CAMERA.H (1345B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 23 // window system independent camera view code 24 25 typedef enum 26 { 27 cd_wire, 28 cd_solid, 29 cd_texture, 30 cd_light, 31 cd_blend 32 } camera_draw_mode; 33 34 typedef struct 35 { 36 int width, height; 37 38 qboolean timing; 39 40 vec3_t origin; 41 vec3_t angles; 42 43 camera_draw_mode draw_mode; 44 45 vec3_t color; // background 46 47 vec3_t forward, right, up; // move matrix 48 49 vec3_t vup, vpn, vright; // view matrix 50 } camera_t; 51