ref_soft.001 (29977B)
1 # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=ref_soft - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "ref_soft.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "ref_soft - Win32 Release" (based on\ 22 "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 24 !MESSAGE "ref_soft - Win32 Debug Alpha" (based on\ 25 "Win32 (ALPHA) Dynamic-Link Library") 26 !MESSAGE "ref_soft - Win32 Release Alpha" (based on\ 27 "Win32 (ALPHA) Dynamic-Link Library") 28 !MESSAGE 29 30 # Begin Project 31 # PROP Scc_ProjName "" 32 # PROP Scc_LocalPath "" 33 34 !IF "$(CFG)" == "ref_soft - Win32 Release" 35 36 # PROP BASE Use_MFC 0 37 # PROP BASE Use_Debug_Libraries 0 38 # PROP BASE Output_Dir ".\ref_soft" 39 # PROP BASE Intermediate_Dir ".\ref_soft" 40 # PROP BASE Target_Dir "." 41 # PROP Use_MFC 0 42 # PROP Use_Debug_Libraries 0 43 # PROP Output_Dir "..\release" 44 # PROP Intermediate_Dir ".\release" 45 # PROP Ignore_Export_Lib 0 46 # PROP Target_Dir "." 47 CPP=cl.exe 48 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 49 # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 50 MTL=midl.exe 51 # ADD BASE MTL /nologo /D "NDEBUG" /win32 52 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 53 RSC=rc.exe 54 # ADD BASE RSC /l 0x409 /d "NDEBUG" 55 # ADD RSC /l 0x409 /d "NDEBUG" 56 BSC32=bscmake.exe 57 # ADD BASE BSC32 /nologo 58 # ADD BSC32 /nologo 59 LINK32=link.exe 60 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 61 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 62 # SUBTRACT LINK32 /debug 63 64 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 65 66 # PROP BASE Use_MFC 0 67 # PROP BASE Use_Debug_Libraries 1 68 # PROP BASE Output_Dir ".\ref_soft" 69 # PROP BASE Intermediate_Dir ".\ref_soft" 70 # PROP BASE Target_Dir "." 71 # PROP Use_MFC 0 72 # PROP Use_Debug_Libraries 1 73 # PROP Output_Dir "..\debug" 74 # PROP Intermediate_Dir ".\debug" 75 # PROP Ignore_Export_Lib 0 76 # PROP Target_Dir "." 77 CPP=cl.exe 78 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 79 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c 80 MTL=midl.exe 81 # ADD BASE MTL /nologo /D "_DEBUG" /win32 82 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 83 RSC=rc.exe 84 # ADD BASE RSC /l 0x409 /d "_DEBUG" 85 # ADD RSC /l 0x409 /d "_DEBUG" 86 BSC32=bscmake.exe 87 # ADD BASE BSC32 /nologo 88 # ADD BSC32 /nologo 89 LINK32=link.exe 90 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 91 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc" 92 # SUBTRACT LINK32 /profile /nodefaultlib 93 94 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 95 96 # PROP BASE Use_MFC 0 97 # PROP BASE Use_Debug_Libraries 1 98 # PROP BASE Output_Dir "Debug Alpha" 99 # PROP BASE Intermediate_Dir "Debug Alpha" 100 # PROP BASE Ignore_Export_Lib 0 101 # PROP BASE Target_Dir "" 102 # PROP Use_MFC 0 103 # PROP Use_Debug_Libraries 1 104 # PROP Output_Dir "..\DebugAxp" 105 # PROP Intermediate_Dir ".\DebugAxp" 106 # PROP Ignore_Export_Lib 0 107 # PROP Target_Dir "" 108 MTL=midl.exe 109 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 110 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 111 CPP=cl.exe 112 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 113 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 114 RSC=rc.exe 115 # ADD BASE RSC /l 0x409 /d "_DEBUG" 116 # ADD RSC /l 0x409 /d "_DEBUG" 117 BSC32=bscmake.exe 118 # ADD BASE BSC32 /nologo 119 # ADD BSC32 /nologo 120 LINK32=link.exe 121 # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc" 122 # SUBTRACT BASE LINK32 /nodefaultlib 123 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc" 124 # SUBTRACT LINK32 /nodefaultlib 125 126 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 127 128 # PROP BASE Use_MFC 0 129 # PROP BASE Use_Debug_Libraries 0 130 # PROP BASE Output_Dir "ref_soft" 131 # PROP BASE Intermediate_Dir "ref_soft" 132 # PROP BASE Ignore_Export_Lib 0 133 # PROP BASE Target_Dir "" 134 # PROP Use_MFC 0 135 # PROP Use_Debug_Libraries 0 136 # PROP Output_Dir "..