Quake-III-Arena

Quake III Arena GPL Source Release
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ShaderEdit.h (2173B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
     23 #define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
     24 
     25 #if _MSC_VER > 1000
     26 #pragma once
     27 #endif // _MSC_VER > 1000
     28 // ShaderEdit.h : header file
     29 //
     30 
     31 /////////////////////////////////////////////////////////////////////////////
     32 // CShaderEdit frame
     33 
     34 class CShaderEdit : public CFrameWnd
     35 {
     36 	DECLARE_DYNCREATE(CShaderEdit)
     37 protected:
     38 	CShaderEdit();           // protected constructor used by dynamic creation
     39 
     40   CStatusBar  m_StatusBar;
     41 	CToolBar    m_ToolBar;
     42 
     43 // Attributes
     44 public:
     45 
     46 // Operations
     47 public:
     48 
     49 // Overrides
     50 	// ClassWizard generated virtual function overrides
     51 	//{{AFX_VIRTUAL(CShaderEdit)
     52 	//}}AFX_VIRTUAL
     53 
     54 // Implementation
     55 protected:
     56 	virtual ~CShaderEdit();
     57 
     58 	// Generated message map functions
     59 	//{{AFX_MSG(CShaderEdit)
     60 	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
     61 	//}}AFX_MSG
     62 	DECLARE_MESSAGE_MAP()
     63 };
     64 
     65 /////////////////////////////////////////////////////////////////////////////
     66 
     67 //{{AFX_INSERT_LOCATION}}
     68 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
     69 
     70 #endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)