Quake-III-Arena

Quake III Arena GPL Source Release
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cg_syscalls.asm (3125B)


      1 code
      2 
      3 equ	trap_Print							-1
      4 equ	trap_Error							-2
      5 equ	trap_Milliseconds					-3
      6 equ	trap_Cvar_Register					-4
      7 equ	trap_Cvar_Update					-5
      8 equ	trap_Cvar_Set						-6
      9 equ trap_Cvar_VariableStringBuffer		-7
     10 equ	trap_Argc							-8
     11 equ	trap_Argv							-9
     12 equ	trap_Args							-10
     13 equ	trap_FS_FOpenFile					-11
     14 equ	trap_FS_Read						-12
     15 equ	trap_FS_Write						-13 
     16 equ	trap_FS_FCloseFile					-14
     17 equ	trap_SendConsoleCommand				-15
     18 equ	trap_AddCommand						-16
     19 equ	trap_SendClientCommand				-17
     20 equ	trap_UpdateScreen					-18
     21 equ	trap_CM_LoadMap						-19
     22 equ	trap_CM_NumInlineModels				-20
     23 equ	trap_CM_InlineModel					-21
     24 equ	trap_CM_LoadModel					-22
     25 equ	trap_CM_TempBoxModel				-23
     26 equ	trap_CM_PointContents				-24
     27 equ	trap_CM_TransformedPointContents	-25
     28 equ	trap_CM_BoxTrace					-26
     29 equ	trap_CM_TransformedBoxTrace			-27
     30 equ	trap_CM_MarkFragments				-28
     31 equ	trap_S_StartSound					-29
     32 equ	trap_S_StartLocalSound				-30
     33 equ	trap_S_ClearLoopingSounds			-31
     34 equ	trap_S_AddLoopingSound				-32
     35 equ	trap_S_UpdateEntityPosition			-33
     36 equ	trap_S_Respatialize					-34
     37 equ	trap_S_RegisterSound				-35
     38 equ	trap_S_StartBackgroundTrack			-36
     39 equ	trap_R_LoadWorldMap					-37
     40 equ	trap_R_RegisterModel				-38
     41 equ	trap_R_RegisterSkin					-39
     42 equ	trap_R_RegisterShader				-40
     43 equ	trap_R_ClearScene					-41
     44 equ	trap_R_AddRefEntityToScene			-42
     45 equ	trap_R_AddPolyToScene				-43
     46 equ	trap_R_AddLightToScene				-44
     47 equ	trap_R_RenderScene					-45
     48 equ	trap_R_SetColor						-46
     49 equ	trap_R_DrawStretchPic				-47
     50 equ	trap_R_ModelBounds					-48
     51 equ	trap_R_LerpTag						-49
     52 equ	trap_GetGlconfig					-50
     53 equ	trap_GetGameState					-51
     54 equ	trap_GetCurrentSnapshotNumber		-52
     55 equ	trap_GetSnapshot					-53
     56 equ	trap_GetServerCommand				-54
     57 equ	trap_GetCurrentCmdNumber			-55
     58 equ	trap_GetUserCmd						-56
     59 equ	trap_SetUserCmdValue				-57
     60 equ	trap_R_RegisterShaderNoMip			-58
     61 equ	trap_MemoryRemaining				-59
     62 equ trap_R_RegisterFont					-60
     63 equ trap_Key_IsDown						-61
     64 equ trap_Key_GetCatcher					-62
     65 equ trap_Key_SetCatcher					-63
     66 equ trap_Key_GetKey						-64
     67 equ trap_PC_AddGlobalDefine				-65
     68 equ	trap_PC_LoadSource					-66
     69 equ trap_PC_FreeSource					-67
     70 equ trap_PC_ReadToken					-68
     71 equ trap_PC_SourceFileAndLine			-69
     72 equ trap_S_StopBackgroundTrack			-70
     73 equ trap_RealTime						-71
     74 equ trap_SnapVector						-72
     75 equ trap_RemoveCommand					-73
     76 equ trap_R_LightForPoint				-74
     77 equ trap_CIN_PlayCinematic				-75
     78 equ trap_CIN_StopCinematic				-76
     79 equ trap_CIN_RunCinematic 				-77
     80 equ trap_CIN_DrawCinematic				-78
     81 equ trap_CIN_SetExtents					-79
     82 equ trap_R_RemapShader					-80
     83 equ	trap_S_AddRealLoopingSound			-81
     84 equ trap_S_StopLoopingSound				-82
     85 equ trap_CM_TempCapsuleModel			-83
     86 equ trap_CM_CapsuleTrace				-84
     87 equ trap_CM_TransformedCapsuleTrace		-85
     88 equ trap_R_AddAdditiveLightToScene		-86
     89 equ trap_GetEntityToken					-87
     90 equ	trap_R_AddPolysToScene				-88
     91 equ trap_R_inPVS						-89
     92 equ trap_FS_Seek			-90
     93 
     94 equ	memset						-101
     95 equ	memcpy						-102
     96 equ	strncpy						-103
     97 equ	sin							-104
     98 equ	cos							-105
     99 equ	atan2						-106
    100 equ	sqrt						-107
    101 equ floor						-108
    102 equ	ceil						-109
    103 equ	testPrintInt				-110
    104 equ	testPrintFloat				-111
    105 equ acos						-112
    106