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SDL_surface.h (36925B)


      1 /*
      2   Simple DirectMedia Layer
      3   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
      4 
      5   This software is provided 'as-is', without any express or implied
      6   warranty.  In no event will the authors be held liable for any damages
      7   arising from the use of this software.
      8 
      9   Permission is granted to anyone to use this software for any purpose,
     10   including commercial applications, and to alter it and redistribute it
     11   freely, subject to the following restrictions:
     12 
     13   1. The origin of this software must not be misrepresented; you must not
     14      claim that you wrote the original software. If you use this software
     15      in a product, an acknowledgment in the product documentation would be
     16      appreciated but is not required.
     17   2. Altered source versions must be plainly marked as such, and must not be
     18      misrepresented as being the original software.
     19   3. This notice may not be removed or altered from any source distribution.
     20 */
     21 
     22 /**
     23  * # CategorySurface
     24  *
     25  * Header file for SDL_Surface definition and management functions.
     26  */
     27 
     28 #ifndef SDL_surface_h_
     29 #define SDL_surface_h_
     30 
     31 #include "SDL_stdinc.h"
     32 #include "SDL_pixels.h"
     33 #include "SDL_rect.h"
     34 #include "SDL_blendmode.h"
     35 #include "SDL_rwops.h"
     36 
     37 #include "begin_code.h"
     38 /* Set up for C function definitions, even when using C++ */
     39 #ifdef __cplusplus
     40 extern "C" {
     41 #endif
     42 
     43 /**
     44  *  \name Surface flags
     45  *
     46  *  These are the currently supported flags for the SDL_Surface.
     47  *
     48  *  \internal
     49  *  Used internally (read-only).
     50  */
     51 /* @{ */
     52 #define SDL_SWSURFACE       0           /**< Just here for compatibility */
     53 #define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
     54 #define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
     55 #define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
     56 #define SDL_SIMD_ALIGNED    0x00000008  /**< Surface uses aligned memory */
     57 /* @} *//* Surface flags */
     58 
     59 /**
     60  * Evaluates to true if the surface needs to be locked before access.
     61  */
     62 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
     63 
     64 typedef struct SDL_BlitMap SDL_BlitMap;  /* this is an opaque type. */
     65 
     66 /**
     67  * A collection of pixels used in software blitting.
     68  *
     69  * This structure should be treated as read-only, except for `pixels`, which,
     70  * if not NULL, contains the raw pixel data for the surface.
     71  */
     72 typedef struct SDL_Surface
     73 {
     74     Uint32 flags;               /**< Read-only */
     75     SDL_PixelFormat *format;    /**< Read-only */
     76     int w, h;                   /**< Read-only */
     77     int pitch;                  /**< Read-only */
     78     void *pixels;               /**< Read-write */
     79 
     80     /** Application data associated with the surface */
     81     void *userdata;             /**< Read-write */
     82 
     83     /** information needed for surfaces requiring locks */
     84     int locked;                 /**< Read-only */
     85 
     86     /** list of BlitMap that hold a reference to this surface */
     87     void *list_blitmap;         /**< Private */
     88 
     89     /** clipping information */
     90     SDL_Rect clip_rect;         /**< Read-only */
     91 
     92     /** info for fast blit mapping to other surfaces */
     93     SDL_BlitMap *map;           /**< Private */
     94 
     95     /** Reference count -- used when freeing surface */
     96     int refcount;               /**< Read-mostly */
     97 } SDL_Surface;
     98 
     99 /**
    100  * The type of function used for surface blitting functions.
    101  */
    102 typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
    103                                  struct SDL_Surface * dst, SDL_Rect * dstrect);
    104 
    105 /**
    106  * The formula used for converting between YUV and RGB
    107  */
    108 typedef enum SDL_YUV_CONVERSION_MODE
    109 {
    110     SDL_YUV_CONVERSION_JPEG,        /**< Full range JPEG */
    111     SDL_YUV_CONVERSION_BT601,       /**< BT.601 (the default) */
    112     SDL_YUV_CONVERSION_BT709,       /**< BT.709 */
    113     SDL_YUV_CONVERSION_AUTOMATIC    /**< BT.601 for SD content, BT.709 for HD content */
    114 } SDL_YUV_CONVERSION_MODE;
    115 
    116 /**
    117  * Allocate a new RGB surface.
    118  *
    119  * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface.
    120  * If `depth` is greater than 8 bits, the pixel format is set using the
    121  * [RGBA]mask parameters.
