Quake-III-Arena

Quake III Arena GPL Source Release
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polylib.h (2149B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 
     23 typedef struct
     24 {
     25 	int		numpoints;
     26 	vec3_t	p[4];		// variable sized
     27 } winding_t;
     28 
     29 #define	MAX_POINTS_ON_WINDING	64
     30 
     31 // you can define on_epsilon in the makefile as tighter
     32 #ifndef	ON_EPSILON
     33 #define	ON_EPSILON	0.1
     34 #endif
     35 
     36 winding_t	*AllocWinding (int points);
     37 vec_t	WindingArea (winding_t *w);
     38 void	WindingCenter (winding_t *w, vec3_t center);
     39 void	ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, 
     40 				vec_t epsilon, winding_t **front, winding_t **back);
     41 winding_t	*ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
     42 winding_t	*CopyWinding (winding_t *w);
     43 winding_t	*ReverseWinding (winding_t *w);
     44 winding_t	*BaseWindingForPlane (vec3_t normal, vec_t dist);
     45 void	CheckWinding (winding_t *w);
     46 void	WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
     47 void	RemoveColinearPoints (winding_t *w);
     48 int		WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
     49 void	FreeWinding (winding_t *w);
     50 void	WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
     51 
     52 void	AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
     53 
     54 void	ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
     55 // frees the original if clipped
     56 
     57 void pw(winding_t *w);