ft2_gfxdata.h (1376B)
1 #pragma once 2 3 #include <stdint.h> 4 5 // ft2_bmp_fonts.c 6 extern const uint8_t buttonGfxBMP[416]; 7 extern const uint8_t font1BMP[3272]; 8 extern const uint8_t font2BMP[10060]; 9 extern const uint8_t font3BMP[584]; 10 extern const uint8_t font4BMP[13604]; 11 extern const uint8_t font6BMP[532]; 12 extern const uint8_t font7BMP[472]; 13 extern const uint8_t font8BMP[368]; // small font for piano key and Nibbles (snake food number) 14 15 // ft2_bmp_logo.c 16 extern const uint8_t ft2OldAboutLogoBMP[16112]; 17 extern const uint8_t ft2AboutLogoBMP[23172]; 18 extern const uint8_t ft2ByBadgesBMP[1916]; 19 extern const uint8_t ft2LogoBadgesBMP[6260]; 20 21 // ft2_bmp_mouse.c 22 extern const uint8_t mouseCursorsBMP[3444]; 23 extern const uint8_t mouseCursorBusyClockBMP[1728]; 24 extern const uint8_t mouseCursorBusyGlassBMP[6136]; 25 26 // ft2_bmp_nibbles.c 27 extern const uint8_t nibblesLogoBMP[2252]; 28 extern const uint8_t nibblesStagesBMP[11088]; 29 30 // ft2_bmp_instr.c 31 extern const uint8_t vibratoWaveformsBMP[468]; 32 extern const uint8_t whitePianoKeysBMP[2580]; 33 extern const uint8_t blackPianoKeysBMP[480]; 34 35 // ft2_bmp_looppins.c 36 extern const uint8_t loopPinsBMP[6256]; 37 38 // ft2_bmp_scopes.c 39 extern const uint8_t scopeRecBMP[120]; 40 extern const uint8_t scopeMuteBMP[5068]; 41 42 // ft2_bmp_midi.c 43 extern const uint8_t midiLogoBMP[1544]; 44 45 // ft2_bmp_gui.c 46 extern const uint8_t checkboxGfxBMP[776]; 47 extern const uint8_t radiobuttonGfxBMP[404];