    122  *
    123  * The [RGBA]mask parameters are the bitmasks used to extract that color from
    124  * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is
    125  * stored in the most significant byte. Using zeros for the RGB masks sets a
    126  * default value, based on the depth. For example:
    127  *
    128  * ```c++
    129  * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0);
    130  * ```
    131  *
    132  * However, using zero for the Amask results in an Amask of 0.
    133  *
    134  * By default surfaces with an alpha mask are set up for blending as with:
    135  *
    136  * ```c++
    137  * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND)
    138  * ```
    139  *
    140  * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a
    141  * different `blendMode`.
    142  *
    143  * \param flags the flags are unused and should be set to 0.
    144  * \param width the width of the surface.
    145  * \param height the height of the surface.
    146  * \param depth the depth of the surface in bits.
    147  * \param Rmask the red mask for the pixels.
    148  * \param Gmask the green mask for the pixels.
    149  * \param Bmask the blue mask for the pixels.
    150  * \param Amask the alpha mask for the pixels.
    151  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    152  *          call SDL_GetError() for more information.
    153  *
    154  * \since This function is available since SDL 2.0.0.
    155  *
    156  * \sa SDL_CreateRGBSurfaceFrom
    157  * \sa SDL_CreateRGBSurfaceWithFormat
    158  * \sa SDL_FreeSurface
    159  */
    160 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
    161     (Uint32 flags, int width, int height, int depth,
    162      Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
    163 
    164 
    165 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
    166 
    167 /**
    168  * Allocate a new RGB surface with a specific pixel format.
    169  *
    170  * This function operates mostly like SDL_CreateRGBSurface(), except instead
    171  * of providing pixel color masks, you provide it with a predefined format
    172  * from SDL_PixelFormatEnum.
    173  *
    174  * \param flags the flags are unused and should be set to 0.
    175  * \param width the width of the surface.
    176  * \param height the height of the surface.
    177  * \param depth the depth of the surface in bits.
    178  * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
    179  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    180  *          call SDL_GetError() for more information.
    181  *
    182  * \since This function is available since SDL 2.0.5.
    183  *
    184  * \sa SDL_CreateRGBSurface
    185  * \sa SDL_CreateRGBSurfaceFrom
    186  * \sa SDL_FreeSurface
    187  */
    188 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
    189     (Uint32 flags, int width, int height, int depth, Uint32 format);
    190 
    191 /**
    192  * Allocate a new RGB surface with existing pixel data.
    193  *
    194  * This function operates mostly like SDL_CreateRGBSurface(), except it does
    195  * not allocate memory for the pixel data, instead the caller provides an
    196  * existing buffer of data for the surface to use.
    197  *
    198  * No copy is made of the pixel data. Pixel data is not managed automatically;
    199  * you must free the surface before you free the pixel data.
    200  *
    201  * \param pixels a pointer to existing pixel data.
    202  * \param width the width of the surface.
    203  * \param height the height of the surface.
    204  * \param depth the depth of the surface in bits.
    205  * \param pitch the pitch of the surface in bytes.
    206  * \param Rmask the red mask for the pixels.
    207  * \param Gmask the green mask for the pixels.
    208  * \param Bmask the blue mask for the pixels.
    209  * \param Amask the alpha mask for the pixels.
    210  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    211  *          call SDL_GetError() for more information.
    212  *
    213  * \since This function is available since SDL 2.0.0.
    214  *
    215  * \sa SDL_CreateRGBSurface
    216  * \sa SDL_CreateRGBSurfaceWithFormat
    217  * \sa SDL_CreateRGBSurfaceWithFormatFrom
    218  * \sa SDL_FreeSurface
    219  */
    220 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
    221                                                               int width,
    222                                                               int height,
    223                                                               int depth,
    224                                                               int pitch,
    225                                                               Uint32 Rmask,
    226                                                               Uint32 Gmask,
    227                                                               Uint32 Bmask,
    228                                                               Uint32 Amask);
    229 
    230 /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
    231 
    232 /**
    233  * Allocate a new RGB surface with with a specific pixel format and existing
    234  * pixel data.
    235  *
    236  * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except
    237  * instead of providing pixel color masks, you provide it with a predefined
    238  * format from SDL_PixelFormatEnum.
    239  *
    240  * No copy is made of the pixel data. Pixel data is not managed automatically;
    241  * you must free the surface before you free the pixel data.
    242  *
    243  * \param pixels a pointer to existing pixel data.
    244  * \param width the width of the surface.
    245  * \param height the height of the surface.
    246  * \param depth the depth of the surface in bits.
    247  * \param pitch the pitch of the surface in bytes.
    248  * \param format the SDL_PixelFormatEnum for the new surface's pixel format.
