ref_soft.dsp (30015B)
1 # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 6.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602 7 8 CFG=ref_soft - Win32 Debug Alpha 9 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 10 !MESSAGE use the Export Makefile command and run 11 !MESSAGE 12 !MESSAGE NMAKE /f "ref_soft.mak". 13 !MESSAGE 14 !MESSAGE You can specify a configuration when running NMAKE 15 !MESSAGE by defining the macro CFG on the command line. For example: 16 !MESSAGE 17 !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha" 18 !MESSAGE 19 !MESSAGE Possible choices for configuration are: 20 !MESSAGE 21 !MESSAGE "ref_soft - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") 22 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") 23 !MESSAGE "ref_soft - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 24 !MESSAGE "ref_soft - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library") 25 !MESSAGE 26 27 # Begin Project 28 # PROP AllowPerConfigDependencies 0 29 # PROP Scc_ProjName "" 30 # PROP Scc_LocalPath "" 31 32 !IF "$(CFG)" == "ref_soft - Win32 Release" 33 34 # PROP BASE Use_MFC 0 35 # PROP BASE Use_Debug_Libraries 0 36 # PROP BASE Output_Dir ".\ref_soft" 37 # PROP BASE Intermediate_Dir ".\ref_soft" 38 # PROP BASE Target_Dir "." 39 # PROP Use_MFC 0 40 # PROP Use_Debug_Libraries 0 41 # PROP Output_Dir "..\release" 42 # PROP Intermediate_Dir ".\release" 43 # PROP Ignore_Export_Lib 0 44 # PROP Target_Dir "." 45 CPP=cl.exe 46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 47 # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c 48 MTL=midl.exe 49 # ADD BASE MTL /nologo /D "NDEBUG" /win32 50 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 51 RSC=rc.exe 52 # ADD BASE RSC /l 0x409 /d "NDEBUG" 53 # ADD RSC /l 0x409 /d "NDEBUG" 54 BSC32=bscmake.exe 55 # ADD BASE BSC32 /nologo 56 # ADD BSC32 /nologo 57 LINK32=link.exe 58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 59 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386 60 # SUBTRACT LINK32 /debug 61 62 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 63 64 # PROP BASE Use_MFC 0 65 # PROP BASE Use_Debug_Libraries 1 66 # PROP BASE Output_Dir ".\ref_soft" 67 # PROP BASE Intermediate_Dir ".\ref_soft" 68 # PROP BASE Target_Dir "." 69 # PROP Use_MFC 0 70 # PROP Use_Debug_Libraries 1 71 # PROP Output_Dir "..\debug" 72 # PROP Intermediate_Dir ".\debug" 73 # PROP Ignore_Export_Lib 0 74 # PROP Target_Dir "." 75 CPP=cl.exe 76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c 77 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c 78 MTL=midl.exe 79 # ADD BASE MTL /nologo /D "_DEBUG" /win32 80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 81 RSC=rc.exe 82 # ADD BASE RSC /l 0x409 /d "_DEBUG" 83 # ADD RSC /l 0x409 /d "_DEBUG" 84 BSC32=bscmake.exe 85 # ADD BASE BSC32 /nologo 86 # ADD BSC32 /nologo 87 LINK32=link.exe 88 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 89 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc" 90 # SUBTRACT LINK32 /profile /nodefaultlib 91 92 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 93 94 # PROP BASE Use_MFC 0 95 # PROP BASE Use_Debug_Libraries 1 96 # PROP BASE Output_Dir "Debug Alpha" 97 # PROP BASE Intermediate_Dir "Debug Alpha" 98 # PROP BASE Ignore_Export_Lib 0 99 # PROP BASE Target_Dir "" 100 # PROP Use_MFC 0 101 # PROP Use_Debug_Libraries 1 102 # PROP Output_Dir "..\DebugAxp" 103 # PROP Intermediate_Dir ".