ChildFrm.h (2304B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 // ChildFrm.h : interface of the CChildFrame class 23 // 24 ///////////////////////////////////////////////////////////////////////////// 25 26 #if !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_) 27 #define AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_ 28 29 #if _MSC_VER >= 1000 30 #pragma once 31 #endif // _MSC_VER >= 1000 32 33 class CChildFrame : public CMDIChildWnd 34 { 35 DECLARE_DYNCREATE(CChildFrame) 36 public: 37 CChildFrame(); 38 39 // Attributes 40 public: 41 42 // Operations 43 public: 44 45 // Overrides 46 // ClassWizard generated virtual function overrides 47 //{{AFX_VIRTUAL(CChildFrame) 48 virtual BOOL PreCreateWindow(CREATESTRUCT& cs); 49 //}}AFX_VIRTUAL 50 51 // Implementation 52 public: 53 virtual ~CChildFrame(); 54 #ifdef _DEBUG 55 virtual void AssertValid() const; 56 virtual void Dump(CDumpContext& dc) const; 57 #endif 58 59 // Generated message map functions 60 protected: 61 //{{AFX_MSG(CChildFrame) 62 // NOTE - the ClassWizard will add and remove member functions here. 63 // DO NOT EDIT what you see in these blocks of generated code! 64 //}}AFX_MSG 65 DECLARE_MESSAGE_MAP() 66 }; 67 68 ///////////////////////////////////////////////////////////////////////////// 69 70 //{{AFX_INSERT_LOCATION}} 71 // Microsoft Developer Studio will insert additional declarations immediately before the previous line. 72 73 #endif // !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)