    249  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    250  *          call SDL_GetError() for more information.
    251  *
    252  * \since This function is available since SDL 2.0.5.
    253  *
    254  * \sa SDL_CreateRGBSurfaceFrom
    255  * \sa SDL_CreateRGBSurfaceWithFormat
    256  * \sa SDL_FreeSurface
    257  */
    258 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
    259     (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
    260 
    261 /**
    262  * Free an RGB surface.
    263  *
    264  * It is safe to pass NULL to this function.
    265  *
    266  * \param surface the SDL_Surface to free.
    267  *
    268  * \since This function is available since SDL 2.0.0.
    269  *
    270  * \sa SDL_CreateRGBSurface
    271  * \sa SDL_CreateRGBSurfaceFrom
    272  * \sa SDL_LoadBMP
    273  * \sa SDL_LoadBMP_RW
    274  */
    275 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
    276 
    277 /**
    278  * Set the palette used by a surface.
    279  *
    280  * A single palette can be shared with many surfaces.
    281  *
    282  * \param surface the SDL_Surface structure to update.
    283  * \param palette the SDL_Palette structure to use.
    284  * \returns 0 on success or a negative error code on failure; call
    285  *          SDL_GetError() for more information.
    286  *
    287  * \since This function is available since SDL 2.0.0.
    288  */
    289 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
    290                                                   SDL_Palette * palette);
    291 
    292 /**
    293  * Set up a surface for directly accessing the pixels.
    294  *
    295  * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
    296  * and read from `surface->pixels`, using the pixel format stored in
    297  * `surface->format`. Once you are done accessing the surface, you should use
    298  * SDL_UnlockSurface() to release it.
    299  *
    300  * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
    301  * 0, then you can read and write to the surface at any time, and the pixel
    302  * format of the surface will not change.
    303  *
    304  * \param surface the SDL_Surface structure to be locked.
    305  * \returns 0 on success or a negative error code on failure; call
    306  *          SDL_GetError() for more information.
    307  *
    308  * \since This function is available since SDL 2.0.0.
    309  *
    310  * \sa SDL_MUSTLOCK
    311  * \sa SDL_UnlockSurface
    312  */
    313 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
    314 
    315 /**
    316  * Release a surface after directly accessing the pixels.
    317  *
    318  * \param surface the SDL_Surface structure to be unlocked.
    319  *
    320  * \since This function is available since SDL 2.0.0.
    321  *
    322  * \sa SDL_LockSurface
    323  */
    324 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
    325 
    326 /**
    327  * Load a BMP image from a seekable SDL data stream.
    328  *
    329  * The new surface should be freed with SDL_FreeSurface(). Not doing so will
    330  * result in a memory leak.
    331  *
    332  * src is an open SDL_RWops buffer, typically loaded with SDL_RWFromFile.
    333  * Alternatively, you might also use the macro SDL_LoadBMP to load a bitmap
    334  * from a file, convert it to an SDL_Surface and then close the file.
    335  *
    336  * \param src the data stream for the surface.
    337  * \param freesrc non-zero to close the stream after being read.
    338  * \returns a pointer to a new SDL_Surface structure or NULL if there was an
    339  *          error; call SDL_GetError() for more information.
    340  *
    341  * \since This function is available since SDL 2.0.0.
    342  *
    343  * \sa SDL_FreeSurface
    344  * \sa SDL_RWFromFile
    345  * \sa SDL_LoadBMP
    346  * \sa SDL_SaveBMP_RW
    347  */
    348 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
    349                                                     int freesrc);
    350 
    351 /**
    352  * Load a surface from a file.
    353  *
    354  * Convenience macro.
    355  */
    356 #define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
    357 
    358 /**
    359  * Save a surface to a seekable SDL data stream in BMP format.
    360  *
    361  * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
    362  * BMP directly. Other RGB formats with 8-bit or higher get converted to a
    363  * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
    364  * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
    365  * not supported.
    366  *
    367  * \param surface the SDL_Surface structure containing the image to be saved.
    368  * \param dst a data stream to save to.
    369  * \param freedst non-zero to close the stream after being written.
    370  * \returns 0 on success or a negative error code on failure; call
    371  *          SDL_GetError() for more information.
    372  *
    373  * \since This function is available since SDL 2.0.0.
    374  *
    375  * \sa SDL_LoadBMP_RW
    376  * \sa SDL_SaveBMP
    377  */
    378 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
    379     (SDL_Surface * surface, SDL_RWops * dst, int freedst);
    380 
    381 /**
    382  * Save a surface to a file.
    383  *
    384  * Convenience macro.