\ReleaseAXP" 137 # PROP Intermediate_Dir ".\ReleaseAXP" 138 # PROP Ignore_Export_Lib 0 139 # PROP Target_Dir "" 140 MTL=midl.exe 141 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 142 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 143 CPP=cl.exe 144 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 145 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 146 # SUBTRACT CPP /Z<none> /Fr 147 RSC=rc.exe 148 # ADD BASE RSC /l 0x409 /d "NDEBUG" 149 # ADD RSC /l 0x409 /d "NDEBUG" 150 BSC32=bscmake.exe 151 # ADD BASE BSC32 /nologo 152 # ADD BSC32 /nologo 153 LINK32=link.exe 154 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA 155 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA 156 # SUBTRACT LINK32 /debug 157 158 !ENDIF 159 160 # Begin Target 161 162 # Name "ref_soft - Win32 Release" 163 # Name "ref_soft - Win32 Debug" 164 # Name "ref_soft - Win32 Debug Alpha" 165 # Name "ref_soft - Win32 Release Alpha" 166 # Begin Group "Source Files" 167 168 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 169 # Begin Source File 170 171 SOURCE=..\game\q_shared.c 172 173 !IF "$(CFG)" == "ref_soft - Win32 Release" 174 175 DEP_CPP_Q_SHA=\ 176 "..\game\q_shared.h"\ 177 178 179 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 180 181 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 182 183 DEP_CPP_Q_SHA=\ 184 "..\game\q_shared.h"\ 185 186 187 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 188 189 DEP_CPP_Q_SHA=\ 190 "..\game\q_shared.h"\ 191 192 193 !ENDIF 194 195 # End Source File 196 # Begin Source File 197 198 SOURCE=..\win32\q_shwin.c 199 200 !IF "$(CFG)" == "ref_soft - Win32 Release" 201 202 DEP_CPP_Q_SHW=\ 203 "..\game\q_shared.h"\ 204 "..\qcommon\qcommon.h"\ 205 "..\qcommon\qfiles.h"\ 206 "..\win32\winquake.h"\ 207 208 209 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 210 211 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 212 213 DEP_CPP_Q_SHW=\ 214 "..\game\q_shared.h"\ 215 "..\qcommon\qcommon.h"\ 216 "..\qcommon\qfiles.h"\ 217 "..\win32\winquake.h"\ 218 219 220 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 221 222 DEP_CPP_Q_SHW=\ 223 "..\game\q_shared.h"\ 224 "..\qcommon\qcommon.h"\ 225 "..\qcommon\qfiles.h"\ 226 "..\win32\winquake.h"\ 227 228 229 !ENDIF 230 231 # End Source File 232 # Begin Source File 233 234 SOURCE=.\r_aclip.c 235 236 !IF "$(CFG)" == "ref_soft - Win32 Release" 237 238 DEP_CPP_R_ACL=\ 239 "..\client\ref.h"\ 240 "..\game\q_shared.h"\ 241 "..\qcommon\qcommon.h"\ 242 "..\qcommon\qfiles.h"\ 243 ".\r_local.h"\ 244 ".\r_model.h"\ 245 246 247 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 248 249 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 250 251 DEP_CPP_R_ACL=\ 252 "..\client\ref.h"\ 253 "..\game\q_shared.h"\ 254 "..\qcommon\qcommon.h"\ 255 "..\qcommon\qfiles.h"\ 256 ".\r_local.h"\ 257 ".\r_model.h"\ 258 259 260 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 261 262 DEP_CPP_R_ACL=\ 263 "..\client\ref.h"\ 264 "..\game\q_shared.h"\ 265 "..\qcommon\qcommon.h"\ 266 "..\qcommon\qfiles.h"\ 267 ".\r_local.h"\ 268 ".\r_model.h"\ 269 270 271 !ENDIF 272 273 # End Source File 274 # Begin Source File 275 276 SOURCE=.\r_aclipa.asm 277 278 !IF "$(CFG)" == "ref_soft - Win32 Release" 279 280 # Begin Custom Build 281 OutDir=.\..\release 282 InputPath=.\r_aclipa.asm 283 InputName=r_aclipa 284 285 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 286 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 287 288 # End Custom Build 289 290 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 291 292 # Begin Custom Build 293 OutDir=.