Quake-III-Arena

Quake III Arena GPL Source Release
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pakstuff.h (4596B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #ifndef _PAKSTUFF_H_
     23 #define _PAKSTUFF_H_
     24 
     25 #include <windows.h>
     26 #ifdef __cplusplus
     27 extern "C"
     28 {
     29 #endif
     30 
     31 typedef char           Int8;
     32 typedef short          Int16;
     33 typedef long           Int32;
     34 typedef unsigned char  UInt8;
     35 typedef unsigned short UInt16;
     36 typedef unsigned long  UInt32;
     37 typedef float          Float32;
     38 typedef double         Float64;
     39 #define MAX(a, b)              (((a) > (b)) ? (a) : (b))
     40 #define MIN(a, b)              (((a) < (b)) ? (a) : (b))
     41 #define RANDOM(x)              (random() % (x))
     42 #define RANDOMIZE()             srand((int) time(NULL))
     43 
     44 #define FTYPE_UNKNOWN 0
     45 #define FTYPE_IWAD    1    /* .wad  "IWAD" */
     46 #define FTYPE_PWAD    2    /* .wad  "PWAD" */
     47 #define FTYPE_PACK    3    /* .pak  "PACK" */
     48 #define FTYPE_WAD2    4    /* .wad  "WAD2" */
     49 #define FTYPE_BSP     10   /* .bsp  (0x17 0x00 0x00 0x00) */
     50 #define FTYPE_MODEL   11   /* .mdl  "IDPO" */
     51 #define FTYPE_SPRITE  12   /* .spr  "IDSP" */
     52 #define FTYPE_WAV     20   /* .wav  "RIFF" */
     53 #define FTYPE_AU      21   /* .au   ".snd" */
     54 #define FTYPE_VOC     22   /* .voc  ?      */
     55 #define FTYPE_PBM_ASC 30   /* .pbm  "P1"   */
     56 #define FTYPE_PGM_ASC 31   /* .pgm  "P2"   */
     57 #define FTYPE_PPM_ASC 32   /* .ppm  "P3"   */
     58 #define FTYPE_PBM_RAW 33   /* .pbm  "P4"   */
     59 #define FTYPE_PGM_RAW 34   /* .pgm  "P5"   */
     60 #define FTYPE_PPM_RAW 35   /* .ppm  "P6"   */
     61 #define FTYPE_BMP     36   /* .bmp  "BM"   */
     62 #define FTYPE_GIF     37   /* .gif  "GIF8" */
     63 #define FTYPE_PCX     38   /* .pcx  (0x0a 0x05 0x01 0x08) */
     64 #define FTYPE_ERROR   -1
     65 
     66 #ifdef FAT_ENDIAN
     67 Bool	ReadInt16		(FILE *file, UInt16 huge *x);
     68 Bool	ReadInt32		(FILE *file, UInt32 huge *x);
     69 Bool	ReadFloat32		(FILE *file, Float32 huge *x);
     70 Bool	WriteInt16		(FILE *file, UInt16 huge *x);
     71 Bool	WriteInt32		(FILE *file, UInt32 huge *x);
     72 Bool	WriteFloat32	(FILE *file, Float32 huge *x);
     73 UInt16	SwapInt16		(UInt16 x);
     74 UInt32	SwapInt32		(UInt32 x);
     75 Float32	SwapFloat32		(Float32 x);
     76 #else
     77 #define ReadInt16(f, p)		ReadBytes((f), (p), 2L)
     78 #define ReadInt32(f, p)		ReadBytes((f), (p), 4L)
     79 #define ReadFloat32(f, p)	ReadBytes((f), (p), 4L)
     80 #define WriteInt16(f, p)	WriteBytes((f), (p), 2L)
     81 #define WriteInt32(f, p)	WriteBytes((f), (p), 4L)
     82 #define WriteFloat32(f, p)	WriteBytes((f), (p), 4L)
     83 #define SwapInt16(x)		(x)
     84 #define SwapInt32(x)		(x)
     85 #define SwapFloat32(x)		(x)
     86 #endif /* FAT_ENDIAN */
     87 
     88 #define FROMDISK	-1
     89 struct PACKDirectory
     90 {
     91    char   name[56];             /* name of file */
     92    UInt32 offset;               /* offset to start of data */
     93    UInt32 size;                 /* byte size of data */
     94 };
     95 typedef struct PACKDirectory *PACKDirPtr;
     96 
     97 typedef struct DirListStruct
     98 {
     99 	char					dirname[1024];
    100 	int						from;
    101 	struct	DirListStruct	*next;
    102 } DIRLIST;
    103 
    104 typedef struct FileListStruct
    105 {
    106 	char					filename[1024];
    107 	UInt32					offset;
    108 	UInt32					size;
    109 	struct	FileListStruct	*next;
    110 } FILELIST;
    111 
    112 typedef struct DirStruct
    113 {
    114 	char				name[1024];
    115 	FILELIST			*files;
    116 	struct DirStruct	*next;
    117 } DIRECTORY;
    118 
    119 
    120 extern int m_nPAKIndex;
    121 extern FILE* pakfile[16];
    122 extern boolean pakopen;
    123 extern DIRECTORY	*paktextures;
    124 
    125 void	ClearFileList				(FILELIST **);
    126 void	ClearDirList				(DIRLIST **);
    127 boolean		GetPackFileList				(FILELIST **, char *);
    128 boolean		GetPackTextureDirs			(DIRLIST **);
    129 boolean	AddToDirListAlphabetized	(DIRLIST **, char *, int);
    130 boolean	AddToFileListAlphabetized	(FILELIST **t, char *, UInt32, UInt32, boolean);
    131 boolean	PakLoadFile					(const char *, void **);
    132 void	OpenPakFile					(const char *);
    133 void	ClosePakFile				(void);
    134 int PakLoadAnyFile(const char *filename, void **bufferptr);
    135 void WINAPI InitPakFile(const char * pBasePath, const char *pName);
    136 
    137 #ifdef __cplusplus
    138 }
    139 #endif
    140 
    141 #endif