Quake-III-Arena

Quake III Arena GPL Source Release
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EditWnd.h (2064B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #if !defined(AFX_EDITWND_H__279AAE22_78C5_11D1_B53C_00AA00A410FC__INCLUDED_)
     23 #define AFX_EDITWND_H__279AAE22_78C5_11D1_B53C_00AA00A410FC__INCLUDED_
     24 
     25 #if _MSC_VER >= 1000
     26 #pragma once
     27 #endif // _MSC_VER >= 1000
     28 // EditWnd.h : header file
     29 //
     30 
     31 /////////////////////////////////////////////////////////////////////////////
     32 // CEditWnd window
     33 
     34 class CEditWnd : public CEdit
     35 {
     36   DECLARE_DYNCREATE(CEditWnd);
     37 // Construction
     38 public:
     39 	CEditWnd();
     40 
     41 // Attributes
     42 public:
     43 
     44 // Operations
     45 public:
     46 
     47 // Overrides
     48 	// ClassWizard generated virtual function overrides
     49 	//{{AFX_VIRTUAL(CEditWnd)
     50 	protected:
     51 	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
     52 	//}}AFX_VIRTUAL
     53 
     54 // Implementation
     55 public:
     56 	virtual ~CEditWnd();
     57 
     58 	// Generated message map functions
     59 protected:
     60 	//{{AFX_MSG(CEditWnd)
     61 	//}}AFX_MSG
     62 
     63 	DECLARE_MESSAGE_MAP()
     64 };
     65 
     66 /////////////////////////////////////////////////////////////////////////////
     67 
     68 //{{AFX_INSERT_LOCATION}}
     69 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
     70 
     71 #endif // !defined(AFX_EDITWND_H__279AAE22_78C5_11D1_B53C_00AA00A410FC__INCLUDED_)