\..\debug 294 InputPath=.\r_aclipa.asm 295 InputName=r_aclipa 296 297 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 298 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 299 300 # End Custom Build 301 302 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 303 304 # PROP Exclude_From_Build 1 305 306 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 307 308 # PROP Exclude_From_Build 1 309 310 !ENDIF 311 312 # End Source File 313 # Begin Source File 314 315 SOURCE=.\r_alias.c 316 317 !IF "$(CFG)" == "ref_soft - Win32 Release" 318 319 DEP_CPP_R_ALI=\ 320 "..\client\ref.h"\ 321 "..\game\q_shared.h"\ 322 "..\qcommon\qcommon.h"\ 323 "..\qcommon\qfiles.h"\ 324 ".\anorms.h"\ 325 ".\r_local.h"\ 326 ".\r_model.h"\ 327 328 329 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 330 331 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 332 333 DEP_CPP_R_ALI=\ 334 "..\client\ref.h"\ 335 "..\game\q_shared.h"\ 336 "..\qcommon\qcommon.h"\ 337 "..\qcommon\qfiles.h"\ 338 ".\anorms.h"\ 339 ".\r_local.h"\ 340 ".\r_model.h"\ 341 342 343 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 344 345 DEP_CPP_R_ALI=\ 346 "..\client\ref.h"\ 347 "..\game\q_shared.h"\ 348 "..\qcommon\qcommon.h"\ 349 "..\qcommon\qfiles.h"\ 350 ".\anorms.h"\ 351 ".\r_local.h"\ 352 ".\r_model.h"\ 353 354 355 !ENDIF 356 357 # End Source File 358 # Begin Source File 359 360 SOURCE=.\r_bsp.c 361 362 !IF "$(CFG)" == "ref_soft - Win32 Release" 363 364 DEP_CPP_R_BSP=\ 365 "..\client\ref.h"\ 366 "..\game\q_shared.h"\ 367 "..\qcommon\qcommon.h"\ 368 "..\qcommon\qfiles.h"\ 369 ".\r_local.h"\ 370 ".\r_model.h"\ 371 372 373 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 374 375 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 376 377 DEP_CPP_R_BSP=\ 378 "..\client\ref.h"\ 379 "..\game\q_shared.h"\ 380 "..\qcommon\qcommon.h"\ 381 "..\qcommon\qfiles.h"\ 382 ".\r_local.h"\ 383 ".\r_model.h"\ 384 385 386 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 387 388 DEP_CPP_R_BSP=\ 389 "..\client\ref.h"\ 390 "..\game\q_shared.h"\ 391 "..\qcommon\qcommon.h"\ 392 "..\qcommon\qfiles.h"\ 393 ".\r_local.h"\ 394 ".\r_model.h"\ 395 396 397 !ENDIF 398 399 # End Source File 400 # Begin Source File 401 402 SOURCE=.\r_draw.c 403 404 !IF "$(CFG)" == "ref_soft - Win32 Release" 405 406 DEP_CPP_R_DRA=\ 407 "..\client\ref.h"\ 408 "..\game\q_shared.h"\ 409 "..\qcommon\qcommon.h"\ 410 "..\qcommon\qfiles.h"\ 411 ".\r_local.h"\ 412 ".\r_model.h"\ 413 414 415 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 416 417 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 418 419 DEP_CPP_R_DRA=\ 420 "..\client\ref.h"\ 421 "..\game\q_shared.h"\ 422 "..\qcommon\qcommon.h"\ 423 "..\qcommon\qfiles.h"\ 424 ".\r_local.h"\ 425 ".\r_model.h"\ 426 427 428 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 429 430 DEP_CPP_R_DRA=\ 431 "..\client\ref.h"\ 432 "..\game\q_shared.h"\ 433 "..\qcommon\qcommon.h"\ 434 "..\qcommon\qfiles.h"\ 435 ".\r_local.h"\ 436 ".\r_model.h"\ 437 438 439 !ENDIF 440 441 # End Source File 442 # Begin Source File 443 444 SOURCE=.\r_draw16.asm 445 446 !IF "$(CFG)" == "ref_soft - Win32 Release" 447 448 # Begin Custom Build 449 OutDir=.\..\release 450 InputPath=.\r_draw16.asm 451 InputName=r_draw16 452 453 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 454 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 455 456 # End Custom Build 457 458 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 459 460 # Begin Custom Build 461 OutDir=.\..\debug 462 InputPath=.