Quake-2

Quake 2 GPL Source Release
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ref_gl.dsp (15985B)


      1 # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=ref_gl - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "ref_gl.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "ref_gl.mak" CFG="ref_gl - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "ref_gl - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     24 !MESSAGE "ref_gl - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE 
     26 
     27 # Begin Project
     28 # PROP AllowPerConfigDependencies 0
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     30 # PROP Scc_LocalPath ""
     31 
     32 !IF  "$(CFG)" == "ref_gl - Win32 Release"
     33 
     34 # PROP BASE Use_MFC 0
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     45 CPP=cl.exe
     46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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     56 # ADD BSC32 /nologo
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     58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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     60 # SUBTRACT LINK32 /incremental:yes /debug
     61 
     62 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
     63 
     64 # PROP BASE Use_MFC 0
     65 # PROP BASE Use_Debug_Libraries 1
     66 # PROP BASE Output_Dir ".\ref_gl__"
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     90 # SUBTRACT LINK32 /profile
     91 
     92 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
     93 
     94 # PROP BASE Use_MFC 0
     95 # PROP BASE Use_Debug_Libraries 1
     96 # PROP BASE Output_Dir "Debug Alpha"
     97 # PROP BASE Intermediate_Dir "Debug Alpha"
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    100 # PROP Use_MFC 0
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    120 # ADD LINK32 opengl32.lib kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA
    121 
    122 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    123 
    124 # PROP BASE Use_MFC 0
    125 # PROP BASE Use_Debug_Libraries 0
    126 # PROP BASE Output_Dir "ref_gl__"
    127 # PROP BASE Intermediate_Dir "ref_gl__"
    128 # PROP BASE Ignore_Export_Lib 0
    129 # PROP BASE Target_Dir ""
    130 # PROP Use_MFC 0
    131 # PROP Use_Debug_Libraries 0
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    135 # PROP Target_Dir ""
    136 CPP=cl.exe
    137 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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    155 !ENDIF 
    156 
    157 # Begin Target
    158 
    159 # Name "ref_gl - Win32 Release"
    160 # Name "ref_gl - Win32 Debug"
    161 # Name "ref_gl - Win32 Debug Alpha"
    162 # Name "ref_gl - Win32 Release Alpha"
    163 # Begin Group "Source Files"
    164 
    165 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    166 # Begin Source File
    167 
    168 SOURCE=.\gl_draw.c
    169 
    170 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    171 
    172 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    173 
    174 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    175 
    176 DEP_CPP_GL_DR=\
    177 	"..\client\ref.h"\
    178 	"..\game\q_shared.h"\
    179 	"..\qcommon\qcommon.h"\
    180 	"..\qcommon\qfiles.h"\
    181 	".\gl_local.h"\
    182 	".\gl_model.h"\
    183 	".\qgl.h"\
    184 	
    185 NODEP_CPP_GL_DR=\
    186 	".\L\gl.h"\
    187 	".\L\glu.h"\
    188 	
    189 
    190 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    191 
