geo.inc.c (774B)
1 // This is a weird file where it cross-references another actor. 2 // Most likely, it was a compile time optimization due to the 3 // exact same DL being referenced. 4 5 // 0x0F000640 6 const GeoLayout bowling_ball_geo[] = { 7 GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xC8, 280), 8 GEO_OPEN_NODE(), 9 GEO_SCALE(0x00, 170393), 10 GEO_OPEN_NODE(), 11 GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08), 12 GEO_CLOSE_NODE(), 13 GEO_CLOSE_NODE(), 14 GEO_END(), 15 }; 16 17 // 0x0F00066C 18 const GeoLayout bowling_ball_track_geo[] = { 19 GEO_NODE_START(), 20 GEO_OPEN_NODE(), 21 GEO_SCALE(0x00, 170393), 22 GEO_OPEN_NODE(), 23 GEO_DISPLAY_LIST(LAYER_ALPHA, bobomb_seg8_dl_08022D08), 24 GEO_CLOSE_NODE(), 25 GEO_CLOSE_NODE(), 26 GEO_END(), 27 };