Quake-2

Quake 2 GPL Source Release
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ref_soft.001 (29977B)


      1 # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 5.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=ref_soft - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "ref_soft.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "ref_soft - Win32 Release" (based on\
     22  "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     24 !MESSAGE "ref_soft - Win32 Debug Alpha" (based on\
     25  "Win32 (ALPHA) Dynamic-Link Library")
     26 !MESSAGE "ref_soft - Win32 Release Alpha" (based on\
     27  "Win32 (ALPHA) Dynamic-Link Library")
     28 !MESSAGE 
     29 
     30 # Begin Project
     31 # PROP Scc_ProjName ""
     32 # PROP Scc_LocalPath ""
     33 
     34 !IF  "$(CFG)" == "ref_soft - Win32 Release"
     35 
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     48 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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     64 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
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     66 # PROP BASE Use_MFC 0
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     93 
     94 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
     95 
     96 # PROP BASE Use_MFC 0
     97 # PROP BASE Use_Debug_Libraries 1
     98 # PROP BASE Output_Dir "Debug Alpha"
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    126 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
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    128 # PROP BASE Use_MFC 0
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    156 # SUBTRACT LINK32 /debug
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    158 !ENDIF 
    159 
    160 # Begin Target
    161 
    162 # Name "ref_soft - Win32 Release"
    163 # Name "ref_soft - Win32 Debug"
    164 # Name "ref_soft - Win32 Debug Alpha"
    165 # Name "ref_soft - Win32 Release Alpha"
    166 # Begin Group "Source Files"
    167 
    168 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    169 # Begin Source File
    170 
    171 SOURCE=..\game\q_shared.c
    172 
    173 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    174 
    175 DEP_CPP_Q_SHA=\
    176 	"..\game\q_shared.h"\
    177 	
    178 
    179 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    180 
    181 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    182 
    183 DEP_CPP_Q_SHA=\
    184 	"..\game\q_shared.h"\
    185 	
    186 
    187 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    188 
    189 DEP_CPP_Q_SHA=\
    190 	"..\game\q_shared.h"\
    191 	
    192 
    193 !ENDIF 
    194 
    195 # End Source File
    196 # Begin Source File
    197 
    198 SOURCE=..\win32\q_shwin.c
    199 
    200 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    201 
    202 DEP_CPP_Q_SHW=\
    203 	"..\game\q_shared.h"\
    204 	"..\qcommon\qcommon.h"\
    205 	"..\qcommon\qfiles.h"\
    206 	"..\win32\winquake.h"\
    207 	
    208 
    209 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    210 
    211 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    212 
    213 DEP_CPP_Q_SHW=\
    214 	"..\game\q_shared.h"\
    215 	"..\qcommon\qcommon.h"\
    216 	"..\qcommon\qfiles.h"\
    217 	"..\win32\winquake.h"\
    218 	
    219 
    220 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    221 
    222 DEP_CPP_Q_SHW=\
    223 	"..\game\q_shared.h"\
    224 	"..\qcommon\qcommon.h"\
    225 	"..\qcommon\qfiles.h"\
    226 	"..\win32\winquake.h"\
    227 	
    228 
    229 !ENDIF 
    230 
    231 # End Source File
    232 # Begin Source File
    233 
    234 SOURCE=.\r_aclip.c
    235 
    236 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    237 
    238 DEP_CPP_R_ACL=\
    239 	"..\client\ref.h"\
    240 	"..\game\q_shared.h"\
    241 	"..\qcommon\qcommon.h"\
    242 	"..\qcommon\qfiles.h"\
    243 	".\r_local.h"\
    244 	".\r_model.h"\
    245 	
    246 
    247 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    248 
    249 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    250 
    251 DEP_CPP_R_ACL=\
    252 	"..\client\ref.h"\
    253 	"..\game\q_shared.h"\
    254 	"..\qcommon\qcommon.h"\
    255 	"..\qcommon\qfiles.h"\
    256 	".\r_local.h"\
    257 	".\r_model.h"\
    258 	
    259 
    260 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    261 
    262 DEP_CPP_R_ACL=\
    263 	"..\client\ref.h"\
    264 	"..\game\q_shared.h"\
