Quake-III-Arena

Quake III Arena GPL Source Release
Log | Files | Refs

CAMERA.H (1345B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 
     23 // window system independent camera view code
     24 
     25 typedef enum
     26 {
     27 	cd_wire,
     28 	cd_solid,
     29 	cd_texture,
     30   cd_light,
     31 	cd_blend
     32 } camera_draw_mode;
     33 
     34 typedef struct
     35 {
     36 	int		width, height;
     37 
     38 	qboolean	timing;
     39 
     40 	vec3_t	origin;
     41 	vec3_t	angles;
     42 
     43 	camera_draw_mode	draw_mode;
     44 
     45 	vec3_t	color;			// background 
     46 
     47 	vec3_t	forward, right, up;	// move matrix
     48 
     49 	vec3_t	vup, vpn, vright;	// view matrix
     50 } camera_t;
     51