Quake-III-Arena

Quake III Arena GPL Source Release
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ChildFrm.h (2304B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 // ChildFrm.h : interface of the CChildFrame class
     23 //
     24 /////////////////////////////////////////////////////////////////////////////
     25 
     26 #if !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)
     27 #define AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_
     28 
     29 #if _MSC_VER >= 1000
     30 #pragma once
     31 #endif // _MSC_VER >= 1000
     32 
     33 class CChildFrame : public CMDIChildWnd
     34 {
     35 	DECLARE_DYNCREATE(CChildFrame)
     36 public:
     37 	CChildFrame();
     38 
     39 // Attributes
     40 public:
     41 
     42 // Operations
     43 public:
     44 
     45 // Overrides
     46 	// ClassWizard generated virtual function overrides
     47 	//{{AFX_VIRTUAL(CChildFrame)
     48 	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
     49 	//}}AFX_VIRTUAL
     50 
     51 // Implementation
     52 public:
     53 	virtual ~CChildFrame();
     54 #ifdef _DEBUG
     55 	virtual void AssertValid() const;
     56 	virtual void Dump(CDumpContext& dc) const;
     57 #endif
     58 
     59 // Generated message map functions
     60 protected:
     61 	//{{AFX_MSG(CChildFrame)
     62 		// NOTE - the ClassWizard will add and remove member functions here.
     63 		//    DO NOT EDIT what you see in these blocks of generated code!
     64 	//}}AFX_MSG
     65 	DECLARE_MESSAGE_MAP()
     66 };
     67 
     68 /////////////////////////////////////////////////////////////////////////////
     69 
     70 //{{AFX_INSERT_LOCATION}}
     71 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
     72 
     73 #endif // !defined(AFX_CHILDFRM_H__330BBF0C_731C_11D1_B539_00AA00A410FC__INCLUDED_)