\DebugAxp" 104 # PROP Ignore_Export_Lib 0 105 # PROP Target_Dir "" 106 CPP=cl.exe 107 # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 108 # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 109 MTL=midl.exe 110 # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 111 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 112 RSC=rc.exe 113 # ADD BASE RSC /l 0x409 /d "_DEBUG" 114 # ADD RSC /l 0x409 /d "_DEBUG" 115 BSC32=bscmake.exe 116 # ADD BASE BSC32 /nologo 117 # ADD BSC32 /nologo 118 LINK32=link.exe 119 # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc" 120 # SUBTRACT BASE LINK32 /nodefaultlib 121 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc" 122 # SUBTRACT LINK32 /nodefaultlib 123 124 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 125 126 # PROP BASE Use_MFC 0 127 # PROP BASE Use_Debug_Libraries 0 128 # PROP BASE Output_Dir "ref_soft" 129 # PROP BASE Intermediate_Dir "ref_soft" 130 # PROP BASE Ignore_Export_Lib 0 131 # PROP BASE Target_Dir "" 132 # PROP Use_MFC 0 133 # PROP Use_Debug_Libraries 0 134 # PROP Output_Dir "..\ReleaseAXP" 135 # PROP Intermediate_Dir ".\ReleaseAXP" 136 # PROP Ignore_Export_Lib 0 137 # PROP Target_Dir "" 138 CPP=cl.exe 139 # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 140 # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c 141 # SUBTRACT CPP /Z<none> /Fr 142 MTL=midl.exe 143 # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 144 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 145 RSC=rc.exe 146 # ADD BASE RSC /l 0x409 /d "NDEBUG" 147 # ADD RSC /l 0x409 /d "NDEBUG" 148 BSC32=bscmake.exe 149 # ADD BASE BSC32 /nologo 150 # ADD BSC32 /nologo 151 LINK32=link.exe 152 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA 153 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA 154 # SUBTRACT LINK32 /debug 155 156 !ENDIF 157 158 # Begin Target 159 160 # Name "ref_soft - Win32 Release" 161 # Name "ref_soft - Win32 Debug" 162 # Name "ref_soft - Win32 Debug Alpha" 163 # Name "ref_soft - Win32 Release Alpha" 164 # Begin Group "Source Files" 165 166 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" 167 # Begin Source File 168 169 SOURCE=..\game\q_shared.c 170 171 !IF "$(CFG)" == "ref_soft - Win32 Release" 172 173 DEP_CPP_Q_SHA=\ 174 "..\game\q_shared.h"\ 175 176 177 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 178 179 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 180 181 DEP_CPP_Q_SHA=\ 182 "..\game\q_shared.h"\ 183 184 185 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 186 187 DEP_CPP_Q_SHA=\ 188 "..\game\q_shared.h"\ 189 190 191 !ENDIF 192 193 # End Source File 194 # Begin Source File 195 196 SOURCE=..\win32\q_shwin.c 197 198 !IF "$(CFG)" == "ref_soft - Win32 Release" 199 200 DEP_CPP_Q_SHW=\ 201 "..\game\q_shared.h"\ 202 "..\qcommon\qcommon.h"\ 203 "..\qcommon\qfiles.h"\ 204 "..\win32\winquake.h"\ 205 206 207 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 208 209 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 210 211 DEP_CPP_Q_SHW=\ 212 "..\game\q_shared.h"\ 213 "..\qcommon\qcommon.h"\ 214 "..\qcommon\qfiles.h"\ 215 "..\win32\winquake.h"\ 216 217 218 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 219 220 DEP_CPP_Q_SHW=\ 221 "..\game\q_shared.h"\ 222 "..\qcommon\qcommon.h"\ 223 "..\qcommon\qfiles.h"\ 224 "..\win32\winquake.h"\ 225 226 227 !ENDIF 228 229 # End Source File 230 # Begin Source File 231 232 SOURCE=.\r_aclip.c 233 234 !IF "$(CFG)" == "ref_soft - Win32 Release" 235 236 DEP_CPP_R_ACL=\ 237 "..\client\ref.h"\ 238 "..\game\q_shared.h"\ 239 "..\qcommon\qcommon.h"\ 240 "..\qcommon\qfiles.h"\ 241 ".\r_local.h"\ 242 ".\r_model.h"\ 243 244 245 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 246 247 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 248 249 DEP_CPP_R_ACL=\ 250 "..\client\ref.h"\ 251 "..\game\q_shared.h"\ 252 "..\qcommon\qcommon.h"\ 253 "..\qcommon\qfiles.h"\ 254 ".\r_local.h"\ 255 ".\r_model.h"\ 256 257 258 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 259 260 DEP_CPP_R_ACL=\ 261 "..\client\ref.h"\ 262 "..\game\q_shared.h"\ 263 "..\qcommon\qcommon.h"\ 264 "..\qcommon\qfiles.h"\ 265 ".\r_local.h"\ 266 ".\r_model.h"\ 267 268 269 !ENDIF 270 271 # End Source File 272 # Begin Source File 273 274 SOURCE=.