    385  */
    386 #define SDL_SaveBMP(surface, file) \
    387         SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
    388 
    389 /**
    390  * Set the RLE acceleration hint for a surface.
    391  *
    392  * If RLE is enabled, color key and alpha blending blits are much faster, but
    393  * the surface must be locked before directly accessing the pixels.
    394  *
    395  * \param surface the SDL_Surface structure to optimize.
    396  * \param flag 0 to disable, non-zero to enable RLE acceleration.
    397  * \returns 0 on success or a negative error code on failure; call
    398  *          SDL_GetError() for more information.
    399  *
    400  * \since This function is available since SDL 2.0.0.
    401  *
    402  * \sa SDL_BlitSurface
    403  * \sa SDL_LockSurface
    404  * \sa SDL_UnlockSurface
    405  */
    406 extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
    407                                               int flag);
    408 
    409 /**
    410  * Returns whether the surface is RLE enabled
    411  *
    412  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
    413  *
    414  * \param surface the SDL_Surface structure to query.
    415  * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise.
    416  *
    417  * \since This function is available since SDL 2.0.14.
    418  *
    419  * \sa SDL_SetSurfaceRLE
    420  */
    421 extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface);
    422 
    423 /**
    424  * Set the color key (transparent pixel) in a surface.
    425  *
    426  * The color key defines a pixel value that will be treated as transparent in
    427  * a blit. For example, one can use this to specify that cyan pixels should be
    428  * considered transparent, and therefore not rendered.
    429  *
    430  * It is a pixel of the format used by the surface, as generated by
    431  * SDL_MapRGB().
    432  *
    433  * RLE acceleration can substantially speed up blitting of images with large
    434  * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details.
    435  *
    436  * \param surface the SDL_Surface structure to update.
    437  * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key.
    438  * \param key the transparent pixel.
    439  * \returns 0 on success or a negative error code on failure; call
    440  *          SDL_GetError() for more information.
    441  *
    442  * \since This function is available since SDL 2.0.0.
    443  *
    444  * \sa SDL_BlitSurface
    445  * \sa SDL_GetColorKey
    446  */
    447 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
    448                                             int flag, Uint32 key);
    449 
    450 /**
    451  * Returns whether the surface has a color key
    452  *
    453  * It is safe to pass a NULL `surface` here; it will return SDL_FALSE.
    454  *
    455  * \param surface the SDL_Surface structure to query.
    456  * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise.
    457  *
    458  * \since This function is available since SDL 2.0.9.
    459  *
    460  * \sa SDL_SetColorKey
    461  * \sa SDL_GetColorKey
    462  */
    463 extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface);
    464 
    465 /**
    466  * Get the color key (transparent pixel) for a surface.
    467  *
    468  * The color key is a pixel of the format used by the surface, as generated by
    469  * SDL_MapRGB().
    470  *
    471  * If the surface doesn't have color key enabled this function returns -1.
    472  *
    473  * \param surface the SDL_Surface structure to query.
    474  * \param key a pointer filled in with the transparent pixel.
    475  * \returns 0 on success or a negative error code on failure; call
    476  *          SDL_GetError() for more information.
    477  *
    478  * \since This function is available since SDL 2.0.0.
    479  *
    480  * \sa SDL_BlitSurface
    481  * \sa SDL_SetColorKey
    482  */
    483 extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
    484                                             Uint32 * key);
    485 
    486 /**
    487  * Set an additional color value multiplied into blit operations.
    488  *
    489  * When this surface is blitted, during the blit operation each source color
    490  * channel is modulated by the appropriate color value according to the
    491  * following formula:
    492  *
    493  * `srcC = srcC * (color / 255)`
    494  *
    495  * \param surface the SDL_Surface structure to update.
    496  * \param r the red color value multiplied into blit operations.
    497  * \param g the green color value multiplied into blit operations.
    498  * \param b the blue color value multiplied into blit operations.
    499  * \returns 0 on success or a negative error code on failure; call
    500  *          SDL_GetError() for more information.
    501  *
    502  * \since This function is available since SDL 2.0.0.
    503  *
    504  * \sa SDL_GetSurfaceColorMod
    505  * \sa SDL_SetSurfaceAlphaMod
    506  */
    507 extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
    508                                                    Uint8 r, Uint8 g, Uint8 b);
    509 
    510 
    511 /**
    512  * Get the additional color value multiplied into blit operations.
    513  *
    514  * \param surface the SDL_Surface structure to query.
    515  * \param r a pointer filled in with the current red color value.
    516  * \param g a pointer filled in with the current green color value.