    265 	"..\qcommon\qcommon.h"\
    266 	"..\qcommon\qfiles.h"\
    267 	".\r_local.h"\
    268 	".\r_model.h"\
    269 	
    270 
    271 !ENDIF 
    272 
    273 # End Source File
    274 # Begin Source File
    275 
    276 SOURCE=.\r_aclipa.asm
    277 
    278 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    279 
    280 # Begin Custom Build
    281 OutDir=.\..\release
    282 InputPath=.\r_aclipa.asm
    283 InputName=r_aclipa
    284 
    285 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    286 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    287 
    288 # End Custom Build
    289 
    290 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    291 
    292 # Begin Custom Build
    293 OutDir=.\..\debug
    294 InputPath=.\r_aclipa.asm
    295 InputName=r_aclipa
    296 
    297 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    298 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    299 
    300 # End Custom Build
    301 
    302 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    303 
    304 # PROP Exclude_From_Build 1
    305 
    306 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    307 
    308 # PROP Exclude_From_Build 1
    309 
    310 !ENDIF 
    311 
    312 # End Source File
    313 # Begin Source File
    314 
    315 SOURCE=.\r_alias.c
    316 
    317 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    318 
    319 DEP_CPP_R_ALI=\
    320 	"..\client\ref.h"\
    321 	"..\game\q_shared.h"\
    322 	"..\qcommon\qcommon.h"\
    323 	"..\qcommon\qfiles.h"\
    324 	".\anorms.h"\
    325 	".\r_local.h"\
    326 	".\r_model.h"\
    327 	
    328 
    329 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    330 
    331 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    332 
    333 DEP_CPP_R_ALI=\
    334 	"..\client\ref.h"\
    335 	"..\game\q_shared.h"\
    336 	"..\qcommon\qcommon.h"\
    337 	"..\qcommon\qfiles.h"\
    338 	".\anorms.h"\
    339 	".\r_local.h"\
    340 	".\r_model.h"\
    341 	
    342 
    343 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    344 
    345 DEP_CPP_R_ALI=\
    346 	"..\client\ref.h"\
    347 	"..\game\q_shared.h"\
    348 	"..\qcommon\qcommon.h"\
    349 	"..\qcommon\qfiles.h"\
    350 	".\anorms.h"\
    351 	".\r_local.h"\
    352 	".\r_model.h"\
    353 	
    354 
    355 !ENDIF 
    356 
    357 # End Source File
    358 # Begin Source File
    359 
    360 SOURCE=.\r_bsp.c
    361 
    362 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    363 
    364 DEP_CPP_R_BSP=\
    365 	"..\client\ref.h"\
    366 	"..\game\q_shared.h"\
    367 	"..\qcommon\qcommon.h"\
    368 	"..\qcommon\qfiles.h"\
    369 	".\r_local.h"\
    370 	".\r_model.h"\
    371 	
    372 
    373 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    374 
    375 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    376 
    377 DEP_CPP_R_BSP=\
    378 	"..\client\ref.h"\
    379 	"..\game\q_shared.h"\
    380 	"..\qcommon\qcommon.h"\
    381 	"..\qcommon\qfiles.h"\
    382 	".\r_local.h"\
    383 	".\r_model.h"\
    384 	
    385 
    386 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    387 
    388 DEP_CPP_R_BSP=\
    389 	"..\client\ref.h"\
    390 	"..\game\q_shared.h"\
    391 	"..\qcommon\qcommon.h"\
    392 	"..\qcommon\qfiles.h"\
    393 	".\r_local.h"\
    394 	".\r_model.h"\
    395 	
    396 
    397 !ENDIF 
    398 
    399 # End Source File
    400 # Begin Source File
    401 
    402 SOURCE=.\r_draw.c
    403 
    404 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    405 
    406 DEP_CPP_R_DRA=\
    407 	"..\client\ref.h"\
    408 	"..\game\q_shared.h"\
    409 	"..\qcommon\qcommon.h"\
    410 	"..\qcommon\qfiles.h"\
    411 	".\r_local.h"\
    412 	".\r_model.h"\
    413 	
    414 
    415 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    416 
    417 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    418 
    419 DEP_CPP_R_DRA=\
    420 	"..\client\ref.h"\
    421 	"..\game\q_shared.h"\
    422 	"..\qcommon\qcommon.h"\
    423 	"..\qcommon\qfiles.h"\
    424 	".\r_local.h"\
    425 	".\r_model.h"\
    426 	
    427 
    428 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    429 
    430 DEP_CPP_R_DRA=\
    431 	"..\client\ref.h"\
    432 	"..\game\q_shared.h"\
    433 	"..\qcommon\qcommon.h"\
    434 	"..\qcommon\qfiles.h"\
    435 	".\r_local.h"\
    436 	".\r_model.h"\
    437 	
    438 
    439 !ENDIF 
    440 
    441 # End Source File
    442 # Begin Source File
