Quake-III-Arena

Quake III Arena GPL Source Release
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be_aas_main.h (2055B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 
     23 /*****************************************************************************
     24  * name:		be_aas_main.h
     25  *
     26  * desc:		AAS
     27  *
     28  * $Archive: /source/code/botlib/be_aas_main.h $
     29  *
     30  *****************************************************************************/
     31 
     32 #ifdef AASINTERN
     33 
     34 extern aas_t aasworld;
     35 
     36 //AAS error message
     37 void QDECL AAS_Error(char *fmt, ...);
     38 //set AAS initialized
     39 void AAS_SetInitialized(void);
     40 //setup AAS with the given number of entities and clients
     41 int AAS_Setup(void);
     42 //shutdown AAS
     43 void AAS_Shutdown(void);
     44 //start a new map
     45 int AAS_LoadMap(const char *mapname);
     46 //start a new time frame
     47 int AAS_StartFrame(float time);
     48 #endif //AASINTERN
     49 
     50 //returns true if AAS is initialized
     51 int AAS_Initialized(void);
     52 //returns true if the AAS file is loaded
     53 int AAS_Loaded(void);
     54 //returns the model name from the given index
     55 char *AAS_ModelFromIndex(int index);
     56 //returns the index from the given model name
     57 int AAS_IndexFromModel(char *modelname);
     58 //returns the current time
     59 float AAS_Time(void);
     60 //
     61 void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );