ft2-clone

Fasttracker 2 clone
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ReadMe.txt (1630B)


      1 The Simple DirectMedia Layer (SDL for short) is a cross-platform 
      2 library designed to make it easy to write multi-media software, 
      3 such as games and emulators.
      4 
      5 The Simple DirectMedia Layer library source code is available from: 
      6 http://www.libsdl.org/
      7 
      8 This library is distributed under the terms of the zlib license: 
      9 http://zlib.net/zlib_license.html
     10 
     11 
     12 This packages contains the SDL framework for OS X. 
     13 Conforming with Apple guidelines, this framework 
     14 contains both the SDL runtime component and development header files.
     15 
     16 
     17 To Install:
     18 Copy the SDL2.framework to /Library/Frameworks
     19 
     20 You may alternatively install it in <Your home directory>/Library/Frameworks 
     21 if your access privileges are not high enough.
     22 
     23 
     24 Use in CMake projects:
     25 SDL2.framework can be used in CMake projects using the following pattern:
     26 ```
     27 find_package(SDL2 REQUIRED COMPONENTS SDL2)
     28 add_executable(my_game ${MY_SOURCES})
     29 target_link_libraries(my_game PRIVATE SDL2::SDL2)
     30 ```
     31 If SDL2.framework is installed in a non-standard location,
     32 please refer to the following link for ways to configure CMake:
     33 https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
     34 
     35 
     36 Additional References:
     37 
     38  - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
     39  	available at:
     40 	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
     41 	Though these are OpenSceneGraph centric, the same exact concepts apply to 
     42 	SDL, thus the videos are recommended for everybody getting started with
     43 	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
     44 	doesn't have any PlugIns to worry about.)