\r_aclipa.asm 275 276 !IF "$(CFG)" == "ref_soft - Win32 Release" 277 278 # Begin Custom Build 279 OutDir=.\..\release 280 InputPath=.\r_aclipa.asm 281 InputName=r_aclipa 282 283 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 284 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 285 286 # End Custom Build 287 288 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 289 290 # Begin Custom Build 291 OutDir=.\..\debug 292 InputPath=.\r_aclipa.asm 293 InputName=r_aclipa 294 295 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 296 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 297 298 # End Custom Build 299 300 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 301 302 # PROP Exclude_From_Build 1 303 304 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 305 306 # PROP Exclude_From_Build 1 307 308 !ENDIF 309 310 # End Source File 311 # Begin Source File 312 313 SOURCE=.\r_alias.c 314 315 !IF "$(CFG)" == "ref_soft - Win32 Release" 316 317 DEP_CPP_R_ALI=\ 318 "..\client\ref.h"\ 319 "..\game\q_shared.h"\ 320 "..\qcommon\qcommon.h"\ 321 "..\qcommon\qfiles.h"\ 322 ".\anorms.h"\ 323 ".\r_local.h"\ 324 ".\r_model.h"\ 325 326 327 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 328 329 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 330 331 DEP_CPP_R_ALI=\ 332 "..\client\ref.h"\ 333 "..\game\q_shared.h"\ 334 "..\qcommon\qcommon.h"\ 335 "..\qcommon\qfiles.h"\ 336 ".\anorms.h"\ 337 ".\r_local.h"\ 338 ".\r_model.h"\ 339 340 341 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 342 343 DEP_CPP_R_ALI=\ 344 "..\client\ref.h"\ 345 "..\game\q_shared.h"\ 346 "..\qcommon\qcommon.h"\ 347 "..\qcommon\qfiles.h"\ 348 ".\anorms.h"\ 349 ".\r_local.h"\ 350 ".\r_model.h"\ 351 352 353 !ENDIF 354 355 # End Source File 356 # Begin Source File 357 358 SOURCE=.\r_bsp.c 359 360 !IF "$(CFG)" == "ref_soft - Win32 Release" 361 362 DEP_CPP_R_BSP=\ 363 "..\client\ref.h"\ 364 "..\game\q_shared.h"\ 365 "..\qcommon\qcommon.h"\ 366 "..\qcommon\qfiles.h"\ 367 ".\r_local.h"\ 368 ".\r_model.h"\ 369 370 371 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 372 373 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 374 375 DEP_CPP_R_BSP=\ 376 "..\client\ref.h"\ 377 "..\game\q_shared.h"\ 378 "..\qcommon\qcommon.h"\ 379 "..\qcommon\qfiles.h"\ 380 ".\r_local.h"\ 381 ".\r_model.h"\ 382 383 384 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 385 386 DEP_CPP_R_BSP=\ 387 "..\client\ref.h"\ 388 "..\game\q_shared.h"\ 389 "..\qcommon\qcommon.h"\ 390 "..\qcommon\qfiles.h"\ 391 ".\r_local.h"\ 392 ".\r_model.h"\ 393 394 395 !ENDIF 396 397 # End Source File 398 # Begin Source File 399 400 SOURCE=.\r_draw.c 401 402 !IF "$(CFG)" == "ref_soft - Win32 Release" 403 404 DEP_CPP_R_DRA=\ 405 "..\client\ref.h"\ 406 "..\game\q_shared.h"\ 407 "..\qcommon\qcommon.h"\ 408 "..\qcommon\qfiles.h"\ 409 ".\r_local.h"\ 410 ".\r_model.h"\ 411 412 413 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 414 415 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 416 417 DEP_CPP_R_DRA=\ 418 "..\client\ref.h"\ 419 "..\game\q_shared.h"\ 420 "..\qcommon\qcommon.h"\ 421 "..\qcommon\qfiles.h"\ 422 ".\r_local.h"\ 423 ".\r_model.h"\ 424 425 426 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 427 428 DEP_CPP_R_DRA=\ 429 "..\client\ref.h"\ 430 "..\game\q_shared.h"\ 431 "..\qcommon\qcommon.h"\ 432 "..\qcommon\qfiles.h"\ 433 ".\r_local.h"\ 434 ".\r_model.h"\ 435 436 437 !ENDIF 438 439 # End Source File 440 # Begin Source File 441 442 SOURCE=.\r_draw16.asm 443 444 !IF "$(CFG)" == "ref_soft - Win32 Release" 445 446 # Begin Custom Build 447 OutDir=.\..\release 448 InputPath=.\r_draw16.asm 449 InputName=r_draw16 450 451 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 452 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 453 454 # End Custom Build 455 456 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 457 458 # Begin Custom Build 459 OutDir=.