Quake-III-Arena

Quake III Arena GPL Source Release
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be_aas_reach.h (2828B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 
     23 /*****************************************************************************
     24  * name:		be_aas_reach.h
     25  *
     26  * desc:		AAS
     27  *
     28  * $Archive: /source/code/botlib/be_aas_reach.h $
     29  *
     30  *****************************************************************************/
     31 
     32 #ifdef AASINTERN
     33 //initialize calculating the reachabilities
     34 void AAS_InitReachability(void);
     35 //continue calculating the reachabilities
     36 int AAS_ContinueInitReachability(float time);
     37 //
     38 int AAS_BestReachableLinkArea(aas_link_t *areas);
     39 #endif //AASINTERN
     40 
     41 //returns true if the are has reachabilities to other areas
     42 int AAS_AreaReachability(int areanum);
     43 //returns the best reachable area and goal origin for a bounding box at the given origin
     44 int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
     45 //returns the best jumppad area from which the bbox at origin is reachable
     46 int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
     47 //returns the next reachability using the given model
     48 int AAS_NextModelReachability(int num, int modelnum);
     49 //returns the total area of the ground faces of the given area
     50 float AAS_AreaGroundFaceArea(int areanum);
     51 //returns true if the area is crouch only
     52 int AAS_AreaCrouch(int areanum);
     53 //returns true if a player can swim in this area
     54 int AAS_AreaSwim(int areanum);
     55 //returns true if the area is filled with a liquid
     56 int AAS_AreaLiquid(int areanum);
     57 //returns true if the area contains lava
     58 int AAS_AreaLava(int areanum);
     59 //returns true if the area contains slime
     60 int AAS_AreaSlime(int areanum);
     61 //returns true if the area has one or more ground faces
     62 int AAS_AreaGrounded(int areanum);
     63 //returns true if the area has one or more ladder faces
     64 int AAS_AreaLadder(int areanum);
     65 //returns true if the area is a jump pad
     66 int AAS_AreaJumpPad(int areanum);
     67 //returns true if the area is donotenter
     68 int AAS_AreaDoNotEnter(int areanum);