sm64

A Super Mario 64 decompilation
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geo.inc.c (767B)


      1 // 0x0C000240
      2 const GeoLayout blargg_geo[] = {
      3     GEO_SCALE(0x00, 16384),
      4     GEO_OPEN_NODE(),
      5         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blargg_seg5_dl_05005D00),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 306, 0, 0, blargg_seg5_dl_05005A60),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, 6, 3, 0, NULL),
     12                     GEO_OPEN_NODE(),
     13                         GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blargg_seg5_dl_050058D0),
     14                     GEO_CLOSE_NODE(),
     15                 GEO_CLOSE_NODE(),
     16             GEO_CLOSE_NODE(),
     17         GEO_CLOSE_NODE(),
     18     GEO_CLOSE_NODE(),
     19     GEO_END(),
     20 };