sm64

A Super Mario 64 decompilation
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geo.inc.c (1082B)


      1 // 0x16000BEC
      2 const GeoLayout fish_shadow_geo[] = {
      3     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 50),
      4     GEO_OPEN_NODE(),
      5         GEO_SCALE(0x00, 16384),
      6         GEO_OPEN_NODE(),
      7             GEO_ANIMATED_PART(LAYER_OPAQUE, -16, 0, 0, NULL),
      8             GEO_OPEN_NODE(),
      9                 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8),
     10                 GEO_OPEN_NODE(),
     11                     GEO_ANIMATED_PART(LAYER_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150),
     12                 GEO_CLOSE_NODE(),
     13             GEO_CLOSE_NODE(),
     14         GEO_CLOSE_NODE(),
     15     GEO_CLOSE_NODE(),
     16     GEO_END(),
     17 };
     18 
     19 // 0x16000C44
     20 const GeoLayout fish_geo[] = {
     21     GEO_SCALE(0x00, 16384),
     22     GEO_OPEN_NODE(),
     23         GEO_ANIMATED_PART(LAYER_OPAQUE, -16, 0, 0, NULL),
     24         GEO_OPEN_NODE(),
     25             GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8),
     26             GEO_OPEN_NODE(),
     27                 GEO_ANIMATED_PART(LAYER_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150),
     28             GEO_CLOSE_NODE(),
     29         GEO_CLOSE_NODE(),
     30     GEO_CLOSE_NODE(),
     31     GEO_END(),
     32 };