Quake-III-Arena

Quake III Arena GPL Source Release
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ShaderEdit.cpp (1788B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 // ShaderEdit.cpp : implementation file
     23 //
     24 
     25 #include "stdafx.h"
     26 #include "Radiant.h"
     27 #include "ShaderEdit.h"
     28 
     29 #ifdef _DEBUG
     30 #define new DEBUG_NEW
     31 #undef THIS_FILE
     32 static char THIS_FILE[] = __FILE__;
     33 #endif
     34 
     35 /////////////////////////////////////////////////////////////////////////////
     36 // CShaderEdit
     37 
     38 IMPLEMENT_DYNCREATE(CShaderEdit, CFrameWnd)
     39 
     40 CShaderEdit::CShaderEdit()
     41 {
     42 }
     43 
     44 CShaderEdit::~CShaderEdit()
     45 {
     46 }
     47 
     48 
     49 BEGIN_MESSAGE_MAP(CShaderEdit, CFrameWnd)
     50 	//{{AFX_MSG_MAP(CShaderEdit)
     51 	ON_WM_CREATE()
     52 	//}}AFX_MSG_MAP
     53 END_MESSAGE_MAP()
     54 
     55 /////////////////////////////////////////////////////////////////////////////
     56 // CShaderEdit message handlers
     57 
     58 int CShaderEdit::OnCreate(LPCREATESTRUCT lpCreateStruct) 
     59 {
     60 	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
     61 		return -1;
     62 	
     63 	// TODO: Add your specialized creation code here
     64 	
     65 	return 0;
     66 }