Quake-III-Arena

Quake III Arena GPL Source Release
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ZView.h (2730B)


      1 /*
      2 ===========================================================================
      3 Copyright (C) 1999-2005 Id Software, Inc.
      4 
      5 This file is part of Quake III Arena source code.
      6 
      7 Quake III Arena source code is free software; you can redistribute it
      8 and/or modify it under the terms of the GNU General Public License as
      9 published by the Free Software Foundation; either version 2 of the License,
     10 or (at your option) any later version.
     11 
     12 Quake III Arena source code is distributed in the hope that it will be
     13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 GNU General Public License for more details.
     16 
     17 You should have received a copy of the GNU General Public License
     18 along with Foobar; if not, write to the Free Software
     19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     20 ===========================================================================
     21 */
     22 #if !defined(AFX_ZVIEW_H__5B906AE2_76E3_11D1_8A6E_0000C0B006B6__INCLUDED_)
     23 #define AFX_ZVIEW_H__5B906AE2_76E3_11D1_8A6E_0000C0B006B6__INCLUDED_
     24 
     25 #if _MSC_VER >= 1000
     26 #pragma once
     27 #endif // _MSC_VER >= 1000
     28 // ZView.h : header file
     29 //
     30 
     31 /////////////////////////////////////////////////////////////////////////////
     32 // CZView view
     33 
     34 class CZView : public CView
     35 {
     36 protected:
     37 	CZView();           // protected constructor used by dynamic creation
     38 	DECLARE_DYNCREATE(CZView)
     39 
     40 // Attributes
     41 public:
     42 
     43 // Operations
     44 public:
     45 
     46 // Overrides
     47 	// ClassWizard generated virtual function overrides
     48 	//{{AFX_VIRTUAL(CZView)
     49 	protected:
     50 	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
     51 	//}}AFX_VIRTUAL
     52 
     53 // Implementation
     54 protected:
     55 	virtual ~CZView();
     56 #ifdef _DEBUG
     57 	virtual void AssertValid() const;
     58 	virtual void Dump(CDumpContext& dc) const;
     59 #endif
     60 
     61 	// Generated message map functions
     62 protected:
     63 	//{{AFX_MSG(CZView)
     64 	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
     65 	afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
     66 	afx_msg void OnSize(UINT nType, int cx, int cy);
     67 	afx_msg void OnDestroy();
     68 	afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
     69 	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
     70 	afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
     71 	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
     72 	afx_msg void OnMouseMove(UINT nFlags, CPoint point);
     73 	afx_msg void OnGetMinMaxInfo(MINMAXINFO FAR* lpMMI);
     74 	//}}AFX_MSG
     75 	DECLARE_MESSAGE_MAP()
     76 };
     77 
     78 /////////////////////////////////////////////////////////////////////////////
     79 
     80 //{{AFX_INSERT_LOCATION}}
     81 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
     82 
     83 #endif // !defined(AFX_ZVIEW_H__5B906AE2_76E3_11D1_8A6E_0000C0B006B6__INCLUDED_)