l_libvar.h (2386B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 23 /***************************************************************************** 24 * name: l_libvar.h 25 * 26 * desc: botlib vars 27 * 28 * $Archive: /source/code/botlib/l_libvar.h $ 29 * 30 *****************************************************************************/ 31 32 //library variable 33 typedef struct libvar_s 34 { 35 char *name; 36 char *string; 37 int flags; 38 qboolean modified; // set each time the cvar is changed 39 float value; 40 struct libvar_s *next; 41 } libvar_t; 42 43 //removes all library variables 44 void LibVarDeAllocAll(void); 45 //gets the library variable with the given name 46 libvar_t *LibVarGet(char *var_name); 47 //gets the string of the library variable with the given name 48 char *LibVarGetString(char *var_name); 49 //gets the value of the library variable with the given name 50 float LibVarGetValue(char *var_name); 51 //creates the library variable if not existing already and returns it 52 libvar_t *LibVar(char *var_name, char *value); 53 //creates the library variable if not existing already and returns the value 54 float LibVarValue(char *var_name, char *value); 55 //creates the library variable if not existing already and returns the value string 56 char *LibVarString(char *var_name, char *value); 57 //sets the library variable 58 void LibVarSet(char *var_name, char *value); 59 //returns true if the library variable has been modified 60 qboolean LibVarChanged(char *var_name); 61 //sets the library variable to unmodified 62 void LibVarSetNotModified(char *var_name); 63