Quake-2

Quake 2 GPL Source Release
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r_sprite.c (3782B)


      1 /*
      2 Copyright (C) 1997-2001 Id Software, Inc.
      3 
      4 This program is free software; you can redistribute it and/or
      5 modify it under the terms of the GNU General Public License
      6 as published by the Free Software Foundation; either version 2
      7 of the License, or (at your option) any later version.
      8 
      9 This program is distributed in the hope that it will be useful,
     10 but WITHOUT ANY WARRANTY; without even the implied warranty of
     11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
     12 
     13 See the GNU General Public License for more details.
     14 
     15 You should have received a copy of the GNU General Public License
     16 along with this program; if not, write to the Free Software
     17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     18 
     19 */
     20 // r_sprite.c
     21 #include "r_local.h"
     22 
     23 extern polydesc_t r_polydesc;
     24 
     25 void R_BuildPolygonFromSurface(msurface_t *fa);
     26 void R_PolygonCalculateGradients (void);
     27 
     28 extern void R_PolyChooseSpanletRoutine( float alpha, qboolean isturbulent );
     29 
     30 extern vec5_t r_clip_verts[2][MAXWORKINGVERTS+2];
     31 
     32 extern void	R_ClipAndDrawPoly( float alpha, qboolean isturbulent, qboolean textured );
     33 
     34 /*
     35 ** R_DrawSprite
     36 **
     37 ** Draw currententity / currentmodel as a single texture
     38 ** mapped polygon
     39 */
     40 void R_DrawSprite (void)
     41 {
     42 	vec5_t		*pverts;
     43 	vec3_t		left, up, right, down;
     44 	dsprite_t	*s_psprite;
     45 	dsprframe_t	*s_psprframe;
     46 
     47 
     48 	s_psprite = (dsprite_t *)currentmodel->extradata;
     49 #if 0
     50 	if (currententity->frame >= s_psprite->numframes
     51 		|| currententity->frame < 0)
     52 	{
     53 		ri.Con_Printf (PRINT_ALL, "No such sprite frame %i\n", 
     54 			currententity->frame);
     55 		currententity->frame = 0;
     56 	}
     57 #endif
     58 	currententity->frame %= s_psprite->numframes;
     59 
     60 	s_psprframe = &s_psprite->frames[currententity->frame];
     61 
     62 	r_polydesc.pixels       = currentmodel->skins[currententity->frame]->pixels[0];
     63 	r_polydesc.pixel_width  = s_psprframe->width;
     64 	r_polydesc.pixel_height = s_psprframe->height;
     65 	r_polydesc.dist         = 0;
     66 
     67 	// generate the sprite's axes, completely parallel to the viewplane.
     68 	VectorCopy (vup, r_polydesc.vup);
     69 	VectorCopy (vright, r_polydesc.vright);
     70 	VectorCopy (vpn, r_polydesc.vpn);
     71 
     72 // build the sprite poster in worldspace
     73 	VectorScale (r_polydesc.vright, 
     74 		s_psprframe->width - s_psprframe->origin_x, right);
     75 	VectorScale (r_polydesc.vup, 
     76 		s_psprframe->height - s_psprframe->origin_y, up);
     77 	VectorScale (r_polydesc.vright,
     78 		-s_psprframe->origin_x, left);
     79 	VectorScale (r_polydesc.vup,
     80 		-s_psprframe->origin_y, down);
     81 
     82 	// invert UP vector for sprites
     83 	VectorInverse( r_polydesc.vup );
     84 
     85 	pverts = r_clip_verts[0];
     86 
     87 	pverts[0][0] = r_entorigin[0] + up[0] + left[0];
     88 	pverts[0][1] = r_entorigin[1] + up[1] + left[1];
     89 	pverts[0][2] = r_entorigin[2] + up[2] + left[2];
     90 	pverts[0][3] = 0;
     91 	pverts[0][4] = 0;
     92 
     93 	pverts[1][0] = r_entorigin[0] + up[0] + right[0];
     94 	pverts[1][1] = r_entorigin[1] + up[1] + right[1];
     95 	pverts[1][2] = r_entorigin[2] + up[2] + right[2];
     96 	pverts[1][3] = s_psprframe->width;
     97 	pverts[1][4] = 0;
     98 
     99 	pverts[2][0] = r_entorigin[0] + down[0] + right[0];
    100 	pverts[2][1] = r_entorigin[1] + down[1] + right[1];
    101 	pverts[2][2] = r_entorigin[2] + down[2] + right[2];
    102 	pverts[2][3] = s_psprframe->width;
    103 	pverts[2][4] = s_psprframe->height;
    104 
    105 	pverts[3][0] = r_entorigin[0] + down[0] + left[0];
    106 	pverts[3][1] = r_entorigin[1] + down[1] + left[1];
    107 	pverts[3][2] = r_entorigin[2] + down[2] + left[2];
    108 	pverts[3][3] = 0;
    109 	pverts[3][4] = s_psprframe->height;
    110 
    111 	r_polydesc.nump = 4;
    112 	r_polydesc.s_offset = ( r_polydesc.pixel_width  >> 1);
    113 	r_polydesc.t_offset = ( r_polydesc.pixel_height >> 1);
    114 	VectorCopy( modelorg, r_polydesc.viewer_position );
    115 
    116 	r_polydesc.stipple_parity = 1;
    117 	if ( currententity->flags & RF_TRANSLUCENT )
    118 		R_ClipAndDrawPoly ( currententity->alpha, false, true );
    119 	else
    120 		R_ClipAndDrawPoly ( 1.0F, false, true );
    121 	r_polydesc.stipple_parity = 0;
    122 }
    123