    192 DEP_CPP_GL_DR=\
    193 	"..\client\ref.h"\
    194 	"..\game\q_shared.h"\
    195 	"..\qcommon\qcommon.h"\
    196 	"..\qcommon\qfiles.h"\
    197 	".\gl_local.h"\
    198 	".\gl_model.h"\
    199 	".\qgl.h"\
    200 	
    201 NODEP_CPP_GL_DR=\
    202 	".\L\gl.h"\
    203 	".\L\glu.h"\
    204 	
    205 
    206 !ENDIF 
    207 
    208 # End Source File
    209 # Begin Source File
    210 
    211 SOURCE=.\gl_image.c
    212 
    213 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    214 
    215 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    216 
    217 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    218 
    219 DEP_CPP_GL_IM=\
    220 	"..\client\ref.h"\
    221 	"..\game\q_shared.h"\
    222 	"..\qcommon\qcommon.h"\
    223 	"..\qcommon\qfiles.h"\
    224 	".\gl_local.h"\
    225 	".\gl_model.h"\
    226 	".\qgl.h"\
    227 	
    228 NODEP_CPP_GL_IM=\
    229 	".\L\gl.h"\
    230 	".\L\glu.h"\
    231 	
    232 
    233 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    234 
    235 DEP_CPP_GL_IM=\
    236 	"..\client\ref.h"\
    237 	"..\game\q_shared.h"\
    238 	"..\qcommon\qcommon.h"\
    239 	"..\qcommon\qfiles.h"\
    240 	".\gl_local.h"\
    241 	".\gl_model.h"\
    242 	".\qgl.h"\
    243 	
    244 NODEP_CPP_GL_IM=\
    245 	".\L\gl.h"\
    246 	".\L\glu.h"\
    247 	
    248 
    249 !ENDIF 
    250 
    251 # End Source File
    252 # Begin Source File
    253 
    254 SOURCE=.\gl_light.c
    255 
    256 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    257 
    258 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    259 
    260 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    261 
    262 DEP_CPP_GL_LI=\
    263 	"..\client\ref.h"\
    264 	"..\game\q_shared.h"\
    265 	"..\qcommon\qcommon.h"\
    266 	"..\qcommon\qfiles.h"\
    267 	".\gl_local.h"\
    268 	".\gl_model.h"\
    269 	".\qgl.h"\
    270 	
    271 NODEP_CPP_GL_LI=\
    272 	".\L\gl.h"\
    273 	".\L\glu.h"\
    274 	
    275 
    276 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    277 
    278 DEP_CPP_GL_LI=\
    279 	"..\client\ref.h"\
    280 	"..\game\q_shared.h"\
    281 	"..\qcommon\qcommon.h"\
    282 	"..\qcommon\qfiles.h"\
    283 	".\gl_local.h"\
    284 	".\gl_model.h"\
    285 	".\qgl.h"\
    286 	
    287 NODEP_CPP_GL_LI=\
    288 	".\L\gl.h"\
    289 	".\L\glu.h"\
    290 	
    291 
    292 !ENDIF 
    293 
    294 # End Source File
    295 # Begin Source File
    296 
    297 SOURCE=.\gl_mesh.c
    298 
    299 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    300 
    301 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    302 
    303 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    304 
    305 DEP_CPP_GL_ME=\
    306 	"..\client\ref.h"\
    307 	"..\game\q_shared.h"\
    308 	"..\qcommon\qcommon.h"\
    309 	"..\qcommon\qfiles.h"\
    310 	".\anorms.h"\
    311 	".\anormtab.h"\
    312 	".\gl_local.h"\
    313 	".\gl_model.h"\
    314 	".\qgl.h"\
    315 	
    316 NODEP_CPP_GL_ME=\
    317 	".\L\gl.h"\
    318 	".\L\glu.h"\
    319 	
    320 
    321 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    322 
    323 DEP_CPP_GL_ME=\
    324 	"..\client\ref.h"\
    325 	"..\game\q_shared.h"\
    326 	"..\qcommon\qcommon.h"\
    327 	"..\qcommon\qfiles.h"\
    328 	".\anorms.h"\
    329 	".\anormtab.h"\
    330 	".\gl_local.h"\
    331 	".\gl_model.h"\
    332 	".\qgl.h"\
    333 	
    334 NODEP_CPP_GL_ME=\
    335 	".\L\gl.h"\
    336 	".\L\glu.h"\
    337 	