    517  * \param b a pointer filled in with the current blue color value.
    518  * \returns 0 on success or a negative error code on failure; call
    519  *          SDL_GetError() for more information.
    520  *
    521  * \since This function is available since SDL 2.0.0.
    522  *
    523  * \sa SDL_GetSurfaceAlphaMod
    524  * \sa SDL_SetSurfaceColorMod
    525  */
    526 extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
    527                                                    Uint8 * r, Uint8 * g,
    528                                                    Uint8 * b);
    529 
    530 /**
    531  * Set an additional alpha value used in blit operations.
    532  *
    533  * When this surface is blitted, during the blit operation the source alpha
    534  * value is modulated by this alpha value according to the following formula:
    535  *
    536  * `srcA = srcA * (alpha / 255)`
    537  *
    538  * \param surface the SDL_Surface structure to update.
    539  * \param alpha the alpha value multiplied into blit operations.
    540  * \returns 0 on success or a negative error code on failure; call
    541  *          SDL_GetError() for more information.
    542  *
    543  * \since This function is available since SDL 2.0.0.
    544  *
    545  * \sa SDL_GetSurfaceAlphaMod
    546  * \sa SDL_SetSurfaceColorMod
    547  */
    548 extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
    549                                                    Uint8 alpha);
    550 
    551 /**
    552  * Get the additional alpha value used in blit operations.
    553  *
    554  * \param surface the SDL_Surface structure to query.
    555  * \param alpha a pointer filled in with the current alpha value.
    556  * \returns 0 on success or a negative error code on failure; call
    557  *          SDL_GetError() for more information.
    558  *
    559  * \since This function is available since SDL 2.0.0.
    560  *
    561  * \sa SDL_GetSurfaceColorMod
    562  * \sa SDL_SetSurfaceAlphaMod
    563  */
    564 extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
    565                                                    Uint8 * alpha);
    566 
    567 /**
    568  * Set the blend mode used for blit operations.
    569  *
    570  * To copy a surface to another surface (or texture) without blending with the
    571  * existing data, the blendmode of the SOURCE surface should be set to
    572  * `SDL_BLENDMODE_NONE`.
    573  *
    574  * \param surface the SDL_Surface structure to update.
    575  * \param blendMode the SDL_BlendMode to use for blit blending.
    576  * \returns 0 on success or a negative error code on failure; call
    577  *          SDL_GetError() for more information.
    578  *
    579  * \since This function is available since SDL 2.0.0.
    580  *
    581  * \sa SDL_GetSurfaceBlendMode
    582  */
    583 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
    584                                                     SDL_BlendMode blendMode);
    585 
    586 /**
    587  * Get the blend mode used for blit operations.
    588  *
    589  * \param surface the SDL_Surface structure to query.
    590  * \param blendMode a pointer filled in with the current SDL_BlendMode.
    591  * \returns 0 on success or a negative error code on failure; call
    592  *          SDL_GetError() for more information.
    593  *
    594  * \since This function is available since SDL 2.0.0.
    595  *
    596  * \sa SDL_SetSurfaceBlendMode
    597  */
    598 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
    599                                                     SDL_BlendMode *blendMode);
    600 
    601 /**
    602  * Set the clipping rectangle for a surface.
    603  *
    604  * When `surface` is the destination of a blit, only the area within the clip
    605  * rectangle is drawn into.
    606  *
    607  * Note that blits are automatically clipped to the edges of the source and
    608  * destination surfaces.
    609  *
    610  * \param surface the SDL_Surface structure to be clipped.
    611  * \param rect the SDL_Rect structure representing the clipping rectangle, or
    612  *             NULL to disable clipping.
    613  * \returns SDL_TRUE if the rectangle intersects the surface, otherwise
    614  *          SDL_FALSE and blits will be completely clipped.
    615  *
    616  * \since This function is available since SDL 2.0.0.
    617  *
    618  * \sa SDL_BlitSurface
    619  * \sa SDL_GetClipRect
    620  */
    621 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
    622                                                  const SDL_Rect * rect);
    623 
    624 /**
    625  * Get the clipping rectangle for a surface.
    626  *
    627  * When `surface` is the destination of a blit, only the area within the clip
    628  * rectangle is drawn into.
    629  *
    630  * \param surface the SDL_Surface structure representing the surface to be
    631  *                clipped.
    632  * \param rect an SDL_Rect structure filled in with the clipping rectangle for
    633  *             the surface.
    634  *
    635  * \since This function is available since SDL 2.0.0.
