Quake-2

Quake 2 GPL Source Release
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ref_soft.dsp (30015B)


      1 # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
      2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
      3 # ** DO NOT EDIT **
      4 
      5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
      6 # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
      7 
      8 CFG=ref_soft - Win32 Debug Alpha
      9 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
     10 !MESSAGE use the Export Makefile command and run
     11 !MESSAGE 
     12 !MESSAGE NMAKE /f "ref_soft.mak".
     13 !MESSAGE 
     14 !MESSAGE You can specify a configuration when running NMAKE
     15 !MESSAGE by defining the macro CFG on the command line. For example:
     16 !MESSAGE 
     17 !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha"
     18 !MESSAGE 
     19 !MESSAGE Possible choices for configuration are:
     20 !MESSAGE 
     21 !MESSAGE "ref_soft - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
     22 !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
     23 !MESSAGE "ref_soft - Win32 Debug Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     24 !MESSAGE "ref_soft - Win32 Release Alpha" (based on "Win32 (ALPHA) Dynamic-Link Library")
     25 !MESSAGE 
     26 
     27 # Begin Project
     28 # PROP AllowPerConfigDependencies 0
     29 # PROP Scc_ProjName ""
     30 # PROP Scc_LocalPath ""
     31 
     32 !IF  "$(CFG)" == "ref_soft - Win32 Release"
     33 
     34 # PROP BASE Use_MFC 0
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     36 # PROP BASE Output_Dir ".\ref_soft"
     37 # PROP BASE Intermediate_Dir ".\ref_soft"
     38 # PROP BASE Target_Dir "."
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     45 CPP=cl.exe
     46 # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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     54 BSC32=bscmake.exe
     55 # ADD BASE BSC32 /nologo
     56 # ADD BSC32 /nologo
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     58 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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     60 # SUBTRACT LINK32 /debug
     61 
     62 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
     63 
     64 # PROP BASE Use_MFC 0
     65 # PROP BASE Use_Debug_Libraries 1
     66 # PROP BASE Output_Dir ".\ref_soft"
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     68 # PROP BASE Target_Dir "."
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     76 # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
     77 # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
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     80 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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     89 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc"
     90 # SUBTRACT LINK32 /profile /nodefaultlib
     91 
     92 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
     93 
     94 # PROP BASE Use_MFC 0
     95 # PROP BASE Use_Debug_Libraries 1
     96 # PROP BASE Output_Dir "Debug Alpha"
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    122 # SUBTRACT LINK32 /nodefaultlib
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    124 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    125 
    126 # PROP BASE Use_MFC 0
    127 # PROP BASE Use_Debug_Libraries 0
    128 # PROP BASE Output_Dir "ref_soft"
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    153 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
    154 # SUBTRACT LINK32 /debug
    155 
    156 !ENDIF 
    157 
    158 # Begin Target
    159 
    160 # Name "ref_soft - Win32 Release"
    161 # Name "ref_soft - Win32 Debug"
    162 # Name "ref_soft - Win32 Debug Alpha"
    163 # Name "ref_soft - Win32 Release Alpha"
    164 # Begin Group "Source Files"
    165 
    166 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
    167 # Begin Source File
    168 
    169 SOURCE=..\game\q_shared.c
    170 
    171 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    172 
    173 DEP_CPP_Q_SHA=\
    174 	"..\game\q_shared.h"\
    175 	
    176 
    177 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    178 
    179 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    180 
    181 DEP_CPP_Q_SHA=\
    182 	"..\game\q_shared.h"\
    183 	
    184 
    185 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    186 
    187 DEP_CPP_Q_SHA=\
    188 	"..\game\q_shared.h"\
    189 	
    190 
    191 !ENDIF 
    192 
    193 # End Source File
    194 # Begin Source File
    195 
    196 SOURCE=..\win32\q_shwin.c
    197 
    198 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    199 