\..\debug 460 InputPath=.\r_draw16.asm 461 InputName=r_draw16 462 463 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 464 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 465 466 # End Custom Build 467 468 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 469 470 # PROP Exclude_From_Build 1 471 472 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 473 474 # PROP Exclude_From_Build 1 475 476 !ENDIF 477 478 # End Source File 479 # Begin Source File 480 481 SOURCE=.\r_drawa.asm 482 483 !IF "$(CFG)" == "ref_soft - Win32 Release" 484 485 # Begin Custom Build 486 OutDir=.\..\release 487 InputPath=.\r_drawa.asm 488 InputName=r_drawa 489 490 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 491 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 492 493 # End Custom Build 494 495 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 496 497 # Begin Custom Build 498 OutDir=.\..\debug 499 InputPath=.\r_drawa.asm 500 InputName=r_drawa 501 502 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 503 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 504 505 # End Custom Build 506 507 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 508 509 # PROP Exclude_From_Build 1 510 511 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 512 513 # PROP Exclude_From_Build 1 514 515 !ENDIF 516 517 # End Source File 518 # Begin Source File 519 520 SOURCE=.\r_edge.c 521 522 !IF "$(CFG)" == "ref_soft - Win32 Release" 523 524 DEP_CPP_R_EDG=\ 525 "..\client\ref.h"\ 526 "..\game\q_shared.h"\ 527 "..\qcommon\qcommon.h"\ 528 "..\qcommon\qfiles.h"\ 529 ".\r_local.h"\ 530 ".\r_model.h"\ 531 532 533 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 534 535 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 536 537 DEP_CPP_R_EDG=\ 538 "..\client\ref.h"\ 539 "..\game\q_shared.h"\ 540 "..\qcommon\qcommon.h"\ 541 "..\qcommon\qfiles.h"\ 542 ".\r_local.h"\ 543 ".\r_model.h"\ 544 545 546 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 547 548 DEP_CPP_R_EDG=\ 549 "..\client\ref.h"\ 550 "..\game\q_shared.h"\ 551 "..\qcommon\qcommon.h"\ 552 "..\qcommon\qfiles.h"\ 553 ".\r_local.h"\ 554 ".\r_model.h"\ 555 556 557 !ENDIF 558 559 # End Source File 560 # Begin Source File 561 562 SOURCE=.\r_edgea.asm 563 564 !IF "$(CFG)" == "ref_soft - Win32 Release" 565 566 # Begin Custom Build 567 OutDir=.\..\release 568 InputPath=.\r_edgea.asm 569 InputName=r_edgea 570 571 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 572 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 573 574 # End Custom Build 575 576 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 577 578 # Begin Custom Build 579 OutDir=.\..\debug 580 InputPath=.\r_edgea.asm 581 InputName=r_edgea 582 583 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 584 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 585 586 # End Custom Build 587 588 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 589 590 # PROP Exclude_From_Build 1 591 592 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 593 594 # PROP Exclude_From_Build 1 595 596 !ENDIF 597 598 # End Source File 599 # Begin Source File 600 601 SOURCE=.\r_image.c 602 603 !IF "$(CFG)" == "ref_soft - Win32 Release" 604 605 DEP_CPP_R_IMA=\ 606 "..\client\ref.h"\ 607 "..\game\q_shared.h"\ 608 "..\qcommon\qcommon.h"\ 609 "..\qcommon\qfiles.h"\ 610 ".\r_local.h"\ 611 ".\r_model.h"\ 612 613 614 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 615 616 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 617 618 DEP_CPP_R_IMA=\ 619 "..\client\ref.h"\ 620 "..\game\q_shared.h"\ 621 "..\qcommon\qcommon.h"\ 622 "..\qcommon\qfiles.h"\ 623 ".\r_local.h"\ 624 ".\r_model.h"\ 625 626 627 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 628 629 DEP_CPP_R_IMA=\ 630 "..