readme.txt (966B)
1 These BMP files are converted to byte tables for use in the FT2 code. 2 They are then unpacked on runtime by routines in ft2_bmp.c. 3 4 If you plan to modify the graphics, you need to also update the table 5 length number in ft2_gfxdata.h for the corresponding graphics! 6 If you want to add more graphics, it's a bit more complicated. You need to 7 add the entry to the bmp struct list in ft2_bmp.h, then add a new line to 8 loadBMPs() and freeBMPs() in ft2_bmp.c. 9 10 Changing/adding graphics is not simple because stuff is quite hardcoded, 11 so Good Luck :-). 12 13 Please read LICENSE.txt (in this directory) if you plan on using these in 14 another project... 15 16 Note: The BMPs *must* be RLE compressed, at 4-bit or 8-bit only! 17 It's important that you don't change the palette colors in any of these 18 BMPs (except ft2AboutLogo.bmp which is converted to true-color internally). 19 Doing so will mess up the "pixel color -> FT2 palette number" conversion 20 when unpacking the graphics on runtime.