    200 DEP_CPP_Q_SHW=\
    201 	"..\game\q_shared.h"\
    202 	"..\qcommon\qcommon.h"\
    203 	"..\qcommon\qfiles.h"\
    204 	"..\win32\winquake.h"\
    205 	
    206 
    207 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    208 
    209 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    210 
    211 DEP_CPP_Q_SHW=\
    212 	"..\game\q_shared.h"\
    213 	"..\qcommon\qcommon.h"\
    214 	"..\qcommon\qfiles.h"\
    215 	"..\win32\winquake.h"\
    216 	
    217 
    218 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    219 
    220 DEP_CPP_Q_SHW=\
    221 	"..\game\q_shared.h"\
    222 	"..\qcommon\qcommon.h"\
    223 	"..\qcommon\qfiles.h"\
    224 	"..\win32\winquake.h"\
    225 	
    226 
    227 !ENDIF 
    228 
    229 # End Source File
    230 # Begin Source File
    231 
    232 SOURCE=.\r_aclip.c
    233 
    234 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    235 
    236 DEP_CPP_R_ACL=\
    237 	"..\client\ref.h"\
    238 	"..\game\q_shared.h"\
    239 	"..\qcommon\qcommon.h"\
    240 	"..\qcommon\qfiles.h"\
    241 	".\r_local.h"\
    242 	".\r_model.h"\
    243 	
    244 
    245 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    246 
    247 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    248 
    249 DEP_CPP_R_ACL=\
    250 	"..\client\ref.h"\
    251 	"..\game\q_shared.h"\
    252 	"..\qcommon\qcommon.h"\
    253 	"..\qcommon\qfiles.h"\
    254 	".\r_local.h"\
    255 	".\r_model.h"\
    256 	
    257 
    258 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    259 
    260 DEP_CPP_R_ACL=\
    261 	"..\client\ref.h"\
    262 	"..\game\q_shared.h"\
    263 	"..\qcommon\qcommon.h"\
    264 	"..\qcommon\qfiles.h"\
    265 	".\r_local.h"\
    266 	".\r_model.h"\
    267 	
    268 
    269 !ENDIF 
    270 
    271 # End Source File
    272 # Begin Source File
    273 
    274 SOURCE=.\r_aclipa.asm
    275 
    276 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    277 
    278 # Begin Custom Build
    279 OutDir=.\..\release
    280 InputPath=.\r_aclipa.asm
    281 InputName=r_aclipa
    282 
    283 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    284 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    285 
    286 # End Custom Build
    287 
    288 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    289 
    290 # Begin Custom Build
    291 OutDir=.\..\debug
    292 InputPath=.\r_aclipa.asm
    293 InputName=r_aclipa
    294 
    295 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    296 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    297 
    298 # End Custom Build
    299 
    300 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    301 
    302 # PROP Exclude_From_Build 1
    303 
    304 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    305 
    306 # PROP Exclude_From_Build 1
    307 
    308 !ENDIF 
    309 
    310 # End Source File
    311 # Begin Source File
    312 
    313 SOURCE=.\r_alias.c
    314 
    315 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    316 
    317 DEP_CPP_R_ALI=\
    318 	"..\client\ref.h"\
    319 	"..\game\q_shared.h"\
    320 	"..\qcommon\qcommon.h"\
    321 	"..\qcommon\qfiles.h"\
    322 	".\anorms.h"\
    323 	".\r_local.h"\
    324 	".\r_model.h"\
    325 	
    326 
    327 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    328 
    329 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    330 
    331 DEP_CPP_R_ALI=\
    332 	"..\client\ref.h"\
    333 	"..\game\q_shared.h"\
    334 	"..\qcommon\qcommon.h"\
    335 	"..\qcommon\qfiles.h"\
    336 	".\anorms.h"\
    337 	".\r_local.h"\
    338 	".\r_model.h"\
    339 	
    340 
    341 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    342 
    343 DEP_CPP_R_ALI=\
    344 	"..\client\ref.h"\
    345 	"..\game\q_shared.h"\
    346 	"..\qcommon\qcommon.h"\
    347 	"..\qcommon\qfiles.h"\
    348 	".\anorms.h"\
    349 	".\r_local.h"\
    350 	".\r_model.h"\
    351 	
    352 
    353 !ENDIF 
    354 
    355 # End Source File
    356 # Begin Source File
    357 
    358 SOURCE=.\r_bsp.c
    359 
    360 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    361 
    362 DEP_CPP_R_BSP=\
    363 	"..\client\ref.h"\
    364 	"..\game\q_shared.h"\
    365 	"..\qcommon\qcommon.h"\
    366 	"..\qcommon\qfiles.h"\
    367 	".\r_local.h"\
    368 	".\r_model.h"\
    369 	
    370 
    371 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    372 
    373 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    374 
    375 DEP_CPP_R_BSP=\
    376 	"..\client\ref.h"\
    377 	"..\game\q_shared.h"\
    378 	"..\qcommon\qcommon.h"\
    379 	"..\qcommon\qfiles.h"\
    380 	".\r_local.h"\
    381 	".\r_model.h"\
    382 	
    383 