\client\ref.h"\ 631 "..\game\q_shared.h"\ 632 "..\qcommon\qcommon.h"\ 633 "..\qcommon\qfiles.h"\ 634 ".\r_local.h"\ 635 ".\r_model.h"\ 636 637 638 !ENDIF 639 640 # End Source File 641 # Begin Source File 642 643 SOURCE=.\r_light.c 644 645 !IF "$(CFG)" == "ref_soft - Win32 Release" 646 647 DEP_CPP_R_LIG=\ 648 "..\client\ref.h"\ 649 "..\game\q_shared.h"\ 650 "..\qcommon\qcommon.h"\ 651 "..\qcommon\qfiles.h"\ 652 ".\r_local.h"\ 653 ".\r_model.h"\ 654 655 656 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 657 658 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 659 660 DEP_CPP_R_LIG=\ 661 "..\client\ref.h"\ 662 "..\game\q_shared.h"\ 663 "..\qcommon\qcommon.h"\ 664 "..\qcommon\qfiles.h"\ 665 ".\r_local.h"\ 666 ".\r_model.h"\ 667 668 669 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 670 671 DEP_CPP_R_LIG=\ 672 "..\client\ref.h"\ 673 "..\game\q_shared.h"\ 674 "..\qcommon\qcommon.h"\ 675 "..\qcommon\qfiles.h"\ 676 ".\r_local.h"\ 677 ".\r_model.h"\ 678 679 680 !ENDIF 681 682 # End Source File 683 # Begin Source File 684 685 SOURCE=.\r_main.c 686 687 !IF "$(CFG)" == "ref_soft - Win32 Release" 688 689 DEP_CPP_R_MAI=\ 690 "..\client\ref.h"\ 691 "..\game\q_shared.h"\ 692 "..\qcommon\qcommon.h"\ 693 "..\qcommon\qfiles.h"\ 694 ".\r_local.h"\ 695 ".\r_model.h"\ 696 697 698 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 699 700 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 701 702 DEP_CPP_R_MAI=\ 703 "..\client\ref.h"\ 704 "..\game\q_shared.h"\ 705 "..\qcommon\qcommon.h"\ 706 "..\qcommon\qfiles.h"\ 707 ".\r_local.h"\ 708 ".\r_model.h"\ 709 710 711 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 712 713 DEP_CPP_R_MAI=\ 714 "..\client\ref.h"\ 715 "..\game\q_shared.h"\ 716 "..\qcommon\qcommon.h"\ 717 "..\qcommon\qfiles.h"\ 718 ".\r_local.h"\ 719 ".\r_model.h"\ 720 721 722 !ENDIF 723 724 # End Source File 725 # Begin Source File 726 727 SOURCE=.\r_misc.c 728 729 !IF "$(CFG)" == "ref_soft - Win32 Release" 730 731 DEP_CPP_R_MIS=\ 732 "..\client\ref.h"\ 733 "..\game\q_shared.h"\ 734 "..\qcommon\qcommon.h"\ 735 "..\qcommon\qfiles.h"\ 736 ".\r_local.h"\ 737 ".\r_model.h"\ 738 739 740 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 741 742 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 743 744 DEP_CPP_R_MIS=\ 745 "..\client\ref.h"\ 746 "..\game\q_shared.h"\ 747 "..\qcommon\qcommon.h"\ 748 "..\qcommon\qfiles.h"\ 749 ".\r_local.h"\ 750 ".\r_model.h"\ 751 752 753 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 754 755 DEP_CPP_R_MIS=\ 756 "..\client\ref.h"\ 757 "..\game\q_shared.h"\ 758 "..\qcommon\qcommon.h"\ 759 "..\qcommon\qfiles.h"\ 760 ".\r_local.h"\ 761 ".\r_model.h"\ 762 763 764 !ENDIF 765 766 # End Source File 767 # Begin Source File 768 769 SOURCE=.\r_model.c 770 771 !IF "$(CFG)" == "ref_soft - Win32 Release" 772 773 DEP_CPP_R_MOD=\ 774 "..\client\ref.h"\ 775 "..\game\q_shared.h"\ 776 "..\qcommon\qcommon.h"\ 777 "..\qcommon\qfiles.h"\ 778 ".\r_local.h"\ 779 ".\r_model.h"\ 780 781 782 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 783 784 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 785 786 DEP_CPP_R_MOD=\ 787 "..\client\ref.h"\ 788 "..\game\q_shared.h"\ 789 "..\qcommon\qcommon.h"\ 790 "..\qcommon\qfiles.h"\ 791 ".\r_local.h"\ 792 ".\r_model.h"\ 793 794 795 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 796 797 DEP_CPP_R_MOD=\ 798 "..\client\ref.h"\ 799 "..\game\q_shared.h"\ 800 "..\qcommon\qcommon.h"\ 801 "..\qcommon\qfiles.h"\ 802 ".\r_local.h"\ 803 ".\r_model.h"\ 804 805 806 !ENDIF 807 808 # End Source File 809 # Begin Source File 810 811 SOURCE=.\r_part.c 812 813 !IF "$(CFG)" == "ref_soft - Win32 Release" 814 815 DEP_CPP_R_PAR=\ 816 "..\client\ref.h"\ 817 "..\game\q_shared.h"\ 818 "..\qcommon\qcommon.h"\ 819 "..\qcommon\qfiles.h"\ 820 ".\r_local.h"\ 821 ".