resource.h (1694B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 //{{NO_DEPENDENCIES}} 23 // Microsoft Developer Studio generated include file. 24 // Used by winquake.rc 25 // 26 #define IDS_STRING1 1 27 #define IDI_ICON1 1 28 #define IDB_BITMAP1 1 29 #define IDB_BITMAP2 128 30 #define IDC_CURSOR1 129 31 #define IDC_CURSOR2 130 32 #define IDC_CURSOR3 131 33 34 // Next default values for new objects 35 // 36 #ifdef APSTUDIO_INVOKED 37 #ifndef APSTUDIO_READONLY_SYMBOLS 38 #define _APS_NO_MFC 1 39 #define _APS_NEXT_RESOURCE_VALUE 132 40 #define _APS_NEXT_COMMAND_VALUE 40001 41 #define _APS_NEXT_CONTROL_VALUE 1005 42 #define _APS_NEXT_SYMED_VALUE 101 43 #endif 44 #endif