geo.inc.c (1082B)
1 // 0x16000BEC 2 const GeoLayout fish_shadow_geo[] = { 3 GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0x9B, 50), 4 GEO_OPEN_NODE(), 5 GEO_SCALE(0x00, 16384), 6 GEO_OPEN_NODE(), 7 GEO_ANIMATED_PART(LAYER_OPAQUE, -16, 0, 0, NULL), 8 GEO_OPEN_NODE(), 9 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8), 10 GEO_OPEN_NODE(), 11 GEO_ANIMATED_PART(LAYER_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150), 12 GEO_CLOSE_NODE(), 13 GEO_CLOSE_NODE(), 14 GEO_CLOSE_NODE(), 15 GEO_CLOSE_NODE(), 16 GEO_END(), 17 }; 18 19 // 0x16000C44 20 const GeoLayout fish_geo[] = { 21 GEO_SCALE(0x00, 16384), 22 GEO_OPEN_NODE(), 23 GEO_ANIMATED_PART(LAYER_OPAQUE, -16, 0, 0, NULL), 24 GEO_OPEN_NODE(), 25 GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, blue_fish_seg3_dl_0301BFB8), 26 GEO_OPEN_NODE(), 27 GEO_ANIMATED_PART(LAYER_OPAQUE, 97, 0, 0, blue_fish_seg3_dl_0301C150), 28 GEO_CLOSE_NODE(), 29 GEO_CLOSE_NODE(), 30 GEO_CLOSE_NODE(), 31 GEO_END(), 32 };