Quake-III-Arena

Quake III Arena GPL Source Release
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README.txt (9000B)


      1 Quake III Arena GPL source release
      2 ==================================
      3 
      4 This file contains the following sections:
      5 
      6 LICENSE
      7 GENERAL NOTES
      8 COMPILING ON WIN32
      9 COMPILING ON GNU/LINUX
     10 COMPILING ON MAC
     11 
     12 LICENSE
     13 =======
     14 
     15 See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
     16 
     17 Some source code in this release is not covered by the GPL:
     18 
     19 IO on .zip files using portions of zlib
     20 -----------------------------------------------------------------------------
     21 lines	file(s)
     22 4299	code/qcommon/unzip.c
     23 4546	libs/pak/unzip.cpp
     24 Copyright (C) 1998 Gilles Vollant
     25 zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
     26 
     27   This software is provided 'as-is', without any express or implied
     28   warranty.  In no event will the authors be held liable for any damages
     29   arising from the use of this software.
     30 
     31   Permission is granted to anyone to use this software for any purpose,
     32   including commercial applications, and to alter it and redistribute it
     33   freely, subject to the following restrictions:
     34 
     35   1. The origin of this software must not be misrepresented; you must not
     36      claim that you wrote the original software. If you use this software
     37      in a product, an acknowledgment in the product documentation would be
     38      appreciated but is not required.
     39   2. Altered source versions must be plainly marked as such, and must not be
     40      misrepresented as being the original software.
     41   3. This notice may not be removed or altered from any source distribution.
     42 
     43 MD4 Message-Digest Algorithm
     44 -----------------------------------------------------------------------------
     45 lines	file(s)
     46 299		code/qcommon/md4.c
     47 277		common/md4.c
     48 Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
     49 
     50 License to copy and use this software is granted provided that it is identified 
     51 as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
     52 ial mentioning or referencing this software or this function.
     53 License is also granted to make and use derivative works provided that such work
     54 s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
     55 est Algorithm<94> in all material mentioning or referencing the derived work.
     56 RSA Data Security, Inc. makes no representations concerning either the merchanta
     57 bility of this software or the suitability of this software for any particular p
     58 urpose. It is provided <93>as is<94> without express or implied warranty of any 
     59 kind.
     60 
     61 checksums are used to validate pak files
     62 
     63 standard C library replacement routines
     64 -----------------------------------------------------------------------------
     65 lines	file(s)
     66 1324	code/game/bg_lib.c
     67 Copyright (c) 1992, 1993
     68 The Regents of the University of California. All rights reserved.
     69 
     70 Redistribution and use in source and binary forms, with or without
     71 modification, are permitted provided that the following conditions
     72 are met:
     73 1. Redistributions of source code must retain the above copyright
     74    notice, this list of conditions and the following disclaimer.
     75 2. Redistributions in binary form must reproduce the above copyright
     76    notice, this list of conditions and the following disclaimer in the
     77    documentation and/or other materials provided with the distribution.
     78 3. All advertising materials mentioning features or use of this software
     79    must display the following acknowledgement:
     80      This product includes software developed by the University of
     81      California, Berkeley and its contributors.
     82 4. Neither the name of the University nor the names of its contributors
     83    may be used to endorse or promote products derived from this software
     84    without specific prior written permission.
     85 
     86 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
     87 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     88 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     89 ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
     90 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     91 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     92 OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     93 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
     94 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
     95 OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
     96 SUCH DAMAGE.
     97 
     98 ADPCM coder/decoder
     99 -----------------------------------------------------------------------------
    100 lines	file(s)
    101 330		code/client/snd_adpcm.c
    102 Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
    103 Netherlands.
    104 
    105                         All Rights Reserved
    106 
    107 Permission to use, copy, modify, and distribute this software and its 
    108 documentation for any purpose and without fee is hereby granted, 
    109 provided that the above copyright notice appear in all copies and that
    110 both that copyright notice and this permission notice appear in 
    111 supporting documentation, and that the names of Stichting Mathematisch
    112 Centrum or CWI not be used in advertising or publicity pertaining to
    113 distribution of the software without specific, written prior permission.
    114 
    115 STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
    116 THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
    117 FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
    118 FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
    119 WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
    120 ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
    121 OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
    122 
    123 JPEG library
    124 -----------------------------------------------------------------------------
    125 code/jpeg-6
    126 libs/jpeg6
    127 Copyright (C) 1991-1995, Thomas G. Lane
    128 
    129 Permission is hereby granted to use, copy, modify, and distribute this
    130 software (or portions thereof) for any purpose, without fee, subject to these
    131 conditions:
    132 (1) If any part of the source code for this software is distributed, then this
    133 README file must be included, with this copyright and no-warranty notice
    134 unaltered; and any additions, deletions, or changes to the original files
    135 must be clearly indicated in accompanying documentation.
    136 (2) If only executable code is distributed, then the accompanying
    137 documentation must state that "this software is based in part on the work of
    138 the Independent JPEG Group".
    139 (3) Permission for use of this software is granted only if the user accepts
    140 full responsibility for any undesirable consequences; the authors accept
    141 NO LIABILITY for damages of any kind.
    142 
    143 These conditions apply to any software derived from or based on the IJG code,
    144 not just to the unmodified library.  If you use our work, you ought to
    145 acknowledge us.
    146 
    147 NOTE: unfortunately the README that came with our copy of the library has
    148 been lost, so the one from release 6b is included instead. There are a few
    149 'glue type' modifications to the library to make it easier to use from
    150 the engine, but otherwise the dependency can be easily cleaned up to a
    151 better release of the library.
    152 
    153 
    154 GENERAL NOTES
    155 =============
    156 
    157 A short summary of the file layout:
    158 
    159 code/			   		Quake III Arena source code ( renderer, game code, OS layer etc. )
    160 code/bspc				bot routes compiler source code
    161 lcc/					the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
    162 q3asm/					assembly to qvm bytecode compiler
    163 q3map/					map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
    164 q3radiant/				Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
    165 
    166 While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
    167 
    168 COMPILING ON WIN32
    169 ==================
    170 
    171 VC7 / Visual C++ 2003 project files are provided:
    172 code/quake3.sln
    173 q3radiant/Radiant.sln
    174 
    175 To compile the qvms, you need to run some batch files:
    176 you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path
    177 ( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin )
    178 the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..
    179 
    180 COMPILING ON GNU/LINUX
    181 ==================
    182 
    183 the build system using cons, which may be known as scons's perl ancestor now
    184 you don't have to track it down though, the build script is provided in the tree
    185 you will need nasm and gcc 2.95
    186 make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11
    187 a typical compile command goes like this:
    188 [..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
    189 
    190 COMPILING ON MAC
    191 ================
    192 
    193 project file for OSX compile is in code/macosx/Quake3.pbproj