GLInterface.cpp (2881B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 //----------------------------------------------------------------------------- 23 // 24 // $LogFile$ 25 // $Revision: 1.1.1.4.2.1 $ 26 // $Author: ttimo $ 27 // $Date: 2000/02/04 22:59:34 $ 28 // $log$ 29 // Revision 1.1.1.3 1999/12/29 18:31:26 TBesset 30 // Q3Radiant public version 31 // 32 // Revision 1.2 1999/11/22 17:46:45 Timo & Christine 33 // merged EARadiant into the main tree 34 // bug fixes for Q3Plugin / EAPlugin 35 // export for Robert 36 // 37 // Revision 1.1.4.1 1999/11/03 20:37:59 Timo & Christine 38 // MEAN plugin for Q3Radiant, alpha version 39 // 40 // Revision 1.1.2.1 1999/10/27 08:34:26 Timo & Christine 41 // preview version of the texture tools plugin is ready 42 // ( TexTool.dll plugin is in Q3Plugin module ) 43 // plugins can draw in their own window using Radiant's qgl bindings 44 // 45 // 46 // DESCRIPTION: 47 // Quick interface hack for selected face interface 48 // this one really needs more work, but I'm in a hurry with TexTool 49 50 #include "stdafx.h" 51 52 // stores objects that want to be hooked into drawing in the XY window 53 //++timo TODO: add support for camera view, Z view ... (texture view?) 54 CPtrArray l_GLWindows; 55 56 int WINAPI QERApp_ISelectedFace_GetTextureNumber() 57 { 58 if (g_ptrSelectedFaces.GetSize() > 0) 59 { 60 face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0)); 61 return selFace->d_texture->texture_number; 62 } 63 //++timo hu ? find the appropriate gl bind number 64 return 0; 65 } 66 67 void WINAPI QERApp_HookXYGLWindow(IGLWindow* pGLW) 68 { 69 l_GLWindows.Add( pGLW ); 70 pGLW->IncRef(); 71 } 72 73 void WINAPI QERApp_UnHookGLWindow(IGLWindow* pGLW) 74 { 75 for( int i = 0; i < l_GLWindows.GetSize(); i++ ) 76 { 77 if (l_GLWindows.GetAt(i) == pGLW) 78 { 79 l_GLWindows.RemoveAt(i); 80 pGLW->DecRef(); 81 return; 82 } 83 } 84 #ifdef _DEBUG 85 Sys_Printf("ERROR: IGLWindow* not found in QERApp_UnHookGLWindow\n"); 86 #endif 87 } 88 89 void DrawPluginEntities( VIEWTYPE vt ) 90 { 91 for(int i = 0; i<l_GLWindows.GetSize(); i++ ) 92 static_cast<IGLWindow*>(l_GLWindows.GetAt(i))->Draw( vt ); 93 }