sm64

A Super Mario 64 decompilation
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collision.inc.c (851B)


      1 // Breakable Box
      2 
      3 // 0x08012D70 - 0x08012DF4
      4 const Collision breakable_box_seg8_collision_08012D70[] = {
      5     COL_INIT(),
      6     COL_VERTEX_INIT(0x8),
      7     COL_VERTEX(-100, 0, -100),
      8     COL_VERTEX(-100, 0, 100),
      9     COL_VERTEX(-100, 200, 100),
     10     COL_VERTEX(100, 0, 100),
     11     COL_VERTEX(100, 200, 100),
     12     COL_VERTEX(100, 0, -100),
     13     COL_VERTEX(100, 200, -100),
     14     COL_VERTEX(-100, 200, -100),
     15 
     16     COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
     17     COL_TRI(0, 1, 2),
     18     COL_TRI(1, 3, 4),
     19     COL_TRI(1, 4, 2),
     20     COL_TRI(5, 3, 1),
     21     COL_TRI(5, 1, 0),
     22     COL_TRI(6, 4, 3),
     23     COL_TRI(6, 3, 5),
     24     COL_TRI(7, 4, 6),
     25     COL_TRI(7, 2, 4),
     26     COL_TRI(0, 2, 7),
     27     COL_TRI(7, 6, 5),
     28     COL_TRI(7, 5, 0),
     29     COL_TRI_STOP(),
     30     COL_END(),
     31 };
     32 
     33 UNUSED static const u32 breakable_box_unused_1 = 0;
     34 UNUSED static const u64 breakable_box_unused_2 = 0;