ft2-clone

Fasttracker 2 clone
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readme.txt (966B)


      1 These BMP files are converted to byte tables for use in the FT2 code.
      2 They are then unpacked on runtime by routines in ft2_bmp.c.
      3 
      4 If you plan to modify the graphics, you need to also update the table
      5 length number in ft2_gfxdata.h for the corresponding graphics!
      6 If you want to add more graphics, it's a bit more complicated. You need to
      7 add the entry to the bmp struct list in ft2_bmp.h, then add a new line to
      8 loadBMPs() and freeBMPs() in ft2_bmp.c.
      9 
     10 Changing/adding graphics is not simple because stuff is quite hardcoded,
     11 so Good Luck :-).
     12 
     13 Please read LICENSE.txt (in this directory) if you plan on using these in
     14 another project...
     15 
     16 Note: The BMPs *must* be RLE compressed, at 4-bit or 8-bit only!
     17 It's important that you don't change the palette colors in any of these
     18 BMPs (except ft2AboutLogo.bmp which is converted to true-color internally).
     19 Doing so will mess up the "pixel color -> FT2 palette number" conversion
     20 when unpacking the graphics on runtime.