    443 
    444 SOURCE=.\r_draw16.asm
    445 
    446 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    447 
    448 # Begin Custom Build
    449 OutDir=.\..\release
    450 InputPath=.\r_draw16.asm
    451 InputName=r_draw16
    452 
    453 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    454 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    455 
    456 # End Custom Build
    457 
    458 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    459 
    460 # Begin Custom Build
    461 OutDir=.\..\debug
    462 InputPath=.\r_draw16.asm
    463 InputName=r_draw16
    464 
    465 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    466 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    467 
    468 # End Custom Build
    469 
    470 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    471 
    472 # PROP Exclude_From_Build 1
    473 
    474 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    475 
    476 # PROP Exclude_From_Build 1
    477 
    478 !ENDIF 
    479 
    480 # End Source File
    481 # Begin Source File
    482 
    483 SOURCE=.\r_drawa.asm
    484 
    485 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    486 
    487 # Begin Custom Build
    488 OutDir=.\..\release
    489 InputPath=.\r_drawa.asm
    490 InputName=r_drawa
    491 
    492 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    493 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    494 
    495 # End Custom Build
    496 
    497 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    498 
    499 # Begin Custom Build
    500 OutDir=.\..\debug
    501 InputPath=.\r_drawa.asm
    502 InputName=r_drawa
    503 
    504 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    505 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    506 
    507 # End Custom Build
    508 
    509 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    510 
    511 # PROP Exclude_From_Build 1
    512 
    513 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    514 
    515 # PROP Exclude_From_Build 1
    516 
    517 !ENDIF 
    518 
    519 # End Source File
    520 # Begin Source File
    521 
    522 SOURCE=.\r_edge.c
    523 
    524 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    525 
    526 DEP_CPP_R_EDG=\
    527 	"..\client\ref.h"\
    528 	"..\game\q_shared.h"\
    529 	"..\qcommon\qcommon.h"\
    530 	"..\qcommon\qfiles.h"\
    531 	".\r_local.h"\
    532 	".\r_model.h"\
    533 	
    534 
    535 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    536 
    537 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    538 
    539 DEP_CPP_R_EDG=\
    540 	"..\client\ref.h"\
    541 	"..\game\q_shared.h"\
    542 	"..\qcommon\qcommon.h"\
    543 	"..\qcommon\qfiles.h"\
    544 	".\r_local.h"\
    545 	".\r_model.h"\
    546 	
    547 
    548 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    549 
    550 DEP_CPP_R_EDG=\
    551 	"..\client\ref.h"\
    552 	"..\game\q_shared.h"\
    553 	"..\qcommon\qcommon.h"\
    554 	"..\qcommon\qfiles.h"\
    555 	".\r_local.h"\
    556 	".\r_model.h"\
    557 	
    558 
    559 !ENDIF 
    560 
    561 # End Source File
    562 # Begin Source File
    563 
    564 SOURCE=.\r_edgea.asm
    565 
    566 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    567 
    568 # Begin Custom Build
    569 OutDir=.\..\release
    570 InputPath=.\r_edgea.asm
    571 InputName=r_edgea
    572 
    573 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    574 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    575 
    576 # End Custom Build
    577 
    578 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    579 
    580 # Begin Custom Build
    581 OutDir=.\..\debug
    582 InputPath=.\r_edgea.asm
    583 InputName=r_edgea
    584 
    585 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    586 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    587 
    588 # End Custom Build
    589 
    590 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    591 
    592 # PROP Exclude_From_Build 1
    593 
    594 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    595 
    596 # PROP Exclude_From_Build 1
    597 
    598 !ENDIF 
    599 
    600 # End Source File
    601 # Begin Source File
    602 
    603 SOURCE=.\r_image.c
    604 
    605 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    606 
    607 DEP_CPP_R_IMA=\
    608 	"..\client\ref.h"\
    609 	"..\game\q_shared.h"\
    610 	"..\qcommon\qcommon.h"\