    384 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    385 
    386 DEP_CPP_R_BSP=\
    387 	"..\client\ref.h"\
    388 	"..\game\q_shared.h"\
    389 	"..\qcommon\qcommon.h"\
    390 	"..\qcommon\qfiles.h"\
    391 	".\r_local.h"\
    392 	".\r_model.h"\
    393 	
    394 
    395 !ENDIF 
    396 
    397 # End Source File
    398 # Begin Source File
    399 
    400 SOURCE=.\r_draw.c
    401 
    402 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    403 
    404 DEP_CPP_R_DRA=\
    405 	"..\client\ref.h"\
    406 	"..\game\q_shared.h"\
    407 	"..\qcommon\qcommon.h"\
    408 	"..\qcommon\qfiles.h"\
    409 	".\r_local.h"\
    410 	".\r_model.h"\
    411 	
    412 
    413 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    414 
    415 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    416 
    417 DEP_CPP_R_DRA=\
    418 	"..\client\ref.h"\
    419 	"..\game\q_shared.h"\
    420 	"..\qcommon\qcommon.h"\
    421 	"..\qcommon\qfiles.h"\
    422 	".\r_local.h"\
    423 	".\r_model.h"\
    424 	
    425 
    426 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    427 
    428 DEP_CPP_R_DRA=\
    429 	"..\client\ref.h"\
    430 	"..\game\q_shared.h"\
    431 	"..\qcommon\qcommon.h"\
    432 	"..\qcommon\qfiles.h"\
    433 	".\r_local.h"\
    434 	".\r_model.h"\
    435 	
    436 
    437 !ENDIF 
    438 
    439 # End Source File
    440 # Begin Source File
    441 
    442 SOURCE=.\r_draw16.asm
    443 
    444 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    445 
    446 # Begin Custom Build
    447 OutDir=.\..\release
    448 InputPath=.\r_draw16.asm
    449 InputName=r_draw16
    450 
    451 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    452 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    453 
    454 # End Custom Build
    455 
    456 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    457 
    458 # Begin Custom Build
    459 OutDir=.\..\debug
    460 InputPath=.\r_draw16.asm
    461 InputName=r_draw16
    462 
    463 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    464 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    465 
    466 # End Custom Build
    467 
    468 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    469 
    470 # PROP Exclude_From_Build 1
    471 
    472 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    473 
    474 # PROP Exclude_From_Build 1
    475 
    476 !ENDIF 
    477 
    478 # End Source File
    479 # Begin Source File
    480 
    481 SOURCE=.\r_drawa.asm
    482 
    483 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    484 
    485 # Begin Custom Build
    486 OutDir=.\..\release
    487 InputPath=.\r_drawa.asm
    488 InputName=r_drawa
    489 
    490 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    491 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    492 
    493 # End Custom Build
    494 
    495 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    496 
    497 # Begin Custom Build
    498 OutDir=.\..\debug
    499 InputPath=.\r_drawa.asm
    500 InputName=r_drawa
    501 
    502 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    503 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    504 
    505 # End Custom Build
    506 
    507 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    508 
    509 # PROP Exclude_From_Build 1
    510 
    511 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    512 
    513 # PROP Exclude_From_Build 1
    514 
    515 !ENDIF 
    516 
    517 # End Source File
    518 # Begin Source File
    519 
    520 SOURCE=.\r_edge.c
    521 
    522 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    523 
    524 DEP_CPP_R_EDG=\
    525 	"..\client\ref.h"\
    526 	"..\game\q_shared.h"\
    527 	"..\qcommon\qcommon.h"\
    528 	"..\qcommon\qfiles.h"\
    529 	".\r_local.h"\
    530 	".\r_model.h"\
    531 	
    532 
    533 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    534 
    535 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    536 
    537 DEP_CPP_R_EDG=\
    538 	"..\client\ref.h"\
    539 	"..\game\q_shared.h"\
    540 	"..\qcommon\qcommon.h"\
    541 	"..\qcommon\qfiles.h"\
    542 	".\r_local.h"\
    543 	".\r_model.h"\
    544 	
    545 
    546 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    547 
    548 DEP_CPP_R_EDG=\
    549 	"..\client\ref.h"\
    550 	"..\game\q_shared.h"\
    551 	"..\qcommon\qcommon.h"\
    552 	"..\qcommon\qfiles.h"\
    553 	".\r_local.h"\
    554 	".\r_model.h"\
    555 	
    556 
    557 !ENDIF 
    558 
    559 # End Source File
    560 # Begin Source File
    561 
    562 SOURCE=.\r_edgea.asm
    563 
    564 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    565 
    566 # Begin Custom Build
