be_ai_char.h (1954B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 // 23 24 /***************************************************************************** 25 * name: be_ai_char.h 26 * 27 * desc: bot characters 28 * 29 * $Archive: /source/code/botlib/be_ai_char.h $ 30 * 31 *****************************************************************************/ 32 33 //loads a bot character from a file 34 int BotLoadCharacter(char *charfile, float skill); 35 //frees a bot character 36 void BotFreeCharacter(int character); 37 //returns a float characteristic 38 float Characteristic_Float(int character, int index); 39 //returns a bounded float characteristic 40 float Characteristic_BFloat(int character, int index, float min, float max); 41 //returns an integer characteristic 42 int Characteristic_Integer(int character, int index); 43 //returns a bounded integer characteristic 44 int Characteristic_BInteger(int character, int index, int min, int max); 45 //returns a string characteristic 46 void Characteristic_String(int character, int index, char *buf, int size); 47 //free cached bot characters 48 void BotShutdownCharacters(void);