    636  *
    637  * \sa SDL_BlitSurface
    638  * \sa SDL_SetClipRect
    639  */
    640 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
    641                                              SDL_Rect * rect);
    642 
    643 /*
    644  * Creates a new surface identical to the existing surface.
    645  *
    646  * The returned surface should be freed with SDL_FreeSurface().
    647  *
    648  * \param surface the surface to duplicate.
    649  * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for
    650  *          more information.
    651  */
    652 extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
    653 
    654 /**
    655  * Copy an existing surface to a new surface of the specified format.
    656  *
    657  * This function is used to optimize images for faster *repeat* blitting. This
    658  * is accomplished by converting the original and storing the result as a new
    659  * surface. The new, optimized surface can then be used as the source for
    660  * future blits, making them faster.
    661  *
    662  * \param src the existing SDL_Surface structure to convert.
    663  * \param fmt the SDL_PixelFormat structure that the new surface is optimized
    664  *            for.
    665  * \param flags the flags are unused and should be set to 0; this is a
    666  *              leftover from SDL 1.2's API.
    667  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    668  *          call SDL_GetError() for more information.
    669  *
    670  * \since This function is available since SDL 2.0.0.
    671  *
    672  * \sa SDL_AllocFormat
    673  * \sa SDL_ConvertSurfaceFormat
    674  * \sa SDL_CreateRGBSurface
    675  */
    676 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
    677     (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
    678 
    679 /**
    680  * Copy an existing surface to a new surface of the specified format enum.
    681  *
    682  * This function operates just like SDL_ConvertSurface(), but accepts an
    683  * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As such,
    684  * it might be easier to call but it doesn't have access to palette
    685  * information for the destination surface, in case that would be important.
    686  *
    687  * \param src the existing SDL_Surface structure to convert.
    688  * \param pixel_format the SDL_PixelFormatEnum that the new surface is
    689  *                     optimized for.
    690  * \param flags the flags are unused and should be set to 0; this is a
    691  *              leftover from SDL 1.2's API.
    692  * \returns the new SDL_Surface structure that is created or NULL if it fails;
    693  *          call SDL_GetError() for more information.
    694  *
    695  * \since This function is available since SDL 2.0.0.
    696  *
    697  * \sa SDL_AllocFormat
    698  * \sa SDL_ConvertSurface
    699  * \sa SDL_CreateRGBSurface
    700  */
    701 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
    702     (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
    703 
    704 /**
    705  * Copy a block of pixels of one format to another format.
    706  *
    707  * \param width the width of the block to copy, in pixels.
    708  * \param height the height of the block to copy, in pixels.
    709  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format.
    710  * \param src a pointer to the source pixels.
    711  * \param src_pitch the pitch of the source pixels, in bytes.
    712  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format.
    713  * \param dst a pointer to be filled in with new pixel data.
    714  * \param dst_pitch the pitch of the destination pixels, in bytes.
    715  * \returns 0 on success or a negative error code on failure; call
    716  *          SDL_GetError() for more information.
    717  *
    718  * \since This function is available since SDL 2.0.0.
    719  */
    720 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
    721                                               Uint32 src_format,
    722                                               const void * src, int src_pitch,
    723                                               Uint32 dst_format,
    724                                               void * dst, int dst_pitch);
    725 
    726 /**
    727  * Premultiply the alpha on a block of pixels.
    728  *
    729  * This is safe to use with src == dst, but not for other overlapping areas.
    730  *
    731  * This function is currently only implemented for SDL_PIXELFORMAT_ARGB8888.
    732  *
    733  * \param width the width of the block to convert, in pixels.
    734  * \param height the height of the block to convert, in pixels.
    735  * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format.
    736  * \param src a pointer to the source pixels.
    737  * \param src_pitch the pitch of the source pixels, in bytes.
    738  * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format.
    739  * \param dst a pointer to be filled in with premultiplied pixel data.
    740  * \param dst_pitch the pitch of the destination pixels, in bytes.
    741  * \returns 0 on success or a negative error code on failure; call
    742  *          SDL_GetError() for more information.
    743  *
    744  * \since This function is available since SDL 2.0.18.
    745  */
    746 extern DECLSPEC int SDLCALL SDL_PremultiplyAlpha(int width, int height,
    747                                                  Uint32 src_format,
    748                                                  const void * src, int src_pitch,
    749                                                  Uint32 dst_format,
    750                                                  void * dst, int dst_pitch);
    751 
    752 /**
    753  * Perform a fast fill of a rectangle with a specific color.
    754  *
    755  * `color` should be a pixel of the format used by the surface, and can be
    756  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
    757  * alpha component then the destination is simply filled with that alpha
    758  * information, no blending takes place.
