CommandsDlg.cpp (3260B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 // CommandsDlg.cpp : implementation file 23 // 24 25 #include "stdafx.h" 26 #include "Radiant.h" 27 #include "CommandsDlg.h" 28 #include "MainFrm.h" 29 30 #ifdef _DEBUG 31 #define new DEBUG_NEW 32 #undef THIS_FILE 33 static char THIS_FILE[] = __FILE__; 34 #endif 35 36 ///////////////////////////////////////////////////////////////////////////// 37 // CCommandsDlg dialog 38 39 40 CCommandsDlg::CCommandsDlg(CWnd* pParent /*=NULL*/) 41 : CDialog(CCommandsDlg::IDD, pParent) 42 { 43 //{{AFX_DATA_INIT(CCommandsDlg) 44 // NOTE: the ClassWizard will add member initialization here 45 //}}AFX_DATA_INIT 46 } 47 48 49 void CCommandsDlg::DoDataExchange(CDataExchange* pDX) 50 { 51 CDialog::DoDataExchange(pDX); 52 //{{AFX_DATA_MAP(CCommandsDlg) 53 DDX_Control(pDX, IDC_LIST_COMMANDS, m_lstCommands); 54 //}}AFX_DATA_MAP 55 } 56 57 58 BEGIN_MESSAGE_MAP(CCommandsDlg, CDialog) 59 //{{AFX_MSG_MAP(CCommandsDlg) 60 //}}AFX_MSG_MAP 61 END_MESSAGE_MAP() 62 63 ///////////////////////////////////////////////////////////////////////////// 64 // CCommandsDlg message handlers 65 66 BOOL CCommandsDlg::OnInitDialog() 67 { 68 CDialog::OnInitDialog(); 69 m_lstCommands.SetTabStops(96); 70 int nCount = g_nCommandCount; 71 72 CFile fileout; 73 fileout.Open("c:/commandlist.txt", CFile::modeCreate | CFile::modeWrite); 74 for (int n = 0; n < nCount; n++) 75 { 76 CString strLine; 77 char c = g_Commands[n].m_nKey; 78 CString strKeys = c; 79 for (int k = 0; k < g_nKeyCount; k++) 80 { 81 if (g_Keys[k].m_nVKKey == g_Commands[n].m_nKey) 82 { 83 strKeys = g_Keys[k].m_strName; 84 break; 85 } 86 } 87 CString strMod(""); 88 if (g_Commands[n].m_nModifiers & RAD_SHIFT) 89 strMod = "Shift"; 90 if (g_Commands[n].m_nModifiers & RAD_ALT) 91 strMod += (strMod.GetLength() > 0) ? " + Alt" : "Alt"; 92 if (g_Commands[n].m_nModifiers & RAD_CONTROL) 93 strMod += (strMod.GetLength() > 0) ? " + Control" : "Control"; 94 if (strMod.GetLength() > 0) 95 { 96 strMod += " + "; 97 } 98 strLine.Format("%s \t%s%s", g_Commands[n].m_strCommand, strMod, strKeys); 99 m_lstCommands.AddString(strLine); 100 101 strLine.Format("%s \t\t\t%s%s", g_Commands[n].m_strCommand, strMod, strKeys); 102 103 fileout.Write(strLine, strLine.GetLength()); 104 fileout.Write("\r\n", 2); 105 } 106 fileout.Close(); 107 return TRUE; // return TRUE unless you set the focus to a control 108 // EXCEPTION: OCX Property Pages should return FALSE 109 }