    338 
    339 !ENDIF 
    340 
    341 # End Source File
    342 # Begin Source File
    343 
    344 SOURCE=.\gl_model.c
    345 
    346 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    347 
    348 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    349 
    350 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    351 
    352 DEP_CPP_GL_MO=\
    353 	"..\client\ref.h"\
    354 	"..\game\q_shared.h"\
    355 	"..\qcommon\qcommon.h"\
    356 	"..\qcommon\qfiles.h"\
    357 	".\gl_local.h"\
    358 	".\gl_model.h"\
    359 	".\qgl.h"\
    360 	
    361 NODEP_CPP_GL_MO=\
    362 	".\L\gl.h"\
    363 	".\L\glu.h"\
    364 	
    365 
    366 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    367 
    368 DEP_CPP_GL_MO=\
    369 	"..\client\ref.h"\
    370 	"..\game\q_shared.h"\
    371 	"..\qcommon\qcommon.h"\
    372 	"..\qcommon\qfiles.h"\
    373 	".\gl_local.h"\
    374 	".\gl_model.h"\
    375 	".\qgl.h"\
    376 	
    377 NODEP_CPP_GL_MO=\
    378 	".\L\gl.h"\
    379 	".\L\glu.h"\
    380 	
    381 
    382 !ENDIF 
    383 
    384 # End Source File
    385 # Begin Source File
    386 
    387 SOURCE=.\gl_rmain.c
    388 
    389 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    390 
    391 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    392 
    393 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    394 
    395 DEP_CPP_GL_RM=\
    396 	"..\client\ref.h"\
    397 	"..\game\q_shared.h"\
    398 	"..\qcommon\qcommon.h"\
    399 	"..\qcommon\qfiles.h"\
    400 	".\gl_local.h"\
    401 	".\gl_model.h"\
    402 	".\qgl.h"\
    403 	
    404 NODEP_CPP_GL_RM=\
    405 	".\L\gl.h"\
    406 	".\L\glu.h"\
    407 	
    408 
    409 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    410 
    411 DEP_CPP_GL_RM=\
    412 	"..\client\ref.h"\
    413 	"..\game\q_shared.h"\
    414 	"..\qcommon\qcommon.h"\
    415 	"..\qcommon\qfiles.h"\
    416 	".\gl_local.h"\
    417 	".\gl_model.h"\
    418 	".\qgl.h"\
    419 	
    420 NODEP_CPP_GL_RM=\
    421 	".\L\gl.h"\
    422 	".\L\glu.h"\
    423 	
    424 
    425 !ENDIF 
    426 
    427 # End Source File
    428 # Begin Source File
    429 
    430 SOURCE=.\gl_rmisc.c
    431 
    432 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    433 
    434 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    435 
    436 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    437 
    438 DEP_CPP_GL_RMI=\
    439 	"..\client\ref.h"\
    440 	"..\game\q_shared.h"\
    441 	"..\qcommon\qcommon.h"\
    442 	"..\qcommon\qfiles.h"\
    443 	".\gl_local.h"\
    444 	".\gl_model.h"\
    445 	".\qgl.h"\
    446 	
    447 NODEP_CPP_GL_RMI=\
    448 	".\L\gl.h"\
    449 	".\L\glu.h"\
    450 	
    451 
    452 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    453 
    454 DEP_CPP_GL_RMI=\
    455 	"..\client\ref.h"\
    456 	"..\game\q_shared.h"\
    457 	"..\qcommon\qcommon.h"\
    458 	"..\qcommon\qfiles.h"\
    459 	".\gl_local.h"\
    460 	".\gl_model.h"\
    461 	".\qgl.h"\
    462 	
    463 NODEP_CPP_GL_RMI=\
    464 	".\L\gl.h"\
    465 	".\L\glu.h"\
    466 	
    467 
    468 !ENDIF 
    469 
    470 # End Source File
    471 # Begin Source File
    472 
    473 SOURCE=.\gl_rsurf.c
    474 
    475 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    476 
    477 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    478 
    479 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    480 
    481 DEP_CPP_GL_RS=\
    482 	"..\client\ref.h"\
    483 	"..\game\q_shared.h"\