\r_draw16.asm 463 InputName=r_draw16 464 465 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 466 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 467 468 # End Custom Build 469 470 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 471 472 # PROP Exclude_From_Build 1 473 474 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 475 476 # PROP Exclude_From_Build 1 477 478 !ENDIF 479 480 # End Source File 481 # Begin Source File 482 483 SOURCE=.\r_drawa.asm 484 485 !IF "$(CFG)" == "ref_soft - Win32 Release" 486 487 # Begin Custom Build 488 OutDir=.\..\release 489 InputPath=.\r_drawa.asm 490 InputName=r_drawa 491 492 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 493 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 494 495 # End Custom Build 496 497 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 498 499 # Begin Custom Build 500 OutDir=.\..\debug 501 InputPath=.\r_drawa.asm 502 InputName=r_drawa 503 504 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 505 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 506 507 # End Custom Build 508 509 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 510 511 # PROP Exclude_From_Build 1 512 513 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 514 515 # PROP Exclude_From_Build 1 516 517 !ENDIF 518 519 # End Source File 520 # Begin Source File 521 522 SOURCE=.\r_edge.c 523 524 !IF "$(CFG)" == "ref_soft - Win32 Release" 525 526 DEP_CPP_R_EDG=\ 527 "..\client\ref.h"\ 528 "..\game\q_shared.h"\ 529 "..\qcommon\qcommon.h"\ 530 "..\qcommon\qfiles.h"\ 531 ".\r_local.h"\ 532 ".\r_model.h"\ 533 534 535 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 536 537 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 538 539 DEP_CPP_R_EDG=\ 540 "..\client\ref.h"\ 541 "..\game\q_shared.h"\ 542 "..\qcommon\qcommon.h"\ 543 "..\qcommon\qfiles.h"\ 544 ".\r_local.h"\ 545 ".\r_model.h"\ 546 547 548 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 549 550 DEP_CPP_R_EDG=\ 551 "..\client\ref.h"\ 552 "..\game\q_shared.h"\ 553 "..\qcommon\qcommon.h"\ 554 "..\qcommon\qfiles.h"\ 555 ".\r_local.h"\ 556 ".\r_model.h"\ 557 558 559 !ENDIF 560 561 # End Source File 562 # Begin Source File 563 564 SOURCE=.\r_edgea.asm 565 566 !IF "$(CFG)" == "ref_soft - Win32 Release" 567 568 # Begin Custom Build 569 OutDir=.\..\release 570 InputPath=.\r_edgea.asm 571 InputName=r_edgea 572 573 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 574 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 575 576 # End Custom Build 577 578 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 579 580 # Begin Custom Build 581 OutDir=.\..\debug 582 InputPath=.\r_edgea.asm 583 InputName=r_edgea 584 585 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 586 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 587 588 # End Custom Build 589 590 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 591 592 # PROP Exclude_From_Build 1 593 594 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 595 596 # PROP Exclude_From_Build 1 597 598 !ENDIF 599 600 # End Source File 601 # Begin Source File 602 603 SOURCE=.\r_image.c 604 605 !IF "$(CFG)" == "ref_soft - Win32 Release" 606 607 DEP_CPP_R_IMA=\ 608 "..\client\ref.h"\ 609 "..\game\q_shared.h"\ 610 "..\qcommon\qcommon.h"\ 611 "..\qcommon\qfiles.h"\ 612 ".\r_local.h"\ 613 ".\r_model.h"\ 614 615 616 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 617 618 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 619 620 DEP_CPP_R_IMA=\ 621 "..\client\ref.h"\ 622 "..\game\q_shared.h"\ 623 "..\qcommon\qcommon.h"\ 624 "..\qcommon\qfiles.h"\ 625 ".\r_local.h"\ 626 ".\r_model.h"\ 627 628 629 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 630 631 DEP_CPP_R_IMA=\ 632 "..\client\ref.h"\ 633 "..\game\q_shared.h"\ 634 "..\qcommon\qcommon.h"\ 635 "..\qcommon\qfiles.h"\ 636 ".\r_local.h"\ 637 ".\r_model.h"\ 638 639 640 !ENDIF 641 642 # End Source File 643 # Begin Source File 644 645 SOURCE=.