glw_win.h (1497B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #ifndef _WIN32 23 # error You should not be including this file on this platform 24 #endif 25 26 #ifndef __GLW_WIN_H__ 27 #define __GLW_WIN_H__ 28 29 typedef struct 30 { 31 WNDPROC wndproc; 32 33 HDC hDC; // handle to device context 34 HGLRC hGLRC; // handle to GL rendering context 35 36 HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library 37 38 qboolean allowdisplaydepthchange; 39 qboolean pixelFormatSet; 40 41 int desktopBitsPixel; 42 int desktopWidth, desktopHeight; 43 44 qboolean cdsFullscreen; 45 46 FILE *log_fp; 47 } glwstate_t; 48 49 extern glwstate_t glw_state; 50 51 #endif