    567 OutDir=.\..\release
    568 InputPath=.\r_edgea.asm
    569 InputName=r_edgea
    570 
    571 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    572 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    573 
    574 # End Custom Build
    575 
    576 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    577 
    578 # Begin Custom Build
    579 OutDir=.\..\debug
    580 InputPath=.\r_edgea.asm
    581 InputName=r_edgea
    582 
    583 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    584 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    585 
    586 # End Custom Build
    587 
    588 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    589 
    590 # PROP Exclude_From_Build 1
    591 
    592 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    593 
    594 # PROP Exclude_From_Build 1
    595 
    596 !ENDIF 
    597 
    598 # End Source File
    599 # Begin Source File
    600 
    601 SOURCE=.\r_image.c
    602 
    603 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    604 
    605 DEP_CPP_R_IMA=\
    606 	"..\client\ref.h"\
    607 	"..\game\q_shared.h"\
    608 	"..\qcommon\qcommon.h"\
    609 	"..\qcommon\qfiles.h"\
    610 	".\r_local.h"\
    611 	".\r_model.h"\
    612 	
    613 
    614 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    615 
    616 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    617 
    618 DEP_CPP_R_IMA=\
    619 	"..\client\ref.h"\
    620 	"..\game\q_shared.h"\
    621 	"..\qcommon\qcommon.h"\
    622 	"..\qcommon\qfiles.h"\
    623 	".\r_local.h"\
    624 	".\r_model.h"\
    625 	
    626 
    627 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    628 
    629 DEP_CPP_R_IMA=\
    630 	"..\client\ref.h"\
    631 	"..\game\q_shared.h"\
    632 	"..\qcommon\qcommon.h"\
    633 	"..\qcommon\qfiles.h"\
    634 	".\r_local.h"\
    635 	".\r_model.h"\
    636 	
    637 
    638 !ENDIF 
    639 
    640 # End Source File
    641 # Begin Source File
    642 
    643 SOURCE=.\r_light.c
    644 
    645 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    646 
    647 DEP_CPP_R_LIG=\
    648 	"..\client\ref.h"\
    649 	"..\game\q_shared.h"\
    650 	"..\qcommon\qcommon.h"\
    651 	"..\qcommon\qfiles.h"\
    652 	".\r_local.h"\
    653 	".\r_model.h"\
    654 	
    655 
    656 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    657 
    658 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    659 
    660 DEP_CPP_R_LIG=\
    661 	"..\client\ref.h"\
    662 	"..\game\q_shared.h"\
    663 	"..\qcommon\qcommon.h"\
    664 	"..\qcommon\qfiles.h"\
    665 	".\r_local.h"\
    666 	".\r_model.h"\
    667 	
    668 
    669 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    670 
    671 DEP_CPP_R_LIG=\
    672 	"..\client\ref.h"\
    673 	"..\game\q_shared.h"\
    674 	"..\qcommon\qcommon.h"\
    675 	"..\qcommon\qfiles.h"\
    676 	".\r_local.h"\
    677 	".\r_model.h"\
    678 	
    679 
    680 !ENDIF 
    681 
    682 # End Source File
    683 # Begin Source File
    684 
    685 SOURCE=.\r_main.c
    686 
    687 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    688 
    689 DEP_CPP_R_MAI=\
    690 	"..\client\ref.h"\
    691 	"..\game\q_shared.h"\
    692 	"..\qcommon\qcommon.h"\
    693 	"..\qcommon\qfiles.h"\
    694 	".\r_local.h"\
    695 	".\r_model.h"\
    696 	
    697 
    698 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    699 
    700 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    701 
    702 DEP_CPP_R_MAI=\
    703 	"..\client\ref.h"\
    704 	"..\game\q_shared.h"\
    705 	"..\qcommon\qcommon.h"\
    706 	"..\qcommon\qfiles.h"\
    707 	".\r_local.h"\
    708 	".\r_model.h"\
    709 	
    710 
    711 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    712 
    713 DEP_CPP_R_MAI=\
    714 	"..\client\ref.h"\
    715 	"..\game\q_shared.h"\
    716 	"..\qcommon\qcommon.h"\
    717 	"..\qcommon\qfiles.h"\
    718 	".\r_local.h"\
    719 	".\r_model.h"\
    720 	
    721 
    722 !ENDIF 
    723 
    724 # End Source File
    725 # Begin Source File
    726 
    727 SOURCE=.\r_misc.c
    728 
    729 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    730 
    731 DEP_CPP_R_MIS=\
    732 	"..\client\ref.h"\
    733 	"..\game\q_shared.h"\
    734 	"..\qcommon\qcommon.h"\
    735 	"..\qcommon\qfiles.h"\
    736 	".\r_local.h"\
    737 	".\r_model.h"\
    738 	
    739 
    740 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    741 
    742 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    743 
    744 DEP_CPP_R_MIS=\
    745 	"..\client\ref.h"\
    746 	"..\game\q_shared.h"\
    747 	"..\qcommon\qcommon.h"\
    748 	"..\qcommon\qfiles.h"\
    749 	".\r_local.h"\
    750 	".\r_model.h"\