    611 	"..\qcommon\qfiles.h"\
    612 	".\r_local.h"\
    613 	".\r_model.h"\
    614 	
    615 
    616 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    617 
    618 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    619 
    620 DEP_CPP_R_IMA=\
    621 	"..\client\ref.h"\
    622 	"..\game\q_shared.h"\
    623 	"..\qcommon\qcommon.h"\
    624 	"..\qcommon\qfiles.h"\
    625 	".\r_local.h"\
    626 	".\r_model.h"\
    627 	
    628 
    629 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    630 
    631 DEP_CPP_R_IMA=\
    632 	"..\client\ref.h"\
    633 	"..\game\q_shared.h"\
    634 	"..\qcommon\qcommon.h"\
    635 	"..\qcommon\qfiles.h"\
    636 	".\r_local.h"\
    637 	".\r_model.h"\
    638 	
    639 
    640 !ENDIF 
    641 
    642 # End Source File
    643 # Begin Source File
    644 
    645 SOURCE=.\r_light.c
    646 
    647 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    648 
    649 DEP_CPP_R_LIG=\
    650 	"..\client\ref.h"\
    651 	"..\game\q_shared.h"\
    652 	"..\qcommon\qcommon.h"\
    653 	"..\qcommon\qfiles.h"\
    654 	".\r_local.h"\
    655 	".\r_model.h"\
    656 	
    657 
    658 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    659 
    660 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    661 
    662 DEP_CPP_R_LIG=\
    663 	"..\client\ref.h"\
    664 	"..\game\q_shared.h"\
    665 	"..\qcommon\qcommon.h"\
    666 	"..\qcommon\qfiles.h"\
    667 	".\r_local.h"\
    668 	".\r_model.h"\
    669 	
    670 
    671 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    672 
    673 DEP_CPP_R_LIG=\
    674 	"..\client\ref.h"\
    675 	"..\game\q_shared.h"\
    676 	"..\qcommon\qcommon.h"\
    677 	"..\qcommon\qfiles.h"\
    678 	".\r_local.h"\
    679 	".\r_model.h"\
    680 	
    681 
    682 !ENDIF 
    683 
    684 # End Source File
    685 # Begin Source File
    686 
    687 SOURCE=.\r_main.c
    688 
    689 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    690 
    691 DEP_CPP_R_MAI=\
    692 	"..\client\ref.h"\
    693 	"..\game\q_shared.h"\
    694 	"..\qcommon\qcommon.h"\
    695 	"..\qcommon\qfiles.h"\
    696 	".\r_local.h"\
    697 	".\r_model.h"\
    698 	
    699 
    700 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    701 
    702 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    703 
    704 DEP_CPP_R_MAI=\
    705 	"..\client\ref.h"\
    706 	"..\game\q_shared.h"\
    707 	"..\qcommon\qcommon.h"\
    708 	"..\qcommon\qfiles.h"\
    709 	".\r_local.h"\
    710 	".\r_model.h"\
    711 	
    712 
    713 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    714 
    715 DEP_CPP_R_MAI=\
    716 	"..\client\ref.h"\
    717 	"..\game\q_shared.h"\
    718 	"..\qcommon\qcommon.h"\
    719 	"..\qcommon\qfiles.h"\
    720 	".\r_local.h"\
    721 	".\r_model.h"\
    722 	
    723 
    724 !ENDIF 
    725 
    726 # End Source File
    727 # Begin Source File
    728 
    729 SOURCE=.\r_misc.c
    730 
    731 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    732 
    733 DEP_CPP_R_MIS=\
    734 	"..\client\ref.h"\
    735 	"..\game\q_shared.h"\
    736 	"..\qcommon\qcommon.h"\
    737 	"..\qcommon\qfiles.h"\
    738 	".\r_local.h"\
    739 	".\r_model.h"\
    740 	
    741 
    742 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    743 
    744 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    745 
    746 DEP_CPP_R_MIS=\
    747 	"..\client\ref.h"\
    748 	"..\game\q_shared.h"\
    749 	"..\qcommon\qcommon.h"\
    750 	"..\qcommon\qfiles.h"\
    751 	".\r_local.h"\
    752 	".\r_model.h"\
    753 	
    754 
    755 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    756 
    757 DEP_CPP_R_MIS=\
    758 	"..\client\ref.h"\
    759 	"..\game\q_shared.h"\
    760 	"..\qcommon\qcommon.h"\
    761 	"..\qcommon\qfiles.h"\
    762 	".\r_local.h"\
    763 	".\r_model.h"\
    764 	
    765 
    766 !ENDIF 
    767 
    768 # End Source File
    769 # Begin Source File
    770 
    771 SOURCE=.\r_model.c
    772 
    773 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    774 
    775 DEP_CPP_R_MOD=\
    776 	"..\client\ref.h"\
    777 	"..\game\q_shared.h"\
    778 	"..\qcommon\qcommon.h"\
    779 	"..\qcommon\qfiles.h"\
    780 	".\r_local.h"\
    781 	".\r_model.h"\
    782 	
    783 
    784 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    785 
    786 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    787 
    788 DEP_CPP_R_MOD=\
    789 	"..\client\ref.h"\
    790 	"..\game\q_shared.h"\
