PrefsDlg.h (4272B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #if !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_) 23 #define AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_ 24 25 #if _MSC_VER >= 1000 26 #pragma once 27 #endif // _MSC_VER >= 1000 28 // PrefsDlg.h : header file 29 // 30 31 #include "resource.h" 32 33 ///////////////////////////////////////////////////////////////////////////// 34 // CPrefsDlg dialog 35 36 #define MAX_TEXTURE_QUALITY 3 37 38 class CPrefsDlg : public CDialog 39 { 40 // Construction 41 public: 42 // these mirror what goes in the combo box 43 enum {SHADER_NONE = 0, SHADER_COMMON, SHADER_ALL}; 44 void LoadPrefs(); 45 void SavePrefs(); 46 void SetGamePrefs(); 47 CPrefsDlg(CWnd* pParent = NULL); // standard constructor 48 49 // Dialog Data 50 //{{AFX_DATA(CPrefsDlg) 51 enum { IDD = IDD_DLG_PREFS }; 52 CSpinButtonCtrl m_wndUndoSpin; 53 CSpinButtonCtrl m_wndFontSpin; 54 CSliderCtrl m_wndTexturequality; 55 CComboBox m_wndWhatGame; 56 CSliderCtrl m_wndCamSpeed; 57 CSpinButtonCtrl m_wndSpin; 58 CString m_strQuake2; 59 int m_nMouse; 60 int m_nView; 61 BOOL m_bTextureLock; 62 BOOL m_bLoadLast; 63 BOOL m_bRunBefore; 64 CString m_strLastProject; 65 CString m_strLastMap; 66 BOOL m_bFace; 67 BOOL m_bInternalBSP; 68 BOOL m_bRightClick; 69 BOOL m_bRunQuake; 70 BOOL m_bSetGame; 71 BOOL m_bVertex; 72 BOOL m_bAutoSave; 73 BOOL m_bNewApplyHandling; 74 CString m_strAutoSave; 75 BOOL m_bPAK; 76 BOOL m_bLoadLastMap; 77 BOOL m_bGatewayHack; 78 BOOL m_bTextureWindow; 79 BOOL m_bSnapShots; 80 float m_fTinySize; 81 BOOL m_bCleanTiny; 82 CString m_strPAKFile; 83 int m_nStatusSize; 84 BOOL m_bCamXYUpdate; 85 BOOL m_bNewLightDraw; 86 CString m_strPrefabPath; 87 int m_nWhatGame; 88 CString m_strWhatGame; 89 BOOL m_bALTEdge; 90 BOOL m_bTextureBar; 91 BOOL m_bFaceColors; 92 BOOL m_bQE4Painting; 93 BOOL m_bSnapTToGrid; 94 BOOL m_bXZVis; 95 BOOL m_bYZVis; 96 BOOL m_bZVis; 97 BOOL m_bSizePaint; 98 BOOL m_bDLLEntities; 99 BOOL m_bRotateLock; 100 BOOL m_bWideToolbar; 101 BOOL m_bNoClamp; 102 CString m_strUserPath; 103 int m_nRotation; 104 BOOL m_bSGIOpenGL; 105 BOOL m_bBuggyICD; 106 BOOL m_bHiColorTextures; 107 BOOL m_bChaseMouse; 108 BOOL m_bTextureScrollbar; 109 BOOL m_bDisplayLists; 110 BOOL m_bShowShaders; 111 int m_nShader; 112 BOOL m_bNoStipple; 113 int m_nUndoLevels; 114 //}}AFX_DATA 115 int m_nMouseButtons; 116 int m_nAngleSpeed; 117 int m_nMoveSpeed; 118 int m_nAutoSave; 119 bool m_bCubicClipping; 120 int m_nCubicScale; 121 BOOL m_bSelectCurves; 122 BOOL m_bSelectTerrain; 123 int m_nEntityShowState; 124 int m_nTextureScale; 125 BOOL m_bNormalizeColors; 126 BOOL m_bSwitchClip; 127 BOOL m_bSelectWholeEntities; 128 int m_nTextureQuality; 129 BOOL m_bGLLighting; 130 131 // brush primitive mode 132 //++timo moved into g_qeglobals 133 // BOOL m_bBrushPrimitMode; 134 135 // Overrides 136 // ClassWizard generated virtual function overrides 137 //{{AFX_VIRTUAL(CPrefsDlg) 138 protected: 139 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support 140 //}}AFX_VIRTUAL 141 142 // Implementation 143 protected: 144 145 // Generated message map functions 146 //{{AFX_MSG(CPrefsDlg) 147 afx_msg void OnBtnBrowse(); 148 virtual BOOL OnInitDialog(); 149 virtual void OnOK(); 150 afx_msg void OnBtnBrowsepak(); 151 afx_msg void OnBtnBrowseprefab(); 152 afx_msg void OnBtnBrowseuserini(); 153 afx_msg void OnSelchangeComboWhatgame(); 154 //}}AFX_MSG 155 DECLARE_MESSAGE_MAP() 156 }; 157 158 //{{AFX_INSERT_LOCATION}} 159 // Microsoft Developer Studio will insert additional declarations immediately before the previous line. 160 161 #endif // !defined(AFX_PREFSDLG_H__DC829122_812D_11D1_B548_00AA00A410FC__INCLUDED_)