\r_model.h"\ 822 823 824 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 825 826 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 827 828 DEP_CPP_R_PAR=\ 829 "..\client\ref.h"\ 830 "..\game\q_shared.h"\ 831 "..\qcommon\qcommon.h"\ 832 "..\qcommon\qfiles.h"\ 833 ".\r_local.h"\ 834 ".\r_model.h"\ 835 836 837 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 838 839 DEP_CPP_R_PAR=\ 840 "..\client\ref.h"\ 841 "..\game\q_shared.h"\ 842 "..\qcommon\qcommon.h"\ 843 "..\qcommon\qfiles.h"\ 844 ".\r_local.h"\ 845 ".\r_model.h"\ 846 847 848 !ENDIF 849 850 # End Source File 851 # Begin Source File 852 853 SOURCE=.\r_poly.c 854 855 !IF "$(CFG)" == "ref_soft - Win32 Release" 856 857 DEP_CPP_R_POL=\ 858 "..\client\ref.h"\ 859 "..\game\q_shared.h"\ 860 "..\qcommon\qcommon.h"\ 861 "..\qcommon\qfiles.h"\ 862 ".\r_local.h"\ 863 ".\r_model.h"\ 864 865 866 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 867 868 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 869 870 DEP_CPP_R_POL=\ 871 "..\client\ref.h"\ 872 "..\game\q_shared.h"\ 873 "..\qcommon\qcommon.h"\ 874 "..\qcommon\qfiles.h"\ 875 ".\r_local.h"\ 876 ".\r_model.h"\ 877 878 879 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 880 881 DEP_CPP_R_POL=\ 882 "..\client\ref.h"\ 883 "..\game\q_shared.h"\ 884 "..\qcommon\qcommon.h"\ 885 "..\qcommon\qfiles.h"\ 886 ".\r_local.h"\ 887 ".\r_model.h"\ 888 889 890 !ENDIF 891 892 # End Source File 893 # Begin Source File 894 895 SOURCE=.\r_polysa.asm 896 897 !IF "$(CFG)" == "ref_soft - 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Win32 Debug" 946 947 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 948 949 DEP_CPP_R_POLY=\ 950 "..\client\ref.h"\ 951 "..\game\q_shared.h"\ 952 "..\qcommon\qcommon.h"\ 953 "..\qcommon\qfiles.h"\ 954 ".\adivtab.h"\ 955 ".\r_local.h"\ 956 ".\r_model.h"\ 957 ".\rand1k.h"\ 958 959 960 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 961 962 DEP_CPP_R_POLY=\ 963 "..\client\ref.h"\ 964 "..\game\q_shared.h"\ 965 "..\qcommon\qcommon.h"\ 966 "..\qcommon\qfiles.h"\ 967 ".\adivtab.h"\ 968 ".\r_local.h"\ 969 ".\r_model.h"\ 970 ".\rand1k.h"\ 971 972 973 !ENDIF 974 975 # End Source File 976 # Begin Source File 977 978 SOURCE=.\r_rast.c 979 980 !IF "$(CFG)" == "ref_soft - Win32 Release" 981 982 DEP_CPP_R_RAS=\ 983 "..\client\ref.h"\ 984 "..\game\q_shared.h"\ 985 "..\qcommon\qcommon.h"\ 986 "..\qcommon\qfiles.h"\ 987 ".\r_local.h"\ 988 ".\r_model.h"\ 989 990 991 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 992 993 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 994 995 DEP_CPP_R_RAS=\ 996 "..\client\ref.h"\ 997 "..\game\q_shared.h"\ 998 "..\qcommon\qcommon.h"\ 999 "..\qcommon\qfiles.h"\ 1000 ".\r_local.h"\ 1001 ".\r_model.h"\ 1002 1003 1004 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1005 1006 DEP_CPP_R_RAS=\ 1007 "..\client\ref.h"\ 1008 "..\game\q_shared.h"\ 1009 "..\qcommon\qcommon.h"\ 1010 "..\qcommon\qfiles.h"\ 1011 ".\r_local.h"\ 1012 ".\r_model.h"\ 1013 1014 1015 !ENDIF 1016 1017 # End Source File 1018 # Begin Source File 1019 1020 SOURCE=.\r_scan.c 1021 1022 !IF "$(CFG)" == "ref_soft - Win32 Release" 1023 1024 DEP_CPP_R_SCA=\ 1025 "..\client\ref.h"\ 1026 "..\game\q_shared.h"\ 1027 "..\qcommon\qcommon.h"\ 1028 "..\qcommon\qfiles.h"\ 1029 ".\r_local.h"\ 1030 ".\r_model.h"\ 1031 1032 1033 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1034 1035 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1036 1037 DEP_CPP_R_SCA=\ 1038 "..\client\ref.h"\ 1039 "..\game\q_shared.h"\ 1040 "..\qcommon\qcommon.h"\ 1041 "..\qcommon\qfiles.h"\ 1042 ".\r_local.h"\ 1043 ".\r_model.h"\ 1044 1045 1046 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1047 1048 DEP_CPP_R_SCA=\ 1049 "..\client\ref.h"\ 1050 "..\game\q_shared.h"\ 1051 "..\qcommon\qcommon.h"\ 1052 "..\qcommon\qfiles.h"\ 1053 ".\r_local.h"\ 1054 ".