ReadMe.txt (1630B)
1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 2 library designed to make it easy to write multi-media software, 3 such as games and emulators. 4 5 The Simple DirectMedia Layer library source code is available from: 6 http://www.libsdl.org/ 7 8 This library is distributed under the terms of the zlib license: 9 http://zlib.net/zlib_license.html 10 11 12 This packages contains the SDL framework for OS X. 13 Conforming with Apple guidelines, this framework 14 contains both the SDL runtime component and development header files. 15 16 17 To Install: 18 Copy the SDL2.framework to /Library/Frameworks 19 20 You may alternatively install it in <Your home directory>/Library/Frameworks 21 if your access privileges are not high enough. 22 23 24 Use in CMake projects: 25 SDL2.framework can be used in CMake projects using the following pattern: 26 ``` 27 find_package(SDL2 REQUIRED COMPONENTS SDL2) 28 add_executable(my_game ${MY_SOURCES}) 29 target_link_libraries(my_game PRIVATE SDL2::SDL2) 30 ``` 31 If SDL2.framework is installed in a non-standard location, 32 please refer to the following link for ways to configure CMake: 33 https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure 34 35 36 Additional References: 37 38 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 39 available at: 40 http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips 41 Though these are OpenSceneGraph centric, the same exact concepts apply to 42 SDL, thus the videos are recommended for everybody getting started with 43 developing on Mac OS X. (You can skim over the PlugIns stuff since SDL 44 doesn't have any PlugIns to worry about.)