Quake-III-Arena

Quake III Arena GPL Source Release
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null_main.c (2417B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 // sys_null.h -- null system driver to aid porting efforts
     23 
     24 #include <errno.h>
     25 #include <stdio.h>
     26 #include "../qcommon/qcommon.h"
     27 
     28 int			sys_curtime;
     29 
     30 
     31 //===================================================================
     32 
     33 void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
     34 }
     35 
     36 void Sys_EndStreamedFile( FILE *f ) {
     37 }
     38 
     39 int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
     40 	return fread( buffer, size, count, f );
     41 }
     42 
     43 void Sys_StreamSeek( FILE *f, int offset, int origin ) {
     44 	fseek( f, offset, origin );
     45 }
     46 
     47 
     48 //===================================================================
     49 
     50 
     51 void Sys_mkdir ( const char *path ) {
     52 }
     53 
     54 void Sys_Error (char *error, ...) {
     55 	va_list		argptr;
     56 
     57 	printf ("Sys_Error: ");	
     58 	va_start (argptr,error);
     59 	vprintf (error,argptr);
     60 	va_end (argptr);
     61 	printf ("\n");
     62 
     63 	exit (1);
     64 }
     65 
     66 void Sys_Quit (void) {
     67 	exit (0);
     68 }
     69 
     70 void	Sys_UnloadGame (void) {
     71 }
     72 
     73 void	*Sys_GetGameAPI (void *parms) {
     74 	return NULL;
     75 }
     76 
     77 char *Sys_GetClipboardData( void ) {
     78 	return NULL;
     79 }
     80 
     81 int		Sys_Milliseconds (void) {
     82 	return 0;
     83 }
     84 
     85 void	Sys_Mkdir (char *path) {
     86 }
     87 
     88 char	*Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
     89 	return NULL;
     90 }
     91 
     92 char	*Sys_FindNext (unsigned musthave, unsigned canthave) {
     93 	return NULL;
     94 }
     95 
     96 void	Sys_FindClose (void) {
     97 }
     98 
     99 void	Sys_Init (void) {
    100 }
    101 
    102 
    103 void	Sys_EarlyOutput( char *string ) {
    104 	printf( "%s", string );
    105 }
    106 
    107 
    108 void main (int argc, char **argv) {
    109 	Com_Init (argc, argv);
    110 
    111 	while (1) {
    112 		Com_Frame( );
    113 	}
    114 }
    115 
    116