gearmulator

Emulation of classic VA synths of the late 90s/2000s that are based on Motorola 56300 family DSPs
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readme.txt (4227B)


      1 Notes about WDM-KS host API
      2 ---------------------------
      3 
      4 Status history
      5 --------------
      6 16th January 2011:
      7 Added support for WaveRT device API (Vista and later) for even lesser 
      8 latency support.
      9 
     10 10th November 2005:
     11 Made following changes:
     12  * OpenStream: Try all PaSampleFormats internally if the the chosen
     13      format is not supported natively.  This fixed several problems
     14      with soundcards that did not take kindly to using 24-bit 3-byte formats.
     15  * OpenStream: Make the minimum framesPerHostIBuffer (and framesPerHostOBuffer)
     16      the default frameSize for the playback/recording pin.
     17  * ProcessingThread: Added a switch to only call PaUtil_EndBufferProcessing
     18      if the total input frames equals the total output frames
     19 
     20 5th September 2004:
     21 This is the first public version of the code. It should be considered
     22 an alpha release with zero guarantee not to crash on any particular 
     23 system. So far it has only been tested in the author's development
     24 environment, which means a Win2k/SP2 PIII laptop with integrated 
     25 SoundMAX driver and USB Tascam US-428 compiled with both MinGW
     26 (GCC 3.3) and MSVC++6 using the MS DirectX 9 SDK.
     27 It has been most widely tested with the MinGW build, with most of the
     28 test programs (particularly paqa_devs and paqa_errs) passing.
     29 There are some notable failures: patest_out_underflow and both of the
     30 blocking I/O tests (as blocking I/O is not implemented).
     31 At this point the code needs to be tested with a much wider variety 
     32 of configurations and feedback provided from testers regarding
     33 both working and failing cases.
     34 
     35 What is the WDM-KS host API?
     36 ----------------------------
     37 PortAudio for Windows currently has 3 functional host implementations.
     38 MME uses the oldest Windows audio API which does not offer good
     39 play/record latency. 
     40 DirectX improves this, but still imposes a penalty
     41 of 10s of milliseconds due to the system mixing of streams from
     42 multiple applications. 
     43 ASIO offers very good latency, but requires special drivers which are
     44 not always available for cheaper audio hardware. Also, when ASIO 
     45 drivers are available, they are not always so robust because they 
     46 bypass all of the standardised Windows device driver architecture 
     47 and hit the hardware their own way.
     48 Alternatively there are a couple of free (but closed source) ASIO 
     49 implementations which connect to the lower level Windows 
     50 "Kernel Streaming" API, but again these require special installation 
     51 by the user, and can be limited in functionality or difficult to use. 
     52 
     53 This is where the PortAudio "WDM-KS" host implementation comes in.
     54 It directly connects PortAudio to the same Kernel Streaming API which
     55 those ASIO bridges use. This avoids the mixing penatly of DirectX, 
     56 giving at least as good latency as any ASIO driver, but it has the
     57 advantage of working with ANY Windows audio hardware which is available
     58 through the normal MME/DirectX routes without the user requiring 
     59 any additional device drivers to be installed, and allowing all 
     60 device selection to be done through the normal PortAudio API.
     61 
     62 Note that in general you should only be using this host API if your 
     63 application has a real requirement for very low latency audio (<20ms), 
     64 either because you are generating sounds in real-time based upon 
     65 user input, or you a processing recorded audio in real time.
     66 
     67 The only thing to be aware of is that using the KS interface will
     68 block that device from being used by the rest of system through
     69 the higher level APIs, or conversely, if the system is using
     70 a device, the KS API will not be able to use it. MS recommend that
     71 you should keep the device open only when your application has focus.
     72 In PortAudio terms, this means having a stream Open on a WDMKS device.
     73 
     74 Usage
     75 -----
     76 To add the WDMKS backend to your program which is already using 
     77 PortAudio, you must define PA_USE_WDMKS=1 in your build file,
     78 and include the pa_win_wdmks\pa_win_wdmks.c into your build.
     79 The file should compile in both C and C++.
     80 You will need a DirectX SDK installed on your system for the
     81 ks.h and ksmedia.h header files.
     82 You will need to link to the system "setupapi" library.
     83 Note that if you use MinGW, you will get more warnings from 
     84 the DX header files when using GCC(C), and still a few warnings
     85 with G++(CPP).