    751 	
    752 
    753 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    754 
    755 DEP_CPP_R_MIS=\
    756 	"..\client\ref.h"\
    757 	"..\game\q_shared.h"\
    758 	"..\qcommon\qcommon.h"\
    759 	"..\qcommon\qfiles.h"\
    760 	".\r_local.h"\
    761 	".\r_model.h"\
    762 	
    763 
    764 !ENDIF 
    765 
    766 # End Source File
    767 # Begin Source File
    768 
    769 SOURCE=.\r_model.c
    770 
    771 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    772 
    773 DEP_CPP_R_MOD=\
    774 	"..\client\ref.h"\
    775 	"..\game\q_shared.h"\
    776 	"..\qcommon\qcommon.h"\
    777 	"..\qcommon\qfiles.h"\
    778 	".\r_local.h"\
    779 	".\r_model.h"\
    780 	
    781 
    782 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    783 
    784 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    785 
    786 DEP_CPP_R_MOD=\
    787 	"..\client\ref.h"\
    788 	"..\game\q_shared.h"\
    789 	"..\qcommon\qcommon.h"\
    790 	"..\qcommon\qfiles.h"\
    791 	".\r_local.h"\
    792 	".\r_model.h"\
    793 	
    794 
    795 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    796 
    797 DEP_CPP_R_MOD=\
    798 	"..\client\ref.h"\
    799 	"..\game\q_shared.h"\
    800 	"..\qcommon\qcommon.h"\
    801 	"..\qcommon\qfiles.h"\
    802 	".\r_local.h"\
    803 	".\r_model.h"\
    804 	
    805 
    806 !ENDIF 
    807 
    808 # End Source File
    809 # Begin Source File
    810 
    811 SOURCE=.\r_part.c
    812 
    813 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    814 
    815 DEP_CPP_R_PAR=\
    816 	"..\client\ref.h"\
    817 	"..\game\q_shared.h"\
    818 	"..\qcommon\qcommon.h"\
    819 	"..\qcommon\qfiles.h"\
    820 	".\r_local.h"\
    821 	".\r_model.h"\
    822 	
    823 
    824 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    825 
    826 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    827 
    828 DEP_CPP_R_PAR=\
    829 	"..\client\ref.h"\
    830 	"..\game\q_shared.h"\
    831 	"..\qcommon\qcommon.h"\
    832 	"..\qcommon\qfiles.h"\
    833 	".\r_local.h"\
    834 	".\r_model.h"\
    835 	
    836 
    837 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    838 
    839 DEP_CPP_R_PAR=\
    840 	"..\client\ref.h"\
    841 	"..\game\q_shared.h"\
    842 	"..\qcommon\qcommon.h"\
    843 	"..\qcommon\qfiles.h"\
    844 	".\r_local.h"\
    845 	".\r_model.h"\
    846 	
    847 
    848 !ENDIF 
    849 
    850 # End Source File
    851 # Begin Source File
    852 
    853 SOURCE=.\r_poly.c
    854 
    855 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    856 
    857 DEP_CPP_R_POL=\
    858 	"..\client\ref.h"\
    859 	"..\game\q_shared.h"\
    860 	"..\qcommon\qcommon.h"\
    861 	"..\qcommon\qfiles.h"\
    862 	".\r_local.h"\
    863 	".\r_model.h"\
    864 	
    865 
    866 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    867 
    868 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    869 
    870 DEP_CPP_R_POL=\
    871 	"..\client\ref.h"\
    872 	"..\game\q_shared.h"\
    873 	"..\qcommon\qcommon.h"\
    874 	"..\qcommon\qfiles.h"\
    875 	".\r_local.h"\
    876 	".\r_model.h"\
    877 	
    878 
    879 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    880 
    881 DEP_CPP_R_POL=\
    882 	"..\client\ref.h"\
    883 	"..\game\q_shared.h"\
    884 	"..\qcommon\qcommon.h"\
    885 	"..\qcommon\qfiles.h"\
    886 	".\r_local.h"\
    887 	".\r_model.h"\
    888 	
    889 
    890 !ENDIF 
    891 
    892 # End Source File
    893 # Begin Source File
    894 
    895 SOURCE=.\r_polysa.asm
    896 
    897 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    898 
    899 # Begin Custom Build
    900 OutDir=.\..\release
    901 InputPath=.\r_polysa.asm
    902 InputName=r_polysa
    903 
    904 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    905 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    906 
    907 # End Custom Build
    908 
    909 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    910 
    911 # Begin Custom Build
    912 OutDir=.\..\debug
    913 InputPath=.\r_polysa.asm
    914 InputName=r_polysa
    915 
    916 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
    917 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
    918 
    919 # End Custom Build
    920 
    921 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    922 
    923 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    924 
    925 !ENDIF 
    926 
    927 # End Source File
    928 # Begin Source File
    929 
    930 SOURCE=.\r_polyse.c
    931 
    932 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    933 
    934 DEP_CPP_R_POLY=\
    935 	"..\client\ref.h"\
    936 	"..\game\q_shared.h"\
    937 	"..\qcommon\qcommon.h"\
