NameDlg.cpp (2110B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 // NameDlg.cpp : implementation file 23 // 24 25 #include "stdafx.h" 26 #include "Radiant.h" 27 #include "NameDlg.h" 28 29 #ifdef _DEBUG 30 #define new DEBUG_NEW 31 #undef THIS_FILE 32 static char THIS_FILE[] = __FILE__; 33 #endif 34 35 ///////////////////////////////////////////////////////////////////////////// 36 // CNameDlg dialog 37 38 39 CNameDlg::CNameDlg(const char *pName, CWnd* pParent /*=NULL*/) 40 : CDialog(CNameDlg::IDD, pParent) 41 { 42 //{{AFX_DATA_INIT(CNameDlg) 43 m_strName = _T(""); 44 //}}AFX_DATA_INIT 45 m_strCaption = pName; 46 } 47 48 49 void CNameDlg::DoDataExchange(CDataExchange* pDX) 50 { 51 CDialog::DoDataExchange(pDX); 52 //{{AFX_DATA_MAP(CNameDlg) 53 DDX_Text(pDX, IDC_EDIT_NAME, m_strName); 54 //}}AFX_DATA_MAP 55 } 56 57 58 BEGIN_MESSAGE_MAP(CNameDlg, CDialog) 59 //{{AFX_MSG_MAP(CNameDlg) 60 //}}AFX_MSG_MAP 61 END_MESSAGE_MAP() 62 63 ///////////////////////////////////////////////////////////////////////////// 64 // CNameDlg message handlers 65 66 void CNameDlg::OnOK() 67 { 68 CDialog::OnOK(); 69 } 70 71 BOOL CNameDlg::OnInitDialog() 72 { 73 CDialog::OnInitDialog(); 74 75 SetWindowText(m_strCaption); 76 77 return TRUE; // return TRUE unless you set the focus to a control 78 // EXCEPTION: OCX Property Pages should return FALSE 79 }