IBSPFrontend.h (3195B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 //----------------------------------------------------------------------------- 23 // 24 // $LogFile$ 25 // $Revision: 1.3 $ 26 // $Author: ttimo $ 27 // $Date: 2000/01/18 00:43:59 $ 28 // $Log: IBSPFrontend.h,v $ 29 // Revision 1.3 2000/01/18 00:43:59 ttimo 30 // RC 31 // 32 // Revision 1.2 2000/01/13 00:46:41 ttimo 33 // Merged in patches in / out 34 // 35 // Revision 1.1.1.1.2.1 2000/01/13 00:15:41 ttimo 36 // beta of patches in / out - tested with GenSurf 37 // 38 // Revision 1.1.1.1 2000/01/07 17:17:27 ttimo 39 // initial import of Q3Radiant module 40 // 41 // Revision 1.2 2000/01/07 16:40:09 TBesset 42 // merged from BSP frontend 43 // 44 // Revision 1.1.2.4 2000/01/07 00:16:26 TBesset 45 // frontend ready for public version 46 // 47 // Revision 1.1.2.3 2000/01/04 00:26:58 TBesset 48 // added a LoadPointFile in BSP frontend 49 // 50 // Revision 1.1.2.2 1999/12/31 19:43:20 TBesset 51 // no message 52 // 53 // Revision 1.1.2.1 1999/12/29 16:49:39 TBesset 54 // adding IBSPFrontend to the repository 55 // 56 // 57 // DESCRIPTION: 58 // interface for BSP frontends plugins 59 // 60 61 // DONE: - change BSP menu to Q3Build menu ? 62 // DONE: - detect when Q3Build dies ? 63 // DELAYED: - hotkeys ! 64 // SUCCESS: - try again getting feedback from Q3Build 65 66 #ifndef __IBSPFRONTEND_H_ 67 #define __IBSPFRONTEND_H_ 68 69 // define a GUID for this interface so plugins can access and reference it 70 // {8ED6A480-BA5E-11d3-A3E3-0004AC96D4C3} 71 static const GUID QERPlugBSPFrontendTable_GUID = 72 { 0x8ed6a480, 0xba5e, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } }; 73 74 // ask the plugin about the items to show up in the BSP menu 75 typedef char * (WINAPI* PFN_GETBSPMENU) (); 76 // dispatch a BSP menu command 77 typedef void (WINAPI* PFN_DISPATCHBSPCOMMAND) (char *); 78 79 struct _QERPlugBSPFrontendTable 80 { 81 int m_nSize; 82 PFN_GETBSPMENU m_pfnGetBSPMenu; 83 PFN_DISPATCHBSPCOMMAND m_pfnDispatchBSPCommand; 84 }; 85 86 // interface provided by Radiant to the plugin 87 // {A2CCF366-BA60-11d3-A3E3-0004AC96D4C3} 88 static const GUID QERAppBSPFrontendTable_GUID = 89 { 0xa2ccf366, 0xba60, 0x11d3, { 0xa3, 0xe3, 0x0, 0x4, 0xac, 0x96, 0xd4, 0xc3 } }; 90 91 typedef char * (WINAPI* PFN_GETMAPNAME) (); 92 typedef void (WINAPI* PFN_LOADPOINTFILE) (); 93 94 struct _QERAppBSPFrontendTable 95 { 96 int m_nSize; 97 PFN_GETMAPNAME m_pfnGetMapName; 98 PFN_LOADPOINTFILE m_pfnLoadPointFile; 99 }; 100 101 #endif