Quake-III-Arena

Quake III Arena GPL Source Release
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tr_public.h (6835B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #ifndef __TR_PUBLIC_H
     23 #define __TR_PUBLIC_H
     24 
     25 #include "../cgame/tr_types.h"
     26 
     27 #define	REF_API_VERSION		8
     28 
     29 //
     30 // these are the functions exported by the refresh module
     31 //
     32 typedef struct {
     33 	// called before the library is unloaded
     34 	// if the system is just reconfiguring, pass destroyWindow = qfalse,
     35 	// which will keep the screen from flashing to the desktop.
     36 	void	(*Shutdown)( qboolean destroyWindow );
     37 
     38 	// All data that will be used in a level should be
     39 	// registered before rendering any frames to prevent disk hits,
     40 	// but they can still be registered at a later time
     41 	// if necessary.
     42 	//
     43 	// BeginRegistration makes any existing media pointers invalid
     44 	// and returns the current gl configuration, including screen width
     45 	// and height, which can be used by the client to intelligently
     46 	// size display elements
     47 	void	(*BeginRegistration)( glconfig_t *config );
     48 	qhandle_t (*RegisterModel)( const char *name );
     49 	qhandle_t (*RegisterSkin)( const char *name );
     50 	qhandle_t (*RegisterShader)( const char *name );
     51 	qhandle_t (*RegisterShaderNoMip)( const char *name );
     52 	void	(*LoadWorld)( const char *name );
     53 
     54 	// the vis data is a large enough block of data that we go to the trouble
     55 	// of sharing it with the clipmodel subsystem
     56 	void	(*SetWorldVisData)( const byte *vis );
     57 
     58 	// EndRegistration will draw a tiny polygon with each texture, forcing
     59 	// them to be loaded into card memory
     60 	void	(*EndRegistration)( void );
     61 
     62 	// a scene is built up by calls to R_ClearScene and the various R_Add functions.
     63 	// Nothing is drawn until R_RenderScene is called.
     64 	void	(*ClearScene)( void );
     65 	void	(*AddRefEntityToScene)( const refEntity_t *re );
     66 	void	(*AddPolyToScene)( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num );
     67 	int		(*LightForPoint)( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir );
     68 	void	(*AddLightToScene)( const vec3_t org, float intensity, float r, float g, float b );
     69 	void	(*AddAdditiveLightToScene)( const vec3_t org, float intensity, float r, float g, float b );
     70 	void	(*RenderScene)( const refdef_t *fd );
     71 
     72 	void	(*SetColor)( const float *rgba );	// NULL = 1,1,1,1
     73 	void	(*DrawStretchPic) ( float x, float y, float w, float h, 
     74 		float s1, float t1, float s2, float t2, qhandle_t hShader );	// 0 = white
     75 
     76 	// Draw images for cinematic rendering, pass as 32 bit rgba
     77 	void	(*DrawStretchRaw) (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty);
     78 	void	(*UploadCinematic) (int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty);
     79 
     80 	void	(*BeginFrame)( stereoFrame_t stereoFrame );
     81 
     82 	// if the pointers are not NULL, timing info will be returned
     83 	void	(*EndFrame)( int *frontEndMsec, int *backEndMsec );
     84 
     85 
     86 	int		(*MarkFragments)( int numPoints, const vec3_t *points, const vec3_t projection,
     87 				   int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
     88 
     89 	int		(*LerpTag)( orientation_t *tag,  qhandle_t model, int startFrame, int endFrame, 
     90 					 float frac, const char *tagName );
     91 	void	(*ModelBounds)( qhandle_t model, vec3_t mins, vec3_t maxs );
     92 
     93 #ifdef __USEA3D
     94 	void    (*A3D_RenderGeometry) (void *pVoidA3D, void *pVoidGeom, void *pVoidMat, void *pVoidGeomStatus);
     95 #endif
     96 	void	(*RegisterFont)(const char *fontName, int pointSize, fontInfo_t *font);
     97 	void	(*RemapShader)(const char *oldShader, const char *newShader, const char *offsetTime);
     98 	qboolean (*GetEntityToken)( char *buffer, int size );
     99 	qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 );
    100 } refexport_t;
    101 
    102 //
    103 // these are the functions imported by the refresh module
    104 //
    105 typedef struct {
    106 	// print message on the local console
    107 	void	(QDECL *Printf)( int printLevel, const char *fmt, ...);
    108 
    109 	// abort the game
    110 	void	(QDECL *Error)( int errorLevel, const char *fmt, ...);
    111 
    112 	// milliseconds should only be used for profiling, never
    113 	// for anything game related.  Get time from the refdef
    114 	int		(*Milliseconds)( void );
    115 
    116 	// stack based memory allocation for per-level things that
    117 	// won't be freed
    118 #ifdef HUNK_DEBUG
    119 	void	*(*Hunk_AllocDebug)( int size, ha_pref pref, char *label, char *file, int line );
    120 #else
    121 	void	*(*Hunk_Alloc)( int size, ha_pref pref );
    122 #endif
    123 	void	*(*Hunk_AllocateTempMemory)( int size );
    124 	void	(*Hunk_FreeTempMemory)( void *block );
    125 
    126 	// dynamic memory allocator for things that need to be freed
    127 	void	*(*Malloc)( int bytes );
    128 	void	(*Free)( void *buf );
    129 
    130 	cvar_t	*(*Cvar_Get)( const char *name, const char *value, int flags );
    131 	void	(*Cvar_Set)( const char *name, const char *value );
    132 
    133 	void	(*Cmd_AddCommand)( const char *name, void(*cmd)(void) );
    134 	void	(*Cmd_RemoveCommand)( const char *name );
    135 
    136 	int		(*Cmd_Argc) (void);
    137 	char	*(*Cmd_Argv) (int i);
    138 
    139 	void	(*Cmd_ExecuteText) (int exec_when, const char *text);
    140 
    141 	// visualization for debugging collision detection
    142 	void	(*CM_DrawDebugSurface)( void (*drawPoly)(int color, int numPoints, float *points) );
    143 
    144 	// a -1 return means the file does not exist
    145 	// NULL can be passed for buf to just determine existance
    146 	int		(*FS_FileIsInPAK)( const char *name, int *pCheckSum );
    147 	int		(*FS_ReadFile)( const char *name, void **buf );
    148 	void	(*FS_FreeFile)( void *buf );
    149 	char **	(*FS_ListFiles)( const char *name, const char *extension, int *numfilesfound );
    150 	void	(*FS_FreeFileList)( char **filelist );
    151 	void	(*FS_WriteFile)( const char *qpath, const void *buffer, int size );
    152 	qboolean (*FS_FileExists)( const char *file );
    153 
    154 	// cinematic stuff
    155 	void	(*CIN_UploadCinematic)(int handle);
    156 	int		(*CIN_PlayCinematic)( const char *arg0, int xpos, int ypos, int width, int height, int bits);
    157 	e_status (*CIN_RunCinematic) (int handle);
    158 
    159 } refimport_t;
    160 
    161 
    162 // this is the only function actually exported at the linker level
    163 // If the module can't init to a valid rendering state, NULL will be
    164 // returned.
    165 refexport_t*GetRefAPI( int apiVersion, refimport_t *rimp );
    166 
    167 #endif	// __TR_PUBLIC_H