TextureLoad.h (2137B)
1 /* 2 =========================================================================== 3 Copyright (C) 1999-2005 Id Software, Inc. 4 5 This file is part of Quake III Arena source code. 6 7 Quake III Arena source code is free software; you can redistribute it 8 and/or modify it under the terms of the GNU General Public License as 9 published by the Free Software Foundation; either version 2 of the License, 10 or (at your option) any later version. 11 12 Quake III Arena source code is distributed in the hope that it will be 13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of 14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 GNU General Public License for more details. 16 17 You should have received a copy of the GNU General Public License 18 along with Foobar; if not, write to the Free Software 19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 20 =========================================================================== 21 */ 22 #if !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_) 23 #define AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_ 24 25 #if _MSC_VER > 1000 26 #pragma once 27 #endif // _MSC_VER > 1000 28 // TextureLoad.h : header file 29 // 30 31 ///////////////////////////////////////////////////////////////////////////// 32 // CTextureLoad dialog 33 34 class CTextureLoad : public CDialog 35 { 36 // Construction 37 public: 38 CTextureLoad(CWnd* pParent = NULL); // standard constructor 39 40 // Dialog Data 41 //{{AFX_DATA(CTextureLoad) 42 enum { IDD = IDD_TEXLIST }; 43 CListBox m_wndList; 44 //}}AFX_DATA 45 46 47 // Overrides 48 // ClassWizard generated virtual function overrides 49 //{{AFX_VIRTUAL(CTextureLoad) 50 protected: 51 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support 52 //}}AFX_VIRTUAL 53 54 // Implementation 55 protected: 56 57 // Generated message map functions 58 //{{AFX_MSG(CTextureLoad) 59 virtual BOOL OnInitDialog(); 60 virtual void OnOK(); 61 //}}AFX_MSG 62 DECLARE_MESSAGE_MAP() 63 }; 64 65 //{{AFX_INSERT_LOCATION}} 66 // Microsoft Visual C++ will insert additional declarations immediately before the previous line. 67 68 #endif // !defined(AFX_TEXTURELOAD_H__E53749E6_AAE3_47B8_B909_84C7982E35C9__INCLUDED_)