\r_light.c 646 647 !IF "$(CFG)" == "ref_soft - Win32 Release" 648 649 DEP_CPP_R_LIG=\ 650 "..\client\ref.h"\ 651 "..\game\q_shared.h"\ 652 "..\qcommon\qcommon.h"\ 653 "..\qcommon\qfiles.h"\ 654 ".\r_local.h"\ 655 ".\r_model.h"\ 656 657 658 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 659 660 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 661 662 DEP_CPP_R_LIG=\ 663 "..\client\ref.h"\ 664 "..\game\q_shared.h"\ 665 "..\qcommon\qcommon.h"\ 666 "..\qcommon\qfiles.h"\ 667 ".\r_local.h"\ 668 ".\r_model.h"\ 669 670 671 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 672 673 DEP_CPP_R_LIG=\ 674 "..\client\ref.h"\ 675 "..\game\q_shared.h"\ 676 "..\qcommon\qcommon.h"\ 677 "..\qcommon\qfiles.h"\ 678 ".\r_local.h"\ 679 ".\r_model.h"\ 680 681 682 !ENDIF 683 684 # End Source File 685 # Begin Source File 686 687 SOURCE=.\r_main.c 688 689 !IF "$(CFG)" == "ref_soft - Win32 Release" 690 691 DEP_CPP_R_MAI=\ 692 "..\client\ref.h"\ 693 "..\game\q_shared.h"\ 694 "..\qcommon\qcommon.h"\ 695 "..\qcommon\qfiles.h"\ 696 ".\r_local.h"\ 697 ".\r_model.h"\ 698 699 700 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 701 702 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 703 704 DEP_CPP_R_MAI=\ 705 "..\client\ref.h"\ 706 "..\game\q_shared.h"\ 707 "..\qcommon\qcommon.h"\ 708 "..\qcommon\qfiles.h"\ 709 ".\r_local.h"\ 710 ".\r_model.h"\ 711 712 713 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 714 715 DEP_CPP_R_MAI=\ 716 "..\client\ref.h"\ 717 "..\game\q_shared.h"\ 718 "..\qcommon\qcommon.h"\ 719 "..\qcommon\qfiles.h"\ 720 ".\r_local.h"\ 721 ".\r_model.h"\ 722 723 724 !ENDIF 725 726 # End Source File 727 # Begin Source File 728 729 SOURCE=.\r_misc.c 730 731 !IF "$(CFG)" == "ref_soft - Win32 Release" 732 733 DEP_CPP_R_MIS=\ 734 "..\client\ref.h"\ 735 "..\game\q_shared.h"\ 736 "..\qcommon\qcommon.h"\ 737 "..\qcommon\qfiles.h"\ 738 ".\r_local.h"\ 739 ".\r_model.h"\ 740 741 742 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 743 744 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 745 746 DEP_CPP_R_MIS=\ 747 "..\client\ref.h"\ 748 "..\game\q_shared.h"\ 749 "..\qcommon\qcommon.h"\ 750 "..\qcommon\qfiles.h"\ 751 ".\r_local.h"\ 752 ".\r_model.h"\ 753 754 755 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 756 757 DEP_CPP_R_MIS=\ 758 "..\client\ref.h"\ 759 "..\game\q_shared.h"\ 760 "..\qcommon\qcommon.h"\ 761 "..\qcommon\qfiles.h"\ 762 ".\r_local.h"\ 763 ".\r_model.h"\ 764 765 766 !ENDIF 767 768 # End Source File 769 # Begin Source File 770 771 SOURCE=.\r_model.c 772 773 !IF "$(CFG)" == "ref_soft - Win32 Release" 774 775 DEP_CPP_R_MOD=\ 776 "..\client\ref.h"\ 777 "..\game\q_shared.h"\ 778 "..\qcommon\qcommon.h"\ 779 "..\qcommon\qfiles.h"\ 780 ".\r_local.h"\ 781 ".\r_model.h"\ 782 783 784 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 785 786 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 787 788 DEP_CPP_R_MOD=\ 789 "..\client\ref.h"\ 790 "..\game\q_shared.h"\ 791 "..\qcommon\qcommon.h"\ 792 "..\qcommon\qfiles.h"\ 793 ".\r_local.h"\ 794 ".\r_model.h"\ 795 796 797 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 798 799 DEP_CPP_R_MOD=\ 800 "..\client\ref.h"\ 801 "..\game\q_shared.h"\ 802 "..\qcommon\qcommon.h"\ 803 "..\qcommon\qfiles.h"\ 804 ".\r_local.h"\ 805 ".\r_model.h"\ 806 807 808 !ENDIF 809 810 # End Source File 811 # Begin Source File 812 813 SOURCE=.\r_part.c 814 815 !IF "$(CFG)" == "ref_soft - Win32 Release" 816 817 DEP_CPP_R_PAR=\ 818 "..\client\ref.h"\ 819 "..\game\q_shared.h"\ 820 "..\qcommon\qcommon.h"\ 821 "..\qcommon\qfiles.h"\ 822 ".\r_local.h"\ 823 ".\r_model.h"\ 824 825 826 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 827 828 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 829 830 DEP_CPP_R_PAR=\ 831 "..