sm64

A Super Mario 64 decompilation
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anim_050009D0.inc.c (1377B)


      1 // 0x050008E8
      2 static const s16 birds_seg5_animvalue_050008E8[] = {
      3     0x0000, 0x001A, 0x001B, 0x001B, 0x001B, 0x001B, 0x001B, 0x001B,
      4     0x001A, 0xFFFF, 0x3FFF, 0x024C, 0x0246, 0x023A, 0x0234, 0x0238,
      5     0x0240, 0x0249, 0x024C, 0xFE24, 0xFE1D, 0xFE0F, 0xFE07, 0xFE0C,
      6     0xFE16, 0xFE20, 0xFE24, 0x010E, 0x0195, 0x0290, 0x0317, 0x02C6,
      7     0x0212, 0x015F, 0x010E, 0x7EC6, 0xFB59, 0xFB5E, 0xFB68, 0xFB6D,
      8     0xFB6A, 0xFB63, 0xFB5C, 0xFB59, 0x01E8, 0x01F5, 0x020B, 0x0218,
      9     0x0210, 0x0200, 0x01F0, 0x01E8, 0x0165, 0x01D1, 0x0299, 0x0304,
     10     0x02C3, 0x0235, 0x01A6, 0x0165, 0x3FFF, 0x3FFF, 0xC001, 0x3FFF,
     11     0xC001, 0x3FFF, 0x7EC6, 0x0000,
     12 };
     13 
     14 // 0x05000970
     15 static const u16 birds_seg5_animindex_5000970[] = {
     16     0x0001, 0x0000, 0x0008, 0x0001, 0x0001, 0x0009, 0x0001, 0x0000, 0x0001, 0x000A, 0x0001, 0x0000,
     17     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0042,
     18     0x0001, 0x003F, 0x0001, 0x0040, 0x0001, 0x0041,
     19     0x0008, 0x000B, 0x0008, 0x0013, 0x0008, 0x001B,
     20     0x0001, 0x003C, 0x0001, 0x003D, 0x0001, 0x003E,
     21     0x0008, 0x0024, 0x0008, 0x002C, 0x0008, 0x0034,
     22     0x0001, 0x0000, 0x0001, 0x0000, 0x0001, 0x0023,
     23 };
     24 
     25 // 0x050009D0
     26 static const struct Animation birds_seg5_anim_050009D0 = {
     27     0,
     28     0,
     29     0,
     30     0,
     31     0x08,
     32     ANIMINDEX_NUMPARTS(birds_seg5_animindex_5000970),
     33     birds_seg5_animvalue_050008E8,
     34     birds_seg5_animindex_5000970,
     35     0,
     36 };