\r_model.h"\ 1055 1056 1057 !ENDIF 1058 1059 # End Source File 1060 # Begin Source File 1061 1062 SOURCE=.\r_scana.asm 1063 1064 !IF "$(CFG)" == "ref_soft - Win32 Release" 1065 1066 # Begin Custom Build 1067 OutDir=.\..\release 1068 InputPath=.\r_scana.asm 1069 InputName=r_scana 1070 1071 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1072 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1073 1074 # End Custom Build 1075 1076 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1077 1078 # Begin Custom Build 1079 OutDir=.\..\debug 1080 InputPath=.\r_scana.asm 1081 InputName=r_scana 1082 1083 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1084 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1085 1086 # End Custom Build 1087 1088 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1089 1090 # PROP Exclude_From_Build 1 1091 1092 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1093 1094 # PROP Exclude_From_Build 1 1095 1096 !ENDIF 1097 1098 # End Source File 1099 # Begin Source File 1100 1101 SOURCE=.\r_spr8.asm 1102 1103 !IF "$(CFG)" == "ref_soft - Win32 Release" 1104 1105 # Begin Custom Build 1106 OutDir=.\..\release 1107 InputPath=.\r_spr8.asm 1108 InputName=r_spr8 1109 1110 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1111 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1112 1113 # End Custom Build 1114 1115 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1116 1117 # Begin Custom Build 1118 OutDir=.\..\debug 1119 InputPath=.\r_spr8.asm 1120 InputName=r_spr8 1121 1122 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1123 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1124 1125 # End Custom Build 1126 1127 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1128 1129 # PROP Exclude_From_Build 1 1130 1131 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1132 1133 # PROP Exclude_From_Build 1 1134 1135 !ENDIF 1136 1137 # End Source File 1138 # Begin Source File 1139 1140 SOURCE=.\r_sprite.c 1141 1142 !IF "$(CFG)" == "ref_soft - Win32 Release" 1143 1144 DEP_CPP_R_SPR=\ 1145 "..\client\ref.h"\ 1146 "..\game\q_shared.h"\ 1147 "..\qcommon\qcommon.h"\ 1148 "..\qcommon\qfiles.h"\ 1149 ".\r_local.h"\ 1150 ".\r_model.h"\ 1151 1152 1153 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1154 1155 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1156 1157 DEP_CPP_R_SPR=\ 1158 "..\client\ref.h"\ 1159 "..\game\q_shared.h"\ 1160 "..\qcommon\qcommon.h"\ 1161 "..\qcommon\qfiles.h"\ 1162 ".\r_local.h"\ 1163 ".\r_model.h"\ 1164 1165 1166 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1167 1168 DEP_CPP_R_SPR=\ 1169 "..\client\ref.h"\ 1170 "..\game\q_shared.h"\ 1171 "..\qcommon\qcommon.h"\ 1172 "..\qcommon\qfiles.h"\ 1173 ".\r_local.h"\ 1174 ".\r_model.h"\ 1175 1176 1177 !ENDIF 1178 1179 # End Source File 1180 # Begin Source File 1181 1182 SOURCE=.\r_surf.c 1183 1184 !IF "$(CFG)" == "ref_soft - Win32 Release" 1185 1186 DEP_CPP_R_SUR=\ 1187 "..\client\ref.h"\ 1188 "..\game\q_shared.h"\ 1189 "..\qcommon\qcommon.h"\ 1190 "..\qcommon\qfiles.h"\ 1191 ".\r_local.h"\ 1192 ".\r_model.h"\ 1193 1194 1195 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1196 1197 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1198 1199 DEP_CPP_R_SUR=\ 1200 "..\client\ref.h"\ 1201 "..\game\q_shared.h"\ 1202 "..\qcommon\qcommon.h"\ 1203 "..\qcommon\qfiles.h"\ 1204 ".\r_local.h"\ 1205 ".\r_model.h"\ 1206 1207 1208 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1209 1210 DEP_CPP_R_SUR=\ 1211 "..\client\ref.h"\ 1212 "..\game\q_shared.h"\ 1213 "..\qcommon\qcommon.h"\ 1214 "..\qcommon\qfiles.h"\ 1215 ".\r_local.h"\ 1216 ".\r_model.h"\ 1217 1218 1219 !ENDIF 1220 1221 # End Source File 1222 # Begin Source File 1223 1224 SOURCE=.\r_surf8.asm 1225 1226 !IF "$(CFG)" == "ref_soft - Win32 Release" 1227 1228 # Begin Custom Build 1229 OutDir=.