    938 	"..\qcommon\qfiles.h"\
    939 	".\adivtab.h"\
    940 	".\r_local.h"\
    941 	".\r_model.h"\
    942 	".\rand1k.h"\
    943 	
    944 
    945 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    946 
    947 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    948 
    949 DEP_CPP_R_POLY=\
    950 	"..\client\ref.h"\
    951 	"..\game\q_shared.h"\
    952 	"..\qcommon\qcommon.h"\
    953 	"..\qcommon\qfiles.h"\
    954 	".\adivtab.h"\
    955 	".\r_local.h"\
    956 	".\r_model.h"\
    957 	".\rand1k.h"\
    958 	
    959 
    960 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
    961 
    962 DEP_CPP_R_POLY=\
    963 	"..\client\ref.h"\
    964 	"..\game\q_shared.h"\
    965 	"..\qcommon\qcommon.h"\
    966 	"..\qcommon\qfiles.h"\
    967 	".\adivtab.h"\
    968 	".\r_local.h"\
    969 	".\r_model.h"\
    970 	".\rand1k.h"\
    971 	
    972 
    973 !ENDIF 
    974 
    975 # End Source File
    976 # Begin Source File
    977 
    978 SOURCE=.\r_rast.c
    979 
    980 !IF  "$(CFG)" == "ref_soft - Win32 Release"
    981 
    982 DEP_CPP_R_RAS=\
    983 	"..\client\ref.h"\
    984 	"..\game\q_shared.h"\
    985 	"..\qcommon\qcommon.h"\
    986 	"..\qcommon\qfiles.h"\
    987 	".\r_local.h"\
    988 	".\r_model.h"\
    989 	
    990 
    991 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
    992 
    993 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
    994 
    995 DEP_CPP_R_RAS=\
    996 	"..\client\ref.h"\
    997 	"..\game\q_shared.h"\
    998 	"..\qcommon\qcommon.h"\
    999 	"..\qcommon\qfiles.h"\
   1000 	".\r_local.h"\
   1001 	".\r_model.h"\
   1002 	
   1003 
   1004 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1005 
   1006 DEP_CPP_R_RAS=\
   1007 	"..\client\ref.h"\
   1008 	"..\game\q_shared.h"\
   1009 	"..\qcommon\qcommon.h"\
   1010 	"..\qcommon\qfiles.h"\
   1011 	".\r_local.h"\
   1012 	".\r_model.h"\
   1013 	
   1014 
   1015 !ENDIF 
   1016 
   1017 # End Source File
   1018 # Begin Source File
   1019 
   1020 SOURCE=.\r_scan.c
   1021 
   1022 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1023 
   1024 DEP_CPP_R_SCA=\
   1025 	"..\client\ref.h"\
   1026 	"..\game\q_shared.h"\
   1027 	"..\qcommon\qcommon.h"\
   1028 	"..\qcommon\qfiles.h"\
   1029 	".\r_local.h"\
   1030 	".\r_model.h"\
   1031 	
   1032 
   1033 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1034 
   1035 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1036 
   1037 DEP_CPP_R_SCA=\
   1038 	"..\client\ref.h"\
   1039 	"..\game\q_shared.h"\
   1040 	"..\qcommon\qcommon.h"\
   1041 	"..\qcommon\qfiles.h"\
   1042 	".\r_local.h"\
   1043 	".\r_model.h"\
   1044 	
   1045 
   1046 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1047 
   1048 DEP_CPP_R_SCA=\
   1049 	"..\client\ref.h"\
   1050 	"..\game\q_shared.h"\
   1051 	"..\qcommon\qcommon.h"\
   1052 	"..\qcommon\qfiles.h"\
   1053 	".\r_local.h"\
   1054 	".\r_model.h"\
   1055 	
   1056 
   1057 !ENDIF 
   1058 
   1059 # End Source File
   1060 # Begin Source File
   1061 
   1062 SOURCE=.\r_scana.asm
   1063 
   1064 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1065 
   1066 # Begin Custom Build
   1067 OutDir=.\..\release
   1068 InputPath=.\r_scana.asm
   1069 InputName=r_scana
   1070 
   1071 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1072 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1073 
   1074 # End Custom Build
   1075 
   1076 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1077 
   1078 # Begin Custom Build
   1079 OutDir=.\..\debug
   1080 InputPath=.\r_scana.asm
   1081 InputName=r_scana
   1082 
   1083 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1084 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1085 
   1086 # End Custom Build
   1087 
   1088 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1089 
   1090 # PROP Exclude_From_Build 1
   1091 
   1092 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1093 
   1094 # PROP Exclude_From_Build 1
   1095 
   1096 !ENDIF 
   1097 
   1098 # End Source File
   1099 # Begin Source File
   1100 
   1101 SOURCE=.\r_spr8.asm
   1102 
   1103 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1104 
   1105 # Begin Custom Build
   1106 OutDir=.\..\release
   1107 InputPath=.\r_spr8.asm
   1108 InputName=r_spr8
   1109 
   1110 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1111 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1112 
   1113 # End Custom Build
   1114 
   1115 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1116 
   1117 # Begin Custom Build
   1118 OutDir=.\..\debug
   1119 InputPath=.\r_spr8.asm
   1120 InputName=r_spr8
   1121 
   1122 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1123 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1124 