    759  *
    760  * If there is a clip rectangle set on the destination (set via
    761  * SDL_SetClipRect()), then this function will fill based on the intersection
    762  * of the clip rectangle and `rect`.
    763  *
    764  * \param dst the SDL_Surface structure that is the drawing target.
    765  * \param rect the SDL_Rect structure representing the rectangle to fill, or
    766  *             NULL to fill the entire surface.
    767  * \param color the color to fill with.
    768  * \returns 0 on success or a negative error code on failure; call
    769  *          SDL_GetError() for more information.
    770  *
    771  * \since This function is available since SDL 2.0.0.
    772  *
    773  * \sa SDL_FillRects
    774  */
    775 extern DECLSPEC int SDLCALL SDL_FillRect
    776     (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
    777 
    778 /**
    779  * Perform a fast fill of a set of rectangles with a specific color.
    780  *
    781  * `color` should be a pixel of the format used by the surface, and can be
    782  * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
    783  * alpha component then the destination is simply filled with that alpha
    784  * information, no blending takes place.
    785  *
    786  * If there is a clip rectangle set on the destination (set via
    787  * SDL_SetClipRect()), then this function will fill based on the intersection
    788  * of the clip rectangle and `rect`.
    789  *
    790  * \param dst the SDL_Surface structure that is the drawing target.
    791  * \param rects an array of SDL_Rect representing the rectangles to fill.
    792  * \param count the number of rectangles in the array.
    793  * \param color the color to fill with.
    794  * \returns 0 on success or a negative error code on failure; call
    795  *          SDL_GetError() for more information.
    796  *
    797  * \since This function is available since SDL 2.0.0.
    798  *
    799  * \sa SDL_FillRect
    800  */
    801 extern DECLSPEC int SDLCALL SDL_FillRects
    802     (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
    803 
    804 /* !!! FIXME: merge this documentation with the wiki */
    805 
    806 /**
    807  * Performs a fast blit from the source surface to the destination surface.
    808  *
    809  * This assumes that the source and destination rectangles are the same size.
    810  * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
    811  * `dst`) is copied. The final blit rectangles are saved in `srcrect` and
    812  * `dstrect` after all clipping is performed.
    813  *
    814  * The blit function should not be called on a locked surface.
    815  *
    816  * The blit semantics for surfaces with and without blending and colorkey are
    817  * defined as follows:
    818  *
    819  * ```
    820  *   RGBA->RGB:
    821  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
    822  *       alpha-blend (using the source alpha-channel and per-surface alpha)
    823  *       SDL_SRCCOLORKEY ignored.
    824  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
    825  *       copy RGB.
    826  *       if SDL_SRCCOLORKEY set, only copy the pixels matching the
    827  *       RGB values of the source color key, ignoring alpha in the
    828  *       comparison.
    829  *
    830  *   RGB->RGBA:
    831  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
    832  *       alpha-blend (using the source per-surface alpha)
    833  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
    834  *       copy RGB, set destination alpha to source per-surface alpha value.
    835  *     both:
    836  *       if SDL_SRCCOLORKEY set, only copy the pixels matching the
    837  *       source color key.
    838  *
    839  *   RGBA->RGBA:
    840  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
    841  *       alpha-blend (using the source alpha-channel and per-surface alpha)
    842  *       SDL_SRCCOLORKEY ignored.
    843  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
    844  *       copy all of RGBA to the destination.
    845  *       if SDL_SRCCOLORKEY set, only copy the pixels matching the
    846  *       RGB values of the source color key, ignoring alpha in the
    847  *       comparison.
    848  *
    849  *   RGB->RGB:
    850  *     Source surface blend mode set to SDL_BLENDMODE_BLEND:
    851  *       alpha-blend (using the source per-surface alpha)
    852  *     Source surface blend mode set to SDL_BLENDMODE_NONE:
    853  *       copy RGB.
    854  *     both:
    855  *       if SDL_SRCCOLORKEY set, only copy the pixels matching the
    856  *       source color key.
    857  * ```
    858  *
    859  * You should call SDL_BlitSurface() unless you know exactly how SDL blitting
    860  * works internally and how to use the other blit functions.
    861  *
    862  * \returns 0 if the blit is successful, otherwise it returns -1.
    863  */
    864 #define SDL_BlitSurface SDL_UpperBlit
    865 
    866 /**
    867  * Perform a fast blit from the source surface to the destination surface.
    868  *
    869  * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely a
    870  * macro for this function with a less confusing name.
    871  *
    872  * \since This function is available since SDL 2.0.0.