\client\ref.h"\ 832 "..\game\q_shared.h"\ 833 "..\qcommon\qcommon.h"\ 834 "..\qcommon\qfiles.h"\ 835 ".\r_local.h"\ 836 ".\r_model.h"\ 837 838 839 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 840 841 DEP_CPP_R_PAR=\ 842 "..\client\ref.h"\ 843 "..\game\q_shared.h"\ 844 "..\qcommon\qcommon.h"\ 845 "..\qcommon\qfiles.h"\ 846 ".\r_local.h"\ 847 ".\r_model.h"\ 848 849 850 !ENDIF 851 852 # End Source File 853 # Begin Source File 854 855 SOURCE=.\r_poly.c 856 857 !IF "$(CFG)" == "ref_soft - Win32 Release" 858 859 DEP_CPP_R_POL=\ 860 "..\client\ref.h"\ 861 "..\game\q_shared.h"\ 862 "..\qcommon\qcommon.h"\ 863 "..\qcommon\qfiles.h"\ 864 ".\r_local.h"\ 865 ".\r_model.h"\ 866 867 868 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 869 870 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 871 872 DEP_CPP_R_POL=\ 873 "..\client\ref.h"\ 874 "..\game\q_shared.h"\ 875 "..\qcommon\qcommon.h"\ 876 "..\qcommon\qfiles.h"\ 877 ".\r_local.h"\ 878 ".\r_model.h"\ 879 880 881 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 882 883 DEP_CPP_R_POL=\ 884 "..\client\ref.h"\ 885 "..\game\q_shared.h"\ 886 "..\qcommon\qcommon.h"\ 887 "..\qcommon\qfiles.h"\ 888 ".\r_local.h"\ 889 ".\r_model.h"\ 890 891 892 !ENDIF 893 894 # End Source File 895 # Begin Source File 896 897 SOURCE=.\r_polysa.asm 898 899 !IF "$(CFG)" == "ref_soft - 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Win32 Debug" 948 949 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 950 951 DEP_CPP_R_POLY=\ 952 "..\client\ref.h"\ 953 "..\game\q_shared.h"\ 954 "..\qcommon\qcommon.h"\ 955 "..\qcommon\qfiles.h"\ 956 ".\adivtab.h"\ 957 ".\r_local.h"\ 958 ".\r_model.h"\ 959 ".\rand1k.h"\ 960 961 962 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 963 964 DEP_CPP_R_POLY=\ 965 "..\client\ref.h"\ 966 "..\game\q_shared.h"\ 967 "..\qcommon\qcommon.h"\ 968 "..\qcommon\qfiles.h"\ 969 ".\adivtab.h"\ 970 ".\r_local.h"\ 971 ".\r_model.h"\ 972 ".\rand1k.h"\ 973 974 975 !ENDIF 976 977 # End Source File 978 # Begin Source File 979 980 SOURCE=.\r_rast.c 981 982 !IF "$(CFG)" == "ref_soft - Win32 Release" 983 984 DEP_CPP_R_RAS=\ 985 "..\client\ref.h"\ 986 "..\game\q_shared.h"\ 987 "..\qcommon\qcommon.h"\ 988 "..\qcommon\qfiles.h"\ 989 ".\r_local.h"\ 990 ".\r_model.h"\ 991 992 993 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 994 995 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 996 997 DEP_CPP_R_RAS=\ 998 "..\client\ref.h"\ 999 "..\game\q_shared.h"\ 1000 "..\qcommon\qcommon.h"\ 1001 "..\qcommon\qfiles.h"\ 1002 ".\r_local.h"\ 1003 ".\r_model.h"\ 1004 1005 1006 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1007 1008 DEP_CPP_R_RAS=\ 1009 "..\client\ref.h"\ 1010 "..\game\q_shared.h"\ 1011 "..\qcommon\qcommon.h"\ 1012 "..\qcommon\qfiles.h"\ 1013 ".\r_local.h"\ 1014 ".\r_model.h"\ 1015 1016 1017 !ENDIF 1018 1019 # End Source File 1020 # Begin Source File 1021 1022 SOURCE=.\r_scan.c 1023 1024 !IF "$(CFG)" == "ref_soft - Win32 Release" 1025 1026 DEP_CPP_R_SCA=\ 1027 "..\client\ref.h"\ 1028 "..\game\q_shared.h"\ 1029 "..\qcommon\qcommon.h"\ 1030 "..\qcommon\qfiles.h"\ 1031 ".\r_local.h"\ 1032 ".\r_model.h"\ 1033 1034 1035 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1036 1037 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1038 1039 DEP_CPP_R_SCA=\ 1040 "..\client\ref.h"\ 1041 "..\game\q_shared.h"\ 1042 "..\qcommon\qcommon.h"\ 1043 "..\qcommon\qfiles.h"\ 1044 ".\r_local.h"\ 1045 ".\r_model.h"\ 1046 1047 1048 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1049 1050 DEP_CPP_R_SCA=\ 1051 "..\client\ref.h"\ 1052 "..\game\q_shared.h"\ 1053 "..\qcommon\qcommon.h"\ 1054 "..\qcommon\qfiles.h"\ 1055 ".\r_local.h"\ 1056 ".\r_model.h"\ 1057 1058 1059 !ENDIF 1060 1061 # End Source File 1062 # Begin Source File 1063 1064 SOURCE=.