    791 	"..\qcommon\qcommon.h"\
    792 	"..\qcommon\qfiles.h"\
    793 	".\r_local.h"\
    794 	".\r_model.h"\
    795 	
    796 
    797 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    798 
    799 DEP_CPP_R_MOD=\
    800 	"..\client\ref.h"\
    801 	"..\game\q_shared.h"\
    802 	"..\qcommon\qcommon.h"\
    803 	"..\qcommon\qfiles.h"\
    804 	".\r_local.h"\
    805 	".\r_model.h"\
    806 	
    807 
    808 !ENDIF 
    809 
    810 # End Source File
    811 # Begin Source File
    812 
    813 SOURCE=.\r_part.c
    814 
    815 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    816 
    817 DEP_CPP_R_PAR=\
    818 	"..\client\ref.h"\
    819 	"..\game\q_shared.h"\
    820 	"..\qcommon\qcommon.h"\
    821 	"..\qcommon\qfiles.h"\
    822 	".\r_local.h"\
    823 	".\r_model.h"\
    824 	
    825 
    826 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    827 
    828 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    829 
    830 DEP_CPP_R_PAR=\
    831 	"..\client\ref.h"\
    832 	"..\game\q_shared.h"\
    833 	"..\qcommon\qcommon.h"\
    834 	"..\qcommon\qfiles.h"\
    835 	".\r_local.h"\
    836 	".\r_model.h"\
    837 	
    838 
    839 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    840 
    841 DEP_CPP_R_PAR=\
    842 	"..\client\ref.h"\
    843 	"..\game\q_shared.h"\
    844 	"..\qcommon\qcommon.h"\
    845 	"..\qcommon\qfiles.h"\
    846 	".\r_local.h"\
    847 	".\r_model.h"\
    848 	
    849 
    850 !ENDIF 
    851 
    852 # End Source File
    853 # Begin Source File
    854 
    855 SOURCE=.\r_poly.c
    856 
    857 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    858 
    859 DEP_CPP_R_POL=\
    860 	"..\client\ref.h"\
    861 	"..\game\q_shared.h"\
    862 	"..\qcommon\qcommon.h"\
    863 	"..\qcommon\qfiles.h"\
    864 	".\r_local.h"\
    865 	".\r_model.h"\
    866 	
    867 
    868 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    869 
    870 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    871 
    872 DEP_CPP_R_POL=\
    873 	"..\client\ref.h"\
    874 	"..\game\q_shared.h"\
    875 	"..\qcommon\qcommon.h"\
    876 	"..\qcommon\qfiles.h"\
    877 	".\r_local.h"\
    878 	".\r_model.h"\
    879 	
    880 
    881 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    882 
    883 DEP_CPP_R_POL=\
    884 	"..\client\ref.h"\
    885 	"..\game\q_shared.h"\
    886 	"..\qcommon\qcommon.h"\
    887 	"..\qcommon\qfiles.h"\
    888 	".\r_local.h"\
    889 	".\r_model.h"\
    890 	
    891 
    892 !ENDIF 
    893 
    894 # End Source File
    895 # Begin Source File
    896 
    897 SOURCE=.\r_polysa.asm
    898 
    899 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    900 
    901 # Begin Custom Build
    902 OutDir=.\..\release
    903 InputPath=.\r_polysa.asm
    904 InputName=r_polysa
    905 
    906 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    907 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    908 
    909 # End Custom Build
    910 
    911 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    912 
    913 # Begin Custom Build
    914 OutDir=.\..\debug
    915 InputPath=.\r_polysa.asm
    916 InputName=r_polysa
    917 
    918 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    919 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    920 
    921 # End Custom Build
    922 
    923 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    924 
    925 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    926 
    927 !ENDIF 
    928 
    929 # End Source File
    930 # Begin Source File
    931 
    932 SOURCE=.\r_polyse.c
    933 
    934 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    935 
    936 DEP_CPP_R_POLY=\
    937 	"..\client\ref.h"\
    938 	"..\game\q_shared.h"\
    939 	"..\qcommon\qcommon.h"\
    940 	"..\qcommon\qfiles.h"\
    941 	".\adivtab.h"\
    942 	".\r_local.h"\
    943 	".\r_model.h"\
    944 	".\rand1k.h"\
    945 	
    946 
    947 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    948 
    949 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    950 
    951 DEP_CPP_R_POLY=\
    952 	"..\client\ref.h"\
    953 	"..\game\q_shared.h"\
    954 	"..\qcommon\qcommon.h"\
    955 	"..\qcommon\qfiles.h"\
    956 	".\adivtab.h"\
    957 	".\r_local.h"\
    958 	".\r_model.h"\
    959 	".\rand1k.h"\
    960 	
    961 
    962 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    963 
    964 DEP_CPP_R_POLY=\
    965 	"..\client\ref.h"\
    966 	"..\game\q_shared.h"\