    873  *
    874  * \sa SDL_BlitSurface
    875  */
    876 extern DECLSPEC int SDLCALL SDL_UpperBlit
    877     (SDL_Surface * src, const SDL_Rect * srcrect,
    878      SDL_Surface * dst, SDL_Rect * dstrect);
    879 
    880 /**
    881  * Perform low-level surface blitting only.
    882  *
    883  * This is a semi-private blit function and it performs low-level surface
    884  * blitting, assuming the input rectangles have already been clipped.
    885  *
    886  * Unless you know what you're doing, you should be using SDL_BlitSurface()
    887  * instead.
    888  *
    889  * \param src the SDL_Surface structure to be copied from.
    890  * \param srcrect the SDL_Rect structure representing the rectangle to be
    891  *                copied, or NULL to copy the entire surface.
    892  * \param dst the SDL_Surface structure that is the blit target.
    893  * \param dstrect the SDL_Rect structure representing the rectangle that is
    894  *                copied into.
    895  * \returns 0 on success or a negative error code on failure; call
    896  *          SDL_GetError() for more information.
    897  *
    898  * \since This function is available since SDL 2.0.0.
    899  *
    900  * \sa SDL_BlitSurface
    901  */
    902 extern DECLSPEC int SDLCALL SDL_LowerBlit
    903     (SDL_Surface * src, SDL_Rect * srcrect,
    904      SDL_Surface * dst, SDL_Rect * dstrect);
    905 
    906 
    907 /**
    908  * Perform a fast, low quality, stretch blit between two surfaces of the same
    909  * format.
    910  *
    911  * Please use SDL_BlitScaled() instead.
    912  *
    913  * \since This function is available since SDL 2.0.0.
    914  */
    915 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
    916                                             const SDL_Rect * srcrect,
    917                                             SDL_Surface * dst,
    918                                             const SDL_Rect * dstrect);
    919 
    920 /**
    921  * Perform bilinear scaling between two surfaces of the same format, 32BPP.
    922  *
    923  * \since This function is available since SDL 2.0.16.
    924  */
    925 extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src,
    926                                             const SDL_Rect * srcrect,
    927                                             SDL_Surface * dst,
    928                                             const SDL_Rect * dstrect);
    929 
    930 
    931 /**
    932  * Perform a scaled surface copy to a destination surface.
    933  *
    934  * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is
    935  * merely a macro for this function with a less confusing name.
    936  *
    937  * \since This function is available since SDL 2.0.0.
    938  *
    939  * \sa SDL_BlitScaled
    940  */
    941 extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
    942     (SDL_Surface * src, const SDL_Rect * srcrect,
    943     SDL_Surface * dst, SDL_Rect * dstrect);
    944 
    945 #define SDL_BlitScaled SDL_UpperBlitScaled
    946 
    947 
    948 /**
    949  * Perform low-level surface scaled blitting only.
    950  *
    951  * This is a semi-private function and it performs low-level surface blitting,
    952  * assuming the input rectangles have already been clipped.
    953  *
    954  * \param src the SDL_Surface structure to be copied from.
    955  * \param srcrect the SDL_Rect structure representing the rectangle to be
    956  *                copied.
    957  * \param dst the SDL_Surface structure that is the blit target.
    958  * \param dstrect the SDL_Rect structure representing the rectangle that is
    959  *                copied into.
    960  * \returns 0 on success or a negative error code on failure; call
    961  *          SDL_GetError() for more information.
    962  *
    963  * \since This function is available since SDL 2.0.0.
    964  *
    965  * \sa SDL_BlitScaled
    966  */
    967 extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
    968     (SDL_Surface * src, SDL_Rect * srcrect,
    969     SDL_Surface * dst, SDL_Rect * dstrect);
    970 
    971 /**
    972  * Set the YUV conversion mode
    973  *
    974  * \since This function is available since SDL 2.0.8.
    975  */
    976 extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
    977 
    978 /**
    979  * Get the YUV conversion mode
    980  *
    981  * \since This function is available since SDL 2.0.8.
    982  */
    983 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
    984 
    985 /**
    986  * Get the YUV conversion mode, returning the correct mode for the resolution
    987  * when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
    988  *
    989  * \since This function is available since SDL 2.0.8.
    990  */
    991 extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
    992 
    993 /* Ends C function definitions when using C++ */
    994 #ifdef __cplusplus
    995 }
    996 #endif
    997 #include "close_code.h"
    998 
    999 #endif /* SDL_surface_h_ */
   1000 
   1001 /* vi: set ts=4 sw=4 expandtab: */