   1125 # End Custom Build
   1126 
   1127 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1128 
   1129 # PROP Exclude_From_Build 1
   1130 
   1131 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1132 
   1133 # PROP Exclude_From_Build 1
   1134 
   1135 !ENDIF 
   1136 
   1137 # End Source File
   1138 # Begin Source File
   1139 
   1140 SOURCE=.\r_sprite.c
   1141 
   1142 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1143 
   1144 DEP_CPP_R_SPR=\
   1145 	"..\client\ref.h"\
   1146 	"..\game\q_shared.h"\
   1147 	"..\qcommon\qcommon.h"\
   1148 	"..\qcommon\qfiles.h"\
   1149 	".\r_local.h"\
   1150 	".\r_model.h"\
   1151 	
   1152 
   1153 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1154 
   1155 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1156 
   1157 DEP_CPP_R_SPR=\
   1158 	"..\client\ref.h"\
   1159 	"..\game\q_shared.h"\
   1160 	"..\qcommon\qcommon.h"\
   1161 	"..\qcommon\qfiles.h"\
   1162 	".\r_local.h"\
   1163 	".\r_model.h"\
   1164 	
   1165 
   1166 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1167 
   1168 DEP_CPP_R_SPR=\
   1169 	"..\client\ref.h"\
   1170 	"..\game\q_shared.h"\
   1171 	"..\qcommon\qcommon.h"\
   1172 	"..\qcommon\qfiles.h"\
   1173 	".\r_local.h"\
   1174 	".\r_model.h"\
   1175 	
   1176 
   1177 !ENDIF 
   1178 
   1179 # End Source File
   1180 # Begin Source File
   1181 
   1182 SOURCE=.\r_surf.c
   1183 
   1184 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1185 
   1186 DEP_CPP_R_SUR=\
   1187 	"..\client\ref.h"\
   1188 	"..\game\q_shared.h"\
   1189 	"..\qcommon\qcommon.h"\
   1190 	"..\qcommon\qfiles.h"\
   1191 	".\r_local.h"\
   1192 	".\r_model.h"\
   1193 	
   1194 
   1195 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1196 
   1197 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1198 
   1199 DEP_CPP_R_SUR=\
   1200 	"..\client\ref.h"\
   1201 	"..\game\q_shared.h"\
   1202 	"..\qcommon\qcommon.h"\
   1203 	"..\qcommon\qfiles.h"\
   1204 	".\r_local.h"\
   1205 	".\r_model.h"\
   1206 	
   1207 
   1208 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1209 
   1210 DEP_CPP_R_SUR=\
   1211 	"..\client\ref.h"\
   1212 	"..\game\q_shared.h"\
   1213 	"..\qcommon\qcommon.h"\
   1214 	"..\qcommon\qfiles.h"\
   1215 	".\r_local.h"\
   1216 	".\r_model.h"\
   1217 	
   1218 
   1219 !ENDIF 
   1220 
   1221 # End Source File
   1222 # Begin Source File
   1223 
   1224 SOURCE=.\r_surf8.asm
   1225 
   1226 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1227 
   1228 # Begin Custom Build
   1229 OutDir=.\..\release
   1230 InputPath=.\r_surf8.asm
   1231 InputName=r_surf8
   1232 
   1233 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1234 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1235 
   1236 # End Custom Build
   1237 
   1238 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1239 
   1240 # Begin Custom Build
   1241 OutDir=.\..\debug
   1242 InputPath=.\r_surf8.asm
   1243 InputName=r_surf8
   1244 
   1245 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1246 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1247 
   1248 # End Custom Build
   1249 
   1250 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1251 
   1252 # PROP Exclude_From_Build 1
   1253 
   1254 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1255 
   1256 # PROP Exclude_From_Build 1
   1257 
   1258 !ENDIF 
   1259 
   1260 # End Source File
   1261 # Begin Source File
   1262 
   1263 SOURCE=.\r_varsa.asm
   1264 
   1265 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1266 
   1267 # Begin Custom Build
   1268 OutDir=.\..\release
   1269 InputPath=.\r_varsa.asm
   1270 InputName=r_varsa
   1271 
   1272 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1273 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1274 
   1275 # End Custom Build
   1276 
   1277 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1278 
   1279 # Begin Custom Build
   1280 OutDir=.\..\debug
   1281 InputPath=.\r_varsa.asm
   1282 InputName=r_varsa
   1283 
   1284 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
   1285 	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
   1286 
   1287 # End Custom Build
   1288 
   1289 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1290 
   1291 # PROP Exclude_From_Build 1
   1292 
   1293 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1294 
   1295 # PROP Exclude_From_Build 1
   1296 
   1297 !ENDIF 
   1298 
   1299 # End Source File
   1300 # Begin Source File
   1301 
   1302 SOURCE=..\win32\rw_ddraw.c
   1303 
   1304 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1305 
   1306 DEP_CPP_RW_DD=\
   1307 	"..\client\ref.h"\