    967 	"..\qcommon\qcommon.h"\
    968 	"..\qcommon\qfiles.h"\
    969 	".\adivtab.h"\
    970 	".\r_local.h"\
    971 	".\r_model.h"\
    972 	".\rand1k.h"\
    973 	
    974 
    975 !ENDIF 
    976 
    977 # End Source File
    978 # Begin Source File
    979 
    980 SOURCE=.\r_rast.c
    981 
    982 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    983 
    984 DEP_CPP_R_RAS=\
    985 	"..\client\ref.h"\
    986 	"..\game\q_shared.h"\
    987 	"..\qcommon\qcommon.h"\
    988 	"..\qcommon\qfiles.h"\
    989 	".\r_local.h"\
    990 	".\r_model.h"\
    991 	
    992 
    993 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    994 
    995 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    996 
    997 DEP_CPP_R_RAS=\
    998 	"..\client\ref.h"\
    999 	"..\game\q_shared.h"\
   1000 	"..\qcommon\qcommon.h"\
   1001 	"..\qcommon\qfiles.h"\
   1002 	".\r_local.h"\
   1003 	".\r_model.h"\
   1004 	
   1005 
   1006 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1007 
   1008 DEP_CPP_R_RAS=\
   1009 	"..\client\ref.h"\
   1010 	"..\game\q_shared.h"\
   1011 	"..\qcommon\qcommon.h"\
   1012 	"..\qcommon\qfiles.h"\
   1013 	".\r_local.h"\
   1014 	".\r_model.h"\
   1015 	
   1016 
   1017 !ENDIF 
   1018 
   1019 # End Source File
   1020 # Begin Source File
   1021 
   1022 SOURCE=.\r_scan.c
   1023 
   1024 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1025 
   1026 DEP_CPP_R_SCA=\
   1027 	"..\client\ref.h"\
   1028 	"..\game\q_shared.h"\
   1029 	"..\qcommon\qcommon.h"\
   1030 	"..\qcommon\qfiles.h"\
   1031 	".\r_local.h"\
   1032 	".\r_model.h"\
   1033 	
   1034 
   1035 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1036 
   1037 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1038 
   1039 DEP_CPP_R_SCA=\
   1040 	"..\client\ref.h"\
   1041 	"..\game\q_shared.h"\
   1042 	"..\qcommon\qcommon.h"\
   1043 	"..\qcommon\qfiles.h"\
   1044 	".\r_local.h"\
   1045 	".\r_model.h"\
   1046 	
   1047 
   1048 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1049 
   1050 DEP_CPP_R_SCA=\
   1051 	"..\client\ref.h"\
   1052 	"..\game\q_shared.h"\
   1053 	"..\qcommon\qcommon.h"\
   1054 	"..\qcommon\qfiles.h"\
   1055 	".\r_local.h"\
   1056 	".\r_model.h"\
   1057 	
   1058 
   1059 !ENDIF 
   1060 
   1061 # End Source File
   1062 # Begin Source File
   1063 
   1064 SOURCE=.\r_scana.asm
   1065 
   1066 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1067 
   1068 # Begin Custom Build
   1069 OutDir=.\..\release
   1070 InputPath=.\r_scana.asm
   1071 InputName=r_scana
   1072 
   1073 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1074 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1075 
   1076 # End Custom Build
   1077 
   1078 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1079 
   1080 # Begin Custom Build
   1081 OutDir=.\..\debug
   1082 InputPath=.\r_scana.asm
   1083 InputName=r_scana
   1084 
   1085 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1086 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1087 
   1088 # End Custom Build
   1089 
   1090 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1091 
   1092 # PROP Exclude_From_Build 1
   1093 
   1094 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1095 
   1096 # PROP Exclude_From_Build 1
   1097 
   1098 !ENDIF 
   1099 
   1100 # End Source File
   1101 # Begin Source File
   1102 
   1103 SOURCE=.\r_spr8.asm
   1104 
   1105 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1106 
   1107 # Begin Custom Build
   1108 OutDir=.\..\release
   1109 InputPath=.\r_spr8.asm
   1110 InputName=r_spr8
   1111 
   1112 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1113 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1114 
   1115 # End Custom Build
   1116 
   1117 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1118 
   1119 # Begin Custom Build
   1120 OutDir=.\..\debug
   1121 InputPath=.\r_spr8.asm
   1122 InputName=r_spr8
   1123 
   1124 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1125 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1126 
   1127 # End Custom Build
   1128 
   1129 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1130 
   1131 # PROP Exclude_From_Build 1
   1132 
   1133 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1134 
   1135 # PROP Exclude_From_Build 1
   1136 
   1137 !ENDIF 
   1138 
   1139 # End Source File
   1140 # Begin Source File
   1141 
   1142 SOURCE=.\r_sprite.c
   1143 
