gl - Win32 Release" 476 477 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 478 479 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 480 481 DEP_CPP_GL_RS=\ 482 "..\client\ref.h"\ 483 "..\game\q_shared.h"\ 484 "..\qcommon\qcommon.h"\ 485 "..\qcommon\qfiles.h"\ 486 ".\gl_local.h"\ 487 ".\gl_model.h"\ 488 ".\qgl.h"\ 489 490 NODEP_CPP_GL_RS=\ 491 ".\L\gl.h"\ 492 ".\L\glu.h"\ 493 494 495 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 496 497 DEP_CPP_GL_RS=\ 498 "..\client\ref.h"\ 499 "..\game\q_shared.h"\ 500 "..\qcommon\qcommon.h"\ 501 "..\qcommon\qfiles.h"\ 502 ".\gl_local.h"\ 503 ".\gl_model.h"\ 504 ".\qgl.h"\ 505 506 NODEP_CPP_GL_RS=\ 507 ".\L\gl.h"\ 508 ".\L\glu.h"\ 509 510 511 !ENDIF 512 513 # End Source File 514 # Begin Source File 515 516 SOURCE=.\gl_warp.c 517 518 !IF "$(CFG)" == "ref_gl - Win32 Release" 519 520 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 521 522 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 523 524 DEP_CPP_GL_WA=\ 525 "..\client\ref.h"\ 526 "..\game\q_shared.h"\ 527 "..\qcommon\qcommon.h"\ 528 "..\qcommon\qfiles.h"\ 529 ".\gl_local.h"\ 530 ".\gl_model.h"\ 531 ".\qgl.h"\ 532 ".\warpsin.h"\ 533 534 NODEP_CPP_GL_WA=\ 535 ".\L\gl.h"\ 536 ".\L\glu.h"\ 537 538 539 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 540 541 DEP_CPP_GL_WA=\ 542 "..\client\ref.h"\ 543 "..\game\q_shared.h"\ 544 "..\qcommon\qcommon.h"\ 545 "..\qcommon\qfiles.h"\ 546 ".\gl_local.h"\ 547 ".\gl_model.h"\ 548 ".\qgl.h"\ 549 ".\warpsin.h"\ 550 551 NODEP_CPP_GL_WA=\ 552 ".\L\gl.h"\ 553 ".\L\glu.h"\ 554 555 556 !ENDIF 557 558 # End Source File 559 # Begin Source File 560 561 SOURCE=..\win32\glw_imp.c 562 563 !IF "$(CFG)" == "ref_gl - Win32 Release" 564 565 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 566 567 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 568 569 DEP_CPP_GLW_I=\ 570 "..\client\ref.h"\ 571 "..\game\q_shared.h"\ 572 "..\qcommon\qcommon.h"\ 573 "..\qcommon\qfiles.h"\ 574 "..\win32\glw_win.h"\ 575 "..\win32\winquake.h"\ 576 ".\gl_local.h"\ 577 ".\gl_model.h"\ 578 ".\qgl.h"\ 579 580 NODEP_CPP_GLW_I=\ 581 ".\L\gl.h"\ 582 ".\L\glu.h"\ 583 584 585 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 586 587 DEP_CPP_GLW_I=\ 588 "..\client\ref.h"\ 589 "..\game\q_shared.h"\ 590 "..\qcommon\qcommon.h"\ 591 "..\qcommon\qfiles.h"\ 592 "..\win32\glw_win.h"\ 593 "..\win32\winquake.h"\ 594 ".\gl_local.h"\ 595 ".\gl_model.h"\ 596 ".\qgl.h"\ 597 598 NODEP_CPP_GLW_I=\ 599 ".\L\gl.h"\ 600 ".\L\glu.h"\ 601 602 603 !ENDIF 604 605 # End Source File 606 # Begin Source File 607 608 SOURCE=..\game\q_shared.c 609 610 !IF "$(CFG)" == "ref_gl - Win32 Release" 611 612 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 613 614 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 615 616 DEP_CPP_Q_SHA=\ 617 "..\game\q_shared.h"\ 618 619 620 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 621 622 DEP_CPP_Q_SHA=\ 623 "..