sm64

A Super Mario 64 decompilation
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geo.inc.c (774B)


      1 // This is a weird file where it cross-references another actor.
      2 // Most likely, it was a compile time optimization due to the
      3 // exact same DL being referenced.
      4 
      5 // 0x0F000640
      6 const GeoLayout bowling_ball_geo[] = {
      7     GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280),
      8     GEO_OPEN_NODE(),
      9         GEO_SCALE(0x00, 170393),
     10         GEO_OPEN_NODE(),
     11             GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
     12         GEO_CLOSE_NODE(),
     13     GEO_CLOSE_NODE(),
     14     GEO_END(),
     15 };
     16 
     17 // 0x0F00066C
     18 const GeoLayout bowling_ball_track_geo[] = {
     19     GEO_NODE_START(),
     20     GEO_OPEN_NODE(),
     21         GEO_SCALE(0x00, 170393),
     22         GEO_OPEN_NODE(),
     23             GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08),
     24         GEO_CLOSE_NODE(),
     25     GEO_CLOSE_NODE(),
     26     GEO_END(),
     27 };