Quake-III-Arena

Quake III Arena GPL Source Release
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TextureBar.h (2809B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #if !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_)
     23 #define AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_
     24 
     25 #if _MSC_VER >= 1000
     26 #pragma once
     27 #endif // _MSC_VER >= 1000
     28 // TextureBar.h : header file
     29 //
     30 
     31 /////////////////////////////////////////////////////////////////////////////
     32 // CTextureBar dialog
     33 
     34 class CTextureBar : public CDialogBar
     35 {
     36 // Construction
     37 public:
     38 	void GetSurfaceAttributes();
     39 	void SetSurfaceAttributes();
     40 	CTextureBar();
     41 
     42 // Dialog Data
     43 	//{{AFX_DATA(CTextureBar)
     44 	enum { IDD = IDD_TEXTUREBAR };
     45 	CSpinButtonCtrl	m_spinRotate;
     46 	CSpinButtonCtrl	m_spinVScale;
     47 	CSpinButtonCtrl	m_spinVShift;
     48 	CSpinButtonCtrl	m_spinHScale;
     49 	CSpinButtonCtrl	m_spinHShift;
     50 	int	m_nHShift;
     51 	int	m_nHScale;
     52 	int	m_nRotate;
     53 	int	m_nVShift;
     54 	int	m_nVScale;
     55 	int		m_nRotateAmt;
     56 	//}}AFX_DATA
     57 
     58 
     59 // Overrides
     60 	// ClassWizard generated virtual function overrides
     61 	//{{AFX_VIRTUAL(CTextureBar)
     62 	protected:
     63 	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
     64 	//}}AFX_VIRTUAL
     65 
     66 // Implementation
     67 protected:
     68 	// Generated message map functions
     69 	//{{AFX_MSG(CTextureBar)
     70 	afx_msg void OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult);
     71 	afx_msg void OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult);
     72 	afx_msg void OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult);
     73 	afx_msg void OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult);
     74 	afx_msg void OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult);
     75 	afx_msg void OnSelectionPrint();
     76 	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
     77 	afx_msg void OnBtnApplytexturestuff();
     78 	//}}AFX_MSG
     79 	DECLARE_MESSAGE_MAP()
     80 };
     81 
     82 //{{AFX_INSERT_LOCATION}}
     83 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
     84 
     85 #endif // !defined(AFX_TEXTUREBAR_H__86220273_B656_11D1_B59F_00AA00A410FC__INCLUDED_)