TextureLayout.h (2183B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #if !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_) 23 #define AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_ 24 25 #if _MSC_VER >= 1000 26 #pragma once 27 #endif // _MSC_VER >= 1000 28 // TextureLayout.h : header file 29 // 30 31 ///////////////////////////////////////////////////////////////////////////// 32 // CTextureLayout dialog 33 34 class CTextureLayout : public CDialog 35 { 36 // Construction 37 public: 38 CTextureLayout(CWnd* pParent = NULL); // standard constructor 39 40 // Dialog Data 41 //{{AFX_DATA(CTextureLayout) 42 enum { IDD = IDD_DIALOG_TEXTURELAYOUT }; 43 float m_fX; 44 float m_fY; 45 //}}AFX_DATA 46 47 48 // Overrides 49 // ClassWizard generated virtual function overrides 50 //{{AFX_VIRTUAL(CTextureLayout) 51 protected: 52 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support 53 //}}AFX_VIRTUAL 54 55 // Implementation 56 protected: 57 58 // Generated message map functions 59 //{{AFX_MSG(CTextureLayout) 60 virtual void OnOK(); 61 virtual BOOL OnInitDialog(); 62 //}}AFX_MSG 63 DECLARE_MESSAGE_MAP() 64 }; 65 66 //{{AFX_INSERT_LOCATION}} 67 // Microsoft Developer Studio will insert additional declarations immediately before the previous line. 68 69 #endif // !defined(AFX_TEXTURELAYOUT_H__5EA4C722_173F_11D2_B024_00AA00A410FC__INCLUDED_)