RotateDlg.h (2480B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #if !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_) 23 #define AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_ 24 25 #if _MSC_VER >= 1000 26 #pragma once 27 #endif // _MSC_VER >= 1000 28 // RotateDlg.h : header file 29 // 30 31 ///////////////////////////////////////////////////////////////////////////// 32 // CRotateDlg dialog 33 34 class CRotateDlg : public CDialog 35 { 36 // Construction 37 public: 38 CRotateDlg(CWnd* pParent = NULL); // standard constructor 39 40 // Dialog Data 41 //{{AFX_DATA(CRotateDlg) 42 enum { IDD = IDD_ROTATE }; 43 CSpinButtonCtrl m_wndSpin3; 44 CSpinButtonCtrl m_wndSpin2; 45 CSpinButtonCtrl m_wndSpin1; 46 CString m_strX; 47 CString m_strY; 48 CString m_strZ; 49 //}}AFX_DATA 50 51 52 // Overrides 53 // ClassWizard generated virtual function overrides 54 //{{AFX_VIRTUAL(CRotateDlg) 55 protected: 56 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support 57 //}}AFX_VIRTUAL 58 59 // Implementation 60 protected: 61 void ApplyNoPaint(); 62 63 // Generated message map functions 64 //{{AFX_MSG(CRotateDlg) 65 virtual void OnOK(); 66 afx_msg void OnApply(); 67 virtual BOOL OnInitDialog(); 68 afx_msg void OnDeltaposSpin1(NMHDR* pNMHDR, LRESULT* pResult); 69 afx_msg void OnDeltaposSpin2(NMHDR* pNMHDR, LRESULT* pResult); 70 afx_msg void OnDeltaposSpin3(NMHDR* pNMHDR, LRESULT* pResult); 71 //}}AFX_MSG 72 DECLARE_MESSAGE_MAP() 73 }; 74 75 //{{AFX_INSERT_LOCATION}} 76 // Microsoft Developer Studio will insert additional declarations immediately before the previous line. 77 78 #endif // !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)