\game\q_shared.h"\ 624 625 626 !ENDIF 627 628 # End Source File 629 # Begin Source File 630 631 SOURCE=..\win32\q_shwin.c 632 633 !IF "$(CFG)" == "ref_gl - Win32 Release" 634 635 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 636 637 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 638 639 DEP_CPP_Q_SHW=\ 640 "..\game\q_shared.h"\ 641 "..\qcommon\qcommon.h"\ 642 "..\qcommon\qfiles.h"\ 643 "..\win32\winquake.h"\ 644 645 646 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 647 648 DEP_CPP_Q_SHW=\ 649 "..\game\q_shared.h"\ 650 "..\qcommon\qcommon.h"\ 651 "..\qcommon\qfiles.h"\ 652 "..\win32\winquake.h"\ 653 654 655 !ENDIF 656 657 # End Source File 658 # Begin Source File 659 660 SOURCE=..\win32\qgl_win.c 661 662 !IF "$(CFG)" == "ref_gl - Win32 Release" 663 664 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug" 665 666 !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha" 667 668 DEP_CPP_QGL_W=\ 669 "..\client\ref.h"\ 670 "..\game\q_shared.h"\ 671 "..\qcommon\qcommon.h"\ 672 "..\qcommon\qfiles.h"\ 673 "..\win32\glw_win.h"\ 674 ".\gl_local.h"\ 675 ".\gl_model.h"\ 676 ".\qgl.h"\ 677 678 NODEP_CPP_QGL_W=\ 679 ".\L\gl.h"\ 680 ".\L\glu.h"\ 681 682 683 !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha" 684 685 DEP_CPP_QGL_W=\ 686 "..\client\ref.h"\ 687 "..\game\q_shared.h"\ 688 "..\qcommon\qcommon.h"\ 689 "..\qcommon\qfiles.h"\ 690 "..\win32\glw_win.h"\ 691 ".\gl_local.h"\ 692 ".\gl_model.h"\ 693 ".\qgl.h"\ 694 695 NODEP_CPP_QGL_W=\ 696 ".\L\gl.h"\ 697 ".\L\glu.h"\ 698 699 700 !ENDIF 701 702 # End Source File 703 # End Group 704 # Begin Group "Header Files" 705 706 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" 707 # Begin Source File 708 709 SOURCE=.\anorms.h 710 # End Source File 711 # Begin Source File 712 713 SOURCE=.\anormtab.h 714 # End Source File 715 # Begin Source File 716 717 SOURCE=.\gl_local.h 718 # End Source File 719 # Begin Source File 720 721 SOURCE=.\gl_model.h 722 # End Source File 723 # Begin Source File 724 725 SOURCE=..\win32\glw_win.h 726 # End Source File 727 # Begin Source File 728 729 SOURCE=..\game\q_shared.h 730 # End Source File 731 # Begin Source File 732 733 SOURCE=..\qcommon\qcommon.h 734 # End Source File 735 # Begin Source File 736 737 SOURCE=..\qcommon\qfiles.h 738 # End Source File 739 # Begin Source File 740 741 SOURCE=.\qgl.h 742 # End Source File 743 # Begin Source File 744 745 SOURCE=.\qmenu.h 746 # End Source File 747 # Begin Source File 748 749 SOURCE=..\client\ref.h 750 # End Source File 751 # Begin Source File 752 753 SOURCE=.\ref_gl.h 754 # End Source File 755 # Begin Source File 756 757 SOURCE=.\warpsin.h 758 # End Source File 759 # Begin Source File 760 761 SOURCE=..\win32\winquake.h 762 # End Source File 763 # End Group 764 # Begin Group "Resource Files" 765 766 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" 767 # Begin Source File 768 769 SOURCE=.\ref_gl.def 770 # End Source File 771 # End Group 772 # End Target 773 # End Project