Quake-III-Arena

Quake III Arena GPL Source Release
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RotateDlg.h (2480B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #if !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)
     23 #define AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_
     24 
     25 #if _MSC_VER >= 1000
     26 #pragma once
     27 #endif // _MSC_VER >= 1000
     28 // RotateDlg.h : header file
     29 //
     30 
     31 /////////////////////////////////////////////////////////////////////////////
     32 // CRotateDlg dialog
     33 
     34 class CRotateDlg : public CDialog
     35 {
     36 // Construction
     37 public:
     38 	CRotateDlg(CWnd* pParent = NULL);   // standard constructor
     39 
     40 // Dialog Data
     41 	//{{AFX_DATA(CRotateDlg)
     42 	enum { IDD = IDD_ROTATE };
     43 	CSpinButtonCtrl	m_wndSpin3;
     44 	CSpinButtonCtrl	m_wndSpin2;
     45 	CSpinButtonCtrl	m_wndSpin1;
     46 	CString	m_strX;
     47 	CString	m_strY;
     48 	CString	m_strZ;
     49 	//}}AFX_DATA
     50 
     51 
     52 // Overrides
     53 	// ClassWizard generated virtual function overrides
     54 	//{{AFX_VIRTUAL(CRotateDlg)
     55 	protected:
     56 	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
     57 	//}}AFX_VIRTUAL
     58 
     59 // Implementation
     60 protected:
     61 	void ApplyNoPaint();
     62 
     63 	// Generated message map functions
     64 	//{{AFX_MSG(CRotateDlg)
     65 	virtual void OnOK();
     66 	afx_msg void OnApply();
     67 	virtual BOOL OnInitDialog();
     68 	afx_msg void OnDeltaposSpin1(NMHDR* pNMHDR, LRESULT* pResult);
     69 	afx_msg void OnDeltaposSpin2(NMHDR* pNMHDR, LRESULT* pResult);
     70 	afx_msg void OnDeltaposSpin3(NMHDR* pNMHDR, LRESULT* pResult);
     71 	//}}AFX_MSG
     72 	DECLARE_MESSAGE_MAP()
     73 };
     74 
     75 //{{AFX_INSERT_LOCATION}}
     76 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
     77 
     78 #endif // !defined(AFX_ROTATEDLG_H__D4B79152_7A7E_11D1_B541_00AA00A410FC__INCLUDED_)