\r_scana.asm 1065 1066 !IF "$(CFG)" == "ref_soft - Win32 Release" 1067 1068 # Begin Custom Build 1069 OutDir=.\..\release 1070 InputPath=.\r_scana.asm 1071 InputName=r_scana 1072 1073 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1074 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1075 1076 # End Custom Build 1077 1078 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1079 1080 # Begin Custom Build 1081 OutDir=.\..\debug 1082 InputPath=.\r_scana.asm 1083 InputName=r_scana 1084 1085 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1086 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1087 1088 # End Custom Build 1089 1090 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1091 1092 # PROP Exclude_From_Build 1 1093 1094 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1095 1096 # PROP Exclude_From_Build 1 1097 1098 !ENDIF 1099 1100 # End Source File 1101 # Begin Source File 1102 1103 SOURCE=.\r_spr8.asm 1104 1105 !IF "$(CFG)" == "ref_soft - Win32 Release" 1106 1107 # Begin Custom Build 1108 OutDir=.\..\release 1109 InputPath=.\r_spr8.asm 1110 InputName=r_spr8 1111 1112 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1113 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1114 1115 # End Custom Build 1116 1117 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1118 1119 # Begin Custom Build 1120 OutDir=.\..\debug 1121 InputPath=.\r_spr8.asm 1122 InputName=r_spr8 1123 1124 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1125 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1126 1127 # End Custom Build 1128 1129 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1130 1131 # PROP Exclude_From_Build 1 1132 1133 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1134 1135 # PROP Exclude_From_Build 1 1136 1137 !ENDIF 1138 1139 # End Source File 1140 # Begin Source File 1141 1142 SOURCE=.\r_sprite.c 1143 1144 !IF "$(CFG)" == "ref_soft - Win32 Release" 1145 1146 DEP_CPP_R_SPR=\ 1147 "..\client\ref.h"\ 1148 "..\game\q_shared.h"\ 1149 "..\qcommon\qcommon.h"\ 1150 "..\qcommon\qfiles.h"\ 1151 ".\r_local.h"\ 1152 ".\r_model.h"\ 1153 1154 1155 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1156 1157 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1158 1159 DEP_CPP_R_SPR=\ 1160 "..\client\ref.h"\ 1161 "..\game\q_shared.h"\ 1162 "..\qcommon\qcommon.h"\ 1163 "..\qcommon\qfiles.h"\ 1164 ".\r_local.h"\ 1165 ".\r_model.h"\ 1166 1167 1168 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1169 1170 DEP_CPP_R_SPR=\ 1171 "..\client\ref.h"\ 1172 "..\game\q_shared.h"\ 1173 "..\qcommon\qcommon.h"\ 1174 "..\qcommon\qfiles.h"\ 1175 ".\r_local.h"\ 1176 ".\r_model.h"\ 1177 1178 1179 !ENDIF 1180 1181 # End Source File 1182 # Begin Source File 1183 1184 SOURCE=.\r_surf.c 1185 1186 !IF "$(CFG)" == "ref_soft - Win32 Release" 1187 1188 DEP_CPP_R_SUR=\ 1189 "..\client\ref.h"\ 1190 "..\game\q_shared.h"\ 1191 "..\qcommon\qcommon.h"\ 1192 "..\qcommon\qfiles.h"\ 1193 ".\r_local.h"\ 1194 ".\r_model.h"\ 1195 1196 1197 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1198 1199 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1200 1201 DEP_CPP_R_SUR=\ 1202 "..\client\ref.h"\ 1203 "..\game\q_shared.h"\ 1204 "..\qcommon\qcommon.h"\ 1205 "..\qcommon\qfiles.h"\ 1206 ".\r_local.h"\ 1207 ".\r_model.h"\ 1208 1209 1210 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1211 1212 DEP_CPP_R_SUR=\ 1213 "..\client\ref.h"\ 1214 "..\game\q_shared.h"\ 1215 "..\qcommon\qcommon.h"\ 1216 "..\qcommon\qfiles.h"\ 1217 ".\r_local.h"\ 1218 ".\r_model.h"\ 1219 1220 1221 !ENDIF 1222 1223 # End Source File 1224 # Begin Source File 1225 1226 SOURCE=.\r_surf8.asm 1227 1228 !IF "$(CFG)" == "ref_soft - Win32 Release" 1229 1230 # Begin Custom Build 1231 OutDir=.\..\release 1232 InputPath=.