Quake-III-Arena

Quake III Arena GPL Source Release
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CHANGES-1.32.txt (6505B)


      1 CHANGES 1.32
      2 
      3 11/13/2002 - 1.32b
      4 
      5 Update to the Linux client, fixing a number of issues:
      6 
      7 
      8 - Text mode install broken on glibc 2.3 (Debian Sid)
      9 http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358
     10 Current Debian Sid's glibc package break backwards compatibility
     11 with binaries compiled on older glibc and statically linked.
     12 This will cause the text mode setup to segfault.
     13 
     14 For now you can either:
     15  - find a solution to run the graphical gtk-based setup
     16  - roll back to glibc 2.2
     17  - use an updated setup binary:
     18    run the linux setup once, with the --keep option
     19      (this will exand all the files to setup.tmp/)
     20    get this updated setup file:
     21      http://zerowing.idsoftware.com/linux/165358/setup
     22    replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one
     23    cd to setup.tmp/ and run setup.sh 
     24 
     25 
     26 - Current NVidia drivers don't officially support glibc 2.3 systems
     27 This affects Debian Sid in particular, causing crashes during vid_restart
     28 The issue is related to the SMP build depending upon libpthreads
     29 1.32b has both SMP and non-SMP binary. Use quake3-smp to launch
     30 the SMP version if you want to use it.
     31 
     32 
     33 - SMP and non-SMP builds:
     34 Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp
     35 for an SMP-enabled run. From the feedback we got after the 1.32 release, 
     36 the SMP support as designed in the Quake III Arena technology isn't so
     37 much relevant anymore. It was designed for much lower CPU frequencies
     38 and lower AGP throughputs. Modern systems won't benefit from SMP. Since
     39 it didn't make much sense to remove the SMP binary, we have both now.
     40 
     41 
     42 - Fixing broken mouse on Suse:
     43 Starting with XFree 4.2, the event timestamps returned by the X server 
     44 are no longer matching gettimeofday. And there is currently no API in X 
     45 to provide easy synchronisation. 1.32 introduced improved event timing 
     46 by correcting event time with X server event timestamp (sub-frame timing).
     47 This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe
     48 check to work again with XFree 4.2, but basically the input timing is
     49 back to 1.31 quality.
     50 
     51 Some new cvars related to the mouse control:
     52 in_dgamouse - not new, but be sure to have it set to 1 on any recent system
     53 in_subframe - completely disables sub-frame timing. If XFree 4.2
     54   in_subframe 1 won't hurt, but it won't do anything either.
     55 in_nograb   - for mod developers. Set to 1 and run windowed, Q3 won't be
     56   grabbing your mouse pointer (useful for debug breaks)
     57 
     58 
     59 8/26/2002
     60 
     61 General:
     62 
     63 - new network protocol, 68
     64 
     65 - network code:
     66   improved fragmented messages handling
     67   map change while client loads map no longer causes an 'Invalid .PK3' error
     68   map_restart while client loads map no longer causes a reload
     69   fixing donedl being ignored after autodl if map_restart'ed
     70 - the demo command has a list of compatible protocols, it will loop through 66 67 68
     71   you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
     72   or you can explicitely give a '/demo demoname.dm_??'
     73 
     74 - added mousewheel support in the console: 
     75   wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
     76 
     77 - UI in baseq3/ and missionpack/ for PunkBuster configuration
     78   punkbuster server in server creation dialog (sv_punkbuster)
     79   punkbuster client in server browser (cl_punkbuster)
     80   added PB Yes/No to the browsers
     81 - removed obsolete MPlayer UI stuff
     82 - bumped server browser to handle up to 4096 servers
     83 
     84 - IP maintained in userinfo
     85 - cl_guid in userinfo (as part of PB integration)
     86 - printing ports as unsigned ints, no longer printing negative port numbers
     87 - cleaned up the legacy IP banning code
     88   use * for IP pattern matching now instead of 0 (fixes some confusion)
     89     ex: 192.246.12.*
     90   made it safe from overflowing and crashing
     91   NOTE: using PunkBuster's banning system is advised instead though
     92 - rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message 
     93 - rcon: now supports quoting /rcon g_motd "foo bar"
     94 - added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
     95 	set bitmask of players to which send entity
     96 - pushed cl_maxpackets upper limit to 125
     97 - added [skipnotify] from RTCW, use to display in the console only, but not on client screen
     98 	(also fixes pb_msgprefix and pb_sv_msgprefix)
     99 
    100 - new cvar sv_lanForceRate (defaults 1):
    101   forces LAN clients to the maximum rate instead of accepting client setting
    102   (1 is the default behaviour, backward compatible)
    103 
    104 - new cvar sv_strictAuth (defaults 1):
    105   server side variable to control wether strict CDKEY auth should be performed with the auth server
    106   this is required if you want reliable cl_guid for the server (for users tracking)
    107 
    108 - filesystem:
    109   client re-orders it's pk3s according to the order given by server
    110   (fixes some 'Invalid .PK3 files referenced' situations
    111 
    112 - fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
    113 - update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
    114 - clearing client gentity before GAME_INIT call
    115 - failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
    116 
    117 - added trap_FS_Seek
    118 
    119 - renderer fix:
    120   if client game code registers a shader after drawsurfaces are generated but before frame is rendered
    121   had a one-frame visual glitch (shader indexes messed up)
    122 - renderer fix:
    123   r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
    124 - renderer fix:
    125   fixed a crash in widescreen displays (q3dm11)
    126 - renderer fix:
    127   MAX_SHADERS up to 2^12  
    128 - renderer fix:
    129   moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
    130 
    131 - TA fixes:
    132   MOD_KAMIKAZE MOD_JUICED logging properly to games.log
    133   fixed bot taunt spamming
    134 - fixed typo in scripts/models2.shader (shader error Ursula head)
    135 
    136 Win32 specific:
    137 
    138 - fixed the DirectInput mouse init procedure
    139 - rcon:
    140   fixed rcon not working on NT/2000/XP workstations that have a long uptime
    141 
    142 Linux specific:
    143 
    144 - no longer trying to load libMesaVoodooGL.so
    145   obsolete code, was confusing when trying to setup correct OpenGL acceleration
    146 - SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
    147 - changed default GL driver from libGL.so to libGL.so.1
    148   see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
    149 - Handle Ctrl and Space key together correctly (Ctrl was disabling Space)    
    150 - sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)