be_aas_move.h (2886B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 23 /***************************************************************************** 24 * name: be_aas_move.h 25 * 26 * desc: AAS 27 * 28 * $Archive: /source/code/botlib/be_aas_move.h $ 29 * 30 *****************************************************************************/ 31 32 #ifdef AASINTERN 33 extern aas_settings_t aassettings; 34 #endif //AASINTERN 35 36 //movement prediction 37 int AAS_PredictClientMovement(struct aas_clientmove_s *move, 38 int entnum, vec3_t origin, 39 int presencetype, int onground, 40 vec3_t velocity, vec3_t cmdmove, 41 int cmdframes, 42 int maxframes, float frametime, 43 int stopevent, int stopareanum, int visualize); 44 //predict movement until bounding box is hit 45 int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move, 46 int entnum, vec3_t origin, 47 int presencetype, int onground, 48 vec3_t velocity, vec3_t cmdmove, 49 int cmdframes, 50 int maxframes, float frametime, 51 vec3_t mins, vec3_t maxs, int visualize); 52 //returns true if on the ground at the given origin 53 int AAS_OnGround(vec3_t origin, int presencetype, int passent); 54 //returns true if swimming at the given origin 55 int AAS_Swimming(vec3_t origin); 56 //returns the jump reachability run start point 57 void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart); 58 //returns true if against a ladder at the given origin 59 int AAS_AgainstLadder(vec3_t origin); 60 //rocket jump Z velocity when rocket-jumping at origin 61 float AAS_RocketJumpZVelocity(vec3_t origin); 62 //bfg jump Z velocity when bfg-jumping at origin 63 float AAS_BFGJumpZVelocity(vec3_t origin); 64 //calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated 65 int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity); 66 // 67 void AAS_SetMovedir(vec3_t angles, vec3_t movedir); 68 // 69 int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs); 70 // 71 void AAS_InitSettings(void);