    484 	"..\qcommon\qcommon.h"\
    485 	"..\qcommon\qfiles.h"\
    486 	".\gl_local.h"\
    487 	".\gl_model.h"\
    488 	".\qgl.h"\
    489 	
    490 NODEP_CPP_GL_RS=\
    491 	".\L\gl.h"\
    492 	".\L\glu.h"\
    493 	
    494 
    495 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    496 
    497 DEP_CPP_GL_RS=\
    498 	"..\client\ref.h"\
    499 	"..\game\q_shared.h"\
    500 	"..\qcommon\qcommon.h"\
    501 	"..\qcommon\qfiles.h"\
    502 	".\gl_local.h"\
    503 	".\gl_model.h"\
    504 	".\qgl.h"\
    505 	
    506 NODEP_CPP_GL_RS=\
    507 	".\L\gl.h"\
    508 	".\L\glu.h"\
    509 	
    510 
    511 !ENDIF 
    512 
    513 # End Source File
    514 # Begin Source File
    515 
    516 SOURCE=.\gl_warp.c
    517 
    518 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    519 
    520 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    521 
    522 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    523 
    524 DEP_CPP_GL_WA=\
    525 	"..\client\ref.h"\
    526 	"..\game\q_shared.h"\
    527 	"..\qcommon\qcommon.h"\
    528 	"..\qcommon\qfiles.h"\
    529 	".\gl_local.h"\
    530 	".\gl_model.h"\
    531 	".\qgl.h"\
    532 	".\warpsin.h"\
    533 	
    534 NODEP_CPP_GL_WA=\
    535 	".\L\gl.h"\
    536 	".\L\glu.h"\
    537 	
    538 
    539 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    540 
    541 DEP_CPP_GL_WA=\
    542 	"..\client\ref.h"\
    543 	"..\game\q_shared.h"\
    544 	"..\qcommon\qcommon.h"\
    545 	"..\qcommon\qfiles.h"\
    546 	".\gl_local.h"\
    547 	".\gl_model.h"\
    548 	".\qgl.h"\
    549 	".\warpsin.h"\
    550 	
    551 NODEP_CPP_GL_WA=\
    552 	".\L\gl.h"\
    553 	".\L\glu.h"\
    554 	
    555 
    556 !ENDIF 
    557 
    558 # End Source File
    559 # Begin Source File
    560 
    561 SOURCE=..\win32\glw_imp.c
    562 
    563 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    564 
    565 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    566 
    567 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    568 
    569 DEP_CPP_GLW_I=\
    570 	"..\client\ref.h"\
    571 	"..\game\q_shared.h"\
    572 	"..\qcommon\qcommon.h"\
    573 	"..\qcommon\qfiles.h"\
    574 	"..\win32\glw_win.h"\
    575 	"..\win32\winquake.h"\
    576 	".\gl_local.h"\
    577 	".\gl_model.h"\
    578 	".\qgl.h"\
    579 	
    580 NODEP_CPP_GLW_I=\
    581 	".\L\gl.h"\
    582 	".\L\glu.h"\
    583 	
    584 
    585 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    586 
    587 DEP_CPP_GLW_I=\
    588 	"..\client\ref.h"\
    589 	"..\game\q_shared.h"\
    590 	"..\qcommon\qcommon.h"\
    591 	"..\qcommon\qfiles.h"\
    592 	"..\win32\glw_win.h"\
    593 	"..\win32\winquake.h"\
    594 	".\gl_local.h"\
    595 	".\gl_model.h"\
    596 	".\qgl.h"\
    597 	
    598 NODEP_CPP_GLW_I=\
    599 	".\L\gl.h"\
    600 	".\L\glu.h"\
    601 	
    602 
    603 !ENDIF 
    604 
    605 # End Source File
    606 # Begin Source File
    607 
    608 SOURCE=..\game\q_shared.c
    609 
    610 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    611 
    612 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    613 
    614 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    615 
    616 DEP_CPP_Q_SHA=\
    617 	"..\game\q_shared.h"\
    618 	
    619 
    620 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    621 
    622 DEP_CPP_Q_SHA=\
    623 	"..\game\q_shared.h"\
    624 	
    625 
    626 !ENDIF 
    627 
    628 # End Source File
    629 # Begin Source File
    630 
    631 SOURCE=..\win32\q_shwin.c
    632 
    633 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    634 
    635 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    636 
    637 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    638 
    639 DEP_CPP_Q_SHW=\
    640 	"..\game\q_shared.h"\
    641 	"..\qcommon\qcommon.h"\
    642 	"..\qcommon\qfiles.h"\
    643 	"..\win32\winquake.h"\
    644 	
    645 
    646 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    647 
    648 DEP_CPP_Q_SHW=\
    649 	"..\game\q_shared.h"\
    650 	"..\qcommon\qcommon.h"\
    651 	"..\qcommon\qfiles.h"\
    652 	"..\win32\winquake.h"\
    653 	
    654 
    655 !ENDIF 
    656 
    657 # End Source File
    658 # Begin Source File
    659 
    660 SOURCE=..\win32\qgl_win.c
    661 
    662 !IF  "$(CFG)" == "ref_gl - Win32 Release"
    663 
    664 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug"
    665 
    666 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Debug Alpha"
    667 
    668 DEP_CPP_QGL_W=\
    669 	"..\client\ref.h"\
    670 	"..\game\q_shared.h"\
    671 	"..\qcommon\qcommon.h"\
    672 	"..\qcommon\qfiles.h"\
    673 	"..\win32\glw_win.h"\
    674 	".\gl_local.h"\
    675 	".\gl_model.h"\
    676 	".\qgl.h"\
    677 	
    678 NODEP_CPP_QGL_W=\
    679 	".\L\gl.h"\
    680 	".\L\glu.h"\
    681 	
    682 
    683 !ELSEIF  "$(CFG)" == "ref_gl - Win32 Release Alpha"
    684 
    685 DEP_CPP_QGL_W=\
    686 	"..\client\ref.h"\
    687 	"..\game\q_shared.h"\
    688 	"..\qcommon\qcommon.h"\
    689 	"..\qcommon\qfiles.h"\
    690 	"..\win32\glw_win.h"\
    691 	".\gl_local.h"\
    692 	".\gl_model.h"\
    693 	".\qgl.h"\
    694 	
    695 NODEP_CPP_QGL_W=\
    696 	".\L\gl.h"\
    697 	".\L\glu.h"\
    698 	
    699 
    700 !ENDIF 
    701 
    702 # End Source File
    703 # End Group
    704 # Begin Group "Header Files"
    705 
    706 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
    707 # Begin Source File
    708 
    709 SOURCE=.\anorms.h
    710 # End Source File
    711 # Begin Source File
    712 
    713 SOURCE=.\anormtab.h
    714 # End Source File
    715 # Begin Source File
    716 
    717 SOURCE=.\gl_local.h
    718 # End Source File
    719 # Begin Source File
    720 
    721 SOURCE=.\gl_model.h
    722 # End Source File
    723 # Begin Source File
    724 
    725 SOURCE=..\win32\glw_win.h
    726 # End Source File
    727 # Begin Source File
    728 
    729 SOURCE=..\game\q_shared.h
    730 # End Source File
    731 # Begin Source File
    732 
    733 SOURCE=..\qcommon\qcommon.h
    734 # End Source File
    735 # Begin Source File
    736 
    737 SOURCE=..\qcommon\qfiles.h
    738 # End Source File
    739 # Begin Source File
    740 
    741 SOURCE=.\qgl.h
    742 # End Source File
    743 # Begin Source File
    744 
    745 SOURCE=.\qmenu.h
    746 # End Source File
    747 # Begin Source File
    748 
    749 SOURCE=..\client\ref.h
    750 # End Source File
    751 # Begin Source File
    752 
    753 SOURCE=.\ref_gl.h
    754 # End Source File
    755 # Begin Source File
    756 
    757 SOURCE=.\warpsin.h
    758 # End Source File
    759 # Begin Source File
    760 
    761 SOURCE=..\win32\winquake.h
    762 # End Source File
    763 # End Group
    764 # Begin Group "Resource Files"
    765 
    766 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
    767 # Begin Source File
    768 
    769 SOURCE=.\ref_gl.def
    770 # End Source File
    771 # End Group
    772 # End Target
    773 # End Project