   1144 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1145 
   1146 DEP_CPP_R_SPR=\
   1147 	"..\client\ref.h"\
   1148 	"..\game\q_shared.h"\
   1149 	"..\qcommon\qcommon.h"\
   1150 	"..\qcommon\qfiles.h"\
   1151 	".\r_local.h"\
   1152 	".\r_model.h"\
   1153 	
   1154 
   1155 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1156 
   1157 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1158 
   1159 DEP_CPP_R_SPR=\
   1160 	"..\client\ref.h"\
   1161 	"..\game\q_shared.h"\
   1162 	"..\qcommon\qcommon.h"\
   1163 	"..\qcommon\qfiles.h"\
   1164 	".\r_local.h"\
   1165 	".\r_model.h"\
   1166 	
   1167 
   1168 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1169 
   1170 DEP_CPP_R_SPR=\
   1171 	"..\client\ref.h"\
   1172 	"..\game\q_shared.h"\
   1173 	"..\qcommon\qcommon.h"\
   1174 	"..\qcommon\qfiles.h"\
   1175 	".\r_local.h"\
   1176 	".\r_model.h"\
   1177 	
   1178 
   1179 !ENDIF 
   1180 
   1181 # End Source File
   1182 # Begin Source File
   1183 
   1184 SOURCE=.\r_surf.c
   1185 
   1186 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1187 
   1188 DEP_CPP_R_SUR=\
   1189 	"..\client\ref.h"\
   1190 	"..\game\q_shared.h"\
   1191 	"..\qcommon\qcommon.h"\
   1192 	"..\qcommon\qfiles.h"\
   1193 	".\r_local.h"\
   1194 	".\r_model.h"\
   1195 	
   1196 
   1197 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1198 
   1199 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1200 
   1201 DEP_CPP_R_SUR=\
   1202 	"..\client\ref.h"\
   1203 	"..\game\q_shared.h"\
   1204 	"..\qcommon\qcommon.h"\
   1205 	"..\qcommon\qfiles.h"\
   1206 	".\r_local.h"\
   1207 	".\r_model.h"\
   1208 	
   1209 
   1210 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1211 
   1212 DEP_CPP_R_SUR=\
   1213 	"..\client\ref.h"\
   1214 	"..\game\q_shared.h"\
   1215 	"..\qcommon\qcommon.h"\
   1216 	"..\qcommon\qfiles.h"\
   1217 	".\r_local.h"\
   1218 	".\r_model.h"\
   1219 	
   1220 
   1221 !ENDIF 
   1222 
   1223 # End Source File
   1224 # Begin Source File
   1225 
   1226 SOURCE=.\r_surf8.asm
   1227 
   1228 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1229 
   1230 # Begin Custom Build
   1231 OutDir=.\..\release
   1232 InputPath=.\r_surf8.asm
   1233 InputName=r_surf8
   1234 
   1235 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1236 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1237 
   1238 # End Custom Build
   1239 
   1240 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1241 
   1242 # Begin Custom Build
   1243 OutDir=.\..\debug
   1244 InputPath=.\r_surf8.asm
   1245 InputName=r_surf8
   1246 
   1247 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1248 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1249 
   1250 # End Custom Build
   1251 
   1252 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1253 
   1254 # PROP Exclude_From_Build 1
   1255 
   1256 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1257 
   1258 # PROP Exclude_From_Build 1
   1259 
   1260 !ENDIF 
   1261 
   1262 # End Source File
   1263 # Begin Source File
   1264 
   1265 SOURCE=.\r_varsa.asm
   1266 
   1267 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1268 
   1269 # Begin Custom Build
   1270 OutDir=.\..\release
   1271 InputPath=.\r_varsa.asm
   1272 InputName=r_varsa
   1273 
   1274 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1275 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1276 
   1277 # End Custom Build
   1278 
   1279 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1280 
   1281 # Begin Custom Build
   1282 OutDir=.\..\debug
   1283 InputPath=.\r_varsa.asm
   1284 InputName=r_varsa
   1285 
   1286 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1287 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1288 
   1289 # End Custom Build
   1290 
   1291 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1292 
   1293 # PROP Exclude_From_Build 1
   1294 
   1295 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1296 
   1297 # PROP Exclude_From_Build 1
   1298 
   1299 !ENDIF 
   1300 
   1301 # End Source File
   1302 # Begin Source File
   1303 
   1304 SOURCE=..\win32\rw_ddraw.c
   1305 
   1306 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1307 
   1308 DEP_CPP_RW_DD=\
   1309 	"..\client\ref.h"\
   1310 	"..\game\q_shared.h"\
   1311 	"..\qcommon\qcommon.h"\
   1312 	"..\qcommon\qfiles.h"\
   1313 	"..\win32\rw_win.h"\
   1314 	".\r_local.h"\
   1315 	".\r_model.h"\
   1316 	
   1317 
   1318 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1319 