\..\release 1230 InputPath=.\r_surf8.asm 1231 InputName=r_surf8 1232 1233 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1234 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1235 1236 # End Custom Build 1237 1238 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1239 1240 # Begin Custom Build 1241 OutDir=.\..\debug 1242 InputPath=.\r_surf8.asm 1243 InputName=r_surf8 1244 1245 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1246 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1247 1248 # End Custom Build 1249 1250 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1251 1252 # PROP Exclude_From_Build 1 1253 1254 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1255 1256 # PROP Exclude_From_Build 1 1257 1258 !ENDIF 1259 1260 # End Source File 1261 # Begin Source File 1262 1263 SOURCE=.\r_varsa.asm 1264 1265 !IF "$(CFG)" == "ref_soft - Win32 Release" 1266 1267 # Begin Custom Build 1268 OutDir=.\..\release 1269 InputPath=.\r_varsa.asm 1270 InputName=r_varsa 1271 1272 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1273 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1274 1275 # End Custom Build 1276 1277 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1278 1279 # Begin Custom Build 1280 OutDir=.\..\debug 1281 InputPath=.\r_varsa.asm 1282 InputName=r_varsa 1283 1284 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" 1285 ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath) 1286 1287 # End Custom Build 1288 1289 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1290 1291 # PROP Exclude_From_Build 1 1292 1293 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1294 1295 # PROP Exclude_From_Build 1 1296 1297 !ENDIF 1298 1299 # End Source File 1300 # Begin Source File 1301 1302 SOURCE=..\win32\rw_ddraw.c 1303 1304 !IF "$(CFG)" == "ref_soft - Win32 Release" 1305 1306 DEP_CPP_RW_DD=\ 1307 "..\client\ref.h"\ 1308 "..\game\q_shared.h"\ 1309 "..\qcommon\qcommon.h"\ 1310 "..\qcommon\qfiles.h"\ 1311 "..\win32\rw_win.h"\ 1312 ".\r_local.h"\ 1313 ".\r_model.h"\ 1314 1315 1316 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1317 1318 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1319 1320 DEP_CPP_RW_DD=\ 1321 "..\client\ref.h"\ 1322 "..\game\q_shared.h"\ 1323 "..\qcommon\qcommon.h"\ 1324 "..\qcommon\qfiles.h"\ 1325 "..\win32\rw_win.h"\ 1326 ".\r_local.h"\ 1327 ".\r_model.h"\ 1328 1329 1330 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1331 1332 DEP_CPP_RW_DD=\ 1333 "..\client\ref.h"\ 1334 "..\game\q_shared.h"\ 1335 "..\qcommon\qcommon.h"\ 1336 "..\qcommon\qfiles.h"\ 1337 "..\win32\rw_win.h"\ 1338 ".\r_local.h"\ 1339 ".\r_model.h"\ 1340 1341 1342 !ENDIF 1343 1344 # End Source File 1345 # Begin Source File 1346 1347 SOURCE=..\win32\rw_dib.c 1348 1349 !IF "$(CFG)" == "ref_soft - Win32 Release" 1350 1351 DEP_CPP_RW_DI=\ 1352 "..\client\ref.h"\ 1353 "..\game\q_shared.h"\ 1354 "..\qcommon\qcommon.h"\ 1355 "..\qcommon\qfiles.h"\ 1356 "..\win32\rw_win.h"\ 1357 ".\r_local.h"\ 1358 ".\r_model.h"\ 1359 1360 1361 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug" 1362 1363 !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha" 1364 1365 DEP_CPP_RW_DI=\ 1366 "..\client\ref.h"\ 1367 "..\game\q_shared.h"\ 1368 "..\qcommon\qcommon.h"\ 1369 "..\qcommon\qfiles.h"\ 1370 "..\win32\rw_win.h"\ 1371 ".\r_local.h"\ 1372 ".\r_model.h"\ 1373 1374 1375 !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha" 1376 1377 DEP_CPP_RW_DI=\ 1378 "..\client\ref.h"\ 1379 "..\game\q_shared.h"\ 1380 "..\qcommon\qcommon.h"\ 1381 "..\qcommon\qfiles.h"\ 1382 "..\win32\rw_win.h"\ 1383 ".\r_local.h"\ 1384 ".\r_model.h"\ 1385 1386 1387 !ENDIF 1388 1389 # End Source File 1390 # Begin Source File 1391 1392 SOURCE=..\win32\rw_imp.c 1393 1394 !IF "$(CFG)" == "ref_soft - 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