ShaderEdit.h (2173B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_) 23 #define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_ 24 25 #if _MSC_VER > 1000 26 #pragma once 27 #endif // _MSC_VER > 1000 28 // ShaderEdit.h : header file 29 // 30 31 ///////////////////////////////////////////////////////////////////////////// 32 // CShaderEdit frame 33 34 class CShaderEdit : public CFrameWnd 35 { 36 DECLARE_DYNCREATE(CShaderEdit) 37 protected: 38 CShaderEdit(); // protected constructor used by dynamic creation 39 40 CStatusBar m_StatusBar; 41 CToolBar m_ToolBar; 42 43 // Attributes 44 public: 45 46 // Operations 47 public: 48 49 // Overrides 50 // ClassWizard generated virtual function overrides 51 //{{AFX_VIRTUAL(CShaderEdit) 52 //}}AFX_VIRTUAL 53 54 // Implementation 55 protected: 56 virtual ~CShaderEdit(); 57 58 // Generated message map functions 59 //{{AFX_MSG(CShaderEdit) 60 afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); 61 //}}AFX_MSG 62 DECLARE_MESSAGE_MAP() 63 }; 64 65 ///////////////////////////////////////////////////////////////////////////// 66 67 //{{AFX_INSERT_LOCATION}} 68 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 69 70 #endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)