   1308 	"..\game\q_shared.h"\
   1309 	"..\qcommon\qcommon.h"\
   1310 	"..\qcommon\qfiles.h"\
   1311 	"..\win32\rw_win.h"\
   1312 	".\r_local.h"\
   1313 	".\r_model.h"\
   1314 	
   1315 
   1316 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1317 
   1318 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1319 
   1320 DEP_CPP_RW_DD=\
   1321 	"..\client\ref.h"\
   1322 	"..\game\q_shared.h"\
   1323 	"..\qcommon\qcommon.h"\
   1324 	"..\qcommon\qfiles.h"\
   1325 	"..\win32\rw_win.h"\
   1326 	".\r_local.h"\
   1327 	".\r_model.h"\
   1328 	
   1329 
   1330 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1331 
   1332 DEP_CPP_RW_DD=\
   1333 	"..\client\ref.h"\
   1334 	"..\game\q_shared.h"\
   1335 	"..\qcommon\qcommon.h"\
   1336 	"..\qcommon\qfiles.h"\
   1337 	"..\win32\rw_win.h"\
   1338 	".\r_local.h"\
   1339 	".\r_model.h"\
   1340 	
   1341 
   1342 !ENDIF 
   1343 
   1344 # End Source File
   1345 # Begin Source File
   1346 
   1347 SOURCE=..\win32\rw_dib.c
   1348 
   1349 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1350 
   1351 DEP_CPP_RW_DI=\
   1352 	"..\client\ref.h"\
   1353 	"..\game\q_shared.h"\
   1354 	"..\qcommon\qcommon.h"\
   1355 	"..\qcommon\qfiles.h"\
   1356 	"..\win32\rw_win.h"\
   1357 	".\r_local.h"\
   1358 	".\r_model.h"\
   1359 	
   1360 
   1361 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1362 
   1363 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1364 
   1365 DEP_CPP_RW_DI=\
   1366 	"..\client\ref.h"\
   1367 	"..\game\q_shared.h"\
   1368 	"..\qcommon\qcommon.h"\
   1369 	"..\qcommon\qfiles.h"\
   1370 	"..\win32\rw_win.h"\
   1371 	".\r_local.h"\
   1372 	".\r_model.h"\
   1373 	
   1374 
   1375 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1376 
   1377 DEP_CPP_RW_DI=\
   1378 	"..\client\ref.h"\
   1379 	"..\game\q_shared.h"\
   1380 	"..\qcommon\qcommon.h"\
   1381 	"..\qcommon\qfiles.h"\
   1382 	"..\win32\rw_win.h"\
   1383 	".\r_local.h"\
   1384 	".\r_model.h"\
   1385 	
   1386 
   1387 !ENDIF 
   1388 
   1389 # End Source File
   1390 # Begin Source File
   1391 
   1392 SOURCE=..\win32\rw_imp.c
   1393 
   1394 !IF  "$(CFG)" == "ref_soft - Win32 Release"
   1395 
   1396 DEP_CPP_RW_IM=\
   1397 	"..\client\ref.h"\
   1398 	"..\game\q_shared.h"\
   1399 	"..\qcommon\qcommon.h"\
   1400 	"..\qcommon\qfiles.h"\
   1401 	"..\win32\rw_win.h"\
   1402 	"..\win32\winquake.h"\
   1403 	".\r_local.h"\
   1404 	".\r_model.h"\
   1405 	
   1406 
   1407 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug"
   1408 
   1409 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Debug Alpha"
   1410 
   1411 DEP_CPP_RW_IM=\
   1412 	"..\client\ref.h"\
   1413 	"..\game\q_shared.h"\
   1414 	"..\qcommon\qcommon.h"\
   1415 	"..\qcommon\qfiles.h"\
   1416 	"..\win32\rw_win.h"\
   1417 	"..\win32\winquake.h"\
   1418 	".\r_local.h"\
   1419 	".\r_model.h"\
   1420 	
   1421 
   1422 !ELSEIF  "$(CFG)" == "ref_soft - Win32 Release Alpha"
   1423 
   1424 DEP_CPP_RW_IM=\
   1425 	"..\client\ref.h"\
   1426 	"..\game\q_shared.h"\
   1427 	"..\qcommon\qcommon.h"\
   1428 	"..\qcommon\qfiles.h"\
   1429 	"..\win32\rw_win.h"\
   1430 	"..\win32\winquake.h"\
   1431 	".\r_local.h"\
   1432 	".\r_model.h"\
   1433 	
   1434 
   1435 !ENDIF 
   1436 
   1437 # End Source File
   1438 # End Group
   1439 # Begin Group "Header Files"
   1440 
   1441 # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
   1442 # Begin Source File
   1443 
   1444 SOURCE=.\adivtab.h
   1445 # End Source File
   1446 # Begin Source File
   1447 
   1448 SOURCE=.\anorms.h
   1449 # End Source File
   1450 # Begin Source File
   1451 
   1452 SOURCE=..\game\q_shared.h
   1453 # End Source File
   1454 # Begin Source File
   1455 
   1456 SOURCE=..\qcommon\qcommon.h
   1457 # End Source File
   1458 # Begin Source File
   1459 
   1460 SOURCE=..\qcommon\qfiles.h
   1461 # End Source File
   1462 # Begin Source File
   1463 
   1464 SOURCE=.\r_local.h
   1465 # End Source File
   1466 # Begin Source File
   1467 
   1468 SOURCE=.\r_model.h
   1469 # End Source File
   1470 # Begin Source File
   1471 
   1472 SOURCE=.\rand1k.h
   1473 # End Source File
   1474 # Begin Source File
   1475 
   1476 SOURCE=..\client\ref.h
   1477 # End Source File
   1478 # Begin Source File
   1479 
   1480 SOURCE=..\win32\rw_win.h
   1481 # End Source File
   1482 # Begin Source File
   1483 
   1484 SOURCE=..\win32\winquake.h
   1485 # End Source File
   1486 # End Group
   1487 # Begin Group "Resource Files"
   1488 
   1489 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
   1490 # Begin Source File
   1491 
   1492 SOURCE=.\ref_soft.def
   1493 # End Source File
   1494 # End Group
   1495 # End Target
   1496 # End Project