\r_surf8.asm 1233 InputName=r_surf8 1234 1235 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1236 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1237 1238 # End Custom Build 1239 1240 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1241 1242 # Begin Custom Build 1243 OutDir=.\..\debug 1244 InputPath=.\r_surf8.asm 1245 InputName=r_surf8 1246 1247 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1248 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1249 1250 # End Custom Build 1251 1252 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1253 1254 # PROP Exclude_From_Build 1 1255 1256 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1257 1258 # PROP Exclude_From_Build 1 1259 1260 !ENDIF 1261 1262 # End Source File 1263 # Begin Source File 1264 1265 SOURCE=.\r_varsa.asm 1266 1267 !IF "$(CFG)" == "ref_soft - Win32 Release" 1268 1269 # Begin Custom Build 1270 OutDir=.\..\release 1271 InputPath=.\r_varsa.asm 1272 InputName=r_varsa 1273 1274 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1275 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1276 1277 # End Custom Build 1278 1279 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1280 1281 # Begin Custom Build 1282 OutDir=.\..\debug 1283 InputPath=.\r_varsa.asm 1284 InputName=r_varsa 1285 1286 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1287 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1288 1289 # End Custom Build 1290 1291 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1292 1293 # PROP Exclude_From_Build 1 1294 1295 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1296 1297 # PROP Exclude_From_Build 1 1298 1299 !ENDIF 1300 1301 # End Source File 1302 # Begin Source File 1303 1304 SOURCE=..\win32\rw_ddraw.c 1305 1306 !IF "$(CFG)" == "ref_soft - Win32 Release" 1307 1308 DEP_CPP_RW_DD=\ 1309 "..\client\ref.h"\ 1310 "..\game\q_shared.h"\ 1311 "..\qcommon\qcommon.h"\ 1312 "..\qcommon\qfiles.h"\ 1313 "..\win32\rw_win.h"\ 1314 ".\r_local.h"\ 1315 ".\r_model.h"\ 1316 1317 1318 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1319 1320 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1321 1322 DEP_CPP_RW_DD=\ 1323 "..\client\ref.h"\ 1324 "..\game\q_shared.h"\ 1325 "..\qcommon\qcommon.h"\ 1326 "..\qcommon\qfiles.h"\ 1327 "..\win32\rw_win.h"\ 1328 ".\r_local.h"\ 1329 ".\r_model.h"\ 1330 1331 1332 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1333 1334 DEP_CPP_RW_DD=\ 1335 "..\client\ref.h"\ 1336 "..\game\q_shared.h"\ 1337 "..\qcommon\qcommon.h"\ 1338 "..\qcommon\qfiles.h"\ 1339 "..\win32\rw_win.h"\ 1340 ".\r_local.h"\ 1341 ".\r_model.h"\ 1342 1343 1344 !ENDIF 1345 1346 # End Source File 1347 # Begin Source File 1348 1349 SOURCE=..\win32\rw_dib.c 1350 1351 !IF "$(CFG)" == "ref_soft - Win32 Release" 1352 1353 DEP_CPP_RW_DI=\ 1354 "..\client\ref.h"\ 1355 "..\game\q_shared.h"\ 1356 "..\qcommon\qcommon.h"\ 1357 "..\qcommon\qfiles.h"\ 1358 "..\win32\rw_win.h"\ 1359 ".\r_local.h"\ 1360 ".\r_model.h"\ 1361 1362 1363 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1364 1365 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1366 1367 DEP_CPP_RW_DI=\ 1368 "..\client\ref.h"\ 1369 "..\game\q_shared.h"\ 1370 "..\qcommon\qcommon.h"\ 1371 "..\qcommon\qfiles.h"\ 1372 "..\win32\rw_win.h"\ 1373 ".\r_local.h"\ 1374 ".\r_model.h"\ 1375 1376 1377 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1378 1379 DEP_CPP_RW_DI=\ 1380 "..\client\ref.h"\ 1381 "..\game\q_shared.h"\ 1382 "..\qcommon\qcommon.h"\ 1383 "..\qcommon\qfiles.h"\ 1384 "..\win32\rw_win.h"\ 1385 ".\r_local.h"\ 1386 ".\r_model.h"\ 1387 1388 1389 !ENDIF 1390 1391 # End Source File 1392 # Begin Source File 1393 1394 SOURCE=..\win32\rw_imp.c 1395 1396 !IF "$(CFG)" == "ref_soft - 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