   1320 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1321 
   1322 DEP_CPP_RW_DD=\
   1323 	"..\client\ref.h"\
   1324 	"..\game\q_shared.h"\
   1325 	"..\qcommon\qcommon.h"\
   1326 	"..\qcommon\qfiles.h"\
   1327 	"..\win32\rw_win.h"\
   1328 	".\r_local.h"\
   1329 	".\r_model.h"\
   1330 	
   1331 
   1332 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1333 
   1334 DEP_CPP_RW_DD=\
   1335 	"..\client\ref.h"\
   1336 	"..\game\q_shared.h"\
   1337 	"..\qcommon\qcommon.h"\
   1338 	"..\qcommon\qfiles.h"\
   1339 	"..\win32\rw_win.h"\
   1340 	".\r_local.h"\
   1341 	".\r_model.h"\
   1342 	
   1343 
   1344 !ENDIF 
   1345 
   1346 # End Source File
   1347 # Begin Source File
   1348 
   1349 SOURCE=..\win32\rw_dib.c
   1350 
   1351 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1352 
   1353 DEP_CPP_RW_DI=\
   1354 	"..\client\ref.h"\
   1355 	"..\game\q_shared.h"\
   1356 	"..\qcommon\qcommon.h"\
   1357 	"..\qcommon\qfiles.h"\
   1358 	"..\win32\rw_win.h"\
   1359 	".\r_local.h"\
   1360 	".\r_model.h"\
   1361 	
   1362 
   1363 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1364 
   1365 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1366 
   1367 DEP_CPP_RW_DI=\
   1368 	"..\client\ref.h"\
   1369 	"..\game\q_shared.h"\
   1370 	"..\qcommon\qcommon.h"\
   1371 	"..\qcommon\qfiles.h"\
   1372 	"..\win32\rw_win.h"\
   1373 	".\r_local.h"\
   1374 	".\r_model.h"\
   1375 	
   1376 
   1377 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1378 
   1379 DEP_CPP_RW_DI=\
   1380 	"..\client\ref.h"\
   1381 	"..\game\q_shared.h"\
   1382 	"..\qcommon\qcommon.h"\
   1383 	"..\qcommon\qfiles.h"\
   1384 	"..\win32\rw_win.h"\
   1385 	".\r_local.h"\
   1386 	".\r_model.h"\
   1387 	
   1388 
   1389 !ENDIF 
   1390 
   1391 # End Source File
   1392 # Begin Source File
   1393 
   1394 SOURCE=..\win32\rw_imp.c
   1395 
   1396 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1397 
   1398 DEP_CPP_RW_IM=\
   1399 	"..\client\ref.h"\
   1400 	"..\game\q_shared.h"\
   1401 	"..\qcommon\qcommon.h"\
   1402 	"..\qcommon\qfiles.h"\
   1403 	"..\win32\rw_win.h"\
   1404 	"..\win32\winquake.h"\
   1405 	".\r_local.h"\
   1406 	".\r_model.h"\
   1407 	
   1408 
   1409 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1410 
   1411 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1412 
   1413 DEP_CPP_RW_IM=\
   1414 	"..\client\ref.h"\
   1415 	"..\game\q_shared.h"\
   1416 	"..\qcommon\qcommon.h"\
   1417 	"..\qcommon\qfiles.h"\
   1418 	"..\win32\rw_win.h"\
   1419 	"..\win32\winquake.h"\
   1420 	".\r_local.h"\
   1421 	".\r_model.h"\
   1422 	
   1423 
   1424 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1425 
   1426 DEP_CPP_RW_IM=\
   1427 	"..\client\ref.h"\
   1428 	"..\game\q_shared.h"\
   1429 	"..\qcommon\qcommon.h"\
   1430 	"..\qcommon\qfiles.h"\
   1431 	"..\win32\rw_win.h"\
   1432 	"..\win32\winquake.h"\
   1433 	".\r_local.h"\
   1434 	".\r_model.h"\
   1435 	
   1436 
   1437 !ENDIF 
   1438 
   1439 # End Source File
   1440 # End Group
   1441 # Begin Group "Header Files"
   1442 
   1443 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
   1444 # Begin Source File
   1445 
   1446 SOURCE=.\adivtab.h
   1447 # End Source File
   1448 # Begin Source File
   1449 
   1450 SOURCE=.\anorms.h
   1451 # End Source File
   1452 # Begin Source File
   1453 
   1454 SOURCE=..\game\q_shared.h
   1455 # End Source File
   1456 # Begin Source File
   1457 
   1458 SOURCE=..\qcommon\qcommon.h
   1459 # End Source File
   1460 # Begin Source File
   1461 
   1462 SOURCE=..\qcommon\qfiles.h
   1463 # End Source File
   1464 # Begin Source File
   1465 
   1466 SOURCE=.\r_local.h
   1467 # End Source File
   1468 # Begin Source File
   1469 
   1470 SOURCE=.\r_model.h
   1471 # End Source File
   1472 # Begin Source File
   1473 
   1474 SOURCE=.\rand1k.h
   1475 # End Source File
   1476 # Begin Source File
   1477 
   1478 SOURCE=..\client\ref.h
   1479 # End Source File
   1480 # Begin Source File
   1481 
   1482 SOURCE=..\win32\rw_win.h
   1483 # End Source File
   1484 # Begin Source File
   1485 
   1486 SOURCE=..\win32\winquake.h
   1487 # End Source File
   1488 # End Group
   1489 # Begin Group "Resource Files"
   1490 
   1491 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
   1492 # Begin Source File
   1493 
   1494 SOURCE=.\ref_soft.def
   1495 # End Source File
   1496 # End Group
   1497 # End Target
   1498 # End Project